summaryrefslogblamecommitdiff
path: root/npc/merchants/quivers.txt
blob: 37c183600ee64c12b1b95b2eb20418ec319da12a (plain) (tree)
1
2
3
4
5
6
7
8
9
                                                              

                                                              
                                            
                                                              
       
                                                              
                         
                                    




                                                          

                                                              
                                          


                                             
                                                       
                                            

                                                              
                                                              
                                                                    




                                                                                                                              
                              
                               
                                 

                                                           
             
                              

                                
                                                                                                                          
                                
                      

                              
                                                                                                                                                                                                                   

                              
                                                                                                                                   
             


















                                                                                                                                                                                                                                                            
 
            
                                                
                                      


























                                                                                                                                                                                                       
                                                               
























                                                                                                                                          
                                               


                                                                                                                                                                     
                                                  




























                                                                                                                                    
                                      
                                                                                                                              

                                                                                                           
                                      
                                                                                                                                                                                
                      
         
 
//===== Hercules Script ======================================
//= Arrow Quiver Event
//===== By: ==================================================
//= Muad_Dib (Prometheus Project); L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Turns arrows into Arrow Quivers.
//= Breakdown of Subroutine "S_BuyQuiver"
//= arg(0): Type of Arrow to be packaged (item ID).
//= arg(1): How many of each 'getarg(0)' arrow per quiver.
//= arg(2): The cost of making a 'getarg(0)' quiver.
//= arg(3): The quiver given by the NPC (item ID).
//===== Additional Comments: =================================
//= 07/06/05 : Added 1st Version. [Muad_Dib]
//= Converted to rAthena format by Dr.Evil
//= added prize to quest - 500 Zeny
//= Fixed a few spelling errors. [Nexon]
//= 1.1 Added Holy Arrow Quivers [Playtester]
//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//=     Removed "Holy Arrows" from the list.
//============================================================

payon_in01,5,134,5	script	Inventor Jaax	4_M_ORIENT02,{
	if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
		mes "[Inventor Jaax]";
		mes "Hey, you're carrying";
		mes "way too much stuff. Why don't you stash it away in Kafra Storage? We can talk after you do that, right?";
		close;
	}
	mes "[Inventor Jaax]";
	mes "My name is Jaxx.";
	mes "Without ego, I can";
	mes "say that I am perhaps the";
	mes "^663300greatest inventor of our time^000000.";
	next;
	mes "[Inventor Jaxx]";
	mes "This time, I've";
	mes "created something";
	mes "truly extraordinary. I call them... ^663300Magic Quivers^000000 !! This will be remembered in history as an";
	mes "arrow revolution!";
	emotion e_no1;
	next;
	mes "[Inventor Jaax]";
	mes "I've studied magic and quivers for years, working night and day until I finally figured how to condense arrows with magic! With magic quivers, you'll be carrying more arrows, but with less weight!";
	next;
	mes "[Inventor Jaax]";
	mes "Would you like to try using one of my arrow quivers? I have no doubt that someone like you can appreciate my genius!";
	next;
	switch(select("Quiver:Iron Arrow Quiver:Steel Arrow Quiver:Oridecon Arrow Quiver:Fire Arrow Quiver:Silver Arrow Quiver:Wind Arrow Quiver:Stone Arrow Quiver:Crystal Arrow Quiver:Shadow Arrow Quiver:Immaterial Arrow Quiver:Rusty Arrow Quiver")) {
	case 1: callsub S_BuyQuiver,1750,500,500,12004;
	case 2: callsub S_BuyQuiver,1770,500,500,12005;
	case 3: callsub S_BuyQuiver,1753,500,500,12006;
	case 4: callsub S_BuyQuiver,1765,500,500,12007;
	case 5: callsub S_BuyQuiver,1752,500,500,12008;
	case 6: callsub S_BuyQuiver,1751,500,500,12009;
	case 7: callsub S_BuyQuiver,1755,500,500,12010;
	case 8: callsub S_BuyQuiver,1756,500,500,12011;
	case 9: callsub S_BuyQuiver,1754,500,500,12012;
	case 10: callsub S_BuyQuiver,1767,500,500,12013;
	case 11: callsub S_BuyQuiver,1757,500,500,12014;
	case 12: callsub S_BuyQuiver,1762,500,500,12015;
	}
	//This doesn't seem to be accessable...
	//mes "[Inventor Jaax]";
	//mes "Is there";
	//mes "anything you want?";
	//close;

S_BuyQuiver:
	if (countitem(getarg(0)) >= getarg(1)) {
		mes "[Inventor Jaax]";
		mes "Excellent!";
		mes "Are you carrying any Arrows with you? I'll provide you with a quiver that can carry "+getarg(1)+" of your "+getitemname(getarg(0))+"s for only ^FF3131"+getarg(2)+" Zeny^000000.";
		next;
		switch(select("Store as many Arrows in quivers as possible:Purchase 1 quiver:Cancel")) {
		case 1:
			set .@arrows,countitem(getarg(0));
			set .@quiver,.@arrows / getarg(1);
			set .@arrows_used,.@quiver * getarg(1);
			set .@arrow_zeny01,.@quiver * getarg(2);
			mes "Number of";
			mes "Arrows: ^3131FF"+.@arrows+" ^000000";
			mes "Maximum Number";
			mes "of Purchasable";
			mes "Quivers: ^3131FF"+.@quiver+" ^000000";
			mes "Zeny required: ^3131FF"+.@arrow_zeny01+" Zeny^000000";
			next;
			mes "[Inventor Jaax]";
			mes "Would you like to";
			mes "buy as many Quivers";
			mes "as you can for the Arrows";
			mes "you are currently carrying?";
			next;
			if (select("Yes:Cancel") == 1) {
				if (.@arrow_zeny01 < Zeny) {
					mes "[Inventor Jaax]";
					mes "There you go!";
					mes "Just remember, ^FF0000you won't be able to use the Quiver when your carried weight is 90% of your maximum weight limit^000000.";
					Zeny -= .@arrow_zeny01;
					delitem getarg(0),.@arrows_used; //Arrow
					getitem getarg(3),.@quiver; //Quiver
					next;
					mes "[Inventor Jaax]";
					mes "So...";
					mes "Just keep track";
					mes "of how much you're";
					mes "carrying from time";
					mes "to time and you should";
					mes "be alright.";
					close;
				}
				else {
					mes "[Inventor Jaax]";
					mes "I'm sorry, but you don't have enough Zeny. I can't just give these away after working years";
					mes "to develop this revolutionary technology!";
					close;
				}
			}
			mes "[Inventor Jaax]";
			mes "You changed your mind?";
			mes "When the glory of owning";
			mes "a quiver is so close?";
			close;
		case 2:
			if (Zeny > getarg(2)) {
				mes "[Inventor Jaax]";
				mes "There you go!";
				mes "Just remember, ^FF0000you won't be able to use the Quiver when your carried weight is 90% of your maximum weight limit^000000.";
				Zeny -= getarg(2);
				delitem getarg(0),getarg(1); //Arrow
				getitem getarg(3),1; //Quiver
				next;
				mes "[Inventor Jaax]";
				mes "So...";
				mes "Just keep track";
				mes "of how much you're";
				mes "carrying from time";
				mes "to time and you should";
				mes "be alright.";
				close;
			}
			else {
				mes "[Inventor Jaax]";
				mes "You don't even";
				mes "have "+getarg(2)+" Zeny?";
				mes "I'm so sorry. I had no";
				mes "idea that you were so...";
				mes "^333333Destitute^000000.";
				close;
			}
		case 3:
			mes "[Inventor Jaax]";
			mes "What...?";
			mes "Do you not see that this invention can forever change the way Arrows are carried?! The future is now!";
			close;
		}
	}
	else {
		mes "[Inventor Jaax]";
		mes "You can carry a maximum of "+getarg(1)+" Arrows within this quiver. It was made using my secret method,";
		mes "so the total weight of the Arrows and Quiver is less than carrying the Arrows alone.";
		next;
		mes "[Inventor Jaax]";
		mes "It's a miracle of science! One that you can experience for yourself if you bring me at least "+getarg(1)+" Arrows and "+getarg(2)+" Zeny for each Quiver.";
		close;
	}
}