//===== Hercules Script ======================================
//= Izlude Arena Level 50
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Izlude Battle Arena Level 50
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//= 1.2 Label standardization. [Euphy]
//= 1.3 Script updates. [Euphy]
//============================================================
arena_room,64,138,5 script Lv50 Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Individual; Level 50 to 69",50,"Lv50 Waiting Room::OnStartArena",1,1000,50,69;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_1-1",99,12;
donpcevent "arena#50::OnStart";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
force_1-1,99,20,4 script Heel and Toe#arena 4_F_TELEPORTER,{
end;
OnStart:
initnpctimer;
$arena_min50st = gettime(GETTIME_MINUTE);
$arena_sec50st = gettime(GETTIME_SECOND);
end;
OnTimer3000:
mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
end;
OnTimer4000:
mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer5000:
mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
end;
OnTimer60000:
if (getmapusers("force_1-1") == 0) {
donpcevent "Heel and Toe#arena::OnFailClearStage";
}
mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
end;
OnTimer120000:
if (getmapusers("force_1-1") == 0) {
donpcevent "Heel and Toe#arena::OnFailClearStage";
}
mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
end;
OnTimer180000:
if (getmapusers("force_1-1") == 0) {
donpcevent "Heel and Toe#arena::OnFailClearStage";
}
mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
end;
OnTimer240000:
if (getmapusers("force_1-1") == 0) {
donpcevent "Heel and Toe#arena::OnFailClearStage";
}
mapannounce "force_1-1","Remaining Time : 1 minute ",0;
end;
OnTimer300000:
mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer305000:
OnTimer306000:
OnTimer307000:
OnTimer308000:
OnTimer309000:
OnTimer310000:
OnTimer311000:
OnTimer312000:
OnTimer313000:
OnTimer314000:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
end;
OnTimer315000:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "Heel and Toe#arena::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
donpcevent "cast#50::OnTimeOver1";
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "Heel and Toe#arena::OnTimerOff";
donpcevent "arena#50::OnReset_All";
donpcevent "alloff#50::OnEnable";
donpcevent "Lv50 Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
end;
On01_End:
mapannounce "force_1-1","A door to the north room has opened!",0;
end;
On02_Start:
mapannounce "force_1-1","Please escape to the door from monsters!",0;
end;
On02_End:
mapannounce "force_1-1","A door to the north room has opened!",0;
end;
On03_Start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
end;
On03_End:
mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
end;
On04_Start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
end;
On04_End:
mapannounce "force_1-1","A door to the east room has opened!",0;
end;
On05_Start:
mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
end;
On05_End:
mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
end;
On06_Start:
mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
end;
On06_End:
mapannounce "force_1-1","A door to the south room has opened!",0;
end;
On07_Start:
mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
end;
On07_End:
mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
end;
On08_Start:
mapannounce "force_1-1","Please escape to the north exit!",0;
end;
On09_Start:
mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
end;
On09_End:
mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
end;
}
- script arena#50 -1,{
OnReset_01:
donpcevent "force_01ex#50::OnReset";
donpcevent "force_02start#50::OnEnable";
enablenpc "force_01_02#50";
enablenpc "force_02_03#50";
end;
OnReset_02:
donpcevent "force_02mob#50::OnReset";
donpcevent "force_03start#50::OnEnable";
end;
OnReset_03:
enablenpc "force_03_04#50";
donpcevent "force_04start#50::OnEnable";
donpcevent "force_03ex#50::OnReset";
end;
OnReset_04:
enablenpc "force_04_05#50";
donpcevent "force_05start#50::OnEnable";
donpcevent "force_04ex#50::OnReset";
end;
OnReset_05:
enablenpc "force_05_06#50";
donpcevent "force_06start#50::OnEnable";
donpcevent "force_05ex#50::OnReset";
end;
OnReset_06:
enablenpc "force_06_07#50";
donpcevent "force_07start#50::OnEnable";
donpcevent "force_06ex#50::OnReset";
end;
OnReset_07:
enablenpc "force_07_08#50";
donpcevent "force_07ex#50::OnReset";
donpcevent "force_08start#50::OnEnable";
end;
OnReset_08:
donpcevent "force_09start#50::OnEnable";
enablenpc "force_08_09#50";
end;
OnReset_09:
enablenpc "force_exit#50";
end;
OnStart:
disablenpc "force_01_02#50";
disablenpc "force_02_03#50";
disablenpc "force_03_04#50";
disablenpc "force_04_05#50";
disablenpc "force_05_06#50";
disablenpc "force_06_07#50";
disablenpc "force_07_08#50";
disablenpc "force_08_09#50";
disablenpc "force_exit#50";
donpcevent "Heel and Toe#arena::OnTimerOff";
donpcevent "force_01mob#50::OnReset";
donpcevent "force_02mob#50::OnReset";
donpcevent "force_03mob#50::OnReset";
donpcevent "force_04mob#50::OnReset";
donpcevent "force_05mob#50::OnReset";
donpcevent "force_06mob#50::OnReset";
donpcevent "force_07mob#50::OnReset";
donpcevent "force_09mob#50::OnReset";
donpcevent "force_01ex#50::OnReset";
donpcevent "force_03ex#50::OnReset";
donpcevent "force_04ex#50::OnReset";
donpcevent "force_05ex#50::OnReset";
donpcevent "force_06ex#50::OnReset";
donpcevent "force_07ex#50::OnReset";
//donpcevent "force_08ex#50::OnReset";
donpcevent "force_09ex#50::OnReset";
enablenpc "force_08_01#50";
donpcevent "force_01start#50::OnEnable";
donpcevent "Heel and Toe#arena::OnStart";
end;
OnReset_All:
donpcevent "force_01mob#50::OnReset";
donpcevent "force_02mob#50::OnReset";
donpcevent "force_03mob#50::OnReset";
donpcevent "force_04mob#50::OnReset";
donpcevent "force_05mob#50::OnReset";
donpcevent "force_06mob#50::OnReset";
donpcevent "force_07mob#50::OnReset";
donpcevent "force_09mob#50::OnReset";
donpcevent "force_01ex#50::OnReset";
donpcevent "force_03ex#50::OnReset";
donpcevent "force_04ex#50::OnReset";
donpcevent "force_05ex#50::OnReset";
donpcevent "force_06ex#50::OnReset";
donpcevent "force_07ex#50::OnReset";
//donpcevent "force_08ex#50::OnReset";
donpcevent "force_09ex#50::OnReset";
end;
}
force_1-1,62,26,1 script force_08_01#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On01_Start";
warp "force_1-1",40,26;
end;
}
force_1-1,25,44,1 script force_01_02#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On02_Start";
warp "force_1-1",25,69;
end;
}
force_1-1,25,134,1 script force_02_03#50 WARPNPC,1,1,{
OnTouch:
donpcevent "arena#50::OnReset_02";
donpcevent "Heel and Toe#arena::On03_Start";
warp "force_1-1",25,159;
end;
}
force_1-1,44,174,1 script force_03_04#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On04_Start";
warp "force_1-1",69,174;
end;
}
force_1-1,134,174,1 script force_04_05#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On05_Start";
warp "force_1-1",159,174;
end;
}
force_1-1,174,155,1 script force_05_06#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On06_Start";
warp "force_1-1",174,130;
end;
}
force_1-1,174,65,1 script force_06_07#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On07_Start";
warp "force_1-1",174,40;
end;
}
force_1-1,155,26,1 script force_07_08#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On08_Start";
warp "force_1-1",132,26;
enablenpc "force_08_09#50";
end;
}
force_1-1,99,54,1 script force_08_09#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::On09_Start";
warp "force_1-1",99,82;
end;
}
force_1-1,99,124,1 script force_exit#50 WARPNPC,1,1,{
OnTouch:
donpcevent "Heel and Toe#arena::OnTimerOff";
donpcevent "#arn_timer_50::OnEnable";
mapwarp "force_1-1","prt_are_in",22,191,0,0;
end;
}
- script force_01start#50 -1,{
OnEnable:
donpcevent "force_01mob#50::OnEnable";
end;
}
- script force_01ex#50 -1,{
OnReset:
killmonster "force_1-1","force_01ex#50::OnMyMobDead";
end;
OnSummonMob1:
monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_01mob#50 -1,{
OnEnable:
donpcevent "force_01ex#50::OnSummonMob1";
monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_01mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_01mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On01_End";
donpcevent "arena#50::OnReset_01";
}
end;
}
- script force_02start#50 -1,{
OnEnable:
donpcevent "force_02mob#50::OnSummonMob2";
end;
}
- script force_02mob#50 -1,{
OnReset:
killmonster "force_1-1","force_02mob#50::OnMyMobDead";
end;
OnSummonMob2:
monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03start#50 -1,{
OnEnable:
donpcevent "force_03mob#50::OnEnable";
end;
}
- script force_03ex#50 -1,{
OnReset:
killmonster "force_1-1","force_03ex#50::OnMyMobDead";
end;
OnSummonMob_03:
monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03mob#50 -1,{
OnEnable:
donpcevent "force_03ex#50::OnSummonMob_03";
monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_03mob#50::OnMyMobDead";
end;
OnMyMobDead:
//donpcevent "force_03mob#50::OnSummonMob_03";
if (mobcount("force_1-1","force_03mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On03_End";
donpcevent "arena#50::OnReset_03";
}
end;
}
- script force_04start#50 -1,{
OnEnable:
donpcevent "force_04mob#50::OnEnable";
end;
}
- script force_04ex#50 -1,{
OnReset:
killmonster "force_1-1","force_04ex#50::OnMyMobDead";
end;
OnSummonMob_04:
monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_04mob#50 -1,{
OnEnable:
donpcevent "force_04ex#50::OnSummonMob_04";
monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_04mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_04mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On04_End";
donpcevent "arena#50::OnReset_04";
}
end;
}
- script force_05start#50 -1,{
OnEnable:
donpcevent "force_05mob#50::OnEnable";
end;
}
- script force_05ex#50 -1,{
OnReset:
killmonster "force_1-1","force_05ex#50::OnMyMobDead";
end;
OnSummonMob_05:
switch(rand(1,2)) {
case 1:
monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMyMobDead";
break;
case 2:
monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMyMobDead";
break;
}
end;
OnMyMobDead:
end;
}
- script force_05mob#50 -1,{
OnEnable:
monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_05mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_05mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On05_End";
donpcevent "arena#50::OnReset_05";
}
else donpcevent "force_05ex#50::OnSummonMob_05";
end;
}
- script force_06start#50 -1,{
OnEnable:
donpcevent "force_06mob#50::OnEnable";
end;
}
- script force_06ex#50 -1,{
OnReset:
killmonster "force_1-1","force_06ex#50::OnMyMobDead";
end;
OnSummonMob_06:
monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_06mob#50 -1,{
OnEnable:
donpcevent "force_06ex#50::OnSummonMob_06";
monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_06mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_06mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On06_End";
donpcevent "arena#50::OnReset_06";
}
end;
}
- script force_07start#50 -1,{
OnEnable:
donpcevent "force_07mob#50::OnEnable";
end;
}
- script force_07ex#50 -1,{
OnReset:
killmonster "force_1-1","force_07ex#50::OnMyMobDead";
end;
OnSummonMob_07:
monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_07mob#50 -1,{
OnEnable:
donpcevent "force_07ex#50::OnSummonMob_07";
monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMyMobDead";
end;
OnReset:
killmonster "force_1-1","force_07mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_07mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On07_End";
donpcevent "arena#50::OnReset_07";
}
end;
}
- script force_08start#50 -1,{
OnEnable:
donpcevent "force_08ex#50::OnEnable";
end;
}
- script force_08ex#50 -1,{
OnEnable:
donpcevent "arena#50::OnReset_08";
end;
}
- script force_09start#50 -1,{
OnEnable:
donpcevent "force_09mob#50::OnEnable";
end;
}
- script force_09ex#50 -1,{
OnReset:
killmonster "force_1-1","force_09ex#50::OnMyMobDead";
end;
OnSummonMob_09:
monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_09mob#50 -1,{
OnEnable:
monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMyMobDead";
donpcevent "force_09ex#50::OnSummonMob_09";
end;
OnReset:
killmonster "force_1-1","force_09mob#50::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-1","force_09mob#50::OnMyMobDead") < 1) {
donpcevent "Heel and Toe#arena::On09_End";
donpcevent "arena#50::OnReset_09";
donpcevent "arena#50::OnReset_All";
$arena_min50end = gettime(GETTIME_MINUTE);
$arena_sec50end = gettime(GETTIME_SECOND);
}
end;
}
prt_are_in,129,188,3 script Staff#50-1 1_F_02,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
} else {
++arena_point;
}
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
if($arena_min50end < $arena_min50st) {
if($arena_sec50end < $arena_sec50st) {
@record_min50 = 60 - $arena_min50st + $arena_min50end -1;
@record_sec50 = 60 - $arena_sec50st + $arena_sec50end;
} else {
@record_min50 = 60 - $arena_min50st + $arena_min50end;
@record_sec50 = $arena_sec50end - $arena_sec50st;
}
} else {
if($arena_sec50end < $arena_sec50st) {
@record_min50 = $arena_min50end - $arena_min50st -1;
@record_sec50 = 60 - $arena_sec50st + $arena_sec50end;
} else {
@record_min50 = $arena_min50end - $arena_min50st;
@record_sec50 = $arena_sec50end - $arena_sec50st;
}
}
@gap50 = (60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
next;
if (@gap50 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
arena_point += 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#50::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::OnStop";
donpcevent "alloff#50::OnEnable";
donpcevent "Lv50 Waiting Room::OnStart";
end;
} else {
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
$top_50min = @record_min50;
$top_50sec = @record_sec50;
$arena_50topn$ = strcharinfo(0);
donpcevent "Vendigos::OnLineRec_50";
next;
if (arena_point > 29950) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
arena_point += 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#50::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_50::OnStop";
donpcevent "alloff#50::OnEnable";
donpcevent "Lv50 Waiting Room::OnStart";
end;
}
}
- script #arn_timer_50 -1,{
OnEnable:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#50::OnTimeOver2";
donpcevent "arn_warp_50::OnOut";
donpcevent "#arn_timer_50::OnStop";
donpcevent "alloff#50::OnEnable";
donpcevent "Lv50 Waiting Room::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
- script arn_warp_50 -1,{
OnOut:
areawarp "prt_are_in",14,195,29,178,"arena_room",100,75;
end;
}
- script cast#50 -1,{
OnTimeOver1:
mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
OnTimeOver2:
mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
OnNomal1:
mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnNomal2:
mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
end;
}
- script alloff#50 -1,{
OnEnable:
mapwarp "force_1-1","prt_are_in",126,190,0,0;
donpcevent "force_01mob#50::OnReset";
donpcevent "force_02mob#50::OnReset";
donpcevent "force_03mob#50::OnReset";
donpcevent "force_04mob#50::OnReset";
donpcevent "force_05mob#50::OnReset";
donpcevent "force_06mob#50::OnReset";
donpcevent "force_07mob#50::OnReset";
donpcevent "force_09mob#50::OnReset";
donpcevent "force_01ex#50::OnReset";
donpcevent "force_03ex#50::OnReset";
donpcevent "force_04ex#50::OnReset";
donpcevent "force_05ex#50::OnReset";
donpcevent "force_06ex#50::OnReset";
donpcevent "force_07ex#50::OnReset";
//donpcevent "force_08ex#50::OnReset";
donpcevent "force_09ex#50::OnReset";
donpcevent "Heel and Toe#arena::OnTimerOff";
disablenpc "Heel and Toe#arena";
disablenpc "force_01_02#50";
disablenpc "force_02_03#50";
disablenpc "force_03_04#50";
disablenpc "force_04_05#50";
disablenpc "force_05_06#50";
disablenpc "force_06_07#50";
disablenpc "force_07_08#50";
disablenpc "force_08_09#50";
disablenpc "force_exit#50";
disablenpc "arena#50";
donpcevent "#arn_timer_50::OnStop";
enablenpc "Heel and Toe#arena";
enablenpc "arena#50";
end;
OnInit:
if(!$top_50min && !$top_50sec) $top_50min = 5;
end;
}