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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Arena Room
//================= Description ===========================================
//= Izlude Battle Arena Main Room
//================= Current Version =======================================
//= 1.4
//=========================================================================

arena_room,94,93,5	script	Vendigos	4W_M_01,{
	mes "[Vendigos]";
	mes "Welcome to the world of Arena, the battle against a time limit.";
	mes "My name is Vendigos, I am here to help you.";
	next;
	mes "[Vendigos]";
	mes "If you have any questions, feel free to ask me.";
	next;
	while(1) {
		switch(select("How to challenge:About Arena Points:My Current Arena Points:Cancel")) {
		case 1:
			mes "[Vendigos]";
			mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000.";
			next;
			mes "[Vendigos]";
			mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80.";
			mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000.";
			next;
			mes "[Vendigos]";
			mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage.";
			next;
			mes "[Vendigos]";
			mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction.";
			mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order.";
			break;
		case 2:
			mes "[Vendigos]";
			mes "Let me explain about the ^3131FFArena Point^000000.";
			mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points.";
			next;
			mes "[Vendigos]";
			mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points.";
			next;
			mes "[Vendigos]";
			mes "Regarding the use of Arena Points,";
			mes "we are providing various services such as souvenir photograph services through an NPC named Givu.";
			break;
		case 3:
			mes "[Vendigos]";
			mes "Let me check "+strcharinfo(0)+"'s current arena points.";
			next;
			mes "[Vendigos]";
			mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
			next;
			mes "[Vendigos]";
			mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000.";
			break;
		case 4:
			mes "[Vendigos]";
			mes "Okay then,";
			mes "please have";
			mes "a good time.";
			close;
		}
		next;
		mes "[Vendigos]";
		mes "Is there anything";
		mes "more I can help you with?";
		next;
	}
	close;

OnLineRec_50:
	mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0;
	end;

OnLineRec_60:
	mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0;
	end;

OnLineRec_70:
	mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0;
	end;
OnLineRec_80:
	mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0;
	end;

OnLineRec_pt:
	mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
	end;

//OnLineRec_vs:
//	mapannounce "arena_room","Party "+$040611_arn_vstopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
//	end;
}

arena_room,105,82,5	script	Arena Record Staff	1_M_LIBRARYMASTER,{
	mes "[Owen Kheuv]";
	mes "Hello, my name is Own Kheuv";
	mes "in charge of every arena stage record of players.";
	next;
	mes "[Owen Kheuv]";
	mes "Would you like to check the top record players in each stage?";
	mes "If so, please choose a menu below.";
	next;
	switch(select("Lv 50 Stage:Lv 60 Stage:Lv 70 Stage:Lv 80 Stage:Party Stage")) {
	case 1:
		mes "[Owen Kheuv]";
		mes "Currently the top player of the arena Lv 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds.";
		close;
	case 2:
		mes "[Owen Kheuv]";
		mes "Currenly the top player of the arena Lv 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds.";
		close;
	case 3:
		mes "[Owen Kheuv]";
		mes "Currenly the top player of the arena Lv 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds.";
		close;
	case 4:
		mes "[Owen Kheuv]";
		mes "Currenly the top player of the arena Lv 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds.";
		close;
	case 5:
		mes "[Owen Kheuv]";
		mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds.";
		close;
	}
}

arena_room,68,135,3	script	Helper Pat	4_F_JOB_BLACKSMITH,{
	mes "[Pat]";
	mes "Welcome, welcome.";
	mes "I am a helper of the Lv 50 arena stage.";
	next;
	mes "[Pat]";
	mes "This ^3131FFLv 50 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000.";
	next;
	mes "[Pat]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Pat]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Pat]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Pat]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFHeel and Toe^000000 guides you. ";
	next;
	mes "[Pat]";
	mes "You have a ^3131FF5 minutes^000000 battle time.";
	next;
	mes "[Pat]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Pat]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Pat]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,41,93,5	script	Helper Ben	4_M_ALCHE_C,{
	mes "[Ben]";
	mes "Welcome, welcome.";
	mes "I am a helper of the Lv 60 arena stage.";
	next;
	mes "[Ben]";
	mes "This ^3131FFLv 60 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000.";
	next;
	mes "[Ben]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Ben]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Ben]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Ben]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFMinilover^000000 guides you. ";
	next;
	mes "[Ben]";
	mes "You have a ^3131FF6 minutes^000000 battle time.";
	next;
	mes "[Ben]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Ben]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Ben]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,53,49,5	script	Helper Vicious	4_M_JOB_ASSASSIN,{
	mes "[Vicious]";
	mes "Hey there.";
	mes "My name is Vicious, I am a helper of Lv 70 arena stage.";
	mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)";
	next;
	mes "[Vicious]";
	mes "This ^3131FFLv 70 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000.";
	next;
	mes "[Vicious]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Vicious]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Vicious]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Vicious]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFCadilac^000000 guides you. ";
	next;
	mes "[Vicious]";
	mes "You have a ^3131FF7 minutes^000000 battle time.";
	next;
	mes "[Vicious]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Vicious]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that.";
	next;
	mes "[Vicious]";
	mes "Okay, take care now.";
	close;
}

arena_room,147,49,3	script	Helper Epin	4_F_JOB_HUNTER,{
	mes "[Epin]";
	mes "Good day,";
	mes "I am a helper of Lv 80 arena stage and my name is Epin.";
	mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?";
	next;
	emotion e_cry,0;
	mes "[Epin]";
	mes "Okay...";
	next;
	mes "[Epin]";
	mes "This ^3131FFLv 80 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level "+(RENEWAL?"160":"99")+"^000000.";
	next;
	mes "[Epin]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Epin]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Epin]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Epin]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFActus^000000 guides you. ";
	next;
	mes "[Epin]";
	mes "You have a ^3131FF8 minutes^000000 battle time.";
	next;
	mes "[Epin]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Epin]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Epin]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,158,93,5	script	Helper Lunic	4_M_ROGUE,{
	mes "[Lunic]";
	mes "Welcome to party arena stage.";
	mes "I hope you will listen carefully to my introduction";
	mes "since this party arena stage is a little bit different from player mode stages.";
	next;
	mes "[Lunic]";
	mes "^3131FFParty Arena Stage^000000";
	mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level "+(RENEWAL?"160":"99")+"^000000.";
	next;
	mes "[Lunic]";
	mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny.";
	next;
	mes "[Lunic]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Lunic]";
	mes "^3131FFGroup a party with your friends and wait in a chat room^000000.";
	mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience.";
	next;
	mes "[Lunic]";
	mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that.";
	next;
	mes "[Lunic]";
	mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room.";
	next;
	mes "[Lunic]";
	mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located.";
	mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room.";
	next;
	mes "[Lunic]";
	mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map.";
	mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time.";
	next;
	mes "[Lunic]";
	mes "The NPC will guide you and your party members to the actual arena room.";
	mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000.";
	next;
	mes "[Lunic]";
	mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000.";
	next;
	mes "[Lunic]";
	mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated.";
	mes "Please follow what ^3131FFSlipslowrun^000000 guides you. ";
	next;
	mes "[Lunic]";
	mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely.";
	next;
	mes "[Lunic]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Lunic]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Lunic]";
	mes "Besides, if a party make a new record on time to clear the map,";
	mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000.";
	next;
	mes "[Lunic]";
	mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000.";
	mes "Therefore, it is strongly suggested to form one party before entering the arena map.";
	next;
	mes "[Lunic]";
	mes "Thank you for listening and";
	mes "I hope you will have a good time.";
	close;
}

arena_room,158,82,1	script	Helper Lonik	4_M_ROGUE,{
	emotion e_no1,0;
	mes "[Lonik]";
	mes "Tah dah! Here I am!";
	next;
	mes "[Lonik]";
	mes "You are curious if there is anyone inside or not, aren't you?";
	next;
	mes "[Lonik]";
	mes "My answer is...";
	mes ".............";
	if (getmapusers("force_1-2")) {
		emotion e_oh,0;
		mes "Yes!";
		mes "There is someone inside.";
		next;
		mes "[Lonik]";
		mes "You'd better wait a little bit longer!";
	} else {
		emotion e_X,0;
		mes "No!";
		mes "Go for it, good luck!";
	}
	close;
}

sec_in02,72,180,3	script	Arena Manager#arena	4_NFWISP,{
	.@i = callfunc("F_GM_NPC",1357,0);
	if (.@i == -1) {
		mes "[Arena Manager]";
		mes "Command has been canceled.";
		close;
	} else if (.@i == 0) {
		mes "Password is incorrect.";
		close;
	} else {
		mes "[Arena Manager]";
		mes "Select an option.";
		next;
		switch(select("Restart arena:Rearrange the Ranking Time")) {
		case 1:
			switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
			case 1:
				.@arena = 50;
				break;
			case 2:
				.@arena = 60;
				break;
			case 3:
				.@arena = 70;
				break;
			case 4:
				.@arena = 80;
				break;
			case 5:
				mes "[Arena Manager]";
				mes "== Caution ==";
				mes "You have chosen to restart party arena stage.";
				mes "Do you wish to proceed?";
				next;
				switch(select("Yes:No")) {
				case 1:
					donpcevent "Ponox::OnStart";
					mes "[Arena Manager]";
					mes "The arena stage has been successfuly reactivated.";
					close;

				case 2:
					mes "[Arena Manager]";
					mes "Command has been canceled.";
					close;
				}
			}
			mes "[Arena Manager]";
			mes "== Caution ==";
			mes "You have chosen to restart Lv "+.@arena+" arena stage.";
			mes "Do you wish to proceed?";
			next;
			switch(select("Yes:No")) {
			case 1:
				donpcevent "Lv"+.@arena+" Waiting Room::OnStart";
				mes "[Arena Manager]";
				mes "The arena stage has been successfuly reactivated.";
				close;
			case 2:
				mes "[Arena Manager]";
				mes "Command has been canceled.";
				close;
			}
		case 2:
			mes "[Arena Manager]";
			mes "== Caution ==";
			mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000";
			next;
			mes "[Arena Manager]";
			mes "Are you sure you want to rearrange the ranking time?";
			next;
			switch(select("No:Yes")) {
			case 1:
				mes "[Arena Manager]";
				mes "Phew~ :)";
				close;
			case 2:
				switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
				case 1:
					.@min$ = "$top50min";
					.@sec$ = "$top50sec";
					.@mode$ = "Lv 50";
					break;
				case 2:
					.@min$ = "$top60min";
					.@sec$ = "$top60sec";
					.@mode$ = "Lv 60";
					break;
				case 3:
					.@min$ = "$top70min";
					.@sec$ = "$top70sec";
					.@mode$ = "Lv 70";
					break;
				case 4:
					.@min$ = "$top80min";
					.@sec$ = "$top80sec";
					.@mode$ = "Lv 80";
					break;
				case 5:
					.@min$ = "$top_ptmin";
					.@sec$ = "$top_ptsec";
					.@mode$ = "party";
					break;
				}
				mes "[Arena Manager]";
				// Doesn't work with Athena's implementation.
				//mes "Please enter 0 to cancel.";
				//mes "If not, please enter a value for minutes first and then seconds.";
				mes "Please enter a value for minutes first and then seconds.";
				next;
				input .@arenamin;
				setd .@min$,.@arenamin;
				input .@arenasec;
				setd .@sec$,.@arenasec;
				mes "[Arena Manager]";
				mes "Current "+.@mode$+" ranker's play time has been rearranged to ^FF0000"+getd(.@min$)+"^000000 minutes and ^FF0000"+getd(.@sec$)+"^000000 seconds.";
				close;
			}
		}
	}
}

sec_in02,79,171,3	script	Reward Manager#arena	4_NFWISP,{
	.@i = callfunc("F_GM_NPC",1357,0);
	if (.@i == -1) {
		mes "[Reward Manager]";
		mes "Command has been canceled.";
		close;
	} else if (.@i == 0) {
		mes "[Reward Manager]";
		mes "Password is incorrect.";
		close;
	} else {
		mes "[Reward Manager]";
		mes "You have chosen to hide the teleporter NPC.";
		next;
		switch(select("Cancel:Yes:Turn on")) {
		case 1:
			mes "[Reward Manager]";
			mes "You have canceled the command.";
			close;
		case 2:
			mes "[Reward Manager]";
			mes "NPC has been hidden.";
			disablenpc "Teleporter#arena";
			close;
		case 3:
			mes "[Reward Manager]";
			mes "NPC has been enabled.";
			enablenpc "Teleporter#arena";
			close;
		}
	}
}

arena_room,105,93,5	script	Teleporter#arena	1_M_JOBTESTER,{
	mes "[Teleporter]";
	mes "I can move you to the reward arena!";
	mes "Would you like to go there?";
	next;
	switch(select("Yes:No.")) {
	case 1:
		mes "[Teleporter]";
		mes "Let me guide you.";
		close2;
		warp "prt_are_in",60,14;
		end;
	case 2:
		mes "[Teleporter]";
		mes "No problem, feel free to come back any time.";
		close;
	}
}

prt_are_in,98,14,3	script	Givu#arena	4_F_JOB_KNIGHT,{
	if (checkweight(Royal_Jelly,5) == 0) {
		mes "- Wait a moment! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please lighten your weight -";
		mes "- and try again. -";
		close;
	}
	mes "[Givu]";
	mes "Hello, there. Welcome to the world of Arena.";
	mes "My name is Givu, I am in charge of arena point exchange program.";
	next;
	mes "[Givu]";
	mes "You can exchange your arena points with various stuffs.";
	mes "Please choose a menu below.";
	next;
	switch(select("Exchange with Consumable items:Exchange with EXP points:Take a Souvenir Picture:Check Current Arena Points")) {
	case 1:
		mes "[Givu]";
		mes "What consumable item do you wish to exchange?";
		next;
		switch(select("Honey:Royal Jelly:Mastela Fruit:Condensed White Potion:Anodyne:Yggdrasil Seed:Yggdrasilberry:Old Blue Box:Old Purple Box:Old Card Album")) {
			case 1: callfunc "Func_Are_Rew",518,5,20;
			case 2: callfunc "Func_Are_Rew",526,5,30;
			case 3: callfunc "Func_Are_Rew",522,5,30;
			case 4: callfunc "Func_Are_Rew",547,8,30;
			case 5: callfunc "Func_Are_Rew",605,3,20;
			case 6: callfunc "Func_Are_Rew",608,1,20;
			case 7: callfunc "Func_Are_Rew",607,1,40;
			case 8: callfunc "Func_Are_Rew",603,1,100;
			case 9: callfunc "Func_Are_Rew",617,1,300;
			case 10: callfunc "Func_Are_Rew",616,1,1000;
		}
	case 2:
		mes "[Givu]";
		mes "Would you like to exchange your arena points with experience points?";
		mes "It requires 40 arena points.";
		next;
		switch(select("Cancel:Yes")) {
		case 1:
			mes "[Givu]";
			mes "You have canceled your request.";
			close;
		case 2:
			if (arena_point < 40) {
				mes "[Givu]";
				mes "You do not have enough arena points.";
				mes "Please check the total amount of arena points you have.";
				close;
			}
			arena_point -= 40;
			if (RENEWAL_EXP) {
				if (BaseLevel < 70) getexp 300,0;
				else if (BaseLevel < 80) getexp 900,0;
				else if (BaseLevel < 90) getexp 1000,0;
				else getexp 3000,0;
			} else {
				if (BaseLevel < 70) getexp 3000,0;
				else if (BaseLevel < 80) getexp 9000,0;
				else if (BaseLevel < 90) getexp 10000,0;
				else getexp 30000,0;
			}
			mes "[Givu]";
			mes "You have gained experience points. Thank you.";
			close;
		}
	case 3:
		mes "[Givu]";
		mes "You have chosen a souvenir picture services.";
		next;
		switch(select("About souvenir Picture Services:Take a picture")) {
		case 1:
			mes "[Givu]";
			mes "Do you see stairs at the right side of me?";
			next;
			mes "[Givu]";
			mes "At the stairs, you can take a screenshot with an NPC or a monster.";
			next;
			mes "[Givu]";
			mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000.";
			next;
			mes "[Givu]";
			mes "Don't miss the chance to take a picture with your favorite NPC!";
			close;
		case 2:
			if ($@arena_picture) {
				mes "[Givu]";
				mes "A souvenir picture services is on progress. Please wait.";
				close;
			}
			mes "[Givu]";
			mes "Please choose an NPC at below.";
			mes "The NPC will appear for 1 minute and this service requires 10 arena points.";
			next;
			switch(select("Baphomet:Dark Lord:Doppelganger:Eddga:Dracula:Samurai:Stormy Knight:Phreeoni:Girl:Valkyrie")) {
				case 1: $@arena_picture_id = 1039; break;
				case 2: $@arena_picture_id = 1272; break;
				case 3: $@arena_picture_id = 1046; break;
				case 4: $@arena_picture_id = 1115; break;
				case 5: $@arena_picture_id = 1389; break;
				case 6: $@arena_picture_id = 1492; break;
				case 7: $@arena_picture_id = 1251; break;
				case 8: $@arena_picture_id = 1159; break;
				case 9: $@arena_picture_id = 6969; break;
				case 10: $@arena_picture_id = 7777; break;
			}
			if (arena_point < 10) {
				mes "[Givu]";
				mes "You do not have enough arena points.";
				mes "Please check the total amount of arena points you have.";
				close;
			}
			mes "[Givu]";
			if ($@arena_picture_id == 6969)
				mes "Would you like to take a picture with pretty girls?";
			else if ($@arena_picture_id == 7777)
				mes "Would you like to take a picture with a Valkyrie?";
			else
				mes "Would you like to take a picture with a "+getmonsterinfo($@arena_picture_id,0)+"?";
			next;
			switch(select("Yes:No")) {
			case 1:
				arena_point -= 10;
				$@arena_picture = 1;
				enablenpc "#arena_"+$@arena_picture_id+"";
				movenpc "#arena_"+$@arena_picture_id+"",96,28;
				if ($@arena_picture_id == 6969) {
					enablenpc "#arena_ss_2";
					enablenpc "#arena_ss_3";
					enablenpc "#arena_ss_4";
				}
				donpcevent "npctime#arena::OnStart";
				mes "[Givu]";
				mes "Thank you.";
				close;
			case 2:
				mes "[Givu]";
				mes "Would you like to consider a little longer?";
				close;
			}
		}
	case 4:
		mes "[Givu]";
		mes "Let me check "+strcharinfo(0)+"'s current arena points.";
		next;
		mes "[Givu]";
		mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
		close;
	}
}

prt_are_in,1,1,5	script	#arena_1039	BAPHOMET,{
	end;

OnInit:
	disablenpc "#arena_6969";
	disablenpc "#arena_ss_2";
	disablenpc "#arena_ss_3";
	disablenpc "#arena_ss_4";
	disablenpc "#arena_1272";
	disablenpc "#arena_1046";
	disablenpc "#arena_1115";
	disablenpc "#arena_1389";
	disablenpc "#arena_1492";
	disablenpc "#arena_1251";
	disablenpc "#arena_1159";
	disablenpc "#arena_7777";
	disablenpc "#arena_1039";
	end;

OnHeart:
	emotion e_lv,0;
	end;
OnSci:
	emotion e_scissors,0;
	end;
OnBest:
	emotion e_no1,0;
	end;
OnOmg:
	emotion e_omg,0;
	end;
OnKik:
	emotion e_gg,0;
	end;
OnKis:
	emotion e_kis,0;
	end;
}
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_6969	4_F_06
prt_are_in,94,26,5	duplicate(#arena_1039)	#arena_ss_2	4_F_06
prt_are_in,100,28,3	duplicate(#arena_1039)	#arena_ss_3	4_F_06
prt_are_in,102,26,3	duplicate(#arena_1039)	#arena_ss_4	4_F_06
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1272	DARK_LORD
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1046	DOPPELGANGER
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1115	EDDGA
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1389	DRACULA
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1492	INCANTATION_SAMURAI
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1251	KNIGHT_OF_WINDSTORM
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1159	PHREEONI
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_7777	4_F_VALKYRIE

-	script	npctime#arena	-1,{
OnStop:
	stopnpctimer;
	end;

OnStart:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00;
	end;

OnTimer5000:
	mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00;
	end;

OnTimer7000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer8000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer9000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer10000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnHeart";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnHeart";
		donpcevent "#arena_ss_3::OnHeart";
		donpcevent "#arena_ss_4::OnHeart";
	}
	end;

OnTimer15000:
	mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00;
	end;

OnTimer17000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer18000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer19000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer20000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnSci";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnSci";
		donpcevent "#arena_ss_3::OnSci";
		donpcevent "#arena_ss_4::OnSci";
	}
	end;

OnTimer25000:
	mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00;
	end;

OnTimer27000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer28000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer29000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer30000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnBest";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnBest";
		donpcevent "#arena_ss_3::OnBest";
		donpcevent "#arena_ss_4::OnBest";
	}
	end;

OnTimer35000:
	mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00;
	end;

OnTimer37000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer38000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer39000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer40000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnOmg";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnOmg";
		donpcevent "#arena_ss_3::OnOmg";
		donpcevent "#arena_ss_4::OnOmg";
	}
	end;

OnTimer45000:
	mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00;
	end;

OnTimer47000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer48000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer49000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer50000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnKik";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnKik";
		donpcevent "#arena_ss_3::OnKik";
		donpcevent "#arena_ss_4::OnKik";
	}
	end;

OnTimer55000:
	mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00;
	end;

OnTimer57000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer58000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;

OnTimer59000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;

OnTimer60000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arena_picture_id+"::OnKis";
	if ($@arena_picture_id == 6969) {
		donpcevent "#arena_ss_2::OnKis";
		donpcevent "#arena_ss_3::OnKis";
		donpcevent "#arena_ss_4::OnKis";
	}
	end;

OnTimer62000:
	mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00;
	movenpc "#arena_"+$@arena_picture_id+"",1,1;
	donpcevent "#arena_1039::OnInit";
	$@arena_picture = 0;
	stopnpctimer;
	end;
}

sec_in02,72,171,3	script	Picture Manager#arena	4_NFWISP,{
	.@i = callfunc("F_GM_NPC",1357,0);
	if (.@i == -1) {
		mes "[Picture Manager]";
		mes "Command has been canceled.";
		close;
	} else if (.@i == 0) {
		mes "[Picture Manager]";
		mes "Password is incorrect.";
		close;
	} else {
		mes "[Picture Manager]";
		mes "Would you like to reset Picture Reward variable to 0?";
		next;
		switch(select("Cancel:Yes")) {
		case 1:
			mes "[Picture Manager]";
			mes "You have canceled your request.";
			close;
		case 2:
			mes "[Picture Manager]";
			mes "Picture rewarding reseted.";
			$@arena_picture = 0;
			close;
		}
	}
}

sec_in02,76,176,5	script	Live Broadcast#arena	4_NFWISP,{
	callfunc "F_GM_NPC";
	mes "[Live Broadcast]";
	mes "Currently there are "+getmapusers("force_1-1")+" people in Lv 50s map.";
	mes "Currently there are "+getmapusers("force_2-1")+" people in Lv 60s map.";
	mes "Currently there are "+getmapusers("force_3-1")+" people in Lv 70s map.";
	mes "Currently there are "+getmapusers("force_4-1")+" people in Lv 80s map.";
	mes "Currently there are "+getmapusers("force_1-2")+" people in party map.";
	mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room.";
	close;
}

function	script	Func_Are_Rew	{
	mes "[Givu]";
	mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?";
	mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000.";
	mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend.";
	next;
	input .@reward;
	if (.@reward == 0) {
		mes "[Givu]";
		mes "You have canceled your request.";
		close;
	} else if (.@reward > 1500) {
		mes "[Givu]";
		mes "You have exceeded the maximum capacity.";
		close;
	}
	if (arena_point < .@reward * getarg(2)) {
		mes "[Givu]";
		mes "You do not have enough arena points.";
		mes "Please check the total amount of arena points you have.";
		close;
	}
	arena_point -= (.@reward * getarg(2));
	getitem getarg(0),.@reward * getarg(1);
	mes "[Givu]";
	mes "Thank you, please come again.";
	close;
}