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path: root/npc/merchants/cashheadgear_dye.txt
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//===== Hercules Script ======================================
//= Headgear Dyer (Cash)
//===== By: ==================================================
//= Xantara
//= Maud_Dib
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Change headgear's color. Cost is a Mysterious Dyestuff
//===== Additional Comments: =================================
//= 1.0 First / Optimized Version
//============================================================

prt_in,253,168,4	script	Alora	4_F_LGTGIRL,{

// Mysterious Dyestuff
	.@dyeID = 6220;
// Headgear Choices
	setarray .@hgn$[1], "Mage Hat","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat";
// Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red
	setarray .@hg_1[1], 5027, 5242, 5241, 5240, 5239, 5238;
// Beanies - Normal, Pink, Blue, Brown
	setarray .@hg_2[1], 5076, 5237, 5236, 5235;
// Drooping Cats - Normal, Blue, Brown, Gray, Pink, Yellow
	setarray .@hg_3[1], 5058, 5233, 5231, 5230, 5232, 5234;
// Deviruchi Hats - Normal, Red, Gray, Brown
	setarray .@hg_4[1], 5038, 5227, 5228, 5229;
// Wigs - Happy, Shiny, Marvelous, Fantastic
	setarray .@hg_5[1], 5273, 5274, 5275, 5276;
// Ribbons - Normal, Black, Yellow, Green, Pink, Red, Orange, White
	setarray .@hg_6[1], 2208, 5191, 5192, 5193, 5194, 5195, 5196, 5197;
// Magestic Goats - Normal, Evolved
	setarray .@hg_7[1], 2256, 5217;

	mes "[Alora]";
	mes "Hello, I can change your headgear's color if you bring me a Mysterious Dyestuff.";
	next;
	mes "[Alora]";
	mes "Do you have a headgear that you would like to dye?";
	next;
	for(.@i = 1; .@i < getarraysize(.@hgn$); ++.@i) {
		if(.@i == 1)    .@menu$ = .@hgn$[.@i];
		else            .@menu$ += ":"+ .@hgn$[.@i];
	}
	.@menu$ += ":Cancel";
	.@t = select(.@menu$);
	if(.@t == getarraysize(.@hgn$)) {
		mes "[Alora]";
		mes "Have a good journey adventurer!";
		mes "If you ever are curious to try a new color on your Kafra headgear or the ones you found on your adventures please come to me!";
		close;
	}
	mes "[Alora]";
	mes "Okay, what color do you want to change it to?";
	next;
	for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) {
		if(.@i == 1 && .@t != 5)
			.@menu$ = "Normal";
		else if(.@i == 1 && .@t == 5)
			.@menu$ = getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
		else {
			sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$);
			.@menu$ += ":"+ .@colour$;
		}
	}
	.@menu$ += ":Cancel";
	.@c = select(.@menu$);
	if(.@c == getarraysize(getd(".@hg_"+.@t+""))) {
		mes "[Alora]";
		mes "Oh, okay no problem!";
		close;
	}
	.@dyHG = getd(".@hg_"+.@t+"["+.@c+"]");
	mes "[Alora]";
	mes "Oh I'm so excited aren't you?";
	mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?";
	next;
	mes "[Alora]";
	mes "Please understand that I'm going to use the ^FF00001st "+ .@hgn$[.@t] +" of that color in your inventory!^000000";
	next;
	mes "[Alora]";
	mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "Ok, thanks for the warning, I think I'll give you my";
	next;
	.@menu$ = "Nevermind";
	for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) {
		if(.@i == 1)    .@menu$ += ":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
		else            .@menu$ += ":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
	}
	.@mine = select(.@menu$) - 1;
	if(!.@mine) {
		mes "[Alora]";
		mes "It's best to be very sure, have a safe journey.";
		close;
	}
	.@myHG = getd(".@hg_"+.@t+"["+.@mine+"]");
	if(.@dyHG == .@myHG) {
		mes "[Alora]";
		mes "Woah what happened?";
		close;
	}
	if(!countitem(.@dyeID) || !countitem(.@myHG)) {
		mes "[Alora]";
		mes "Oh my, you seem to be missing something.";
		close;
	}
	mes "[Alora]";
	mes "Looks great doesn't it?!";
	mes "I hope you'll come back to dye more pretty headgears!";
	delitem .@dyeID,1; // Dyestuff
	delitem .@myHG,1;  // Your headgear
	getitem .@dyHG,1;  // Dyed headgear
	close;
}