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path: root/npc/other/arena/arena_lvl60.txt
blob: 30734f0430d939cae9c98ae35cbb3ccd7319106d (plain) (tree)





























                                                                           
                         
                                                                           
                                


                                                                           
 
                                                                        
            

       
                                                                                                   



                               
                                        
                                       


                                
        

                               
 
 
                                                                
            
 
        
                     

                                                 




                                                                                                                
 


                                                                                               
 


                                                                                                                                                                                                                       
 
             

                                                               


                                                                
 
              

                                                               


                                                                
 
              

                                                               


                                                                
 
              

                                                               


                                                                
 
              

                                                               


                                                               
 


                                                                                   
 











                                                     
 

                                                     
                                                       
            
 
           

                     
 

                                          
                                                     



                                                 
            
 
           

                                                                                                                                
 
         

                                                                         
 
           

                                                                                
 
         

                                                                         
 
           

                                                                                               
 
         

                                                                               
 
           

                                                                                                                                                
 
         

                                                                        
 
           

                                                                                                                        
 
         

                                                                                
 
           

                                                                                                                                
 
         

                                                                         
 
           

                                                                                               
 
         

                                                                               
 
           

                                                                     
 
           

                                                                                                    
 
         

                                                                                    

 
                                          



                                                



                                   


                                                

            
           
                                   

                                                

            
           
                                   

                                                

            
           
                                   


                                                

            
           
                                   


                                                

            
           
                                   
                                                

            

                                                


                                   
           


                                  
        








                                    
















                                                 
                                   




















                                                
            

 
                                                             
        
                                                 



                               
                                                             
        
                                                 



                               
                                                             
        

                                                 



                                
                                                             
        
                                                 



                                
                                                             
        
                                                 



                                 
                                                             
        
                                                 



                                 
                                                             
        
                                                 



                                
                                                             
        
                                                 




                                   
                                                             
        
                                                 



                               
                                                             
        

                                                 



                                                    
                                                  


                                              

 
                                          

                                                             
            
 

                                                                                    

            
            


            
                                          





















                                                                                       



            
                                                  

                                              


            
                                          




































                                                                                     


            
                                                  

                                              


            
                                          

                                                             
            
 










                                                                                 

            
            


            
                                          





                                                                                 

            

                                                              

            



                                                                      



            
                                                  

                                              


            
                                          

                                                             

            







                                                                                       

            
            


            
                                          

                                                              

            



                                                                                 

            




                                                                      



            
                                                  

                                              


            
                                          

                                                             
            
 












                                                                                

            
            


            
                                          

                                                              
            
 






                                                                                        

            



                                                                      



            
                                                  

                                              


            
                                          
































                                                                                           
               
                                                                                                                

                      
                                                                                                                  

                      
                                                                                                             



                      
            


            
                                          

                                                              

            



                                                                                       

            



                                                                      
         
                                                 


            
                                                  

                                              


            
                                          

                                                              
            
 




                                                                               

            



                                                                      



            
                                                  

                                             


            
                                          

                                          


            
                                                  

                                              


            
                                          

































                                                                                           


            
                                          


                                                                                       
            
 

                                                              

            




                                                                      

                                                          



            
                                                        


                                                                                                                            
             
                                   



                                                                                                                                
                     

                              
         

                                                                    
               
                                                       



                                 
                                                        

                                                      

                                                                                 
                        

                                                                              
                 

                                                      

                                                                              
                        

                                                                         

                 
                                                                                       

                                        

                                                                                                  
             


                                                                    
             
                      
                                                                                                                            
             

                                                                                                                                           

                         

                                                                                                   
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                          


                                                                                                                                                        
                             


                                                                         

                               
                                                               
                                               
                                         


                                                        
                    
                
                              


                                                        
                     
                              
                                                                                                                                                                                   

                                           
                                                      
                                                    
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                      

                                                                                                                                            
                             
                                          


                                                                                                                                                        
                             


                                                                         

                               
                                                               
                                               
                                         


                                                        
                    
         

 
                                          
         















                                                                                                                                                             
                                          



                                                

            
       
                     
            

 
                                          
      
                                                                


            
                                  
            


                                                                                                               
         


                                                                        
         


                                                                        
            



                                                                                                                     
                                          
         
                                                     
















                                                 










                                     
                                           



                                    
       
                                                      
            
 
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Samuray22
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Arena Level 60
//================= Description ===========================================
//= Izlude Battle Arena Level 60
//================= Current Version =======================================
//= 1.4
//=========================================================================

arena_room,38,88,5	script	Lv60 Waiting Room	4_F_TELEPORTER,{
	end;

OnInit:
	waitingroom "Individual; Level 60 to 79",50,"Lv60 Waiting Room::OnStartArena",1,1000,60,79;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "force_2-1",99,12;
	donpcevent "arena#60::OnStart";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

force_2-1,99,20,4	script	Minilover#arena	4_F_TELEPORTER,{
	end;

OnStart:
	initnpctimer;
	$arena_min60st = gettime(GETTIME_MINUTE);
	$arena_sec60st = gettime(GETTIME_SECOND);
	end;

OnTimer3000:
	mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0;
	end;

OnTimer4000:
	mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0;
	end;

OnTimer5000:
	mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0;
	end;

OnTimer60000:
	if (getmapusers("force_2-1") == 0) {
		donpcevent "Minilover#arena::OnFailClearStage";
	}
	mapannounce "force_2-1","Remaining Time : 5 minutes ",0;
	end;

OnTimer120000:
	if (getmapusers("force_2-1") == 0) {
		donpcevent "Minilover#arena::OnFailClearStage";
	}
	mapannounce "force_2-1","Remaining Time : 4 minutes ",0;
	end;

OnTimer180000:
	if (getmapusers("force_2-1") == 0) {
		donpcevent "Minilover#arena::OnFailClearStage";
	}
	mapannounce "force_2-1","Remaining Time : 3 minutes ",0;
	end;

OnTimer240000:
	if (getmapusers("force_2-1") == 0) {
		donpcevent "Minilover#arena::OnFailClearStage";
	}
	mapannounce "force_2-1","Remaining Time : 2 minutes ",0;
	end;

OnTimer300000:
	if (getmapusers("force_2-1") == 0) {
		donpcevent "Minilover#arena::OnFailClearStage";
	}
	mapannounce "force_2-1","Remaining Time : 1 minute ",0;
	end;

OnTimer360000:
	mapannounce "force_2-1","Your time is over. I hope you had a good time~",0;
	end;

OnTimer365000:
OnTimer366000:
OnTimer367000:
OnTimer368000:
OnTimer369000:
OnTimer370000:
OnTimer371000:
OnTimer372000:
OnTimer373000:
OnTimer374000:
	mapwarp "force_2-1","prt_are_in",126,139,0,0;
	end;

OnTimer375000:
	mapwarp "force_2-1","prt_are_in",126,139,0,0;
	donpcevent "Minilover#arena::OnFailClearStage";
	end;

OnTimerOff:
	stopnpctimer;
	end;

OnFailClearStage:
 	donpcevent "cast#60::OnTimeOver1";
	mapwarp "force_2-1","prt_are_in",126,139,0,0;
	donpcevent "Minilover#arena::OnTimerOff";
	donpcevent "arena#60::OnReset_All";
	donpcevent "alloff#60::OnEnable";
	donpcevent "Lv60 Waiting Room::OnStart";
	end;

On01_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0;
	end;

On01_End:
	mapannounce "force_2-1","A door to the north room has opened!",0;
	end;

On02_Start:
	mapannounce "force_2-1","Escape to the north exit from the monsters!",0;
	end;

On02_End:
	mapannounce "force_2-1","A door to the north room has opened!",0;
	end;

On03_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0;
	end;

On03_End:
	mapannounce "force_2-1","Clear! A door to the east room has opened!",0;
	end;

On04_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0;
	end;

On04_End:
	mapannounce "force_2-1","A door to the east room has opened!",0;
	end;

On05_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0;
	end;

On05_End:
	mapannounce "force_2-1","Clear! A door to the south room has opened!",0;
	end;

On06_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0;
	end;

On06_End:
	mapannounce "force_2-1","A door to the south room has opened!",0;
	end;

On07_Start:
	mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0;
	end;

On07_End:
	mapannounce "force_2-1","Clear! A door to the west room has opened!",0;
	end;

On08_Start:
	mapannounce "force_2-1","Please escape to the north exit!",0;
	end;

On09_Start:
	mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0;
	end;

On09_End:
	mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0;
	end;
}

-	script	arena#60	FAKE_NPC,{
OnReset_01:
	donpcevent "force_01ex#60::OnReset";
	donpcevent "force_01mob#60::OnReset";
	donpcevent "force_02start#60::OnEnable";
	enablenpc "force_01_02#60";
	enablenpc "force_02_03#60";
	end;

OnReset_02:
	donpcevent "force_02mob#60::OnReset";
	donpcevent "force_03start#60::OnEnable";
	end;

OnReset_03:
	enablenpc "force_03_04#60";
	donpcevent "force_04start#60::OnEnable";
	donpcevent "force_03ex#60::OnReset";
	end;

OnReset_04:
	enablenpc "force_04_05#60";
	donpcevent "force_05start#60::OnEnable";
	donpcevent "force_04ex#60::OnReset";
	end;

OnReset_05:
	enablenpc "force_05_06#60";
	donpcevent "force_06start#60::OnEnable";
	donpcevent "force_05ex#60::OnReset";
	donpcevent "force_05mob#60::OnReset";
	end;

OnReset_06:
	enablenpc "force_06_07#60";
	donpcevent "force_07start#60::OnEnable";
	donpcevent "force_06ex#60::OnReset";
	donpcevent "force_06mob#60::OnReset";
	end;

OnReset_07:
	enablenpc "force_07_08#60";
	donpcevent "force_08start#60::OnEnable";
	end;

OnReset_08:
	donpcevent "force_09start#60::OnEnable";
	enablenpc "force_08_09#60";
	end;

OnReset_09:
	enablenpc "force_exit#60";
	end;

OnStart:
	disablenpc "force_01_02#60";
	disablenpc "force_02_03#60";
	disablenpc "force_03_04#60";
	disablenpc "force_04_05#60";
	disablenpc "force_05_06#60";
	disablenpc "force_06_07#60";
	disablenpc "force_07_08#60";
	disablenpc "force_08_09#60";
	disablenpc "force_exit#60";
	donpcevent "Minilover#arena::OnTimerOff";
	donpcevent "force_01mob#60::OnReset";
	donpcevent "force_02mob#60::OnReset";
	donpcevent "force_03mob#60::OnReset";
	donpcevent "force_04mob#60::OnReset";
	donpcevent "force_05mob#60::OnReset";
	donpcevent "force_06mob#60::OnReset";
	donpcevent "force_07mob#60::OnReset";
	//donpcevent "force_08mob#60::OnReset";
	donpcevent "force_09mob#60::OnReset";
	donpcevent "force_01ex#60::OnReset";
	donpcevent "force_03ex#60::OnReset";
	donpcevent "force_04ex#60::OnReset";
	donpcevent "force_05ex#60::OnReset";
	donpcevent "force_06ex#60::OnReset";
	//donpcevent "force_08ex#60::OnReset";
	donpcevent "force_09ex#60::OnReset";
	enablenpc "force_08_01#60";
	donpcevent "force_01start#60::OnEnable";
	donpcevent "Minilover#arena::OnStart";
	end;

OnReset_All:
	donpcevent "force_01mob#60::OnReset";
	donpcevent "force_02mob#60::OnReset";
	donpcevent "force_03mob#60::OnReset";
	donpcevent "force_04mob#60::OnReset";
	donpcevent "force_05mob#60::OnReset";
	donpcevent "force_06mob#60::OnReset";
	donpcevent "force_07mob#60::OnReset";
	//donpcevent "force_08mob#60::OnReset";
	donpcevent "force_09mob#60::OnReset";
	donpcevent "force_01ex#60::OnReset";
	donpcevent "force_03ex#60::OnReset";
	donpcevent "force_04ex#60::OnReset";
	donpcevent "force_05ex#60::OnReset";
	donpcevent "force_06ex#60::OnReset";
	//donpcevent "force_08ex#60::OnReset";
	donpcevent "force_09ex#60::OnReset";
	end;
}

force_2-1,62,26,1	script	force_08_01#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On01_Start";
	warp "force_2-1",40,26;
	end;
}

force_2-1,25,44,1	script	force_01_02#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On02_Start";
	warp "force_2-1",25,69;
	end;
}

force_2-1,25,134,1	script	force_02_03#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "arena#60::OnReset_02";
	donpcevent "Minilover#arena::On03_Start";
	warp "force_2-1",25,159;
	end;
}

force_2-1,44,174,1	script	force_03_04#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On04_Start";
	warp "force_2-1",69,174;
	end;
}

force_2-1,134,174,1	script	force_04_05#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On05_Start";
	warp "force_2-1",159,174;
	end;
}

force_2-1,174,155,1	script	force_05_06#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On06_Start";
	warp "force_2-1",174,130;
	end;
}

force_2-1,174,65,1	script	force_06_07#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On07_Start";
	warp "force_2-1",174,40;
	end;
}

force_2-1,155,26,1	script	force_07_08#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On08_Start";
	warp "force_2-1",132,26;
	enablenpc "force_08_09#60";
	end;
}

force_2-1,99,54,1	script	force_08_09#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::On09_Start";
	warp "force_2-1",99,82;
	end;
}

force_2-1,99,124,1	script	force_exit#60	WARPNPC,1,1,{
OnTouch:
	donpcevent "Minilover#arena::OnTimerOff";
	donpcevent "#arn_timer_60::OnEnable";
	mapwarp "force_2-1","prt_are_in",22,139,0,0;
	end;
}

-	script	force_01start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_01mob#60::OnEnable";
	end;
}

-	script	force_01ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_01ex#60::OnMyMobDead";
	end;

OnEnable:
	monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_01mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_01mob#60::OnMyMobDead";
	end;

OnEnable:
	donpcevent "force_01ex#60::OnEnable";
	monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
	monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_01mob#60::OnMyMobDead") < 6) {
		donpcevent "Minilover#arena::On01_End";
		donpcevent "arena#60::OnReset_01";
	}
	end;
}

-	script	force_02start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_02mob#60::OnEnable";
	end;
}

-	script	force_02mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_02mob#60::OnMyMobDead";
	end;
OnEnable:
	monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
	monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_03start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_03mob#60::OnEnable";
	end;
}

-	script	force_03ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_03ex#60::OnMyMobDead";
	end;

OnEnable:
	monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
	monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_03mob#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_03ex#60::OnEnable";
	monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
	monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
	monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
	monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
	end;

OnReset:
	killmonster "force_2-1","force_mob01#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_03mob#60::OnMyMobDead") < 1) {
		donpcevent "Minilover#arena::On03_End";
		donpcevent "arena#60::OnReset_03";
	}
	end;
}

-	script	force_04start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_04mob#60::OnEnable";
	end;
}

-	script	force_04ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_04ex#60::OnMyMobDead";
	end;

OnEnable:
	monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead";
	monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_04mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_04mob#60::OnMyMobDead";
	end;

OnEnable:
	donpcevent "force_04ex#60::OnEnable";
	monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMyMobDead";
	monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_04mob#60::OnMyMobDead") < 1) {
		donpcevent "force_04ex#60::OnReset";
		donpcevent "Minilover#arena::On04_End";
		donpcevent "arena#60::OnReset_04";
	}
	end;
}

-	script	force_05start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_05mob#60::OnEnable";
	end;
}

-	script	force_05ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_05ex#60::OnMyMobDead";
	end;

OnSummonMob_05:
	monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
	monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_05mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_05mob#60::OnMyMobDead";
	end;

OnEnable:
	donpcevent "force_05ex#60::OnSummonMob_05";
	monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMyMobDead";
	monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMyMobDead";
	monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead";
	monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead";
	monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_05mob#60::OnMyMobDead") < 1) {
		donpcevent "Minilover#arena::On05_End";
		donpcevent "arena#60::OnReset_05";
	}
	end;
}

-	script	force_06start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_06mob#60::OnEnable";
	end;
}

-	script	force_06ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_06ex#60::OnMyMobDead";
	end;

OnEnable:
	monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
	end;

OnSubOn:
	switch(rand(1,3)) {
	case 1:
		monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMyMobDead";
		break;
	case 2:
		monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMyMobDead";
		break;
	case 3:
		monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMyMobDead";
		break;
	}
	end;

OnMyMobDead:
	end;
}

-	script	force_06mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_06mob#60::OnMyMobDead";
	end;

OnEnable:
	donpcevent "force_06ex#60::OnEnable";
	monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead";
	monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_06mob#60::OnMyMobDead") < 1) {
		donpcevent "Minilover#arena::On06_End";
		donpcevent "arena#60::OnReset_06";
	}
	else donpcevent "force_06ex#60::OnSubOn";
	end;
}

-	script	force_07start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_07mob#60::OnEnable";
	end;
}

-	script	force_07mob#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_07mob#60::OnMyMobDead";
	end;

OnEnable:
	monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead";
	monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead";
	monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMyMobDead";
	monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_07mob#60::OnMyMobDead") < 1) {
		donpcevent "Minilover#arena::On07_End";
		donpcevent "arena#60::OnReset_07";
	}
	end;
}

-	script	force_08start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_08ex#60::OnEnable";
	end;
}

-	script	force_08ex#60	FAKE_NPC,{
OnEnable:
	donpcevent "arena#60::OnReset_08";
	end;
}

-	script	force_09start#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_09mob#60::OnEnable";
	end;
}

-	script	force_09ex#60	FAKE_NPC,{
OnReset:
	killmonster "force_2-1","force_09ex#60::OnMyMobDead";
	end;

OnSummonMob_09:
	monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_09mob#60	FAKE_NPC,{
OnEnable:
	donpcevent "force_09ex#60::OnSummonMob_09";
	monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMyMobDead";
	end;

OnReset:
	killmonster "force_2-1","force_09mob#60::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_2-1","force_09mob#60::OnMyMobDead") < 1) {
		donpcevent "Minilover#arena::On09_End";
		donpcevent "arena#60::OnReset_09";
		donpcevent "arena#60::OnReset_All";
		$arena_min60end = gettime(GETTIME_MINUTE);
		$arena_sec60end = gettime(GETTIME_SECOND);
	}
	end;
}

prt_are_in,129,135,3	script	Staff#60-1	1_F_02,{
	mes "[Staff]";
	mes "You did a good job.";
	mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
	next;
	if (arena_point == 30000) {
		mes "[Staff]";
		mes "Uh huh!";
		mes "You already have enough arena points.";
		mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
		next;
	} else {
		++arena_point;
	}
	mes "[Staff]";
	mes "Let me guide you outside. I hope you had a good time.";
	close2;
	specialeffect(EF_EXIT, AREA, playerattached());
	warp "arena_room",100,75;
	end;
}

prt_are_in,25,135,3	script	Staff#60-2	1_F_02,{
	if($arena_min60end < $arena_min60st) {
		if($arena_sec60end < $arena_sec60st) {
			@record_min60 = 60 - $arena_min60st + $arena_min60end -1;
			@record_sec60 = 60 - $arena_sec60st + $arena_sec60end;
		} else {
			@record_min60 = 60 - $arena_min60st + $arena_min60end;
			@record_sec60 = $arena_sec60end - $arena_sec60st;
		}
	} else {
		if($arena_sec60end < $arena_sec60st) {
			@record_min60 = $arena_min60end - $arena_min60st -1;
			@record_sec60 = 60 - $arena_sec60st + $arena_sec60end;
		} else {
			@record_min60 = $arena_min60end - $arena_min60st;
			@record_sec60 = $arena_sec60end - $arena_sec60st;
		}
	}
	@gap60 = (60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60);
	mes "[Staff]";
	mes "Wow, you did a good job~ ";
	mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
	mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
	next;
	mes "[Staff]";
	mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
	mes "Congratulations!";
	next;
	mes "[Staff]";
	mes "The fastest player among people who cleared Lv60 arena time force battle is ^3131FF"+$arena_60topn$+"^000000.";
	next;
	mes "[Staff]";
	mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds.";
	next;
	if (@gap60 < 0) {
		mes "[Staff]";
		mes "Although you failed to make a new record, I hope you will succeed next time.";
		next;
		if (arena_point > 29980) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			arena_point += 20;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		specialeffect(EF_EXIT, AREA, playerattached());
 		donpcevent "cast#60::OnNomal1";
		warp "arena_room",100,75;
		donpcevent "#arn_timer_60::OnStop";
		donpcevent "alloff#60::OnEnable";
		donpcevent "Lv60 Waiting Room::OnStart";
		end;
	} else {
		emotion e_omg;
		mes "[Staff]";
		mes "Wow! You have renewed the record!";
		mes "What a great job!";
		next;
		mes "[Staff]";
		mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
		$top_60min = @record_min60;
		$top_60sec = @record_sec60;
		$arena_60topn$ = strcharinfo(PC_NAME);
		donpcevent "Vendigos::OnLineRec_60";
		next;
		if (arena_point > 29950) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			mes "[Staff]";
			mes "Let me reward you with some arena points.";
			mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
			next;
			arena_point += 50;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		specialeffect(EF_HIT5, AREA, playerattached());
 		donpcevent "cast#60::OnNomal2";
		warp "arena_room",100,75;
		donpcevent "#arn_timer_60::OnStop";
		donpcevent "alloff#60::OnEnable";
		donpcevent "Lv60 Waiting Room::OnStart";
		end;
	}
}

-	script	#arn_timer_60	FAKE_NPC,{
OnEnable:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00;
	end;

OnTimer3000:
	mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
	end;

OnTimer4000:
	mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
	end;

OnTimer60000:
	donpcevent "cast#60::OnTimeOver2";
	donpcevent "arn_warp_60::OnOut";
	donpcevent "#arn_timer_60::OnStop";
	donpcevent "alloff#60::OnEnable";
	donpcevent "Lv60 Waiting Room::OnStart";
	end;

OnStop:
	stopnpctimer;
	end;
}

-	script	arn_warp_60	FAKE_NPC,{
OnOut:
	areawarp "prt_are_in",14,143,29,126,"arena_room",100,75;
	end;
}

-	script	cast#60	FAKE_NPC,{
OnTimeOver1:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
	end;

OnNomal1:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

OnNomal2:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

OnTimeOver2:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
	end;
}

-	script	alloff#60	FAKE_NPC,{
OnEnable:
	mapwarp "force_2-1","prt_are_in",126,139,0,0;
	donpcevent "force_01mob#60::OnReset";
	donpcevent "force_02mob#60::OnReset";
	donpcevent "force_03mob#60::OnReset";
	donpcevent "force_04mob#60::OnReset";
	donpcevent "force_05mob#60::OnReset";
	donpcevent "force_06mob#60::OnReset";
	donpcevent "force_07mob#60::OnReset";
	//donpcevent "force_08mob#60::OnReset";
	donpcevent "force_09mob#60::OnReset";
	donpcevent "force_01ex#60::OnReset";
	donpcevent "force_03ex#60::OnReset";
	donpcevent "force_04ex#60::OnReset";
	donpcevent "force_05ex#60::OnReset";
	donpcevent "force_06ex#60::OnReset";
	//donpcevent "force_08ex#60::OnReset";
	donpcevent "force_09ex#60::OnReset";
	donpcevent "Minilover#arena::OnTimerOff";
	disablenpc "Minilover#arena";
	disablenpc "force_01_02#60";
	disablenpc "force_02_03#60";
	disablenpc "force_03_04#60";
	disablenpc "force_04_05#60";
	disablenpc "force_05_06#60";
	disablenpc "force_06_07#60";
	disablenpc "force_07_08#60";
	disablenpc "force_08_09#60";
	disablenpc "force_exit#60";
	disablenpc "arena#60";
	donpcevent "#arn_timer_60::OnStop";
	enablenpc "Minilover#arena";
	enablenpc "arena#60";
	end;

OnInit:
	if(!$top_60min && !$top_60sec) $top_60min = 6;
	end;
}