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path: root/npc/merchants/alchemist.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  rAthena Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  eAthena Dev Team
//= Copyright (C)  Masao
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  SinSloth
//= Copyright (C)  Lupus
//= Copyright (C)  MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Shop
//================= Description ===========================================
//= Merchants for Alchemist Materials and Manuals.
//================= Current Version =======================================
//= 1.8
//=========================================================================

alde_alche,24,188,3	script	Guild Dealer	2_M_ALCHE,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	mes "[Gever Al Sharp]";
	mes "Welcome to the";
	mes "Alchemist Union.";
	mes "How can I assist you today?";
	next;
	switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
	case 1:
		mes "[Gever Al Sharp]";
		mes "What would you like?";
		next;
		if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
			mes "[Gever Al Sharp]";
			mes "How many do you want?";
			mes "Enter '0' if you want to quit.";
			next;
			while(1) {
				input .@input,0,2001;
				if (.@input == 0) {
					mes "[Gever Al Sharp]";
					mes "The deal was cancelled.";
					mes "Come again next time.";
					close;
				}
				else if (.@input < 1 || .@input > 2000) {
					mes "[Gever Al Sharp]";
					mes "The number must";
					mes "be less than 2000.";
					next;
				}
				else {
					break;
				}
			}
			.@sell = .@input * 8;
			.@item_weight = .@input * 10;
			if (Zeny < .@sell) {
				mes "[Gever Al Sharp]";
				mes "You don't";
				mes "have enough zeny.";
				mes "Check how much zeny";
				mes "you have first.";
				close;
			}
			if ((MaxWeight - Weight) < .@item_weight) {
				mes "[Gever Al Sharp]";
				mes "It doesn't seem like";
				mes "you can carry everything.";
				mes "Please check the space";
				mes "in your inventory.";
				close;
			}
			Zeny -= .@sell;
			getitem 7134,.@input; //Medicine_Bowl
			mes "[Gever Al Sharp]";
			mes "Thank you.";
			mes "Come again.";
			close;
		}
		mes "[Gever Al Sharp]";
		mes "Well then,";
		mes "come again when";
		mes "you need to purchase";
		mes "materials related to";
		mes "Alchemy, alright?";
		close;
	case 2:
		mes "[Gever Al Sharp]";
		mes "What do you need?";
		mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
		next;
		switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
		case 1:
			callsub S_SellManual,7144,100000; //Normal_Potion_Book
			break;
		case 2:
			callsub S_SellManual,7127,100000; //Alcol_Create_Book
			break;
		case 3:
			callsub S_SellManual,7128,100000; //FireBottle_Create_Book
			break;
		case 4:
			callsub S_SellManual,7129,100000; //Acid_Create_Book
			break;
		case 5:
			callsub S_SellManual,7130,100000; //Plant_Create_Book
			break;
		case 6:
			callsub S_SellManual,7131,100000; //Mine_Create_Book
			break;
		case 7:
			callsub S_SellManual,7132,100000; //Coating_Create_Book
			break;
		case 8:
			callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
			break;
		case 9:
			mes "[Gever Al Sharp]";
			mes "Well then...";
			mes "Come back if you";
			mes "ever need to buy";
			mes "a production manual.";
			close;
		}
	case 3:
		mes "[Gever Al Sharp]";
		mes "Alright then,";
		mes "have a good day.";
		close;
	}

S_SellManual:
	if (Zeny < getarg(1)) {
		mes "[Gever Al Sharp]";
		mes "You don't";
		mes "have enough zeny.";
		mes "Check how much zeny";
		mes "you have first.";
		close;
	}
	mes "[Gever Al Sharp]";
	mes ""+getitemname(getarg(0))+"?";
	mes "That'll be "+getarg(1)+" zeny.";
	next;
	if (select("Purchase.:Quit.") == 1) {
		Zeny -= getarg(1);
		getitem getarg(0),1;
		mes "[Gever Al Sharp]";
		mes "Thank you for";
		mes "your patronage.";
		close;
	}
	mes "[Gever Al Sharp]";
	mes "Come again";
	mes "next time.";
	close;
}