//===== Hercules Script ======================================
//= Buying Shop Scripts
//===== By: ==================================================
//= Kisuka, skyiing, Scriptor
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Buying Shop licenses and catalogs.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Added Catalog Magician. [Euphy]
//============================================================
// Black Marketeer (Buy Licenses - Non-Merchant Classes)
//============================================================
que_job01,68,84,1 script Black Marketeer#Buying 881,{
if (getskilllv("ALL_BUYING_STORE") == 1) {
mes "[Mr. Jass]";
mes "Hey, you already made a contract with Hugh.";
mes "I don't have any business with you.";
close;
}
mes "[Mr. Jass]";
mes "You must need something badly to come to find me.";
mes "What do you want?";
next;
switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) {
case 1:
mes "[Mr. Jass]";
mes "I knew it!";
mes "Sure, I can make it for you.";
mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
next;
mes "[Mr. Jass]";
mes "And my license is better 'cuz you don't need ta' learn any skills.";
mes "How many do you want?";
next;
mes "[Mr. Jass]";
mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
mes "It'll cost 500 zeny for each one.";
next;
while(1) {
input .@input;
mes "[Mr. Jass]";
if (.@input == 0) {
mes "Don't you need those licenses?";
close;
} else if (.@input > 10) {
mes "I can only make up to 10 at a time, you know.";
next;
} else {
mes "It'll cost "+(.@input*500)+" zeny.";
if (Zeny < (.@input*500)) {
mes "but you don't have enough money.";
next;
mes "[Mr. Jass]";
mes "Don't you know the basics of business? Everything has a price.";
mes "If you want something, you gotta pay for it.";
} else {
mes "Ha... Ha ha ha!";
mes "Mr. Hugh, I'll take over your license business. You'll see!";
mes "*Giggle Giggle*";
getitem 12548,.@input; //Shabby_Purchase_Street
set Zeny,Zeny-(.@input*500);
}
close;
}
}
case 2:
mes "[Mr. Jass]";
mes "I left my hometown a long time ago.";
mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
next;
mes "[Mr. Jass]";
mes "...";
mes "Hugh is a corrupt merchant with no sense of business ethics.";
mes "My sole purpose in life is to destroy Hugh.";
next;
mes "[Mr. Jass]";
mes "Aw, I drank too much... (*Hic*)";
mes "That's just the alohol talking.";
mes "Please forget anything I said.";
close;
case 3:
mes "[Mr. Jass]";
mes "Alright, alright! You don't have to yell.";
mes "Just leave me alone if you've got no business with me.";
close;
}
}
// Purchasing Team (Learn Skill - Merchant Classes)
//============================================================
alberta_in,58,52,4 script Purchasing Team#Buying 59,{
mes "[Mr. Hugh]";
if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
if (getskilllv("ALL_BUYING_STORE") == 1) {
mes "I'm Hugh from the Purchasing Team.";
mes "How may I help you today?";
next;
if(select("Purchase Bulk Buyer Shop License:Quit") == 2) {
mes "[Mr. Hugh]";
mes "Please feel free to ask me if you need any Bulk Buyer Shop Licenses.";
mes "Come again~";
close;
}
mes "[Mr. Hugh]";
mes "It's 200 zeny for each Bulk Buyer Shop License, and you may purchase up to 50 at a time.";
mes "How many licenses do you need?";
next;
while(1) {
input .@input;
mes "[Mr. Hugh]";
if (.@input == 0) {
mes "You have cancelled the trade.";
mes "Have a good day.";
close;
} else if (.@input > 50) {
mes "Please enter a value of 50 or less.";
next;
} else {
mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses.";
if (Zeny < (.@input*200)) {
mes "but you don't seem to have enough money.";
} else {
mes "Thank you for your patronage.";
getitem 6377,.@input; //Buy_Stall_Permit
set Zeny,Zeny-(.@input*200);
}
close;
}
}
} else {
mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
mes "You're...";
next;
mes "[Mr. Hugh]";
mes "Did you know? Our guild has issued a license to allow individuals to buy goods from others.";
next;
select("I've never had problems buying items...");
mes "[Mr. Hugh]";
mes "You're right, but think about it:";
mes "haven't you had a hard time buying in bulk?";
mes "You'd have to find and talk to everyone that has an item you want.";
mes "Pretty inconvenient, isn't it?";
next;
mes "[Mr. Hugh]";
mes "Since buying in bulk is an important issue to us Merchants,";
mes "I've proposed an innovative plan to our guild, based on my 10 years of experience in making purchases.";
next;
mes "[Mr. Hugh]";
mes "'Let Individuals Open";
mes "a Bulk Buyer Shop!'";
mes "That's the title of my proposal.";
mes "You'll see, when you read it...";
next;
mes "[Mr. Hugh]";
mes "...";
mes "...(Mr. Hugh yammers on and on with all the details.)";
next;
select("Alright, what's your point?");
mes "[Mr. Hugh]";
mes "Oh, yes. In summary,";
mes "you can buy certain items in bulk through Vending.";
next;
mes "[Mr. Hugh]";
mes "In order to open a Bulk Buyer Shop, you need a license issued from the Merchant Guild.";
next;
mes "[Mr. Hugh]";
mes "You need it every time you open the shop. We're expecting a significant increase in profits through this new kind of licensing.";
next;
mes "[Mr. Hugh]";
mes "That's the point of my proposal!";
mes "Our president was so happy to hear that we're going to make big bucks!";
next;
mes "["+strcharinfo(0)+"]";
mes "Please get to the point already!";
next;
mes "[Mr. Hugh]";
mes "Don't be so impatient, alright?";
mes "My point is, we can let you open the Bulk Buyer Shop if you've learned Vending.";
next;
mes "[Mr. Hugh]";
mes "Of course, we charge 10,000 zeny as a one-time registration fee.";
mes "You will need the ^4A4AFFBulk Buyer Shop License^000000 every time you open the shop.";
next;
mes "[Mr. Hugh]";
mes "Say, would you like to register now?";
mes "If you do, I'll teach you how to open the Bulk Buyer Shop.";
next;
if(select("Learn how to open Bulk Buyer Shop:Cancel") == 2) {
mes "[Mr. Hugh]";
mes "Man, that's disappointing!";
mes "Using this bulk buyer option can benefit your business in many ways, but it's your call.";
mes "I'm always open for consultation!";
close;
}
mes "[Mr. Hugh]";
if (Zeny < 10000) {
mes "The registration fee is 10,000 zeny.";
mes "Please have the fee ready first.";
close;
} else {
mes "You've made a good decision.";
mes "Please give me the registration fee, and sign right here....";
next;
input .@name$;
mes "[Mr. Hugh]";
mes .@name$+"....";
mes "I like your handwriting.";
mes "Okay, you're now approved to open the Bulk Buyer Shop.";
set Zeny,Zeny-10000;
getitem 6377,5; //Buy_Stall_Permit
skill "ALL_BUYING_STORE",1,3;
next;
mes "[Mr. Hugh]";
mes "Currently, only normal items ^8C2121EXCEPT^000000 equipment, certain potions, and hand-crafted items can be purchased in bulk, but this can still be very beneficial to you, depending on how you use it.";
next;
mes "[Mr. Hugh]";
mes "Oh, and you need at least one of the item that you want to buy in your inventory because you have to show it to other through your shop.";
next;
mes "[Mr. Hugh]";
mes "Your skill should now be registered in your skill window. If you can't see it you probably have to minimize your Skill List and check the 3rd Job Tab.";
next;
mes "[Mr. Hugh]";
mes "I've given you 5 Bulk Buyer Shop Licenses for your trial.";
mes "Enjoy shopping!";
close;
}
}
}
mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
mes "I'd love to chat, but I'm too busy at the moment.";
next;
mes "[Mr. Hugh]";
mes "My time is solely dedicated to our customers in the Merchant industry.";
close;
}
// Catalog Magician
//============================================================
moc_para01,22,16,5 script Catalog Magician#catal01 704,{
if (!checkweight(1201,2)) {
mes "- You have too many items. Please make space. -";
close;
}
set .@ticket_cost, 200;
mes "[Catalog Magician]";
mes "Look... the Magic Academy";
mes "in Geffen is now directly";
mes "selling the brand new";
mes "^007777Universal Catalog Silver^000000!";
next;
mes "He is looking at the words";
mes "written on his hand.";
mes "Seems like he's too busy";
mes "to look at you.";
next;
mes "[Catalog Magician]";
mes "A brand new catalog";
mes "has just come out!";
mes "You can check what";
mes "items can be traded";
mes "and what items are on";
mes "sale from the vendor.";
next;
mes "[Catalog Magician]";
mes "^007777Universal Catalog Silver^000000~";
mes "It costs only 200z each!";
mes "You can buy it up to 50";
mes "pieces at once!";
next;
switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) {
case 1:
mes "[Catalog Magician]";
mes "You... want all 50 pieces?";
mes "Or how many do you need?";
next;
while (1) {
input .@input;
mes "[Catalog Magician]";
if (.@input == 0) {
mes "Trade has been stopped!";
mes "I don't know what to do next...";
mes "What should I do?";
emotion e_swt2,1;
close;
} else if (.@input < 1 || .@input > 50) {
mes "It should be less than 50 pieces.";
next;
} else break;
}
set .@sell, .@ticket_cost * .@input;
mes "Total number of catalog(s) that";
mes "you're trying to purchase is";
mes .@input + " pieces and it costs " + .@sell + " z.";
if (Zeny < .@sell) {
mes "It seems you don't have enough money.";
mes "You can sell your equips";
mes "to make more money... if you want.";
close;
}
mes "Okie, here you go.";
set Zeny, Zeny - .@sell;
getitem 12580,.@input; //Vending_Search_Scroll
close;
case 2:
mes "[Catalog Magician]";
mes "Argh... you really need this";
mes "item... Do you want me to";
mes "explain again? I don't know";
mes "what to do next...";
mes "What should I do?";
emotion e_swt2,1;
close;
case 3:
mes "[Catalog Magician]";
mes "My real job is a magician.";
mes "I was going to ask the merchant";
mes "guild to sell them, but they were";
mes "trying use them as an appendix";
mes "into broom sales. That's why";
mes "I'm selling these by myself.";
next;
mes "[Catalog Magician]";
mes "There are many adventurers";
mes "here coming and going. I'm";
mes "pretty sure that I can sell them";
mes "all soon. Don't you think so?";
mes "So... let's start!! Buy more of them, please! PLEASE...!";
close;
}
}