//===== eAthena Script =======================================
//= Alchemist Shop
//===== By: ==================================================
//= eAthena Team
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Selling Alchemist Materials and Manuals
//===== Additional Comments: =================================
//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
//= 1.2 Reddozen's fixes of typos. added optional Elemental
//= Potion Guide. [Lupus]
//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
//============================================================
alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
mes "[Gever AI Sharp]";
mes "Welcome to the Alchemist Union.";
mes "How can I assist you today?";
next;
menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
M_Material:
mes "[Gever AI Sharp]";
mes "What would you like?";
next;
menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
mes "[Gever AI Sharp]";
mes "How many do you want?";
mes "Enter '0' if you want to quit.";
next;
input @num;
if((@num < 1) || (@num > 1000)) goto M_Bye;
set @price,@num * 8;
mes "[Gever AI Sharp]";
if(Zeny < @price) goto sL_NoZeny;
if (checkweight(7134,@num) == 0) goto sL_OverW;
set Zeny,Zeny-@price;
getitem 7134,@num;//Items: Medicine_Bowl,
goto L_Bye;
M_Manual:
mes "[Gever AI Sharp]";
mes "What do you need?";
mes "Manuals are generally 100,000 zeny.";
mes "Except for a couple of special manuals.";
next;
menu "Potion Creation Guide",sM_Pot, "Alcohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
"Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
"Glistening Coat Creation Guide",sM_Coat, "Condensed Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
sM_Pot:
set @itemid,7144;
set @price,100000;
set @itemname$,"Potion";
goto L_Choice;
sM_Alc:
set @itemid,7127;
set @price,100000;
set @itemname$,"Alchohol";
goto L_Choice;
sM_Gren:
set @itemid,7128;
set @price,100000;
set @itemname$,"Bottle Grenade";
goto L_Choice;
sM_Acid:
set @itemid,7129;
set @price,100000;
set @itemname$,"Acid Bottle";
goto L_Choice;
sM_Plant:
set @itemid,7130;
set @price,100000;
set @itemname$,"Plant Bottle";
goto L_Choice;
sM_Mar:
set @itemid,7131;
set @price,100000;
set @itemname$,"Marine Sphere Bottle";
goto L_Choice;
sM_Coat:
set @itemid,7132;
set @price,100000;
set @itemname$,"Glistening Coat";
goto L_Choice;
sM_Con:
set @itemid,7133;
set @price,240000;
set @itemname$,"Condensed Potion";
goto L_Choice;
// sM_Ele:
// set @itemid,7434;
// set @price,240000;
// set @itemname$,"Elemental Potion";
// goto L_Choice;
L_Choice:
mes "[Gever AI Sharp]";
mes "An " + @itemname$ + " Creation Guide??";
mes "That will be "+@price/1000+",000 zeny.";
next;
menu "Purchase.",-,"Quit.",M_Bye;
mes "[Gever AI Sharp]";
if(Zeny < @price) goto sL_NoZeny;
if (checkweight(@itemid,1) == 0) goto sL_OverW;
set Zeny,Zeny-@price;
getitem @itemid,1;
L_Bye:
mes "Thank you for buying!";
mes "Come again.";
close;
sL_NoZeny:
mes "You don't seem to have enough money.";
close;
sL_OverW:
mes "Hmm.... it seems that you are overweight...";
close;
M_Bye:
mes "[Gever AI Sharp]";
mes "Then come again next time.";
close;
}