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//===== Hercules Script ======================================
//= Alchemist Shop
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
//= Merchants for Alchemist Materials and Manuals.
//===== Additional Comments: =================================
//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
//= 1.2 Reddozen's fixes of typos. added optional Elemental
//=     Potion Guide. [Lupus]
//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
//= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf]
//= 1.6 Corrected canceling purchase. [L0ne_W0lf]
//= 1.7 Updated to match AEGIS script. [Masao]
//= 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
//============================================================

alde_alche,24,188,3	script	Guild Dealer	2_M_ALCHE,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	mes "[Gever Al Sharp]";
	mes "Welcome to the";
	mes "Alchemist Union.";
	mes "How can I assist you today?";
	next;
	switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
	case 1:
		mes "[Gever Al Sharp]";
		mes "What would you like?";
		next;
		if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
			mes "[Gever Al Sharp]";
			mes "How many do you want?";
			mes "Enter '0' if you want to quit.";
			next;
			while(1) {
				input .@input,0,2001;
				if (.@input == 0) {
					mes "[Gever Al Sharp]";
					mes "The deal was cancelled.";
					mes "Come again next time.";
					close;
				}
				else if (.@input < 1 || .@input > 2000) {
					mes "[Gever Al Sharp]";
					mes "The number must";
					mes "be less than 2000.";
					next;
				}
				else {
					break;
				}
			}
			set .@sell,.@input * 8;
			set .@item_weight,.@input * 10;
			if (Zeny < .@sell) {
				mes "[Gever Al Sharp]";
				mes "You don't";
				mes "have enough zeny.";
				mes "Check how much zeny";
				mes "you have first.";
				close;
			}
			if ((MaxWeight - Weight) < .@item_weight) {
				mes "[Gever Al Sharp]";
				mes "It doesn't seem like";
				mes "you can carry everything.";
				mes "Please check the space";
				mes "in your inventory.";
				close;
			}
			Zeny -= .@sell;
			getitem 7134,.@input; //Medicine_Bowl
			mes "[Gever Al Sharp]";
			mes "Thank you.";
			mes "Come again.";
			close;
		}
		mes "[Gever Al Sharp]";
		mes "Well then,";
		mes "come again when";
		mes "you need to purchase";
		mes "materials related to";
		mes "Alchemy, alright?";
		close;
	case 2:
		mes "[Gever Al Sharp]";
		mes "What do you need?";
		mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
		next;
		switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
		case 1:
			callsub S_SellManual,7144,100000; //Normal_Potion_Book
			break;
		case 2:
			callsub S_SellManual,7127,100000; //Alcol_Create_Book
			break;
		case 3:
			callsub S_SellManual,7128,100000; //FireBottle_Create_Book
			break;
		case 4:
			callsub S_SellManual,7129,100000; //Acid_Create_Book
			break;
		case 5:
			callsub S_SellManual,7130,100000; //Plant_Create_Book
			break;
		case 6:
			callsub S_SellManual,7131,100000; //Mine_Create_Book
			break;
		case 7:
			callsub S_SellManual,7132,100000; //Coating_Create_Book
			break;
		case 8:
			callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
			break;
		case 9:
			mes "[Gever Al Sharp]";
			mes "Well then...";
			mes "Come back if you";
			mes "ever need to buy";
			mes "a production manual.";
			close;
		}
	case 3:
		mes "[Gever Al Sharp]";
		mes "Alright then,";
		mes "have a good day.";
		close;
	}

S_SellManual:
	if (Zeny < getarg(1)) {
		mes "[Gever Al Sharp]";
		mes "You don't";
		mes "have enough zeny.";
		mes "Check how much zeny";
		mes "you have first.";
		close;
	}
	mes "[Gever Al Sharp]";
	mes ""+getitemname(getarg(0))+"?";
	mes "That'll be "+getarg(1)+" zeny.";
	next;
	if (select("Purchase.:Quit.") == 1) {
		Zeny -= getarg(1);
		getitem getarg(0),1;
		mes "[Gever Al Sharp]";
		mes "Thank you for";
		mes "your patronage.";
		close;
	}
	mes "[Gever Al Sharp]";
	mes "Come again";
	mes "next time.";
	close;
}