//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Arena Level 60
//================= Description ===========================================
//= Izlude Battle Arena Level 60
//================= Current Version =======================================
//= 1.4
//=========================================================================
arena_room,38,88,5 script Lv60 Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Individual; Level 60 to 79",50,"Lv60 Waiting Room::OnStartArena",1,1000,60,79;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_2-1",99,12;
donpcevent "arena#60::OnStart";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
force_2-1,99,20,4 script Minilover#arena 4_F_TELEPORTER,{
end;
OnStart:
initnpctimer;
$arena_min60st = gettime(GETTIME_MINUTE);
$arena_sec60st = gettime(GETTIME_SECOND);
end;
OnTimer3000:
mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0;
end;
OnTimer4000:
mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer5000:
mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0;
end;
OnTimer60000:
if (getmapusers("force_2-1") == 0) {
donpcevent "Minilover#arena::OnFailClearStage";
}
mapannounce "force_2-1","Remaining Time : 5 minutes ",0;
end;
OnTimer120000:
if (getmapusers("force_2-1") == 0) {
donpcevent "Minilover#arena::OnFailClearStage";
}
mapannounce "force_2-1","Remaining Time : 4 minutes ",0;
end;
OnTimer180000:
if (getmapusers("force_2-1") == 0) {
donpcevent "Minilover#arena::OnFailClearStage";
}
mapannounce "force_2-1","Remaining Time : 3 minutes ",0;
end;
OnTimer240000:
if (getmapusers("force_2-1") == 0) {
donpcevent "Minilover#arena::OnFailClearStage";
}
mapannounce "force_2-1","Remaining Time : 2 minutes ",0;
end;
OnTimer300000:
if (getmapusers("force_2-1") == 0) {
donpcevent "Minilover#arena::OnFailClearStage";
}
mapannounce "force_2-1","Remaining Time : 1 minute ",0;
end;
OnTimer360000:
mapannounce "force_2-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer365000:
OnTimer366000:
OnTimer367000:
OnTimer368000:
OnTimer369000:
OnTimer370000:
OnTimer371000:
OnTimer372000:
OnTimer373000:
OnTimer374000:
mapwarp "force_2-1","prt_are_in",126,139,0,0;
end;
OnTimer375000:
mapwarp "force_2-1","prt_are_in",126,139,0,0;
donpcevent "Minilover#arena::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
donpcevent "cast#60::OnTimeOver1";
mapwarp "force_2-1","prt_are_in",126,139,0,0;
donpcevent "Minilover#arena::OnTimerOff";
donpcevent "arena#60::OnReset_All";
donpcevent "alloff#60::OnEnable";
donpcevent "Lv60 Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0;
end;
On01_End:
mapannounce "force_2-1","A door to the north room has opened!",0;
end;
On02_Start:
mapannounce "force_2-1","Escape to the north exit from the monsters!",0;
end;
On02_End:
mapannounce "force_2-1","A door to the north room has opened!",0;
end;
On03_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0;
end;
On03_End:
mapannounce "force_2-1","Clear! A door to the east room has opened!",0;
end;
On04_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0;
end;
On04_End:
mapannounce "force_2-1","A door to the east room has opened!",0;
end;
On05_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0;
end;
On05_End:
mapannounce "force_2-1","Clear! A door to the south room has opened!",0;
end;
On06_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0;
end;
On06_End:
mapannounce "force_2-1","A door to the south room has opened!",0;
end;
On07_Start:
mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0;
end;
On07_End:
mapannounce "force_2-1","Clear! A door to the west room has opened!",0;
end;
On08_Start:
mapannounce "force_2-1","Please escape to the north exit!",0;
end;
On09_Start:
mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0;
end;
On09_End:
mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0;
end;
}
- script arena#60 FAKE_NPC,{
OnReset_01:
donpcevent "force_01ex#60::OnReset";
donpcevent "force_01mob#60::OnReset";
donpcevent "force_02start#60::OnEnable";
enablenpc "force_01_02#60";
enablenpc "force_02_03#60";
end;
OnReset_02:
donpcevent "force_02mob#60::OnReset";
donpcevent "force_03start#60::OnEnable";
end;
OnReset_03:
enablenpc "force_03_04#60";
donpcevent "force_04start#60::OnEnable";
donpcevent "force_03ex#60::OnReset";
end;
OnReset_04:
enablenpc "force_04_05#60";
donpcevent "force_05start#60::OnEnable";
donpcevent "force_04ex#60::OnReset";
end;
OnReset_05:
enablenpc "force_05_06#60";
donpcevent "force_06start#60::OnEnable";
donpcevent "force_05ex#60::OnReset";
donpcevent "force_05mob#60::OnReset";
end;
OnReset_06:
enablenpc "force_06_07#60";
donpcevent "force_07start#60::OnEnable";
donpcevent "force_06ex#60::OnReset";
donpcevent "force_06mob#60::OnReset";
end;
OnReset_07:
enablenpc "force_07_08#60";
donpcevent "force_08start#60::OnEnable";
end;
OnReset_08:
donpcevent "force_09start#60::OnEnable";
enablenpc "force_08_09#60";
end;
OnReset_09:
enablenpc "force_exit#60";
end;
OnStart:
disablenpc "force_01_02#60";
disablenpc "force_02_03#60";
disablenpc "force_03_04#60";
disablenpc "force_04_05#60";
disablenpc "force_05_06#60";
disablenpc "force_06_07#60";
disablenpc "force_07_08#60";
disablenpc "force_08_09#60";
disablenpc "force_exit#60";
donpcevent "Minilover#arena::OnTimerOff";
donpcevent "force_01mob#60::OnReset";
donpcevent "force_02mob#60::OnReset";
donpcevent "force_03mob#60::OnReset";
donpcevent "force_04mob#60::OnReset";
donpcevent "force_05mob#60::OnReset";
donpcevent "force_06mob#60::OnReset";
donpcevent "force_07mob#60::OnReset";
//donpcevent "force_08mob#60::OnReset";
donpcevent "force_09mob#60::OnReset";
donpcevent "force_01ex#60::OnReset";
donpcevent "force_03ex#60::OnReset";
donpcevent "force_04ex#60::OnReset";
donpcevent "force_05ex#60::OnReset";
donpcevent "force_06ex#60::OnReset";
//donpcevent "force_08ex#60::OnReset";
donpcevent "force_09ex#60::OnReset";
enablenpc "force_08_01#60";
donpcevent "force_01start#60::OnEnable";
donpcevent "Minilover#arena::OnStart";
end;
OnReset_All:
donpcevent "force_01mob#60::OnReset";
donpcevent "force_02mob#60::OnReset";
donpcevent "force_03mob#60::OnReset";
donpcevent "force_04mob#60::OnReset";
donpcevent "force_05mob#60::OnReset";
donpcevent "force_06mob#60::OnReset";
donpcevent "force_07mob#60::OnReset";
//donpcevent "force_08mob#60::OnReset";
donpcevent "force_09mob#60::OnReset";
donpcevent "force_01ex#60::OnReset";
donpcevent "force_03ex#60::OnReset";
donpcevent "force_04ex#60::OnReset";
donpcevent "force_05ex#60::OnReset";
donpcevent "force_06ex#60::OnReset";
//donpcevent "force_08ex#60::OnReset";
donpcevent "force_09ex#60::OnReset";
end;
}
force_2-1,62,26,1 script force_08_01#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On01_Start";
warp "force_2-1",40,26;
end;
}
force_2-1,25,44,1 script force_01_02#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On02_Start";
warp "force_2-1",25,69;
end;
}
force_2-1,25,134,1 script force_02_03#60 WARPNPC,1,1,{
OnTouch:
donpcevent "arena#60::OnReset_02";
donpcevent "Minilover#arena::On03_Start";
warp "force_2-1",25,159;
end;
}
force_2-1,44,174,1 script force_03_04#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On04_Start";
warp "force_2-1",69,174;
end;
}
force_2-1,134,174,1 script force_04_05#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On05_Start";
warp "force_2-1",159,174;
end;
}
force_2-1,174,155,1 script force_05_06#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On06_Start";
warp "force_2-1",174,130;
end;
}
force_2-1,174,65,1 script force_06_07#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On07_Start";
warp "force_2-1",174,40;
end;
}
force_2-1,155,26,1 script force_07_08#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On08_Start";
warp "force_2-1",132,26;
enablenpc "force_08_09#60";
end;
}
force_2-1,99,54,1 script force_08_09#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::On09_Start";
warp "force_2-1",99,82;
end;
}
force_2-1,99,124,1 script force_exit#60 WARPNPC,1,1,{
OnTouch:
donpcevent "Minilover#arena::OnTimerOff";
donpcevent "#arn_timer_60::OnEnable";
mapwarp "force_2-1","prt_are_in",22,139,0,0;
end;
}
- script force_01start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_01mob#60::OnEnable";
end;
}
- script force_01ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_01ex#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_01mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_01mob#60::OnMyMobDead";
end;
OnEnable:
donpcevent "force_01ex#60::OnEnable";
monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMyMobDead";
monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_01mob#60::OnMyMobDead") < 6) {
donpcevent "Minilover#arena::On01_End";
donpcevent "arena#60::OnReset_01";
}
end;
}
- script force_02start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_02mob#60::OnEnable";
end;
}
- script force_02mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_02mob#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_03mob#60::OnEnable";
end;
}
- script force_03ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_03ex#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03mob#60 FAKE_NPC,{
OnEnable:
donpcevent "force_03ex#60::OnEnable";
monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMyMobDead";
end;
OnReset:
killmonster "force_2-1","force_mob01#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_03mob#60::OnMyMobDead") < 1) {
donpcevent "Minilover#arena::On03_End";
donpcevent "arena#60::OnReset_03";
}
end;
}
- script force_04start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_04mob#60::OnEnable";
end;
}
- script force_04ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_04ex#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead";
monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_04mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_04mob#60::OnMyMobDead";
end;
OnEnable:
donpcevent "force_04ex#60::OnEnable";
monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMyMobDead";
monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_04mob#60::OnMyMobDead") < 1) {
donpcevent "force_04ex#60::OnReset";
donpcevent "Minilover#arena::On04_End";
donpcevent "arena#60::OnReset_04";
}
end;
}
- script force_05start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_05mob#60::OnEnable";
end;
}
- script force_05ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_05ex#60::OnMyMobDead";
end;
OnSummonMob_05:
monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMyMobDead";
monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_05mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_05mob#60::OnMyMobDead";
end;
OnEnable:
donpcevent "force_05ex#60::OnSummonMob_05";
monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMyMobDead";
monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMyMobDead";
monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead";
monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMyMobDead";
monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_05mob#60::OnMyMobDead") < 1) {
donpcevent "Minilover#arena::On05_End";
donpcevent "arena#60::OnReset_05";
}
end;
}
- script force_06start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_06mob#60::OnEnable";
end;
}
- script force_06ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_06ex#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMyMobDead";
end;
OnSubOn:
switch(rand(1,3)) {
case 1:
monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMyMobDead";
break;
case 2:
monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMyMobDead";
break;
case 3:
monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMyMobDead";
break;
}
end;
OnMyMobDead:
end;
}
- script force_06mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_06mob#60::OnMyMobDead";
end;
OnEnable:
donpcevent "force_06ex#60::OnEnable";
monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead";
monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_06mob#60::OnMyMobDead") < 1) {
donpcevent "Minilover#arena::On06_End";
donpcevent "arena#60::OnReset_06";
}
else donpcevent "force_06ex#60::OnSubOn";
end;
}
- script force_07start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_07mob#60::OnEnable";
end;
}
- script force_07mob#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_07mob#60::OnMyMobDead";
end;
OnEnable:
monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead";
monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMyMobDead";
monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMyMobDead";
monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_07mob#60::OnMyMobDead") < 1) {
donpcevent "Minilover#arena::On07_End";
donpcevent "arena#60::OnReset_07";
}
end;
}
- script force_08start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_08ex#60::OnEnable";
end;
}
- script force_08ex#60 FAKE_NPC,{
OnEnable:
donpcevent "arena#60::OnReset_08";
end;
}
- script force_09start#60 FAKE_NPC,{
OnEnable:
donpcevent "force_09mob#60::OnEnable";
end;
}
- script force_09ex#60 FAKE_NPC,{
OnReset:
killmonster "force_2-1","force_09ex#60::OnMyMobDead";
end;
OnSummonMob_09:
monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_09mob#60 FAKE_NPC,{
OnEnable:
donpcevent "force_09ex#60::OnSummonMob_09";
monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMyMobDead";
end;
OnReset:
killmonster "force_2-1","force_09mob#60::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_2-1","force_09mob#60::OnMyMobDead") < 1) {
donpcevent "Minilover#arena::On09_End";
donpcevent "arena#60::OnReset_09";
donpcevent "arena#60::OnReset_All";
$arena_min60end = gettime(GETTIME_MINUTE);
$arena_sec60end = gettime(GETTIME_SECOND);
}
end;
}
prt_are_in,129,135,3 script Staff#60-1 1_F_02,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
} else {
++arena_point;
}
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,25,135,3 script Staff#60-2 1_F_02,{
if($arena_min60end < $arena_min60st) {
if($arena_sec60end < $arena_sec60st) {
@record_min60 = 60 - $arena_min60st + $arena_min60end -1;
@record_sec60 = 60 - $arena_sec60st + $arena_sec60end;
} else {
@record_min60 = 60 - $arena_min60st + $arena_min60end;
@record_sec60 = $arena_sec60end - $arena_sec60st;
}
} else {
if($arena_sec60end < $arena_sec60st) {
@record_min60 = $arena_min60end - $arena_min60st -1;
@record_sec60 = 60 - $arena_sec60st + $arena_sec60end;
} else {
@record_min60 = $arena_min60end - $arena_min60st;
@record_sec60 = $arena_sec60end - $arena_sec60st;
}
}
@gap60 = (60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared Lv60 arena time force battle is ^3131FF"+$arena_60topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds.";
next;
if (@gap60 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
arena_point += 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#60::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_60::OnStop";
donpcevent "alloff#60::OnEnable";
donpcevent "Lv60 Waiting Room::OnStart";
end;
} else {
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
$top_60min = @record_min60;
$top_60sec = @record_sec60;
$arena_60topn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_60";
next;
if (arena_point > 29950) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
arena_point += 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#60::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_60::OnStop";
donpcevent "alloff#60::OnEnable";
donpcevent "Lv60 Waiting Room::OnStart";
end;
}
}
- script #arn_timer_60 FAKE_NPC,{
OnEnable:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#60::OnTimeOver2";
donpcevent "arn_warp_60::OnOut";
donpcevent "#arn_timer_60::OnStop";
donpcevent "alloff#60::OnEnable";
donpcevent "Lv60 Waiting Room::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
- script arn_warp_60 FAKE_NPC,{
OnOut:
areawarp "prt_are_in",14,143,29,126,"arena_room",100,75;
end;
}
- script cast#60 FAKE_NPC,{
OnTimeOver1:
mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
OnNomal1:
mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnNomal2:
mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnTimeOver2:
mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
}
- script alloff#60 FAKE_NPC,{
OnEnable:
mapwarp "force_2-1","prt_are_in",126,139,0,0;
donpcevent "force_01mob#60::OnReset";
donpcevent "force_02mob#60::OnReset";
donpcevent "force_03mob#60::OnReset";
donpcevent "force_04mob#60::OnReset";
donpcevent "force_05mob#60::OnReset";
donpcevent "force_06mob#60::OnReset";
donpcevent "force_07mob#60::OnReset";
//donpcevent "force_08mob#60::OnReset";
donpcevent "force_09mob#60::OnReset";
donpcevent "force_01ex#60::OnReset";
donpcevent "force_03ex#60::OnReset";
donpcevent "force_04ex#60::OnReset";
donpcevent "force_05ex#60::OnReset";
donpcevent "force_06ex#60::OnReset";
//donpcevent "force_08ex#60::OnReset";
donpcevent "force_09ex#60::OnReset";
donpcevent "Minilover#arena::OnTimerOff";
disablenpc "Minilover#arena";
disablenpc "force_01_02#60";
disablenpc "force_02_03#60";
disablenpc "force_03_04#60";
disablenpc "force_04_05#60";
disablenpc "force_05_06#60";
disablenpc "force_06_07#60";
disablenpc "force_07_08#60";
disablenpc "force_08_09#60";
disablenpc "force_exit#60";
disablenpc "arena#60";
donpcevent "#arn_timer_60::OnStop";
enablenpc "Minilover#arena";
enablenpc "arena#60";
end;
OnInit:
if(!$top_60min && !$top_60sec) $top_60min = 6;
end;
}