//===== eAthena Script =======================================
//= Old Pharmacist
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN Trunk
//===== Description: =========================================
//= Trade in items for potions
//===============================
//= Breakdown of arguments used
//= arg(0): Herb required.
//= arg(1): Zeny cost.
//= arg(2): Potion given.
//===== Additional Comments: =================================
//= 1.0 - Fully working. [DZeroX]
//= 1.0a - Minor fixes [Lupus]
//= 1.1 - Added changed the dialogs and name to fit the
//= the official information. [DZeroX]
//= 1.1a Removed .GATs [Lupus]
//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
//= 1.4 Updated to match AEGIS script. [Kisuka]
//============================================================
alberta_in,16,28,4 script Pharmacist 61,{
if (checkweight(1201,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please come back later -";
mes "- after you put some items into kafra storage. -";
close;
}
mes "[Old Pharmacist]";
mes "Ummmm...";
mes "What brings you here...?";
switch(select("Make Potion","Talk.","Mixing Information","Cancel")) {
case 1:
next;
set .@weight,MaxWeight-Weight;
if ((.@weight) < 5000) {
mes "[Old Pharmacist]";
mes "Why are you carrying these so many!";
mes "Don't be greedy, carry only as much you need!";
next;
mes "[Old Pharmacist]";
mes "You are too heavy to receive potions from me...";
mes "Go store some items in your storage first!";
close;
} else {
mes "[Old Pharmacist]";
mes "You have all the stuff ready, right? Which one would you like?";
switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
case 1:
callsub L_making,507,3,501;
case 2:
next;
mes "[Old Pharmacist]";
if (countitem(507) < countitem(713)) {
set .@max,countitem(507);
}
else if (countitem(508) < countitem(713)) {
set .@max,countitem(508);
}
else {
set .@max,countitem(713);
}
if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
if (Zeny < 3) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
mes "How many?";
switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
case 1:
next;
if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
set Zeny,Zeny-(.@max*5);
delitem 507,.@max; // Red_Herb
delitem 508,.@max; // Yellow_Herb
delitem 713,.@max; // Empty_Bottle
getitem 502,.@max; // Orange_Potion
break;
case 2:
next;
mes "[Old Pharmacist]";
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
input .@amount,0,101;
if (.@amount == 0) {
next;
mes "[Old Pharmacist]";
mes "Make up your mind, will you?!";
close;
}
if (.@amount > 100) {
next;
mes "[Old Pharmacist]";
mes "Are you deaf? I said less than 100!";
close;
}
if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
next;
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
next;
set Zeny,Zeny-(.@amount*5);
delitem 507,.@amount; // Red_Herb
delitem 508,.@amount; // Yellow_Herb
delitem 713,.@amount; // Empty_Bottle
getitem 502,.@amount; // Orange_Potion
break;
case 3:
next;
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
mes "[Old Pharmacist]";
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
close;
case 3:
callsub L_making,508,10,503;
case 4:
callsub L_making,509,20,504;
case 5:
callsub L_making,510,30,505;
case 6:
callsub L_making,511,3,506;
case 7:
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
}
case 2:
mes "[Old Pharmacist]";
mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
next;
mes "[Old Pharmacist]";
mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
close;
case 3:
mes "[Old Pharmacist]";
mes "Hrrrmm...";
mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
next;
mes "[Old Pharmacist]";
mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
next;
mes "[Old Pharmacist]";
mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
next;
mes "[Old Pharmacist]";
mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
next;
mes "[Old Pharmacist]";
mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
close;
case 4:
mes "[Old Pharmacist]";
mes "What a boring person. If you have something to say, why don't you say it?!";
close;
}
L_making:
next;
mes "[Old Pharmacist]";
if ((countitem(getarg(0))/2) < countitem(713)) {
set .@max,countitem(getarg(0))/2;
} else {
set .@max,countitem(713);
}
if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
if (Zeny < 3) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
mes "How many?";
switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
case 1:
next;
if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
set Zeny,Zeny-(.@max*getarg(1));
delitem getarg(0),.@max*2;
delitem 713,.@max; // Empty_Bottle
getitem getarg(2),.@max;
break;
case 2:
next;
mes "[Old Pharmacist]";
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
input .@amount;
if (.@amount == 0) {
next;
mes "[Old Pharmacist]";
mes "Make up your mind, will you?!";
close;
}
if (.@amount > 100) {
next;
mes "[Old Pharmacist]";
mes "Are you deaf? I said less than 100!";
close;
}
if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
next;
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
next;
set Zeny,Zeny-(.@amount*getarg(1));
delitem getarg(0),.@amount*2;
delitem 713,.@amount; // Empty_Bottle
getitem getarg(2),.@amount;
break;
case 3:
next;
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
mes "[Old Pharmacist]";
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
close;
}