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path: root/npc/jobs/valkyrie.txt
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//===== eAthena Script ======================================= 
//= Valkyrie Realm
//===== By: ==================================================
//= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 2.7
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Quest to become a Tranceded Class. (Advanced/Rebirthed)
//===== Additional Comments: ================================= 
//= 1.1 Made all into functions,additional checks,quest skills,now Valhallana can return you back. She also makes reborn process only when you got no Zeny/items (as in kRO) [Lupus]
//= 1.2 now alternative classes can use their 1-1 job NPC to become Advanced 1st Class [Lupus]
//= 1.4 added Baby Class support [Lupus]
//= 1.5 Fixed loads of gramatical errors. [Mass Zero]
//= 1.6 Added a func which prevent advanced classes passing 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
//= 1.7 On reborn reset some Job Quest Vars and Reset Girls Counter [Lupus]
//= 1.8 Added Taekwondo classes check [Lupus]
//= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus]
//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.1 Changed all numbers into constants. [Vicious]
//= 2.2 Now ALL quests skills are saved/restored [Lupus]
//= 2.3 Removed Duplicates [Silent]
//= 2.4 Fixed typos, optimized [Lupus]
//= 2.5 Fixed a stuck bug [Lupus]
//= 2.6a Adding proper dialogues [Lupus]
//= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0;f]
//=	Removed all functions as they are no longer required.
//=	Correct job level requirements for 1-1 -> 2-x.
//= 2.7a Added Function "F_BlockHigh" back in until rewriteing of the 2-x [L0ne_W0lf]
//=	scripts are comepleted.
//============================================================ 

valkyrie,48,86,4	script	Valkyrie#	811,{
	if (ADVJOB != 0 || Upper == 1) {
		mes "[Valkyrie]";
		mes "Welcome";
		mes "to Valhalla,";
		mes "the Hall of Honor.";
		next;
		mes "[Valkyrie]";
		mes "Please make";
		mes "yourself comfortable";
		mes "while you are here.";
		mes "Honor to the warriors!";
		close;
	}
	else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		mes "[Valkyrie]";
		mes "Welcome";
		mes "to Valhalla,";
		mes "the Hall of Honor.";
		next;
		mes "[Valkyrie]";
		mes "You will now end";
		mes "your present life and";
		mes "begin an entirely new life.";
		mes "Honor to the warriors!";
		next;
		if (Weight > 0 || Zeny > 0 || checkcart() != 0 || checkfalcon() != 0 || checkriding() != 0) {
			mes "[Valkyrie]";
			mes "There are a few things you must";
			mes "do before we start. You must";
			mes "first empty your mind and body.";
			mes "Honor comes when you abandon";
			mes "all your selfish desires...";
			next;
			mes "[Valkyrie]";
			mes "You cannot take anything with you to the next life. Your items, zeny, pets and Pushcart all have to be left behind.";
			next;
			mes "[Valkyrie]";
			mes "When you are ready";
			mes "please return to me,";
			mes "brave adventurer.";
			close2;
			warp "yuno_in02",93,205;
			end;
		}
		else {
			mes "[Valkyrie]";
			mes "I see you've already";
			mes "released yourself from";
			mes "all worldy attachments,";
			mes ""+ strcharinfo(0) +".";
			next;
			mes "[Valkyrie]";
			mes "That's an admirable attitude for an adventurer such as yourself. Honor comes when you abandon all personal desires for the sake of mankind.";
			next;
			if (SkillPoint) {
				mes "[Valkyrie]";
				mes "Hmm... I sense that you have";
				mes "some lingering attachment or";
				mes "unfinished business in your";
				mes "current life. Take care of that,";
				mes "and bring closure to your present life.";
				close2;
				warp "yuno_in02",93,205;
				end;
			}
			mes "[Valkyrie]";
			mes "Now, let me remove all";
			mes "of your present memories...";
			mes "However, you will be able to";
			mes "remember the most honorable";
			mes "moments of this life.";
			next;
			mes "[Valkyrie]";
			mes "With one,";
			mes "I will ask the";
			mes "goddess Urd to remove";
			mes "all of your present";
			mes "memories.";
			next;
			mes "[Valkyrie]";
			mes "With two,";
			mes "I will ask the";
			mes "goddess Verdani to keep";
			mes "and record the most honorable moments of your present life.";
			next;
			mes "[Valkyrie]";
			mes "With three,";
			mes "I will ask the";
			mes "goddess Skuld to";
			mes "guide you to your";
			mes "next life.";
			next;
			mes "[Valkyrie]";
			mes "One...";
			callfunc "F_ClearJobVar";
			next;
			mes "[Valkyrie]";
			mes "One...";
			mes "Two......";
			callfunc("F_SaveQuestSkills");
			next;
			mes "[Valkyrie]";
			mes "One...";
			mes "Two......";
			mes "And Three.";
			set ADVJOB, Class+Job_Novice_High; //memo the target 3rd Job ID
			if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
			if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
			jobchange Job_Novice_High;
			resetlvl(1);
			set RES_SKILL,0;
			skill 142,1,0;
			skill 143,1,0;
			next;
			mes "[Valkyrie]";
			mes "Congratulations.";
			mes "You are now reborn";
			mes "into a brand new life.";
			mes "Please take these small gifts";
			mes "in preparation for your new adventures.";
			getitem 1202,1; //Knife_
			getitem 2302,1; //Cotton_Shirt_
			next;
			mes "[Valkyrie]";
			mes "I wish that the release the goddess Urd has granted you proves to be a blessing. I hope that the memories Verdandi has recorded will always honor you.";
			next;
			mes "[Valkyrie]";
			mes "And I pray that the new life to which the goddess Skuld will guide you will be even more honorable than your last.";
			close2;
			switch (ADVJOB) {
			case 4001:
			case 4007:
				warp "izlude",94,103; break;
			case 4002:
			case 4008:
				warp "prontera",273,354; break;
			case 4003:
			case 4009:
				warp "geffen",120,60; break;
			case 4004:
			case 4010:
				warp "alberta",116,57; break;
			case 4005:
			case 4012:
			case 4013:
				warp "payon",69,100; break;
			case 4006:
			case 4011:
				warp "morocc",154,50; break;
			default:
				warp "yuno_in02",93,205; break;
			}
			end;
		}
	}
	else {
		mes "[Valkyrie]";
		mes "Welcome";
		mes "to Valhalla,";
		mes "the Hall of Honor.";
		next;
		mes "[Valkyrie]";
		mes "Unfortunately, you have not yet been invited here. I ask you to leave immediately. Honor to the warriors!";
		close2;
		warp "yuno_in02",93,205;
		end;
	}
}

yuno_in02,88,164,5	script	Metheus Sylphe#Library	742,{
	if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q == 0) {
			mes "[Metheus Sylphe]";
			mes "Welcome to the Library of the Schweicherbil Magic Academy.";
			mes "I assume you have come here";
			mes "to read the 'Book of Ymir.'";
			next;
			mes "[Metheus Sylphe]";
			mes "Unfortunately, the original copy of the book has been damaged over time. We currently only allow the public to view a copy of the book.";
			next;
			mes "[Metheus Sylphe]";
			mes "Also, in order to preserve the original 'Book of Ymir,' we have decided to accept donations from people who wish to read the copy we have provided.";
			next;
			mes "[Metheus Sylphe]";
			mes "The suggested";
			mes "donation amount is";
			mes "1,285,000 zeny.";
			next;
			if (select("Donate.:Cancel.") == 1) {
				if (Zeny > 1284449) {
					set zeny,zeny-1285000;
					set valkyrie_Q,1;
					mes "[Metheus Sylphe]";
					mes "Thank you, your donation will be used for a good cause. You may";
					mes "now go in and read the book.";
					close;
				}
				mes "[Metheus Sylphe]";
				mes "Unfortunately, you don't seem to possess enough zeny at the moment. Please check your funds and come back again.";
				close;
			}
			mes "[Metheus Sylphe]";
			mes "Take your time, and";
			mes "enjoy your travels.";
			close;
		}
		mes "[Metheus Sylphe]";
		mes "Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure.";
		close;
	}
	mes "[Metheus Sylphe]";
	mes "Welcome to the Library of the Schweicherbil Magic Academy.";
	mes "Here, we have a countless number of books. Please take your time and look around.";
	close;
}

yuno_in02,93,207,1	script	Book of Ymir	111,{
	if (ADVJOB != 0 || Upper == 1) {
		mes "[The Book of Ymir]";
		mes "...The entrance to the Hall of Honor is open to anyone who has moved forward into their next life. It is there to help heroes decide what they want to do, and can lead them to anywhere in this world.";
		next;
		mes "[The Book of Ymir]";
		mes "In the Hall of Honor, everything is prepared for heroes. It is rumored that any wish that cannot be fulfilled in our reality can be realized in the Hall of Honor.";
		next;
		if (select("Stop reading.:Continue reading.") == 1) {
			mes "[The Book of Ymir]";
			mes ".....";
			close;
		}
		mes "[The Book of Ymir]";
		mes "There is a forgotten path which leads to the Hall of Honor, the closest place to the heavens. The ordinary will never discover this place...";
		close2;
		warp "valkyrie",48,8;
		end;
	}
	else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q != 0) {
			mes "[The Book of Ymir]";
			mes "...Therefore, ancient heroes were";
			mes "always in anguish, knowing that";
			mes "eventually, they were mortal and";
			mes "would pass from this realm...";
			next;
			mes "[The Book of Ymir]";
			mes "There were no documents,";
			mes "songs, or remaining folklore that had any information on life after death. However, I recently uncovered an old scroll";
			mes "about Valkyrie...";
			next;
			mes "[The Book of Ymir]";
			mes "Valkyrie...";
			mes "The legendary";
			mes "guardian angel.";
			mes "Angel of Ragnarok.";
			next;
			mes "[The Book of Ymir]";
			mes "Adventurers of great strength";
			mes "and bravery will be lead by";
			mes "Valkyrie to Valhalla, the Hall";
			mes "of Honor. There, they will be";
			mes "given a new life.";
			next;
			mes "[The Book of Ymir]";
			mes "Reborn, they will live again as";
			mes "even greater heroes that will";
			mes "brighten the world. Bodies that";
			mes "were exhausted will be filled";
			mes "with energy...";
			next;
			mes "[The Book of Ymir]";
			mes "And their souls will be given abilities with the heart of Ymir. However, the heart of Ymir was totally destroyed and scattered all over the world after the battle for Rune-Midgarts.";
			next;
			mes "[The Book of Ymir]";
			mes "I have found a small amount of";
			mes "Ymir heart pieces over a long";
			mes "long period of time. But I can't";
			mes "confirm if the story of Valkyrie";
			mes "and Valhalla is true just";
			mes "through scientific tests.";
			next;
			mes "[The Book of Ymir]";
			mes "So, I am leaving this record in hope that someone in the future";
			mes "can confirm that Valkyrie and Valhalla actually exist...";
			next;
			set valkyrie_Q,2;
			mes "[The book of Ymir]";
			mes "Let the heroes live new lives";
			mes "so they can protect the world";
			mes "from danger. And then...";
			close;
		}
		mes "[The Book of Ymir]";
		mes "...";
		close;
	}
	mes "[The Book of Ymir]";
	mes "...";
	close;
}

yuno_in05,49,43,1	script	Heart of Ymir	111,{
	if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q == 2) warp "valkyrie",48,8;
	}
	end;
}

valkyrie,44,33,5	script	Teleporter	124,{
	if (Upper != 1) {
		set .@karma_d,rand(1,10);
		if (.@karma_d > 4) {
			mes "[Teleporter]";
			mes "Congratulations.";
			mes "Honors to the warriors!";
			close;
		}
		mes "[Teleporter]";
		mes "Please refrain";
		mes "from touching any";
		mes "of the exhibitions.";
		mes "..........";
		close;
	}
	else {
		mes "[Teleporter]";
		mes "Honorable one,";
		mes "which place do you wish to go?";
		next;
		switch(select("Prontera:Morroc:Payon:Geffen:Alberta:Izlude:Al De Baran:Comodo:Juno")) {
		case 1: callsub S_Warpchar,"prontera",116,72;
		case 2: callsub S_Warpchar,"morocc",156,46;
		case 3: callsub S_Warpchar,"payon",69,100;
		case 4: callsub S_Warpchar,"geffen",120,39;
		case 5: callsub S_Warpchar,"alberta",117,56;
		case 6: callsub S_Warpchar,"izlude",94,103;
		case 7: callsub S_Warpchar,"aldebaran",91,105;
		case 8: callsub S_Warpchar,"comodo",209,143;
		case 9: callsub S_Warpchar,"yuno",328,101;
		}
	}
S_WarpChar:
	mes "[Teleporter]";
	mes "Have a nice trip.";
	close2;
	savepoint getarg(0),getarg(1),getarg(2);
	warp getarg(0),getarg(1),getarg(2);
	end;
}

// Warps
//============================================================ 
valkyrie,48,73,0	warp	valk01	1,1,valkyrie,48,64
valkyrie,48,66,0	warp	valk01	1,1,valkyrie,48,75


// function GUIDE player to Valhalla for getting 3rd JOB
// this function prevents passing 2nd JOB QUESTS by advanced classes also
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
//getarg(4) - NPC Name
function	script	F_BlockHigh	{
	if(Upper != 1) return; //This func should interact with Advanced classes only
	mes "["+getarg(4)+"]";
	if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH;
	if(Class == getarg(2)) goto L_RIGHT3RD;
	if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild
//this player is a High Novice
	if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
//this player has 1st advanced job, but from wrong guild
	if(Class == getarg(0)) mes "A "+getarg(1)+"?";
	if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way...";
	emotion e_sry;
	close;

L_RIGHT3RD:
	mes "Well, hello there! You look... younger.";
	emotion e_hmm;
	next;
	mes "["+getarg(4)+"]";
	mes "You are always welcome here, "+strcharinfo(0)+"!";
	mes "Our good old guild is your second home, isn't it?";
	emotion e_no1;
	close;

L_RIGHTHIGH:
	mes "Hello, "+strcharinfo(0)+"!";
	mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again.";
	if(JobLevel < 45) mes "But you need at least Job Level 45 or higher.";
	emotion e_gasp;
	close;

L_ALREADY3RD:
	mes "A "+getarg(3)+"?";
	mes "You don't belong to our guild. Begone!";
	emotion e_omg;
	close;
}