//===== rAthena Script =======================================
//= Inn Npcs
//===== By: ==================================================
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 3.0a
//===== Compatible With: =====================================
//= rAthena 1.0+
//===== Description: =========================================
//= Inn Npcs, Save and Heal
//============================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: =================================
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//= and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
//= - Small corrections to the prontera Inns.
//= - Removed the Cancel dialog.
//= 1.6 More fixes, changed progression of "Rest"ing.
//= - Corrected Morroc NPCs. [L0ne_W0lf]
//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191.
//= 2.5 Added Moskovia Gostinitsa (Inn) from jA
//= 2.6 Updated Alberta inn to official. [L0ne_W0lf]
//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf]
//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf]
//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf]
//============================================================
//======================== Prontera ===================================
// West Side Inn -------------------
prt_in,244,135,2 script Inn Employee#Sammy 53,{
callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
warp "prt_in",247,104; end;
}
// East Side Inn ------------------
prt_in,61,141,2 script Inn Employee#Ahlma 53,{
callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
warp "prt_in",60,166; end;
}
//======================== Alberta ====================================
alberta_in,32,142,3 script Inn Employee#Jennie 53,{
callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
warp "alberta_in",18,188; end;
}
//====================== Geffen ======================================
geffen_in,70,64,5 script Inn Employee#Cena 53,{
callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
warp "geffen_in",31,31; end;
}
//======================= Payon ======================================
payon_in01,132,62,5 script Inn Employee#Ahee 53,{
callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
warp "payon_in01",132,11; end;
}
//======================== Morocc ====================================
// North East --------------------------
/*
morocc_in,147,141,3 script Inn Employee#Hasna 53,{
callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
warp "morocc_in",173,135; end;
}
// South --------------------------------
morocc_in,80,100,5 script Inn Employee#Manar 53,{
callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
warp "morocc_in",79,123; end;
}
*/
//====================== Aldebaran ===================================
aldeba_in,92,58,5 script Inn Maid#Rilim 53,{
callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
warp "aldeba_in",92,112; end;
}
//======================== Rachel ====================================
ra_in01,376,69,4 script Inn Keeper#Annie 931,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
warp "ra_in01",384,128; end;
}
//====================== Lighthalzen =================================
lhz_in02,230,284,4 script Hotel Employee#01 86,{
mes "[Hotel Employee]";
mes "Welcome to";
mes "the Royal Dragon,";
mes "where you can find the";
mes "finest accomodations";
mes "and the best service.";
next;
switch(select("Save Point:Rest - 5,000 zeny:Cancel")) {
case 1:
savepoint "lhz_in02",209,275;
mes "[Hotel Employee]";
mes "Thank you, your";
mes "Respawn Point has";
mes "been saved here in";
mes "the Royal Dragon.";
close;
case 2:
if(Zeny < 5000) {
mes "[Hotel Employee]";
mes "I'm sorry, but";
mes "you need 5,000 zeny";
mes "in order to check in.";
close;
}
set Zeny,Zeny - 5000;
mes "[Hotel Employee]";
mes "Thank you~";
mes "I hope you enjoy";
mes "your stay in the";
mes "Royal Dragon.";
close2;
warp "lhz_in02",219,150;
percentheal 100,100;
sc_start SC_BLESSING,240000,10;
skilleffect AL_BLESSING,0;
end;
case 3:
mes "[Hotel Employee]";
mes "Thank you and";
mes "have a nice day.";
close;
}
}
//======================== Hugel ====================================
hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
warp "hu_in01",267,5; end;
}
//======================== Veins ====================================
ve_in,157,219,5 script Inn Master#Receptionist 709,{
mes "[Inn Master]";
mes "Good day~";
mes "Welcome to the";
mes "most comfortable";
mes "inn here in Veins~";
next;
switch(select("Save:Take a Rest -> 5000 zeny:Quit")) {
case 1:
mes "[Inn Master]";
mes "Your Respawn Point";
mes "has been saved in Veins.";
mes "Enjoy your stay in town~";
savepoint "ve_in",157,209;
close;
case 2:
mes "[Inn Master]";
if(Zeny < 5000){
mes "I'm sorry, but I don't";
mes "think you have enough";
mes "money to check in. The";
mes "service charge is 5,000 zeny.";
close;
}
mes "Enjoy your stay~";
close2;
set Zeny,Zeny - 5000;
percentheal 100,100;
warp "ve_in",184,228;
end;
case 3:
mes "[Inn Master]";
mes "Please come again.";
close;
}
}
//======================== Brasilis =================================
bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
mes "[Hotel Keeper]";
mes "Welcome to the beautiful Brasilis Hotel.";
next;
switch(select("Save:Rest -5000 zeny")) {
case 1:
mes "[Hotel Keeper]";
mes "Do you want to save here at the Brasilis Hotel?";
next;
switch(select("No thank you.:Absolutely.")) {
case 1:
mes "[Hotel Keeper]";
mes "Ok then, enjoy your stay.";
close;
case 2:
mes "[Hotel Keeper]";
mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
savepoint "bra_in01",144,69;
close;
}
case 2:
if (Zeny > 4999) {
mes "[Hotel Keeper]";
mes "I will show you a great room.";
close2;
set zeny,zeny-5000;
percentheal 100,100;
warp "bra_in01",144,69;
end;
}
else {
mes "[Hotel Keeper]";
mes "I'm sorry, but the service charge is 5,000 zeny per night.";
close;
}
}
}
//======================= Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
mes "Welcome to";
mes getarg(1) + ".";
mes "How may I help you?";
next;
switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) {
case 1:
mes getarg(0);
mes "Your respawn point";
mes "has been saved.";
mes "Thank you,";
mes "please come again.";
savepoint getarg(2),getarg(3),getarg(4);
close;
case 2:
mes getarg(0);
if(Zeny < 5000){
mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
close;
}
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
set Zeny,Zeny - 5000;
percentheal 100,100;
return;
case 3:
close;
}
}