//===== Hercules Script ======================================
//= Izlude Arena Level 70
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Izlude Battle Arena Level 70
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//= 1.2 Label standardization. [Euphy]
//= 1.3 Script updates. [Euphy]
//============================================================
arena_room,52,42,7 script Lv70 Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Individual; Level 70 to 89",50,"Lv70 Waiting Room::OnStartArena",1,1000,70,89;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_3-1",99,12;
donpcevent "arena#70::OnStart";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
force_3-1,99,20,4 script Cadillac#arena 4_F_TELEPORTER,{
end;
OnStart:
initnpctimer;
$arena_min70st = gettime(2);
$arena_sec70st = gettime(1);
end;
OnTimer3000:
mapannounce "force_3-1","Good day, my name is Cadillac, the guide of Time Force Battle for lvl 70s!",0;
end;
OnTimer4000:
mapannounce "force_3-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer7000:
mapannounce "force_3-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
end;
OnTimer60000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 6 minutes ",0;
end;
OnTimer120000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 5 minutes ",0;
end;
OnTimer180000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 4 minutes ",0;
end;
OnTimer240000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 3 minutes ",0;
end;
OnTimer300000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 2 minutes ",0;
end;
OnTimer360000:
if (getmapusers("force_3-1") == 0) {
donpcevent "Cadillac#arena::OnFailClearStage";
}
mapannounce "force_3-1","Remaining Time : 1 minute ",0;
end;
OnTimer420000:
mapannounce "force_3-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer425000:
OnTimer426000:
OnTimer427000:
OnTimer428000:
OnTimer429000:
OnTimer430000:
OnTimer431000:
OnTimer432000:
OnTimer433000:
OnTimer434000:
mapwarp "force_3-1","prt_are_in",126,87,0,0;
end;
OnTimer435000:
mapwarp "force_3-1","prt_are_in",126,87,0,0;
donpcevent "Cadillac#arena::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
donpcevent "cast#70::OnTimeOver1";
mapwarp "force_3-1","prt_are_in",126,87,0,0;
donpcevent "Cadillac#arena::OnTimerOff";
donpcevent "arena#70::OnReset_All";
donpcevent "alloff#70::OnEnable";
donpcevent "Lv70 Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all Kobolds!",0;
end;
On01_End:
mapannounce "force_3-1","A door to the north room has opened!",0;
end;
On02_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all Horongs and escape!",0;
end;
On02_End:
mapannounce "force_3-1","A door to the north room has opened!",0;
end;
On03_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all monsters except Enchanted Peach Trees!",0;
end;
On03_End:
mapannounce "force_3-1","Clear! A door to the east room has opened!",0;
end;
On04_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all Stem Worms while dodging Bathories!",0;
end;
On04_End:
mapannounce "force_3-1","A door to the east room has opened!",0;
end;
On05_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all Argiopes!",0;
end;
On05_End:
mapannounce "force_3-1","Clear! A door to the south room has opened!",0;
end;
On06_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill all Hammer Goblins!",0;
end;
On06_End:
mapannounce "force_3-1","A door to the south room has opened!",0;
end;
On07_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill an Alice in the center!",0;
end;
On07_End:
mapannounce "force_3-1","Clear! A door to the west room has opened!",0;
end;
On08_Start:
mapannounce "force_3-1","Please escape to the north exit!",0;
end;
On09_Start:
mapannounce "force_3-1","In order to clear this battle, you must kill a Kobold Leader and all Kobolds!",0;
end;
On09_End:
mapannounce "force_3-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
end;
}
- script arena#70 -1,{
OnReset_01:
//donpcevent "force_01ex#70::OnReset";
donpcevent "force_02start#70::OnEnable";
enablenpc "force_01_02#70";
end;
OnReset_02:
donpcevent "force_02ex#70::OnReset";
donpcevent "force_03start#70::OnEnable";
enablenpc "force_02_03#70";
end;
OnReset_03:
enablenpc "force_03_04#70";
donpcevent "force_04start#70::OnEnable";
donpcevent "force_03ex#70::OnReset";
end;
OnReset_04:
enablenpc "force_04_05#70";
donpcevent "force_05start#70::OnEnable";
donpcevent "force_04ex#70::OnReset";
end;
OnReset_05:
enablenpc "force_05_06#70";
donpcevent "force_06start#70::OnEnable";
donpcevent "force_05ex#70::OnReset";
end;
OnReset_06:
enablenpc "force_06_07#70";
donpcevent "force_07start#70::OnEnable";
donpcevent "force_06ex#70::OnReset";
end;
OnReset_07:
enablenpc "force_07_08#70";
donpcevent "force_07ex#70::OnReset";
donpcevent "force_08start#70::OnEnable";
end;
OnReset_08:
donpcevent "force_09start#70::OnEnable";
enablenpc "force_08_09#70";
end;
OnReset_09:
enablenpc "force_exit#70";
end;
OnStart:
disablenpc "force_01_02#70";
disablenpc "force_02_03#70";
disablenpc "force_03_04#70";
disablenpc "force_04_05#70";
disablenpc "force_05_06#70";
disablenpc "force_06_07#70";
disablenpc "force_07_08#70";
disablenpc "force_08_09#70";
disablenpc "force_exit#70";
donpcevent "Cadillac#arena::OnTimerOff";
//donpcevent "force_09mob#70::OnTimerOff";
donpcevent "force_01mob#70::OnReset";
donpcevent "force_02mob#70::OnReset";
donpcevent "force_03mob#70::OnReset";
donpcevent "force_04mob#70::OnReset";
donpcevent "force_05mob#70::OnReset";
donpcevent "force_06mob#70::OnReset";
donpcevent "force_07mob#70::OnReset";
//donpcevent "force_08mob#70::OnReset";
donpcevent "force_09mob#70::OnReset";
//donpcevent "force_01ex#70::OnReset";
donpcevent "force_02ex#70::OnReset";
donpcevent "force_03ex#70::OnReset";
donpcevent "force_04ex#70::OnReset";
donpcevent "force_05ex#70::OnReset";
donpcevent "force_06ex#70::OnReset";
donpcevent "force_07ex#70::OnReset";
//donpcevent "force_08ex#70::OnReset";
donpcevent "force_09ex#70::OnReset";
enablenpc "force_08_01#70";
donpcevent "force_01start#70::OnEnable";
donpcevent "Cadillac#arena::OnStart";
end;
OnReset_All:
donpcevent "force_01mob#70::OnReset";
donpcevent "force_02mob#70::OnReset";
donpcevent "force_03mob#70::OnReset";
donpcevent "force_04mob#70::OnReset";
donpcevent "force_05mob#70::OnReset";
donpcevent "force_06mob#70::OnReset";
donpcevent "force_07mob#70::OnReset";
donpcevent "force_09mob#70::OnReset";
//donpcevent "force_01ex#70::OnReset";
donpcevent "force_02ex#70::OnReset";
donpcevent "force_03ex#70::OnReset";
donpcevent "force_04ex#70::OnReset";
donpcevent "force_05ex#70::OnReset";
donpcevent "force_06ex#70::OnReset";
donpcevent "force_07ex#70::OnReset";
//donpcevent "force_08ex#70::OnReset";
donpcevent "force_09ex#70::OnReset";
end;
}
force_3-1,62,26,1 script force_08_01#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On01_Start";
warp "force_3-1",40,26;
end;
}
force_3-1,25,44,1 script force_01_02#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On02_Start";
warp "force_3-1",25,69;
end;
}
force_3-1,25,134,1 script force_02_03#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On03_Start";
warp "force_3-1",25,159;
end;
}
force_3-1,44,174,1 script force_03_04#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On04_Start";
warp "force_3-1",69,174;
end;
}
force_3-1,134,174,1 script force_04_05#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On05_Start";
warp "force_3-1",159,174;
end;
}
force_3-1,174,155,1 script force_05_06#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On06_Start";
warp "force_3-1",174,130;
end;
}
force_3-1,174,65,1 script force_06_07#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On07_Start";
warp "force_3-1",174,40;
end;
}
force_3-1,155,26,1 script force_07_08#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On08_Start";
warp "force_3-1",132,26;
enablenpc "force_08_09#70";
end;
}
force_3-1,99,54,1 script force_08_09#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::On09_Start";
warp "force_3-1",99,82;
end;
}
force_3-1,99,124,1 script force_exit#70 WARPNPC,1,1,{
OnTouch:
donpcevent "Cadillac#arena::OnTimerOff";
donpcevent "#arn_timer_70::OnEnable";
mapwarp "force_3-1","prt_are_in",22,87,0,0;
end;
}
- script force_01start#70 -1,{
OnEnable:
donpcevent "force_01mob#70::OnEnable";
end;
}
- script force_01mob#70 -1,{
OnEnable:
monster "force_3-1",25,36,"Kobold",1545,1,"force_01mob#70::OnMyMobDead";
monster "force_3-1",20,36,"Kobold",1545,1,"force_01mob#70::OnMyMobDead";
monster "force_3-1",25,20,"Kobold",1546,1,"force_01mob#70::OnMyMobDead";
monster "force_3-1",30,36,"Kobold",1547,1,"force_01mob#70::OnMyMobDead";
monster "force_3-1",28,15,"Kobold",1547,1,"force_01mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_01mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_01mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On01_End";
donpcevent "arena#70::OnReset_01";
}
end;
}
- script force_02start#70 -1,{
OnEnable:
donpcevent "force_02mob#70::OnEnable";
end;
}
- script force_02ex#70 -1,{
OnReset:
killmonster "force_3-1","force_02ex#70::OnMyMobDead";
end;
OnSummonMob2:
monster "force_3-1",21,78,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",22,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",29,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",25,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",26,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",27,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",28,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",24,104,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",24,113,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",29,120,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",29,126,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead";
monster "force_3-1",30,110,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_02mob#70 -1,{
OnReset:
killmonster "force_3-1","force_02mob#70::OnMyMobDead";
end;
OnEnable:
monster "force_3-1",25,79,"Horong",1578,1,"force_02mob#70::OnMyMobDead";
monster "force_3-1",29,114,"Horong",1578,1,"force_02mob#70::OnMyMobDead";
donpcevent "force_02ex#70::OnSummonMob2";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_02mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On02_End";
donpcevent "arena#70::OnReset_02";
}
end;
}
- script force_03start#70 -1,{
OnEnable:
donpcevent "force_03mob#70::OnEnable";
end;
}
- script force_03ex#70 -1,{
OnReset:
killmonster "force_3-1","force_03ex#70::OnMyMobDead";
end;
OnSummonMob_03:
monster "force_3-1",10,170,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMyMobDead";
monster "force_3-1",26,180,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03mob#70 -1,{
OnEnable:
donpcevent "force_03ex#70::OnSummonMob_03";
monster "force_3-1",23,174,"Parasite",1555,1,"force_03mob#70::OnMyMobDead";
monster "force_3-1",33,173,"Parasite",1555,1,"force_03mob#70::OnMyMobDead";
monster "force_3-1",26,166,"Blood Butterfly",1526,1,"force_03mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_03mob#70::OnMyMobDead";
end;
OnMyMobDead:
donpcevent "force_03ex#70::OnSummonMob_03";
if (mobcount("force_3-1","force_03mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On03_End";
donpcevent "arena#70::OnReset_03";
}
end;
}
- script force_04start#70 -1,{
OnEnable:
donpcevent "force_04mob#70::OnEnable";
end;
}
- script force_04ex#70 -1,{
OnReset:
killmonster "force_3-1","force_04ex#70::OnMyMobDead";
end;
OnSummonMob_04:
monster "force_3-1",94,179,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
monster "force_3-1",110,179,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
monster "force_3-1",90,170,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
monster "force_3-1",100,170,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
monster "force_3-1",125,178,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
monster "force_3-1",125,169,"Bathory",1525,1,"force_04ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_04mob#70 -1,{
OnEnable:
donpcevent "force_04ex#70::OnSummonMob_04";
monster "force_3-1",87,174,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead";
monster "force_3-1",103,174,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead";
monster "force_3-1",96,170,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_04mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_04mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On04_End";
donpcevent "arena#70::OnReset_04";
}
end;
}
- script force_05start#70 -1,{
OnEnable:
donpcevent "force_05mob#70::OnEnable";
end;
}
- script force_05ex#70 -1,{
OnReset:
killmonster "force_3-1","force_05ex#70::OnMyMobDead";
end;
OnSummonMob_05:
switch(rand(1,2)) {
case 1:
monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMyMobDead";
break;
case 2:
monster "force_3-1",173,173,"Mantis",1457,1,"force_05ex#70::OnMyMobDead";
break;
}
end;
OnMyMobDead:
end;
}
- script force_05mob#70 -1,{
OnEnable:
monster "force_3-1",164,183,"Argiope",1429,1,"force_05mob#70::OnMyMobDead";
monster "force_3-1",168,158,"Argiope",1429,1,"force_05mob#70::OnMyMobDead";
monster "force_3-1",175,174,"Argiope",1429,1,"force_05mob#70::OnMyMobDead";
monster "force_3-1",176,179,"Argiope",1429,1,"force_05mob#70::OnMyMobDead";
monster "force_3-1",183,160,"Argiope",1429,1,"force_05mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_05mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_05mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On05_End";
donpcevent "arena#70::OnReset_05";
}
else donpcevent "force_05ex#70::OnSummonMob_05";
end;
}
- script force_06start#70 -1,{
OnEnable:
donpcevent "force_06mob#70::OnEnable";
end;
}
- script force_06ex#70 -1,{
OnReset:
killmonster "force_3-1","force_06ex#70::OnMyMobDead";
end;
OnSummonMob_06:
monster "force_3-1",176,99,"Goblin",1534,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",170,86,"Goblin",1535,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",176,97,"Goblin",1535,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",170,108,"Goblin",1535,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",176,112,"Goblin",1536,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",173,120,"Goblin",1536,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",177,74,"Goblin",1536,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",173,118,"Goblin",1538,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",171,101,"Goblin",1538,1,"force_06ex#70::OnMyMobDead";
monster "force_3-1",174,118,"Goblin",1538,1,"force_06ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_06mob#70 -1,{
OnEnable:
donpcevent "force_06ex#70::OnSummonMob_06";
monster "force_3-1",173,90,"Goblin",1537,1,"force_06mob#70::OnMyMobDead";
monster "force_3-1",173,79,"Goblin",1537,1,"force_06mob#70::OnMyMobDead";
monster "force_3-1",172,70,"Goblin",1537,1,"force_06mob#70::OnMyMobDead";
monster "force_3-1",175,70,"Goblin",1537,1,"force_06mob#70::OnMyMobDead";
monster "force_3-1",171,118,"Goblin",1537,1,"force_06mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_06mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_06mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On06_End";
donpcevent "arena#70::OnReset_06";
}
end;
}
- script force_07start#70 -1,{
OnEnable:
donpcevent "force_07mob#70::OnEnable";
end;
}
- script force_07ex#70 -1,{
OnReset:
killmonster "force_3-1","force_07ex#70::OnMyMobDead";
end;
OnSummonMob_07:
monster "force_3-1",168,26,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",186,23,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",160,23,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",188,33,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",174,13,"Raydric",1453,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",163,15,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",164,15,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",163,16,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",164,16,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",187,13,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",187,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_07mob#70 -1,{
OnEnable:
donpcevent "force_07ex#70::OnSummonMob_07";
monster "force_3-1",174,25,"Alice",1521,1,"force_07mob#70::OnMyMobDead";
end;
OnReset:
killmonster "force_3-1","force_07mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_07mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On07_End";
donpcevent "arena#70::OnReset_07";
}
end;
}
- script force_08start#70 -1,{
OnEnable:
donpcevent "force_08ex#70::OnEnable";
end;
}
- script force_08ex#70 -1,{
OnEnable:
donpcevent "arena#70::OnReset_08";
end;
}
- script force_09start#70 -1,{
OnEnable:
donpcevent "force_09mob#70::OnEnable";
end;
}
- script force_09ex#70 -1,{
OnReset:
killmonster "force_3-1","force_09ex#70::OnMyMobDead";
end;
OnSummonMob_09:
monster "force_3-1",93,100,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",94,100,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",93,99,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",87,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",89,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",91,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",93,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",95,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,112,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,110,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,108,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,106,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
monster "force_3-1",85,104,"Familiar",1419,1,"force_09ex#70::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_09mob#70 -1,{
OnEnable:
monster "force_3-1",99,99,"Kobold Leader",1548,1,"force_09mob#70::OnMyMobDead";
monster "force_3-1",98,99,"Kobold",1545,1,"force_09mob#70::OnMyMobDead";
monster "force_3-1",100,99,"Kobold",1546,1,"force_09mob#70::OnMyMobDead";
monster "force_3-1",99,98,"Kobold",1547,1,"force_09mob#70::OnMyMobDead";
donpcevent "force_09ex#70::OnSummonMob_09";
end;
OnReset:
killmonster "force_3-1","force_09mob#70::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_3-1","force_09mob#70::OnMyMobDead") < 1) {
donpcevent "Cadillac#arena::On09_End";
donpcevent "arena#70::OnReset_09";
donpcevent "arena#70::OnReset_All";
$arena_min70end = gettime(2);
$arena_sec70end = gettime(1);
}
end;
}
prt_are_in,129,83,3 script Staff#70-1 1_F_02,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
} else {
++arena_point;
}
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,25,84,3 script Staff#70-2 1_F_02,{
if($arena_min70end < $arena_min70st) {
if($arena_sec70end < $arena_sec70st) {
@record_min70 = 60 - $arena_min70st + $arena_min70end -1;
@record_sec70 = 60 - $arena_sec70st + $arena_sec70end;
} else {
@record_min70 = 60 - $arena_min70st + $arena_min70end;
@record_sec70 = $arena_sec70end - $arena_sec70st;
}
} else {
if($arena_sec70end < $arena_sec70st) {
@record_min70 = $arena_min70end - $arena_min70st -1;
@record_sec70 = 60 - $arena_sec70st + $arena_sec70end;
} else {
@record_min70 = $arena_min70end - $arena_min70st;
@record_sec70 = $arena_sec70end - $arena_sec70st;
}
}
@gap70 = (60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min70+"minutes "+@record_sec70+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared Lv70 arena time force battle is ^3131FF"+$arena_70topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds.";
next;
if (@gap70 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
arena_point += 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#70::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_70::OnStop";
donpcevent "alloff#70::OnEnable";
donpcevent "Lv70 Waiting Room::OnStart";
end;
} else {
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
$top_70min = @record_min70;
$top_70sec = @record_sec70;
$arena_70topn$ = strcharinfo(0);
donpcevent "Vendigos::OnLineRec_70";
next;
if (arena_point > 29970) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
arena_point += 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#70::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_70::OnStop";
donpcevent "alloff#70::OnEnable";
donpcevent "Lv70 Waiting Room::OnStart";
end;
}
}
- script #arn_timer_70 -1,{
OnEnable:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 70s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#70::OnTimeOver2";
donpcevent "arn_warp_70::OnOut";
donpcevent "#arn_timer_70::OnStop";
donpcevent "alloff#70::OnEnable";
donpcevent "Lv70 Waiting Room::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
- script arn_warp_70 -1,{
OnOut:
areawarp "prt_are_in",14,91,29,74,"arena_room",100,75;
end;
}
- script cast#70 -1,{
OnTimeOver1:
mapannounce "force_3-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
OnTimeOver2:
mapannounce "force_3-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
OnNomal1:
mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnNomal2:
mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00;
end;
}
- script alloff#70 -1,{
OnEnable:
mapwarp "force_3-1","prt_are_in",126,190,0,0;
donpcevent "force_01mob#70::OnReset";
donpcevent "force_02mob#70::OnReset";
donpcevent "force_03mob#70::OnReset";
donpcevent "force_04mob#70::OnReset";
donpcevent "force_05mob#70::OnReset";
donpcevent "force_06mob#70::OnReset";
donpcevent "force_07mob#70::OnReset";
//donpcevent "force_08mob#70::OnReset";
donpcevent "force_09mob#70::OnReset";
//donpcevent "force_01ex#70::OnReset";
donpcevent "force_02ex#70::OnReset";
donpcevent "force_03ex#70::OnReset";
donpcevent "force_04ex#70::OnReset";
donpcevent "force_05ex#70::OnReset";
donpcevent "force_06ex#70::OnReset";
donpcevent "force_07ex#70::OnReset";
//donpcevent "force_08ex#70::OnReset";
donpcevent "force_09ex#70::OnReset";
donpcevent "Cadillac#arena::OnTimerOff";
disablenpc "Cadillac#arena";
disablenpc "force_01_02#70";
disablenpc "force_02_03#70";
disablenpc "force_03_04#70";
disablenpc "force_04_05#70";
disablenpc "force_05_06#70";
disablenpc "force_06_07#70";
disablenpc "force_07_08#70";
disablenpc "force_08_09#70";
disablenpc "force_exit#70";
disablenpc "arena#70";
donpcevent "#arn_timer_70::OnStop";
enablenpc "Cadillac#arena";
enablenpc "arena#70";
end;
OnInit:
if(!$top_70min && !$top_70sec) $top_70min = 7;
end;
}