//===== eAthena Script =======================================
//= Advanced Refiner
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Eathena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Refiner that uses Enriched ores to increase upgrade success.
//= After a conversation with Doddler, it's been established that
//= the advanced refiner works similar the the "Bubble Gum" item.
//= The success percentage is not "increased" however, if it fails
//= You get a second try. This tries twice at the same time,
//= effectively giving you a re-roll on your attempt.
//= - Dialog is only partly official to iRO.
//= - Uses the iRO position for this NPC.
//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
//============================================================
payon,174,138,0 script Suhnbi#cash 85,{
mes "[Suhnbi]";
mes "I am the Armsmith";
mes "I can refine all kinds of weapons,";
mes "armor and equipment, so let me";
mes "know what you want to refine.";
next;
set .@strRetPart1$,getequipname(1);
set .@strRetPart2$,getequipname(2);
set .@strRetPart3$,getequipname(3);
set .@strRetPart4$,getequipname(4);
set .@strRetPart5$,getequipname(5);
set .@strRetPart6$,getequipname(6);
set .@strRetPart7$,getequipname(7);
set .@strRetPart8$,getequipname(8);
set .@strRetPart9$,getequipname(9);
set .@strRetPart10$,getequipname(10);
set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
switch(select(.@menu$)) {
case 1:
set .@part,1;
if (getequipisequiped(1) == 0) {
mes "[Suhnbi]";
mes "Do you want me to refine your skull?";
close;
}
break;
case 2:
set .@part,2;
if (getequipisequiped(2) == 0) {
mes "[Suhnbi]";
mes "I'll refine your torso with my own passionate body!";
close;
}
break;
case 3:
set .@part,3;
if (getequipisequiped(3) == 0) {
mes "[Suhnbi]";
mes "Sorry, there ain't any technology yet to put rockets on your left hand...";
close;
}
break;
case 4:
set .@part,4;
if (getequipisequiped(4) == 0) {
mes "[Suhnbi]";
mes "Sorry, there ain't any technology yet to put rockets on your right hand...";
close;
}
break;
case 5:
set .@part,5;
if (getequipisequiped(5) == 0) {
mes "[Suhnbi]";
mes "You're not even wearing a garment? Are you?";
close;
}
break;
case 6:
set .@part,6;
if (getequipisequiped(6) == 0) {
mes "[Suhnbi]";
mes "What do I look like, a makeover artist? I can't refine your bare feet!";
close;
}
break;
case 7:
set .@part,7;
if (getequipisequiped(7) == 0) {
mes "[Suhnbi]";
mes "Um... You're not wearing an Accessory.";
close;
}
break;
case 8:
set .@part,8;
if (getequipisequiped(8) == 0) {
mes "[Suhnbi]";
mes "Accessory? You're not wearing one of those.";
close;
}
break;
case 9:
set .@part,9;
if (getequipisequiped(9) == 0) {
mes "[Suhnbi]";
mes "I refine equipment. I don't give hair cuts.";
close;
}
break;
case 10:
set .@part,10;
if (getequipisequiped(10) == 0) {
mes "[Suhnbi]";
mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair.";
close2;
}
break;
}
if (getequipisenableref(.@part) == 0) {
mes "[Suhnbi]";
mes "I don't think I can refine this item at all.";
close;
}
if (getequipisidentify(.@part) == 0) {
mes "[Suhnbi]";
mes "This is has not been identified. So, it can't be refined...";
close;
}
if (getequiprefinerycnt(.@part) >= 10) {
mes "[Suhnbi]";
mes "This item cannot be refined because it has already reached its maximum level...";
close;
}
// Make sure you have the neccessary items and Zeny to refine your items
// Determines chance of failure and verifies that you want to continue.
switch(getequipweaponlv(.@part)) {
case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
default: callsub S_RefineValidate,0,7619,2000,.@part; break;
}
if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
SuccessRefItem .@part;
next;
Emotion e_no1;
mes "[Suhnbi]";
mes "Here you are! It's done.";
mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
close;
}
else {
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
FailedRefItem .@part;
next;
if (rand(5) == 1)
Emotion e_cash;
else
Emotion e_omg;
mes "[Suhnbi]";
mes "Cough!!!!";
next;
mes "[Suhnbi]";
mes "Cough...Cough..";
mes "What a shame...";
mes "Your equipment broke during hte refining process. I had told you earlier this might happen!";
close;
}
S_RefineValidate:
mes "[Suhnbi]";
if (getarg(0))
mes "A level "+getarg(0)+" weapon...";
mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny.";
mes "Do you wish to continue?";
next;
if (select("Yes:No") == 1) {
if (getequippercentrefinery(getarg(3)) < 100) {
mes "[Suhnbi]";
mes "Wow!!";
mes "This weapon, probably";
mes "looks like it's been refined...";
mes "many times...";
mes "It may break if";
mes "you refine it again.";
next;
mes "And if it breaks,";
mes "you can't use it anymore!";
mes "All the cards in it and the";
mes "properties";
mes "^ff0000will be lost^000000!!";
mes "^ff0000 besides, the equipment will break!^000000";
mes " ";
mes "Are you sure you still want to continue?";
next;
if (select("Yes:No") == 2) {
mes "[Suhnbi]";
mes "I completely agree...";
mes "I might be a great refiner, but something even I make mistakes.";
close;
}
}
if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) {
delitem getarg(1),1;
set zeny,zeny-getarg(2);
return;
}
else {
mes "[Suhnbi]";
mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"...";
mes "Go get some more. I'll be here ll day if you need me.";
close;
}
}
else {
mes "[Suhnbi]";
mes "Yeah... There's no need to rush.";
mes "Take your time.";
close;
}
}