summaryrefslogblamecommitdiff
path: root/npc/jobs/novice/novice.txt
blob: cd9007e54e26edbecd09e0d381860d447f342c2c (plain) (tree)
1
2
3
4
5
6
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950




                                                               
        














                                                                             
                                      





                                                                      
                                                     





                                                                                                         
                                             














































































































































































                                                                                                            

                                     


            
                                                     





                                                                                                       
                                                     



















                                                                                  
                                                    

























                                                                                                                                                                                                     
                                         








                                                      

                                                     
                              

                                                  
                              

                                                   
                              

                                                 
                              

                                                   
                              

                                                  






































                                                                                                                                                                                            

                                     



                       
                                                             







































































                                                                                                                     
                                                 














                                                                             
                                                                                                                 


                                                                         
                                                 












                                                                                
                                                         




















                                                                                 
                                                  












                                                                                
                                                         

















                                                                                                    
                                         


































                                                                      
                                                             
































                                                                                                           
                                                                





















                                                                                   
                                                                 

































































                                                                                                                 
                                                  






















                                                                                               
                                         








































                                                                       
                                 


            
                                                     


































                                                                                                    




                                                           













































































































                                                                                                                                                                                                          
                                                 




















                                                                                              
                                                 























                                                                               
                                         




















                                                                                 
                                                    









































                                                                                                                                                                                
                                                         












                                                                                      

                                                    







                                                                                   

                                                  






                                                               

                                                 








                                                                                                  

                                                   







                                                                                   

                                                  

























































































































                                                                                                                                                                                                
                                                     















                                                                                                               
                                                            









































                                                                                                                               
                                     

































































                                                                                                                                           
                                                                              


























                                                                                                         
                                                             


















































































































































































































































                                                                                                                         
                                                    





















































































































































































































































































































































































                                                                                                                                                    
                                                         
 
                                            











































                                                                           

                                                              



































                                                                          
                                        










                                                      
                                                    




































                                                                       
                                                                 













































































































































































































































































                                                                                            
                                                                    


















                                                
                                                    







                                                                                          
                                        







                                                                                  
                                                            




















































































































































































































                                                                                                      
                                                            
                       
                               













                                                                       














                                                                                      






















































                                                                                          

                                                  
                              

                                                  
                              

                                                   
                              

                                                  
                              

                                                    
                              

                                                   
















































































                                                                           
                                                  
























































































































































                                                                                                                          




                                                         
         
                                 



































































































































































































                                                                                                   
                                                 
                                           
                       
                                                                
                       
                                                                     
                       
                                                                   


                                                                          
                                                            

                                                           





























































































































































                                                                                     
                                            








                                                               

                                          
                      

                                          
                      

                                           
                      

                                          
                      

                                            
                      

                                           


            
                                           
                                   
               


                                                    
                      
               



                                                    
                      
               




                                                   
                      
               


                                                      
                      
               



                                                       
                      
               



                                                   
         
                                    























                                        




                                                             
                                  







                                                                    
//===== eAthena Script ======================================= 
//= Ep 10+ Novice Training Grounds
//===== By: ================================================== 
//= Dr.Evil & MasterOfMuppets
//===== Current Version: ===================================== 
//= 1.7a
//===== Compatible With: ===================================== 
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= 
//= The New Novice Training Grounds Script, Script by yukito
//= merged with english dialogues from Prometheus.
//===== Additional Comments: ================================= 
//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets]
//=	to Dr.Evil who did 90% of the work =)
//= 1.0b Temp measure to stop exploits. [Vicious]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Removed Duplicates [Toms]
//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus]
//= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus]
//= 1.7a a bit of optimization [Lupus]
//============================================================ 

//====================================================================
//Ragnarok Online Novice Script by yukito
//====================================================================
//Bulletin Board
new_zone01,66,114,4	script	Bulletin Board	111,{
	mes "^FF0000=================================^000000";
	mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000";
	mes "^FF0000=================================^000000";
	close;
}

new_zone01,53,114,4	script	Shion	727,{
	if(Class != Job_Novice || Upper) goto L_Fail;
	switch (NEW_MES_FLAG0) {
	case 0:	mes "[Shion]";
		mes "Hello there~";
		mes "Welcome to the";
		mes "Training Grounds!";
		next;
		mes "[Shion]";
		mes "Let's see.";
		mes "Your name is...";
		mes "" + strcharinfo(0) + ".";
		next;
		mes "[Shion]";
		mes "My name is Shion.";
		mes "Yes, this is the first time we've";
		mes "met, of course. Hahahah~";
		next;
		mes "[Shion]";
		mes "Now that we've met, is there";
		mes "anything I can help you with?";
		mes "I'm here for your questions~";
		next;
		switch ( select("Where should I go?","About Basic Interfaces.","What the hell are you!") ) {
		case 1:	mes "[Shion]";
			mes "Do you see the bridge to your";
			mes "right side? Just cross the bridge";
			mes "and you'll arrive at a castle. All";
			mes "you have to do is walk inside!";
			next;
			mes "[Shion]";
			mes "The entrance of the castle";
			mes "is a ^0000FFspinning white light.^000000 These";
			mes "portals are what allow you to move";
			mes "from one zone to another.";
			next;
			mes "[Shion]";
			mes "Do you know how to move?";
			mes "Left click on a spot, and you'll";
			mes "walk over to that spot. Piece of";
			mes "cake, huh?";
			next;
			mes "[Shion]";
			mes "So go for it!";
			mes "Basically, you must enter the";
			mes "castle in order to start your";
			mes "adventures.";
			next;
			mes "[Shion]";
			mes "There are soldiers";
			mes "at the entrance, so don't";
			mes "worry about getting lost.";
			mes "Take care now~!";
			set NEW_MES_FLAG0,1;
			close;
		case 2:	mes "[Shion]";
			mes "Interface...";
			mes "click', 'double-click'";
			mes "and 'drag' is? .";
			mes "click just one time,";
			mes "it is called 'click'";
			mes "click twice straightly,";
			mes "it is called 'double-click'.";
			next;
			mes "[Shion]";
			mes "'Drag' is dragging your mouse";
			mes "to the right, left, up and down";
			mes "when holding 'left-click'.";
			mes "when you block a sentence in word";
			mes "processor program";
			mes "you use this function";
			mes "don't you?";
			next;
			mes "[Shion]";
			mes "You need to have some basic knowledge";
			mes "before you know the interface.";
			mes "You will see it often in the game and...";
			next;
			mes "[Shion]";
			mes "If you cross the bridge on your right side,";
			mes "you can go learn in the castle.";
			mes "This is The Training Grounds";
			mes "for new novices.";
			mes "You should go there.";
			next;
			mes "[Shion]";
			mes "Ah, the building's entrance is...";
			mes "^0000FFSmall Spiral  Light.^000000";
			mes "Click it exactly and jump in there.";
			mes "If you get in there, you will meet other helpers.";
			mes "Don't worry too much.";
			set NEW_MES_FLAG0,1;
			close;
		case 3:	mes "[Shion]";
			mes "Who? me? I am nov_Shion!";
			mes "Gosh, you are so rude.";
			mes "I am doing free service, without payment.";
			mes "I feel so bad.";
			set NEW_MES_FLAG0,2;
			close;
		}
	case 1:	mes "[Shion]";
		mes "Huh...?";
		mes "Why are you";
		mes "still here?";
		mes "^6A6A6A*Sigh...*";
		next;
		mes "[Shion]";
		mes "Hey, when you enter the Training";
		mes "Grounds, you'll earn all sorts of";
		mes "things that will help you play the";
		mes "game. You'll even have the chance";
		mes "to get Zeny and other rewards.";
		next;
		mes "[Shion]";
		mes "You can even gain";
		mes "experience like this!";
		set NEW_MES_FLAG0,3;
		set BaseExp,BaseExp+9;
		next;
		mes "[Shion]";
		mes "Everything you'll learn here in the";
		mes "Training Grounds will benefit your";
		mes "gameplay. So just think positive,";
		mes "okay?";
		close;
	case 2:	mes "[Shion]";
		mes "Hey, man.";
		mes "Do you still have some business with me?";
		mes "Whoo, I don't need to be angry.";
		mes "(Calm down, Calm down)";
		mes "How can I help you";
		next;
		mes "[Shion]";
		mes "No, no.";
		mes "Why don't you go back to the";
		mes "Training Grounds?";
		mes "Can you see a bridge on your right side?";
		mes "Cross the bridge and enter the castle.";
		mes "There will be a helper waiting for you";
		mes "inside the castle.";
		next;
		mes "[Shion]";
		mes "Ah, if you cannot see the entrance,";
		mes "try to drag your mouse when holding right click.";
		mes "It will help you to see the hidden spot.";
		next;
		mes "[Shion]";
		mes "Then, Good bye!";
		mes " ";
		mes "And when you face a lady,";
		mes "you need to be a little more polite.";
		mes "This is a gift for you.";
		set NEW_MES_FLAG0,3;
		set BaseExp,BaseExp+9;
		close;
	case 3:	mes "[Shion]";
		mes "The Training Grounds";
		mes "are located just past";
		mes "the bridge located";
		mes "to the right.";
		next;
		mes "[Shion]";
		mes "Although you'll";
		mes "be sitting through";
		mes "some classes, you";
		mes "won't regret it.";
		mes "Now, go for it!";
		close;
	}
	close;

L_Fail:
	mes "[Shion]";
	mes "You shouldn't be here.";
	close2;
	savepoint "prontera",273,354;
	warp "prontera",273,354;
	end;
}

new_zone01,144,116,2	script	Guard#01	105,{
	mes "[Training Grounds Guard]";
	mes "Welcome to the Training Grounds.";
	mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
	close;
}

new_zone01,144,107,2	script	Guard#02	105,{
	mes "[Training Grounds Guard]";
	if(rand(2)) {
		mes "Come in!";
		mes "I would like";
		mes "to welcome you to";
		mes "the Training Grounds!";
		next;
		mes "[Training Grounds Guard]";
		mes "In here, you can prepare";
		mes "yourself for your future";
		mes "adventures throughout the";
		mes "Ragnarok world!";
	} else {
		mes "Go, Novice, go!";
		mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
	}
	close;
}

//Receptionist
new_zone02,100,29,4	script	Receptionist#nz	86,{
	if(Class != Job_Novice || Upper) goto L_Fail;
	mes "[Training Grounds Receptionist]";
	mes "Welcome!";
	mes "You are at the entrance";
	mes "of the ^3355FFTraining Grounds^000000.";
	next;
	mes "[Training Grounds Receptionist]";
	mes "If you're new";
	mes "to the Ragnarok world,";
	mes "please choose the";
	mes "^3355FFTraining Grounds Introduction^000000";
	mes "menu for more information.";
L_loop:
	next;
	switch( select("Apply for training.","Direct access to Ragnarok Online.","^3355FFTraining Grounds Introduction.^000000","I need a moment to think.") ) {
	case 1:	mes "[Training Grounds Receptionist]";
		mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "To get you started, we will supply you with a provision of 50 Zeny. When you have questions about the training course process, please feel free to ask any of the Instructors.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "You will now be transferred";
		mes "to the Training Grounds.";
		close2;
		set Zeny,Zeny+50;
		warp "new_zone02",100,70;
		end;
	case 2:	mes "[Training Grounds Receptionist]";
		mes "I understand.";
		mes "Please do your";
		mes "best, and I wish you";
		mes "the best of luck!";
		close2;
		set NEW_MES_FLAG0,0;
		switch( rand(6) ) {
		case 0:	savepoint "prontera",273,354;
			warp "prontera",273,354;
			break;
		case 1:	savepoint "morocc",160,94;
			warp "morocc",160,94;
			break;
		case 2:	savepoint "geffen",120,100;
			warp "geffen",120,100;
			break;
		case 3:	savepoint "payon",70,100;
			warp "payon",70,100;
			break;
		case 4:	savepoint "alberta",116,57;
			warp "alberta",116,57;
			break;
		case 5:	savepoint "izlude",94,103;
			warp "izlude",94,103;
		}
		end;
	case 3:	mes "[Training Grounds Receptionist]";
		mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgards Kingdom's Board of Education.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "Through the first course, players will learn the necessary knowledge for a smoother gaming experience.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "In Field Combat Training,";
		mes "players will engage in actual battle with weak monsters so they can learn the basics of fighting.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "With this battle practice,";
		mes "players will be able to gain more experience before they enter the real world.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Online, please choose '^3355FFDirect access to Ragnarok Online^000000.'";
		break;
	case 4:	mes "[Training Grounds Receptionist]";
		mes "I understand.";
		mes "Please, take your time.";
		close;
	}
	goto L_loop;
	
L_Fail:
	mes "[Training Grounds Receptionist]";
	mes "You shouldn't be here.";
	close2;
	savepoint "prontera",273,354;
	warp "prontera",273,354;
	end;
}

//Interfaces Instructor
new_zone02,99,105,4	script	Interfaces Instructor	751,{
	if (!(NEW_MES_FLAG1)) {
		mes "[Chris]";
		mes "Nice to meet you. could you show me your application?";
		next;
		mes "[Chris]";
		mes "Yes, I checked it.";
		mes "I will teach the real basic interface to "+strcharinfo(0)+".";
		mes "This is not forced to you so if you don't want, you don't need to take this course.";
		next;
		switch( select("Listen about 'Interface'.","No lecture, I just want Practical Course.","Cancel.") ) {
		case 1:	mes "[Chris]";
			mes "You can move any window by dragging your mouse.";
			mes "I will explain from the basic location where you start on the screen.";
			next;
			mes "[Chris]";
			mes "First of all, if you look at the top left part of the screen,";
			mes "You can see your name and level in the window.";
			mes "It also shows how much EXP you have.";
			mes "This is a Character's ^0000FFBasic Information^000000.";
			next;
			mes "[Chris]";
			mes "I will increase your EXP.";
			mes "watch how the EXP will change in the basic Information window.";
			set NEW_MES_FLAG1,1;
			set BaseExp,BaseExp+155;
			next;
			mes "[Chris]";
			mes "Did you see it?";
			mes "and let's see...";
			next;
			mes "[Chris]";
			mes "You can open your 'Inventory' and make a party through the Information window.";
			mes "The secon EXP bar is your Job EXP.";
			mes "To learn a ^0000FFSkill^000000 you need a skill point.";
			mes "You will gain a skill point bt getting a Job EXP level.";
			next;
			mes "[Chris]";
			mes "There is a chat window in the bottom left of the screen.";
			mes "You can scroll with your mouse to see what you've said in the past and";
			mes "you can change to 'send to party' and 'send to guildsmen' by clicking on the blue dot.";
			mes "The conversation window is always in open state.";
			mes "You will use it a lot.";
			next;
			mes "[Chris]";
			mes "In the top right of the screen,";
			mes "there is a minimap it indicates your current location, party members and guilsmen.";
			mes "When you stay in a field, the ^0000FF Red Point is an Exit^000000.";
			mes "Is it helpful?";
			next;
			mes "[Chris]";
			mes "Let's see more, try to open every window by clicking in the Basic Information Window.";
			mes "Like item window, Equipment, status, etc.";
			next;
			mes "[Chris]";
			mes "You might have gotten bored even though I tried to teach you briefly.";
			mes "It is Job EXP this time.";
			set JobExp,JobExp+151;
			next;
			mes "[Chris]";
			mes "Increase Basic Skill with it.";
			next;
			mes "[Chris]";
			mes "Assistant Edwin will give you more details about things.";
			mes "If you want to learn more, go meet him.";
			mes "This is a gift for you.";
			getitem 2352,1;
			close;
		case 2:	mes "[Chris]";
			mes "I will send you to the Practical Course.";
			mes "If you think you need to take more lectures,";
			mes "Come to see me anytime.";
			close2;
			warp "new_zone02",28,178;
			end;
		case 3:	emotion e_swt2;
			close;
		}
	}
	if (!(NEW_MES_FLAG2)) {
		mes "[Chris]";
		mes "Do you need my help?";
		mes "Can I see your application?";
		mes "Hmm...";
		mes "You didn't take the skill lectures.";
		mes "The Skill Instructor is on your leftside.";
		next;
		switch( select("Thanks!","Lectures are boring.","Cancel") ) {
		case 1:	mes "[Chris]";
			mes "If you take this course You will learn useful skill information, so pay attention.";
			mes "Well, find the skill instructor.";
			mes "I will send you to him for free of charge.";
			close2;
			warp "new_zone02",84,107;
			end;
		case 2:	mes "[Chris]";
			mes "I will send you to the next course,";
			mes "the Practical Lecture course.";
			next;
			if ( select("What? No.","Yes, please send me!") == 1 ) {
				mes "[Chris]";
				mes "Then, find me later when you need me.";
				close;
			} else {
				mes "[Chris]";
				mes "I wish you good luck.";
				close2;
				warp "new_zone02",28,178;
				end;
			}
		case 3:	emotion e_swt2;
			close;
		}
	}
	if (!(NEW_MES_FLAG3)) {
		mes "[Chris]";
		mes "Do you need my help?";
		mes "Can I see your application?";
		mes "Hmm...";
		mes "You didn't take the items lectures.";
		mes "The Item Instructor is on my rightside.";
		next;
		switch( select("Thanks!","Lectures are boring.","Cancel") ) {
		case 1:	mes "[Chris]";
			mes "You can learn how to use items, and other windows.";
			mes "It will be helpful.";
			mes "Well, Go to the item instructor.";
			mes "I will send you to him for free of charge.";
			close2;
			warp "new_zone02",115,107;
			end;
		case 2:	mes "[Chris]";
			mes "I will send you to the next course,";
			mes "the Practical Lecture course.";
			next;
			if ( select("What? No.","Yes, please send me!") == 1 ) {
				mes "[Chris]";
				mes "Then, find me later when you need me.";
				close;
			} else {
				mes "[Chris]";
				mes "I wish you good luck.";
				close2;
				warp "new_zone02",28,178;
				end;
			}
		case 3:	emotion e_swt2;
			close;
		}
	}
	mes "[Chris]";
	mes "You finished all the required sourses.";
	mes "have you listened to the other Assistants?";
	mes "The next stage is practical monster-hunting.";
	mes "Are you ready?";
	next;
	switch( select("Move to next course!","I want to look arround more.","Send me to Town!") ) {
	case 1:	mes "[Chris]";
		mes "The next course is practical monster-hunting.";
		mes "Pay attention to what he says, and finish the course safely.";
		mes "I wish you good luck.";
		close2;
		warp "new_zone02",28,178;
		end;
	case 2:	mes "[Chris]";
		mes "That is a good idea.";
		mes "We have just taught you some of the";
		mes "required basic knowledge;";
		mes "however if it is not enough, please meet the";
		mes "other assistants so you can learn more details.";
		next;
		mes "[Chris]";
		mes "If you don't know where you have to go,";
		mes "come and ask me.";
		close;
	case 3:	mes "[Chris]";
		mes "Are you sure you want to move to town?";
		mes "If you think you've learnt enough,";
		mes "go to the right side and meet the";
		mes "^0000FFKafra Service.^000000";
		next;
		mes "[Chris]";
		mes "The Kafra Service offers";
		mes "'Teleportation Service'";
		mes "'Storage Service'";
		mes "Meet them";
		mes "and use their service.";
		next;
		mes "[Chris]";
		mes ".......If you leave here";
		mes "I cannot see you anymore";
		mes "but";
		mes "I hope that you are blessed wherever you go.";
		mes "Good luck.";
		close;
	}
}

new_zone02,83,111,4	script	Skill Instructor	753,{
	if (!(NEW_MES_FLAG2)) {
		mes "[Shecil]";
		mes ""+strcharinfo(0)+"";
		mes "It is such a good name!";
		mes "Let's start this class?";
		next;
		switch( select("What do you teach me?","Send me to Practical Course!","Cancel") ) {
		case 1:	mes "[Shecil]";
			mes "I live and die for fighting!";	
			mes "Some sort of special skill!!!!!!";
			mes "Ah! no, I made a mistake.";
			mes "I will teach you how to use it.";
			mes "First of all, Increasing your skill level.";
			next;
			mes "[Shecil]";
			mes "Your Skill Window is in Basic Information.";	
			mes "Click ^0000FFSkill^000000.";
			mes "Another window pops up, right?";
			mes "Short key is ^0000FFS when holding down alt^000000.";
			mes "From now we will say like 'Alt+S'.";
			set NEW_MES_FLAG2,1;
			set JobExp,JobExp+151;
			next;
			mes "[Shecil]";
			mes "Did you open it?";	
			mes "Do you see Basic Skill down there?";
			mes "Skill point might be 1.";
			mes "There is a mumber Clock 'Lv Up Button' at the right side beside basic skill.";
			next;
			mes "[Shecil]";
			mes "Did you increase your skill?";	
			mes "If you have any questions, ask Pitch Judas";
			mes "hmmm...";
			mes "I am thinking of a useful skill.";	
			next;
			mes "[Shecil]";
			mes "Right, right!";	
			mes "I will teach you First Aid Skill.";
			mes "In Emergencies, you can use this skill.";
			skill 142,1,0;
			set skill_nov,3;
			next;
			mes "^0000FF-You've learned First Aid Skill-^000000";
			next;
			mes "[Shecil]";
			mes "Now, if you open your skill window,";	
			mes "^0000FFFirst Aid^000000 will be there.";
			mes "Try to double-click to use it!";
			next;
			mes "^0000FF-You received some Job Exp.-^000000";
			set JobExp,JobExp+151;
			next;
			mes "[Shecil]";
			mes "How was it?";	
			mes "When you use your skill, SP decreases.";
			mes "If you use First Aid skill, it will recover some HP.";
			mes "It will be useful for New Novices.";
			next;
			mes "[Shecil]";
			mes "Thanks for your attention!";	
			mes "Oh, I am feeling so good.";
			mes "I will give you a Plus-Exp!";
			mes "Since I am a cool guy!";
			set BaseExp,BaseExp+155;
			next;
			mes "[Shecil]";
			mes "My lecture ends here.";	
			mes "It was short and had many services.";
			mes "Do you want to know more? then, ask other users.";
			mes "If you think that is hard, go to talk to Assistant.";	
			mes "He will teach you well.";
			next;
			switch( select("Let me look around.","Send me to the Practical Course.","Cancel.") ) {
			case 1:	mes "[Shecil]";
				mes "If you think, you learned enough anybody will be fine.";	
				mes "Ask one of our insctructors, they will help you.";
				mes "Cheer Up!";
				close;
			case 2:	goto L_battle;
			case 3:	emotion e_omg;
			}
			close;
		case 2:	goto L_battle;
		case 3:	emotion e_omg;
		}
		close;
	}
	if (!(NEW_MES_FLAG1)) {
		mes "[Shecil]";
		mes "What, can I help you?";
		mes "Uh?";
		mes "You didn't take interface lectures";
		mes "I know the lecture is not worth it!";
		mes "HaHaHaHa!!!!";
		next;
		switch( select("I will go take it!","I am bored. Send me to Practical Course.") ) {
		case 1:	mes "[Shecil]";
			mes "Yes, it's good thinking.";
			mes "Get EXP, Items as much as you can.";
			mes "HaHaHa.";
			mes "He is in the middle.";
			mes "It is easy to find him.";
			close;
		case 2:	goto L_battle;
		case 3:	emotion e_omg;
		}
		close;
	}
	if (!(NEW_MES_FLAG3)) {
		mes "[Shecil]";
		mes "What can I help you?";
		mes "Huh?";
		mes "You didn't take the item lecture?";
		mes "I know the lecture is not worth it!";
		mes "HaHaHaHa!!!!";
		next;
		switch( select("I will go and take it!","I am bored. Send me to Practical Course.","Cancel.") ) {
		case 1:	mes "[Shecil]";
			mes "Yes, it is a good thinking.";
			mes "Get EXP, Items as much as you can.";
			mes "Hahaha.";
			mes "I will send you to the service.";
			close2;
			warp "new_zone02",115,107;
			break;
		case 2:	goto L_battle;
		case 3:	emotion e_omg;
		}
		close;
	}
	mes "[Shecil]";
	mes "Do you need my help?";
	mes "You've finished all the courses.";
	mes "Ah, you came back to see me";
	mes "because I am so nice.";
	mes "Is it right?";
	mes "have you met the Assistants?";
	next;
	switch( select("Send me to the next course.","Assistants?","I want to go to town.") ) {
	case 1:	mes "[Shecil]";
		mes "Oh, Right.";
		mes "You should go to the Practical Lecture Course.";
		mes "Ah, I wish I could hunt mobs in the field.";
		mes "This job is so boring.";
		mes "My fists have gotten a bit rusty.";
		mes "Ok, I will send you! You should grow up well!";
		close2;
		warp "new_zone02",28,178;
		end;
	case 2:	mes "[Shecil]";
		mes "Huh? you look like";
		mes "'you didn't do it before'.";
		mes "Listen to me. We teach briefly,";
		mes "not boring, but fast";
		mes "as much as we can.";
		next;
		mes "[Shecil]";
		mes "However, it is not good enough for";
		mes "some people educationally.";
		mes "There will be some people who";
		mes "want to learn more.";
		mes "so, to satisfy this, some";
		mes "Assistants";
		mes "exist to help those people.";
		mes "Go and meet them!";
		next;
		mes "[Shecil]";
		mes "Especially, Pitch Judas...";
		mes "He will teach you well about skills.";
		mes "Even though he looks dangerous.";
		mes "Hahaha!";
		close;
	case 3:	mes "[Shecil]";
		mes "Do you want to go to town? You can";
		mes "use Kafra services.";
		mes "Make a right from here and go straight,";
		mes "you will see her.";
		mes "HaHaHa!";
		mes "Why don't you hurry up to meet";
		mes "her?";
		close;
	}
	end;
L_battle:
	mes "[Shecil]";
	mes "Good, there is nothing better than experiencing reality.";
	mes "Practical Course!";
	mes "Cheer up!";
	close2;
	warp "new_zone02",28,178;
	end;
}

new_zone02,115,111,4	script	Item Instructor	726,{
	disable_items;
	if (!(NEW_MES_FLAG3)) {
		mes "[Alice]";
		mes "Hmm... I am so bored.";
		mes "Huh? Are you new here?";
		mes "You want to take an Item Lecture, don't you?";
		next;
		menu "Yes.",-,"No, I just want to pass.",L_battle,"Where is town?",L_kafra;
			mes "[Alice]";
			mes "I will make it a short lecture.";
			mes "I know you are bored.";
			mes "Firstly, open the 'Inventory' window.";
			mes "Click 'Item' in the Basic Information Window.";
			mes "It will show you the items that it contains.";
			mes "The inventory is divided into 3 sections such as item, equip and etc.";
			next;
			mes "[Alice]";
			mes "Now, would you click the item tab?";
			mes "in the Inventory Window? I just";
			mes "gave you a Novice Potion. You can";
			mes "drink it by double-clicking it. Go";
			mes "ahead, try it!";
			set NEW_MES_FLAG3,1;
			set @potion,countitem(569);
			getitem 569,1;
			enable_items;
			next;
			if ( @potion >= countitem(569) ) {
				mes "[Alice]";
				mes "Nice~!";
				mes "And here's";
				mes "a little reward";
				mes "just for listening.";
				set BaseExp,BaseExp+155;
				next;
			} else {
				mes "[Alice]";
				mes "Umm... You can drink";
				mes "it later I guess.";
				next;
			}
			disable_items;	
			mes "[Alice]";
			mes "Let me explain about";
			mes "items in the ^0000FFequip^000000 tab";
			mes "of the Inventory Window.";
			next;
			mes "[Alice]";
			mes "When you click on the 'equip tab',";
			mes "you can view every item in your";
			mes "inventory that you can equip. Let";
			mes "me give you some equipment so that";
			mes "you can try them on.";
			next;
			getitem 2510,1;
			getitem 2414,1;
			getitem 5055,1;
			enable_items;
			mes "[Alice]";
			mes "Got them? Good.";
			mes "Now, double-click";
			mes "on the Novice Slippers";
			mes "I just gave you to";
			mes "put them on.";
			next;
			if ( getequipisequiped(6) ) {
				mes "[Alice]";
				mes "Hooray~!";
				mes "You did it!";
				mes "You deserve a reward!";
				set BaseExp,BaseExp+155;
				next;
			}
			disable_items;
			mes "[Alice]";
			mes "Would you";
			mes "press the ^0000FF'F12'^000000 key?";
			mes "This will summon your";
			mes "Hotkey bar on your screen."; 
			next;
			mes "[Alice]";
			mes "There is a column from ^0000FFF1 to F9^000000";
			mes "If you took a skill lecture,";
			mes "you are supposed to have 'First Aid'.";
			mes "Drag the skill to the 'Short key window'.";
			next;
			mes "[Alice]";
			mes "Do you understand ?";
			mes "To use skills, you need some skill point,";
			mes "and anyway, you cannot put passive skills in the 'Short key window'.";
			set JobExp,JobExp+151;
			next;
			mes "[Alice]";
			mes "'Alice' simple and good quality lecture ends here.";
			mes "Lastly I will give you some items, which can help you.";
			getitem 601,10;
			getitem 602,2;
			getitem 569,50;
			next;
			mes "[Alice]";
			mes "However, ^FF0000do not use the Fly Wing or Butterfly Wing ^000000in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?";
			next;
			mes "[Alice]";
			mes "And lastly...";
			mes "I will give";
			mes "you some Job experience!";
			set JobExp,JobExp+151;
			next;
			menu "What do I have to do?",-,"Then, Practical Course!",L_battle,"Cancel.",L_bye;
				mes "[Alice]";
				mes "Is there any Instructor that you didn't meet yet?";
				mes "They are not gracious as much as I am";
				next;
				mes "[Alice]";
				mes "However, some assistants are really good,";
				mes "and there are some hidden things.";
				mes "So if you want, you can stay here longer and know them.";
				mes "If not ask anybody and tell them where you want to go.";
				close;
	}
	if (!(NEW_MES_FLAG1)) {
		mes "[Alice]";
		mes "How can I help you?";
		mes "You didn't take a interface lecture.";
		mes "Chris will be dissapointed.";
		mes "Why don't you go and meet him?";
		next;
		menu "Ok, I will meet him.",-,"It is boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
			mes "[Alice]";
			mes "It's a good idea.";
			mes "When you came here, you had to see 'Interface Instructor'.";
			mes "He is in the middle of the hall.";
			mes "Also he has some gifts for you!";
			mes "You don't want to lose those presents, do you?";
			close;
	}
	if (!(NEW_MES_FLAG2)) {
		mes "[Alice]";
		mes "How can I help you?";
		mes "Oh, you didn't take ^0000FFSkill Lecture^000000 yet.";
		mes "Shecil will be dissapointed.";
		mes "Why don't you go meet her?";
		next;
		menu "Yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"How to get to town?",L_kafra;
			mes "[Alice]";
			mes "It's a good idea.";
			mes "Shecil is on the left side of the hall.";
			mes "I will send you there.";
			mes "Study Hard!";
			close2;
			warp "new_zone02",84,107;
			end;
	}
	mes "[Alice]";
	mes "Huh? did you get lost?";
	mes "Do you need some help?";
	mes "I think you learned enough.";
	mes "Do you want to go somewhere?";
	next;
	menu "I don't know where I can go.",-,"I want to go to town.",L_kafra,"Cancel.",L_bye;
		mes "[Alice]";
		mes "Hmm... You already know how to use items and skills.";
		mes "Practical Course still remains.";
		mes "Do you want to go to Practical Course?";
		mes "Then, I will send you.";
		next;
		if ( select("Let me go!","Wait for a moment.") == 1 ) {
			mes "[Alice]";
			mes "You got your equipment that I gave you right?";
			mes "Wear those tight.";
			mes "Ok, I will let you go.";
			close2;
			warp "new_zone02",28,178;
			end;
		} else {
			mes "[Alice]";
			mes "Ok.";
			mes "If you need anything, call me anytime.";
			close;
		}
		end;
L_battle:
	mes "[Alice]";
	mes "Boring";
	mes "Do you want to go to the Practical Course directly?";
	mes "Hmmm... Did you meet every instructor?";
	mes "It's better for you to meet all of them.";
	next;
	if ( select("Only Practical Course!","Wait for a moment.") == 1 ) {
L_battle1:
		mes "[Alice]";
		mes "Huh.. You are so energetic.";
		mes "I want you to listen to the instructor carefully.";
		mes "The information that you learn there may save your life.";
		mes "Ok, I will send you there.";
		mes "Goodbye.";
		close2;
		warp "new_zone02",28,178;
		end;
	} else {
		mes "[Alice]";
		mes "Yes, You might want to meet people more here";
		mes "there are some Assistants who can help you.";
		mes "You ought to receive items as much as you can here";
		mes "then, you can leave.";
		close;
	}
L_kafra:
	mes "[Alice]";
	mes "If you want to go to town, you can ask the kafra Employee to go.";  
	mes "Prontera, Morroc, Payon, etc...";
	mes "She will send you wherever you want to go";
	close;
L_bye:
	mes "[Alice]";
	mes "Hmm...";
	close;
}

new_zone02,118,108,4	script	Kafra Employee	94,{
	mes "[Kafra Employee]";
	mes "Welcome to";
	mes "Kafra Corporation.";
	mes "The Kafra services are";
	mes "always on your side.";
	next;
	mes "[Kafra Employee]";
	mes "I've been dispatched from Kafra Corporation Headquarters to assist new players such as yourself.";
	next;
	mes "[Kafra Employee]";
	mes "Please, take heed!";
	mes "If you move to a town";
	mes "^4d4dffYou will be unable to return to the Training Grounds ever again^000000.";
	next;
	if ( select("Teleport Service","About Kafra services") == 1 ) {
		mes "[Kafra Employee]";
		mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok.";
		next;
		mes "[Kafra Employee]";
		mes "Prontera is the capital of the Rune-Midgards kingdom, and its satellite, Izlude, is closeby.";
		next;
		mes "[Kafra Employee]";
		mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes.";
		next;
		mes "[Kafra Employee]";
		mes "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers.";
		next;
		mes "[Kafra Employee]";
		mes "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards.";
		next;
		mes "[Kafra Employee]";
		mes "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea.";
		next;
		mes "[Kafra Employee]";
		mes "Please choose";
		mes "your destination.";
		next;
		if ( NEW_MES_FLAG1 || NEW_MES_FLAG2 || NEW_MES_FLAG3 ) {
			if ( select("Practical Course","Prontera","Morroc","Payon","Alberta","Geffen") == 1 ) {
				mes "[Kafra Employee]";
				mes "You will be sent to Practical Course.";
				close2;
				warp "new_zone02",28,178;
				end;
			}
			set @menu,@menu-1;
		} else {
			menu "Prontera",-,"Morroc",-,"Payon",-,"Alberta",-,"Geffen",-;
		}
		switch ( @menu ) {
		case 1:	mes "[Kafra Employee]";
			mes "You have decided";
			mes "to go to Prontera.";
			mes "May God be with you.";
			close2;
			callsub L_prewarp;
			savepoint "prontera",118,72;
			warp "prontera",150,50;
			end;
		case 2:	mes "[Kafra Employee]";
			mes "Desert City, Morroc.";
			mes "In the middle of town, there is a beautiful oasis.";
			mes "...";
			mes "I will pray you keep your hope in your heart always.";
			close2;
			callsub L_prewarp;
			savepoint "morocc",151,98;
			warp "morocc",155,110;
			end;
		case 3:	mes "[Kafra Employee]";
			mes "Hm? do you want to be an archer?";
			mes "I will send you to Payon.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "payon",160,58;
			warp "payon",166,67;
			end;
		case 4:	mes "[Kafra Employee]";
			mes "Harbor City, Alberta.";
			mes "This town is a base of trade.";
			mes "If you want to see different cultures, you have to go through here.";
			mes "HuHu... I think you are going to go to the Merchant Association.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "alberta",31,233;
			warp "alberta",114,58;
			end;
		case 5:	mes "[Kafra Employee]";
			mes "City of Magic.";
			mes "There is a big 'Geffen Tower' in the middle of town.";
			mes "I will send you arround the water fountain.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "geffen",118,37;
			warp "geffen",121,65;
			end;
		}
	} else {
		mes "[Kafra Employee]";
		mes "Let me introduce you";
		mes "to the Kafra Services.";
		mes "In the menu, please choose";
		mes "the service you'd like to";
		mes "learn more about.";
L_loop:
		next;
		switch( select("Save service.","Storage service.","Teleport service.","Cart rental service.","Cancel.") ) {
		case 1:	mes "[Kafra Employee]";
			mes "When you talk to a Kafra Employee and ask for the save Service, the location of where you will revive, after being defeated in battle, will be changed.";
			next;
			mes "[Kafra Employee]";
			mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you";
			mes "last saved.";
			next;
			if (!(NEW_LVUP0)) {
				set NEW_LVUP0,1;
				set BaseExp,BaseExp+155;
			}
			mes "[Kafra Employee]";
			mes "The save Service";
			mes "is also provided by";
			mes "the Kafra Corporation";
			mes "free of charge~!";
			break;
		case 2:	mes "[Kafra Employee]";
			mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent.";
			next;
			mes "[Kafra Employee]";
			mes "You can store and retrieve";
			mes "your items in any town at your convenience. This Storage is shared by every character on one account.";
			next;
			mes "[Kafra Employee]";
			mes "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure.";
			next;
			mes "[Kafra Employee]";
			mes "Our convenient Storage Service";
			mes "is provided to our customers for a small fee which is different from town to town.";
			next;
			mes "[Kafra Employee]";
			mes "However, you must be";
			mes "at least ^3355FFBasic Skill Level 6^000000";
			mes "to use the Storage.";
			next;
			mes "[Kafra Employee]";
			mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc.";
			next;
			mes "[Kafra Employee]";
			mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage.";
			next;
			mes "[Kafra Employee]";
			if (!(NEW_JOBLVUP)) {
				set NEW_JOBLVUP,1;
				set JobExp,JobExp+151;
			}
			mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000.";
			break;
		case 3:	mes "[Kafra Employee]";
			mes "The Kafra Corporation";
			mes "provides our valued customers with a convenient Teleport Service which greatly cuts down on your";
			mes "traveling time.";
			next;
			mes "[Kafra Employee]";
			mes "Our Teleport Service is safe and comfortable, and will allow you to fully explore the various lands of the Rune-Midgard continent.";
			next;
			mes "[Kafra Employee]";
			mes "We thank our valued customers for their great support and continue to provide them with the best";
			mes "of service.";
			break;
		case 4:	mes "[Kafra Employee]";
			mes "The Kafra Corporation";
			mes "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists.";
			next;
			mes "[Kafra Employee]";
			mes "The flamboyantly mysterious";
			mes "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow...";
			next;
			mes "[Kafra Employee]";
			mes "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart.";
			next;
			mes "[Kafra Employee]";
			mes "The Cart Rental service";
			mes "charge will differ from";
			mes "town to town.";
			break;
		case 5:	mes "[Kafra Employee]";
			mes "I hope you are satisfied with my";
			mes "explanation about the Kafra corporation.";
			close;
		}
	goto L_loop;
	}
	end;
L_prewarp:
	if (!(NEW_MES_FLAG1) && !(NEW_MES_FLAG2) && !(NEW_MES_FLAG3)) {
		getitem 569,100;
		getitem 1243,1;
		getitem 2414,1;
		getitem 2510,1;
		getitem 2352,1;
		getitem 2112,1;
		getitem 601,10;
		getitem 602,2;
	}
	getitem 7059,5;	//Free Storage Ticket
	getitem 7060,5;	//Free Warp Ticket
	set NEW_MES_FLAG0,0;
	set NEW_MES_FLAG1,0;
	set NEW_MES_FLAG2,0;
	set NEW_MES_FLAG3,0;
	set NEW_MES_FLAG4,0;
	set NEW_MES_FLAG5,0;
	set NEW_LVUP0,0;
	set NEW_LVUP1,0;
	set NEW_JOBLVUP,0;
	return;
}

new_zone02,121,101,2	script	Guide Soldier	105,{
	mes "[Soldier]";
	mes "We, Soldiers, are guiding Novices here in the gate way of town.";
	mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map.";
	next;
	mes "[Soldier]";
	mes "Some soldiers wear different garment in some towns.";
	mes "I just anted to let you know about it as a reference.";
	mes "Go meet them and talk to them.";
	next;
	mes "[Soldier]";
	mes "If you want to go to town, ask the Kafra Employee right before you.";
	mes "She will send you to town.";
	close;
}

//Interface Assistant
new_zone02,161,182,6	script	Interface Assistant	92,{
	mes "[Edwin]";
	mes "I am an Interface Assistant.";
	mes "Choose what you want to know more about.";
L_loop:
	next;
	switch( select("Basic Information Window","Party Window","Item Window","Option Window","Equipment Window","Cancel") ) {
	case 1:	mes "[Edwin]";
		mes "Let's see the Basic Information Window.";
		mes "You can find your name, base level, you job and your job  level displayed on the window.";
		mes "^800FFFBase lvl^000000 is your character's level.";
		next;
		mes "[Edwin]";
		mes "^800FFFJob level^000000 shown under the base level meant the job level of your character's class.";
		mes "If you took the Instructors lectures, of course, you will understand those.";
		next;
		mes "[Edwin]";
		mes "On the basic inforamtion window,";
		mes "your current experience showup aswell.";
		mes "Experience points in Ragnarok Online are indicated by % and base and job level are seperate.";
		mes "When either reaches 100% it will be raised by one level,";
		mes "this bar will then reset to 0% for the next level.";
		next;
		mes "[Edwin]";
		mes "HP means your Health Points.";
		mes "When it raches 0, you will faint and not be able to fight.";
		mes "You can either return to your save point or wait until somebody revives you.";
		mes "If you die on fields or dungeons,";
		mes "you will receive a^4d4dff -1% EXP penalty^000000.";
		mes "So be careful.";
		next;
		mes "[Edwin]";
		mes "SP means your Spell Points.";
		mes "when you become a 1st class,";
		mes "you will learn unique skills of the class and then you will be able to use your SP.";
		mes "Your skill instructor will teach you more about your skills.";
		next;
		mes "[Edwin]";
		mes "If you want to check your weight limit,";
		mes "you can check thr weight at the bottom left of the basic window.";
		mes "It will show your current weight / your maximum weight limit.";
		mes "?�?If your weight becomes over 50% of the maximum,";
		mes "your HP and SP will not restore naturally.";
		mes "So be careful.";
		next;
		mes "[Edwin]";
		mes "The numerical value next to the weight limit shows the current amount of money you have.";
		mes "The currency used in the Rune-Midgard Kingdom is Zeny.";
		next;
		mes "[Edwin]";
		mes "There are buttons at the right side of the window.";
		mes "They are all part of the interface menu.";
		mes "Click them one by one, check what you can do with them.";
		mes "The shortcut key for minimising / maximizing the basic information window is 'Alt+V' refer to your information.";
		break;
	case 2:	mes "[Edwin]";
		mes "You can open the party window by pressing the friend buttin on the basic infomation window,";
		mes "or you can use 'Alt+Z' for it's shortcut.";
		mes "You can check all members of your party with this window.";
		next;
		mes "[Edwin]";
		mes "The founder of the party can determine the distribution of EXP and items to the party.";
		mes "You can also see the location of your members on the mini-map.";
		next;
		mes "[Edwin]";
		mes "On the party window, not only your party members but also your friends showup.";
		mes "You can whisper them or delete them from your friends list.";
		next;
		mes "[Edwin]";
		mes "You can learn about organizing a party from your skill instructor.";
		mes "Oh, well, I guess it's best if you try it out on your own.";
		break;
	case 3:	mes "[Edwin]";
		mes "The item window is divided into 3 sections.";
		mes "Such as item, equip and etc.";
		mes "Items is used for consumeable items.";
		mes "Equip is for equipment items";
		mes "Etc is for miscelanious items.";
		next;
		mes "[Edwin]";
		mes "Your weight limit does limit the amount of items you can carry with you ans the limitation of the amount of an item.";
		mes "In this case, you must use the Kafra storage.";
		mes "Also, equipment and consumeable items can be set on the hotkey window.";
		next;
		mes "[Edwin]";
		mes "You can open the Hotkey window by pressing F12, you can put items there from F1 to F9.";
		mes "You can switch the hotkey windows by pressing the F12 key again.";
		break;
	case 4:	mes "[Edwin]";
		mes "You can open the option window with the option button on the basic information window,";
		mes "but you can use the 'Alt+O' command aswell.";
		mes "You can adjust sound, skin and transparency of the skin through the option window.";
		next;
		mes "[Edwin]";
		mes "With the sound button,";
		mes "you can turn the background music on / off or turn the volume up or down.";
		mes "With the effect button, you can adjust the sound effects volume.";
		next;
		mes "[Edwin]";
		mes "With the skin option, you can change the menu skin.";
		mes "Scroll up / down the list of skins you have, and choose a skin.";
		mes "You can also download skins from our website.";
		next;
		mes "[Edwin]";
		mes "The snap option allows your mouse cursor to automatically move to a nearby target.";
		mes "When you click to attack,";
		mes "the cursor of the mouse will automatically change into a sword.";
		mes "Skill and item targeting also work with the snap option.";
		next;
		mes "[Edwin]";
		mes "It could be useful or annoying if you're not used to it";
		mes "Well... once you get used to it,";
		mes "you will be able to adjust your own snap options.";
		next;
		mes "[Edwin]";
		mes "Well, it all depends on your experience.";
		mes "That's all there is for the option window.";
		break;
	case 5:	mes "[Edwin]";
		mes "Click the equip button on your basic window or press 'Alt+Q'.";
		mes "You will see the items that your character has equiped now.";
		next;
		mes "[Edwin]";
		mes "For starters, every character starts with a kife and a cotton shirt.";
		mes "There are 2 ways of changing your equipment.";
		mes "Double click equipment in the item window or drag an item to the equipment window.";
		next;
		mes "[Edwin]";
		mes "You can also switch your equipment by placing them on the F12 hotkey bar.";
		mes "You will understand this when you try it on your own.";
		break;
	case 6:	mes "[Edwin]";
		mes "Feel free to ask me anytime.";
		close;
	}
	goto L_loop;
}

new_zone02,182,182,4	script	Status Assistant	754,{
	mes "[Jarre Riotte]";
	mes "Welcome new adventurer.";
	mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status.";
	next;
	mes "[Jarre Riotte]";
	mes "I am willing to help you learn more about the statuses more then anything else,";
	mes "so feel free to ask me about the character abilities you're wondering about.";
	next;
	mes "[Jarre Riotte]";
	mes "By the way...";
	mes "It is called 'Status'.";
	mes "STR stands for Strength, AGI stansds for Agility.";
	mes "VIT stand for Vitality, INT stands for Intelligence.";
	mes "DEX stands for Dexterity, LUK stands for Luck.";
L_loop:
	next;
	switch( select("Str and Agi.","Vit and Int.","Dex and Luk.","Cancel") ) {
	case 1:	mes "[Jarre Riotte]";
		mes "Let me explain Strength first.";
		mes "";
		mes "^4D4DFFFStrength(STR)^000000 increases ^4D4DFFFphysical attack damage(ATK)^000000 ";
		mes "and your ^4D4DFFFmaximum weight limit^000000.";
		mes "1 STR increases 1 physical attack damage,";
		mes "also certain attack damage bonuses occur by increments of 10 STR.";
		next;
		mes "[Jarre Riotte]";
		mes "For instance,";
		mes "let's say your current strength is";
		mes "48 + 1. ";
		mes "Your original STR is 48, 1 at the ";
		mes "end is a bonus status.";
		mes "Out of total 49, when you double 4,";
		mes "the head number of 49 by 4,";
		mes "you will have 16 as the physical";
		mes "attack damage bonus";
		next;
		mes "[Jarre Riotte]";
		mes "Let's say you leveled up and now";
		mes "your strength is 49+1.";
		mes "Then your STR's total is 50,";
		mes "the bonus on the physical attack";
		mes "damage will be 25.";
		mes "If your STR is 100, 10 the head";
		mes "number of 100, times 10 will be a";
		mes "100.";
		next;
		mes "[Jarre Riotte]";
		mes "Ok, now let's move on to Agility.";
		mes "Agility affects on ^4d4dffthe Flee Rate^000000";
		mes "which allows you to avoid enemies'";
		mes "attack and the characters ^4d4dffAttackSpeed^000000.";
		next;
		mes "[Jarre Riotte]";
		mes "1 AGI increases 1 Flee Rate,";
		mes "1 level increases 1 Flee Rate";
		mes "as well.";
		mes "Therefore, ^4d4dffFlee Rate equals AGI +^000000";
		mes "^4d4dfflevel.^000000";
		next;
		mes "[Jarre Riotte]";
		mes "Alright, I will give you an";
		mes "example.";
		mes "Let's say you're at level 40";
		mes "possessing 40 AGI.";
		mes "Following the Flee Rate formula,";
		mes "your flee rate will be a total of";
		mes "80.";
		mes "The Flee Rate is divided into";
		mes "normal Flee Rate + perfect dodge,";
		mes "AGI is only involved with the";
		mes "normal Flee Rate.";
		next;
		mes "[Jarre Riotte]";
		mes "The perfect flee rate is related to";
		mes "LUK status,";
		mes "we will discuss about the status";
		mes "later.";
		mes "As your Attack Speed (ASPD) is";
		mes "increased, the delay between one";
		mes "attack and the next is reduced.";
		mes "ASPD is the numerical value of the";
		mes "increment and differs by job class.";
		mes "Please remember that.";
		break;
	case 2:	mes "[Jarre Riotte]";
		mes "Our next subject will be Vitality";
		mes "(VIT) and Intelligence.";
		mes "^4D4DFFVitality^000000 affects the ^4D4DFFMaximum HP, amount of HP restoration and defense.^000000";
		mes "The amount of HP increased by 1 VIT";
		mes "differs by job class,";
		mes "the Swordsman class benefit the most";
		mes "from VIT increment out of all";
		mes "classes.";
		next;
		mes "[Jarre Riotte]";
		mes "Let's check defenses.";
		mes "On your stat window,";
		mes "Defense will show as DEF. Defense";
		mes "is shown as 2 different numerical";
		mes "values,";
		mes "How Vitality affects these values";
		mes "is shown as the second number of";
		mes "the two.";
		next;
		mes "[Jarre Riotte]";
		mes "Now you must be wondering about the";
		mes "first of the 2 numerical values.";
		mes "The first one shows the defense";
		mes "from your equipment and armour.";
		next;
		mes "[Jarre Riotte]";
		mes "The defense increased by equipments";
		mes "reduces the amount of damage";
		mes "you're dealt from an enemy by a %";
		mes "of the total damage and the defense";
		mes "from VIT reduces the amount of";
		mes "damage by number.";
		next;
		mes "[Jarre Riotte]";
		mes "I guess you understood, didn't you?";
		mes "The next subject is about";
		mes "Intelligence (INT).";
		mes "If you wish to major in some kind";
		mes "of complicated work,";
		mes "which requires you to be extremely";
		mes "intelligence and knowledgeable,";
		mes "I can recommend you to the";
		mes "Schwicherbil Magic Academy.";
		next;
		mes "[Jarre Riotte]";
		mes "Oh well, let's talk about INT.";
		mes "INT affects the maximum amount of";
		mes "^4D4DFFSP, SP restoration,^000000";
		mes "the ^4D4DFFdamage of your magic attack^000000";
		mes "^4d4dff(MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)";
		mes "The SP amount and MATK increased by";
		mes "1 INT is dependent on job class,";
		mes "just like VIT.";
		next;
		mes "[Jarre Riotte]";
		mes "Just like normal DEF,";
		mes "Your MDEF shows as 2 different ";
		mes "numerical values,";
		mes "what INT affects are shown on the";
		mes "second value.";
		next;
		mes "[Jarre Riotte]";
		mes "In order to study elements which";
		mes "consist of this world";
		mes "You must be intelligent enough and";
		mes "must improve the knowledge.";
		mes "So scholars like me or wizards,";
		mes "place their priority into INT.";
		break;
	case 3:	mes "[Jarre Riotte]";
		mes "Our last subject is Dexterity (DEX)";
		mes "and Luck (LUK).";
		mes "Ironically those 2 stats are";
		mes "totally opposed to each other by";
		mes "their means, you know.";
		mes "Dexterity is result in your effort";
		mes "to be accurate and Luck is result";
		mes "in your pure luck.";
		mes "Hahaha....";
		mes "Oh, don't worry me, I am just ";
		mes "talking to myself.";
		mes "Now, shall we start?";
		next;
		mes "[Jarre Riotte]";
		mes "Dexterity mainly affects your";
		mes "accuracy,";
		mes "attack speed (ASPD) and your average";
		mes "attack strength.";
		mes "Let me explain...";
		mes "If you have low DEX, the difference";
		mes "between the minimum damage and the";
		mes "maximum damage becomes huge,";
		mes "also the average damage is not stable.";
		mes "That's why DEX is important.";
		next;
		mes "[Jarre Riotte]";
		mes "Especially in the case of using";
		mes "^4D4DFFbows^000000 as your main weapon,";
		mes "attack strength is based on ^4D4DFFDEX^000000.";
		mes "If you wish to become an archer,";
		mes "please focus on DEX.";
		mes "Also the accuracy is affected by";
		mes "character level + Dex";
		next;
		mes "[Jarre Riotte]";
		mes "Let's say you're at level 40";
		mes "possessing 20 DEX,";
		mes "your accuracy equals 40 + 20, so";
		mes "60.";
		mes "Also DEX reduces the casting time";
		mes "of spells.";
		mes "Now, let me explain about LUK.";
		next;
		mes "[Jarre Riotte]";
		mes "LUK (Luck) affects the chance for a";
		mes "critical attack,";
		mes "the Flee Rate and a small amount of";
		mes "damage you deal to monsters.";
		mes "For critical attack,";
		mes "the start value is 1 for everyone";
		mes "and it's increased by ^4D4DFF1^000000";
		mes "for every ^4D4DFF3 LUK.^000000";
		next;
		mes "[Jarre Riotte]";
		mes "With more LUK, comes more chances";
		mes "to do critical attacks to your";
		mes "enemies.";
		mes "A critical attack means an attack ";
		mes "that pierces the defense of an";
		mes "enemy.";
		mes "A critical attack has a";
		mes "distinguished damage effect as";
		mes "well.";
		next;
		mes "[Jarre Riotte]";
		mes "For every 10 LUK you get 1 point to";
		mes "your perfect dodge, which is a kind";
		mes "of Flee Rate.";
		mes "When you perform a perfect dodge a";
		mes "^FF7F00Lucky^000000 effect shows up on your head";
		mes "and you will perfectly avoid an";
		mes "attack from an enemy.";
		next;
		mes "[Jarre Riotte]";
		mes "Well, I must, luck is a good";
		mes "thing to have,";
		mes "but that doesn't mean you need it";
		mes "before everything else.";
		mes "Do you have any other questions?";
		break;
	case 4:	mes "[Jarre Riotte]";
		mes "I hope my class was helpful to you.";
		mes "I really hope so.";
		close;
	}
	goto L_loop;
}

new_zone02,184,172,4	script	Skill Assistant	47,{
	mes "[Pitch Judas]";
	mes "Welcome. I have been waiting for";
	mes "you for a long time!!";
	mes "Oh look at this cute little ";
	mes "novice!";
	mes "I, Pitch, feel so responsible for";
	mes "your performance,";
	mes "I will be teaching you with my";
	mes "best effort.";
	emotion e_kis;
L_loop:
	next;
	switch( select("Passive and Active Skills.","Passive, Basic Skills.","Use of Emoticons","Cancel") ) {
	case 1:	mes "[Pitch Judas]";
		mes "You have chosen the passive and";
		mes "active skills.";
		mes "I am explaining the passive skills";
		mes "first, please pay attention.";
		mes "First, could you open your skill";
		mes "windows by pressing 'Alt+S'.";
		next;
		mes "[Pitch Judas]";
		mes "Can you see an available skill in";
		mes "Skill Tree window?";
		mes "After you increase Basic Skill,";
		mes "There will be 'Passive' on the";
		mes "right";
		mes "Now, to see Basic Skill's";
		mes "description";
		mes "Please, do right-click the icon.";
		next;
		mes "[Pitch Judas]";
		mes "'Enable to apply to Basic Interface";
		mes "Skills'";
		mes "Do you see this sentence?";
		mes "Every skill are really needed when";
		mes "you play this game.";
		mes "You must not spend your SP with";
		mes "these skills.";
		next;
		mes "[Pitch Judas]";
		mes "Briefly, passive skill means a";
		mes "skill that does not consume SP to";
		mes "be activated";
		mes "Most of the time, those are the";
		mes "most basic skills for a job class.";
		next;
		mes "[Pitch Judas]";
		mes "On the contrary,";
		mes "um! active skills means a skill that";
		mes "requires SP to be activated.";
		mes "Also you must use an active skill";
		mes "manually by clicking its icon or";
		mes "by registering it as short key";
		mes "in order to activate it.";
		mes "As you use an active skill, a";
		mes "certain amount of SP will be spent";
		mes "as much as the skill requires.";
		mes "The Bash skill for Swordsman, Heal";
		mes "for Acolytes, are active skills for";
		mes "instance.";
		next;
		mes "[Pitch Judas]";
		mes "If you did pay attention in your";
		mes "Classes";
		mes "you are supposed to have a skill,";
		mes "which is 'First Aid'";
		mes "Double-Click it to use it.";
		mes "The skill will start with spending";
		mes "SP";
		next;
		mes "[Pitch Judas]";
		mes "For your understanding, I would";
		mes "say,";
		mes "most skills which are focused on";
		mes "mental or physical training of the";
		mes "job classes";
		mes "are described as passive skills.";
		mes "And skills which need its user to";
		mes "activate them manually";
		mes "by their needs are described as";
		mes "active skills.";
		mes "Do you understand?";
		next;
		mes "[Pitch Judas]";
		mes "If you are still not sure about my";
		mes "lesson";
		mes "I am willing to go over it once";
		mes "again.";
		break;
	case 2:	mes "[Pitch Judas]";
		mes "The pure passive skills!";
		mes "The starting skills of Ragnarok! 8";
		mes "things you must be aware of to";
		mes "play!";
		mes "Our first subject is basic skills";
		next;
		mes "[Pitch Judas]";
		mes "When you right click with your";
		mes "mouse on your skill windows,";
		mes "you can check the descriptions of";
		mes "the skills.";
		mes "However, for your better";
		mes "understanding, I prepared this";
		mes "lesson.";
L_loop1:
		next;
		switch( select("Trade and Exchange","Organising & Joining party","Opening Chat room","Storage Use","No thanks, I know already.") ) {
		case 1:	mes "[Pitch Judas]";
			mes "When you go visit our official";
			mes "website at ^4d4dffhttp://ragnarok.co.kr^000000,";
			mes "you can find a full explanation";
			mes "about trade and exchange with";
			mes "pictures.";
			mes "In order to trade items or Zeny";
			mes "with other people, you must learn";
			mes "at least level 1 basic skill.";
			next;
			mes "[Pitch Judas]";
			mes "For a trade,";
			mes "the distance between you and the";
			mes "other person is very important!";
			mes "You must be very close to trade";
			mes "with another and then right click";
			mes "on the person, once.";
			mes "That's very important, once.";
			next;
			mes "[Pitch Judas]";
			mes "When you choose the ^800fffRequest a deal^000000";
			mes "^800fffwith^000000 command, doing Right-Click.";
			mes "it will show a trade request";
			mes "windows with the person.";
			mes "The actual trade windows will open";
			mes "between you and the person at the";
			mes "same time";
			mes "after the person accepts your";
			mes "offer.";
			mes "If you are more than 2 cells away";
			mes "from the person,";
			mes "you cannot ask a trade. So, please";
			mes "remember that.";
			next;
			mes "[Pitch Judas]";
			mes "For item trade, you should click an";
			mes "item and drag it to the left side";
			mes "of the window.";
			mes "For Zeny trade, you can enter the";
			mes "amount of Zeny you want to trade.";
			mes "After placing items or Zeny into";
			mes "the trade windows";
			mes "you should press the 'OK' button on";
			mes "the bottom of the windows.";
			next;
			mes "[Pitch Judas]";
			mes "Of course, you must confirm the";
			mes "trade of any items by clicking the";
			mes "'OK' button";
			mes "before you can complete the trade.";
			next;
			mes "[Pitch Judas]";
			mes "After you confirm that the items";
			mes "are the ones you want to trade,";
			mes "press the 'Trade' button to finish";
			mes "the trade.";
			mes "If either of the traders do not";
			mes "press the 'OK' button the trade";
			mes "cannot be completed.";
			mes "If either of the traders presses";
			mes "the 'Cancel' button to the right of";
			mes "the window,";
			mes "the trade will be canceled.";
			break;
		case 2:	mes "[Pitch Judas]";
			mes "Now, let me explain to you about";
			mes "the party system.";
			mes "Party system allows you to organise";
			mes "a small group with people";
			mes "in order to assist you in hunting";
			mes "aggressive monsters together";
			mes "or to have fun together.";
			next;
			mes "[Pitch Judas]";
			mes "You can organise a party by";
			mes "pressing the friend button";
			mes "on the basic information windows or";
			mes "by typing a command:";
			mes "on your chat windows.";
			mes "Of course, you must be ^4d4dffat least^000000";
			mes "^4d4dffbasic level 7 or above^000000 for using";
			mes "this party system.";
			next;
			mes "[Pitch Judas]";
			mes "I could explain more about the";
			mes "distribution of items or";
			mes "the distribution of experience";
			mes "which party members have gained";
			mes "together,";
			mes "but I wish you could try on your";
			mes "own later.";
			mes "I really want to be in a party with";
			mes "you and help you to level up...";
			next;
			mes "[Pitch Judas]";
			mes "It will be unfair to other";
			mes "novices,";
			mes "you know... Joining a party is";
			mes "possible by accepting an offer from";
			mes "a party master.";
			mes "There is no level requirement for";
			mes "joining a party.";
			next;
			mes "[Pitch Judas]";
			mes "That's all for the party system.";
			mes "..........by the way, could you";
			mes "tell me how to look so cute like";
			mes "you?";
			mes "I wish I could look cute as you";
			mes "do.......";
			mes "Anyhow, I really thank to God.";
			mes "Let's shout";
			mes "'Praise the Creator!'";
			emotion e_kis;
			break;
		case 3:	mes "[Pitch Judas]";
			mes "You can ^4d4dffopen a chat room^000000";
			mes "with ^4d4dffbasic skill level 4 or above.^000000";
			mes "You can use the chat button on the";
			mes "basic information windows";
			mes "or by pressing 'Alt+C'";
			next;
			mes "[Pitch Judas]";
			mes "Once you open a chat room,";
			mes "you could check chat room member's";
			mes "information by right clicking on a";
			mes "character name.";
			mes "Also you can register the character";
			mes "as your friend through the same";
			mes "way.";
			mes "If you are the master of the room,";
			mes "you can change the room setup.";
			next;
			mes "[Pitch Judas]";
			mes "While in the chatting room, you";
			mes "cannot hear any chat outside of the";
			mes "chat room.";
			mes "Please remember that.";
			mes "...if you have some time,";
			mes "I can spare some of my time for you";
			mes "to open our own chat room on a boat";
			mes "in Al De Baran";
			mes "..... but I am an NPC.";
			next;
			mes "[Pitch Judas]";
			mes "... ... ....I see.... ...";
			mes "... ... .... Hmm";
			mes "I know I hang out with you because";
			mes "I am an NPC.";
			mes "But it's ok. Don't worry about";
			mes "me.";
			mes "I am happy enough for now.";
			break;
		case 4:	mes "[Pitch Judas]";
			mes "All throughout the Rune-Midgard's";
			mes "kingdom territory there is a huge";
			mes "trading center named Kafra,";
			mes "which provides many convenience";
			mes "services to adventurers";
			mes "such as personal storage service.";
			mes "An NPC at the right side of this";
			mes "hall,";
			mes "is one of the Kafra employees.";
			next;
			mes "[Pitch Judas]";
			mes "You are allowed to use your";
			mes "^4d4dffpersonal Kafra storage^000000";
			mes "at ^4d4dffbasic skill 6 or above.^000000";
			mes "If you haven't listened to the";
			mes "Kafra Employee for the services";
			mes "they're providing to adventurers,";
			mes "please do.";
			next;
			mes "[Pitch Judas]";
			mes "When you carry too much items at";
			mes "once,";
			mes "you cannot attack or recover";
			mes "yourself.";
			mes "so I recommend you to have some";
			mes "available space";
			mes "and you use Storage, which is Kafra";
			mes "Service.";
			break;
		case 5:	mes "[Pitch Judas]";
			mes "Oh, do you? you're as smart as much";
			mes "as you are cute!";
			mes "I, Pitch am very impressed with";
			mes "you.";
			mes "Our official website has many";
			mes "resources, doesn't it?";
			next;
			mes "[Pitch Judas]";
			mes "Do you wish to learn about a different subject?";
		}
		if ( @menu != 5 ) goto L_loop1;
		break;
	case 3:	mes "[Pitch Judas]";
		mes "^4d4dffEmoticons^000000 are commonly used online";
		mes "for ^4d4dffdisplaying your feelings^000000 and";
		mes "better communication between ";
		mes "people.";
		mes "However, in Ragnarok,";
		mes "there is a requirement for using";
		mes "emoticons.";
		mes "You must be at least ^4d4dffbasic skill^000000";
		mes "^4d4dfflevel 2 or above^000000 in order to use ";
		mes "emoticons";
		next;
		mes "[Pitch Judas]";
		mes "You can check emoticons you have";
		mes "registered as shortcut keys and";
		mes "the list of available emoticons by";
		mes "pressing 'Alt+L' and 'Alt+M'.";
		mes "Oh yes,";
		mes "this is also fully explained on our";
		mes "official website as well.";
		next;
		mes "[Pitch Judas]";
		mes "Ah! I must say,";
		mes "the honest expression of one's";
		mes "feelings is essential for a";
		mes "relationship.";
		mes "Yes, I agree with your point of";
		mes "view that too much touchy-feely";
		mes "could be a problem!";
		mes "However, sice the chatting is the";
		mes "only way of expressing oneself to";
		mes "others online,";
		mes "emoticons are much more helpful to";
		mes "display your emotions.";
		next;
		mes "[Pitch Judas]";
		mes "Oh well, so what I was saying is,";
		mes "you can directly use emoticons by";
		mes "registering them on your shortcut";
		mes "keys with the 'Alt+M'";
		mes "or you can type a command for an";
		mes "emoticon on your chat windows such";
		mes "as ^4d4dff/heh^000000";
		mes "You can play rock, scissors and";
		mes "paper";
		mes "by pressing ^4d4dffCTRL^000000 and ^4d4dff-^000000, ^4d4dff=^000000 and ^4d4dff\^000000";
		mes "key.";
		next;
		mes "[Pitch Judas]";
		mes "Of course you can type ^4d4dff/gawi^000000,";
		mes "^4d4dffbawi^00000 and ^4d4dff/bo^000000";
		mes "which mean rock, scissors and paper";
		mes "in Korean on your chat windows.";
		mes "There are many new emoticons which";
		mes "have been newly added,";
		mes "please check all new emoticon";
		mes "commands by typing ^4d4dff/emotion^000000 on your";
		mes "chat windows.";
		mes "............HuHu";
		emotion e_lv;
		break;
	case 4:	mes "[Pitch Judas]";
		mes "Don't you need anything else?";
		mes "I hope you are healthy.";
		close;
	}
	goto L_loop;
}

//Potato Merchant
new_zone02,28,185,4	shop	Potato Merchant	90,516:15

new_zone02,38,182,4	script	Helper	92,{
	if (!(NEW_MES_FLAG5)) {
		if (!(NEW_MES_FLAG4)) {
			mes "[Kane]";
			mes "Do you want to battle without";
			mes "knowing the basic knowledge?";
			mes "Go meet the helper right next to";
			mes "me, and listen to him first.";
			close;
		} else {
			mes "[Kane]";
			mes "The 2nd course is for Monster hunting,";
			mes "you can use what you've learned in";
			mes "the Practical Course.";
			next;
			mes "[Kane]";
			mes "I hope you fight well with monsters,";
			mes "based on what you know.";
			next;
			mes "[Kane]";
			mes "You don't need to feel the burden, I";
			mes "just want you to enjoy the experience";
			mes "of being engaged in battle.";
			next;
			mes "[Kane]";
			mes "If you want to get out of the 2nd";
			mes "course, talk to the helper who is in";
			mes "the North section of the field.";
			mes "Now then, do you want to try?";
			next;
			if ( select("Yes","I want to learn more.") == 1 ) {
				mes "[Kane]";
				mes "Just feel free to fight.";
				mes "These will help you if you have";
				mes "an emergency.";
				mes "I will give you a weapon and";
				mes "guard.";
				set NEW_MES_FLAG5,1;
				getitem 602,1;
				getitem 601,9;
				getitem 1243,1;
				getitem 2112,1;
				getitem 611,2;
				getitem 569,300;
				close2;
				savepoint "new_zone02",24,188;
				warp "new_zone03",96,21;
				end;
			} else {
				mes "[Kane]";
				mes "Then, you can talk to our";
				mes "instructor to the left and learn";
				mes "more. When you are ready, please";
				mes "come back again.";
				close;
			}
		}
	}
	mes "[Kane]";
	mes "I told you that you have to be";
	mes "careful.";
	mes "But as you know 'A failure can";
	mes "become a stepping stone to";
	mes "success'";
	next;
	mes "[Kane]";
	mes "Do you want to try again?";
	next;
	if ( select("Yes","No, I want to prepare more.") == 1 ) {
		if (!(NEW_LVUP1)) {
			mes "[Kane]";
			mes "Then, I will give you some additional help.";
			mes "Please be careful.";
				set NEW_LVUP1,1;
				set BaseExp,BaseExp+155;
				getitem 569,50;
		} else {
			mes "[Kane]";
			mes "Then, I will give you some additional help.";
			mes "Please be careful.";
			percentheal 100,100;
		}
		close2;
		warp "new_zone03",96,21;
		end;
	} else {
		mes "[Kane]";
		mes "Then, why don't you talk to the";
		mes "helper who is next to me?";
		mes "When you are ready, please come";
		mes "back again.";
		close;
	}
}

new_zone02,17,182,6	script	Helper#2	84,{
	if (!(NEW_MES_FLAG4)) {
		mes "[Elmeen]";
		mes "Congratulations!";
		mes "You have passed the 1st training";
		mes "course! Wow~ I guess now you";
		mes "understand a little bit more about";
		mes "Ragnarok Online.";
		next;
		mes "[Elmeen]";
		mes "You will learn the fundamentals of";
		mes "actual battle through this class.";
		mes "If you did your best throught the";
		mes "Informative class, you are supposed";
		mes "to have been given some starting";
		mes "equipment.";
		next;
		mes "[Elmeen]";
		mes "Please check your";
		mes "equipment before you engage in";
		mes "battle. Are you sure you've";
		mes "equipped all of your equipment,";
		mes "your weapons and armor?";
		next;
		if ( select("Yes","No") == 1 ) {
			callsub L_battle;
			next;
			mes "[Elmeen]";
			mes "Do you understand these battle commands?";
			mes "Now, I will teach you about monster";
			mes "behaviors and properties, experience";
			mes "gained through battle, and items you";
			mes "can earn from dead monsters.";
			next;
			mes "[Elmeen]";
			mes "Field Combat Training can be";
			mes "actually pretty dangerous for";
			mes "new adventurers. Let me give you";
			mes "a little more strength through the";
			mes "power of my magic.";
			next;
			mes "[Elmeen]";
			mes "Haaaaaaa~!";
			set NEW_MES_FLAG4,1;
			set BaseExp,BaseExp+155;
			next;
			mes "[Elmeen]";
			mes "Which subject";
			mes "should I cover";
			mes "first for you?";
		L_loop:
			next;
			switch( select("Monster","EXP","Items","Cancel") ) {
			case 1:	callsub L_monster;
				break;
			case 2:	callsub L_exp;
				break;
			case 3:	callsub L_item;
				break;
			case 4:	mes "[Elmeen]";
				mes "Feel free to ask me if you have any questions.";
				close;
			}
			goto L_loop;
		} else {
			callsub L_equip;
			close;
		}
	}
	mes "[Elmeen]";
	mes "Oh, do you want to listen again?";
	mes "Which one do you want to know?";
L_loop1:
	next;
	switch( select("Monster","EXP","Items","Basic info on Monster Hunting","Cancel") ) {
	case 1:	callsub L_monster;
		break;
	case 2:	callsub L_exp;
		break;
	case 3:	callsub L_item;
		break;
	case 4:	callsub L_battle;
		break;
	case 5:	callsub L_equip;
		close;
	}
	goto L_loop1;
	end;
L_battle:
	mes "[Elmeen]";
	mes "First, you place the cursor on a";
	mes "monster. When you left click, you";
	mes "will hit the monster once.";
	next;
	mes "[Elmeen]";
	mes "If you are too lazy to keep left";
	mes "clicking, left click on the monster";
	mes "while holding the ^4D4DFF'CTRL'^000000 key. You";
	mes "will then continue attacking the";
	mes "monster until one of you is dead,";
	mes "or you run away.";
	next;
	mes "[Elmeen]";
	mes "You can also just hold down the";
	mes "left mouse button while the cursor";
	mes "is on the monster. Still, there are";
	mes "some people who are even too lazy";
	mes "to use the ^4D4DFF'Ctrl'^000000 key every time";
	mes "they attack a monster.";
	next;
	mes "[Elmeen]";
	mes "If you're one of them, type the";
	mes "comman ^E79E29/nc^000000 in your Chat Window.";
	mes "Then, when you left click";
	mes "a monster, you'll just continuously";
	mes "attack it!"; 
	next;
	mes "[Elmeen]";
	mes "If a monster happens to have the";
	mes "Undead property, you can use the";
	mes "'Heal' skill to attack if you";
	mes "happen to have it.";
	next;
	mes "[Elmeen]";
	mes "When you use the Heal skill while";
	mes "holding down the ^4D4DFF'Shift'^000000 key, you";
	mes "can target the monster with the";
	mes "Heal skill to damage it.";
	next;
	mes "[Elmeen]";
	mes "Of course for this skill, we do";
	mes "have a very convenient option for";
	mes "lazy people too.";
	mes "Type the command ^E79E29/ns^000000 in your Chat";
	mes "Window.";
	next;
	mes "[Elmeen]";
	mes "This will allow you to attack";
	mes "monsters by using the heal skill";
	mes "without holding the shift key.";
	mes "Handy, huh?";
	return;
L_monster:
	mes "[Elmeen]";
	mes "There are many aggressive monsters.";
	mes "They will attack you, before you're";
	mes "even close to them.";
	mes "Also there are few monsters";
	mes "that are very cooperative with their";
	mes "tribe. If you attack one of them,";
	mes "others will come after you for";
	mes "revenge.";
	next;
	mes "[Elmeen]";
	mes "Every monster are specified with";
	mes "their types, sizes and properties.";
	mes "For instance, monster types are ";
	mes "include: demi-human, brute, immortal";
	mes "or devil";
	mes "Once you acknowledge which type a";
	mes "monster is, you will be able to ";
	mes "lead an easy battle.";
	next;
	mes "[Elmeen]";
	mes "Also, if you can have some cards";
	mes "for your weapons which increases";
	mes "the damage upon certain monster";
	mes "types,";
	mes "or cards for your armours which";
	mes "reduces the damage taken, it will";
	mes "be much easier for you to battle";
	mes "against monsters.";
	next;
	mes "[Elmeen]";
	mes "Monsters are seperated by their";
	mes "sizes such as small, medium and";
	mes "large.";
	mes "There are a few cards that allows";
	mes "you";
	mes "to do more damage followed by the";
	mes "monster size.";
	next;
	mes "[Elmeen]";
	mes "Also every weapon have their";
	mes "strengths and weaknesses. Size of the";
	mes "weapon affects on the damage of the ";
	mes "weapon dealth with monsters.";
	mes "For instance, dagger class weapons";
	mes "do 100% damage on the small sized";
	mes "mosnters but they only do 50% on";
	mes "the large monsters.";
	next;
	mes "[Elmeen]";
	mes "For the monster property, there are";
	mes "water, wind, earth, fire, shadow";
	mes "ghost and holy.";
	mes "If you attack a monster with the";
	mes "opposite property of it, you can do";
	mes "more damages than the damage you";
	mes "normally do.";
	next;
	mes "[Elmeen]";
	mes "Also, if you attack a monster with";
	mes "the same property of the monster,";
	mes "the damage will be significantly";
	mes "reduced or you will do no damage at";
	mes "all, also there is a possibility ";
	mes "that you will heal the monster.";
	mes "For instance, in case of a ghost";
	mes "property monster, normal weapons";
	mes "cannot do any damage on the";
	mes "monster, but weapons with property";
	mes "can.";
	return;
L_exp:
	mes "[Elmeen]";
	mes "Basically, a character who deals";
	mes "the most damage on a monster";
	mes "receives the most experience points";
	mes "from the monster.";
	mes "Therefore you receive a certain %";
	mes "of experience points in proportion";
	mes "to the damage you've done on the HP";
	mes "amount of a monster.";
	next;
	mes "[Elmeen]";
	mes "Let's say, there is a character";
	mes "name 'Z'. Z does 65 damage on a ";
	mes "monster that possess 100 HP and";
	mes "gives 1000 experience points when";
	mes "it's dead. Then, the expereicen";
	mes "points Z receives from the monster";
	mes "will be '650'.";
	mes "This is how you gain the experience";
	mes "points.";
	next;
	mes "[Elmeen]";
	mes "However, this rule applies";
	mes "differently following certain";
	mes "situations.";
	mes "If there are two people who did the ";
	mes "same 65 damage on one monster, the";
	mes "experience points that each one of";
	mes "them receives from the monster";
	mes "beco	mes different, affected by";
	mes "remaining HP amount of the";
	mes "monster.";
	mes "For instance, somebody ";
	mes "does damage on a monster while";
	mes "you're hitting it and he did the";
	mes "same amount of damage you did.";
	mes "Then, you will receive 2/3 of the";
	mes "whole experience points that";
	mes "monster can give you, the other one";
	mes "will receive 1/3.";
	next;
	mes "[Elmeen]";
	mes "However, attacking a monster that";
	mes "somebody already started to hit is";
	mes "not suggested in Ragnarok Online.";
	mes "That action is regarded as an ";
	mes "ill-mannered behaviour. For party";
	mes "play, the master can set up";
	mes "the experience distribution to the";
	mes "equally share option.";
	mes "With this method, party members can ";
	mes "share their experience followed by ";
	mes "their character level and numbers";
	mes "of the party.";
	next;
	mes "[Elmeen]";
	mes "Also there is an experience";
	mes "benefit for party play which allows";
	mes "you to gain more experience points";
	mes "than playing solo,";
	mes "you can take advantage of the";
	mes "system for faster leveling.";
	return;
L_item:
	mes "[Elmeen]";
	mes "When you kill monsters, you can";
	mes "obtain items by chance. Besides,";
	mes "certain characters can use the";
	mes "'Steal' skill in order to steal";
	mes "items from monsters.";
	next;
	mes "[Elmeen]";
	mes "Don't you worry about the steal";
	mes "skill causing you to not find any";
	mes "items after you kill them. The";
	mes "steal skill works on the item drop";
	mes "rate independently from the normal";
	mes "rate.";
	mes "In case you kill a mosnter with ";
	mes "other people, a person who did the";
	mes "most damage has a prior rights to";
	mes "obtain items.";
	return;
L_equip:
	mes "[Elmeen]";
	mes "Please take care of the equipment";
	mes "you've received through the";
	mes "training courses. Once you lose the";
	mes "equipment, you can never get them";
	mes "back.";
	return;
}

//Training Center Employee
new_zone03,95,30,4	script	Training Center Employee	84,{
	mes "[Hoffman]";
	mes "Hey there~";
	mes "I'm here to provide";
	mes "you with a little instruction";
	next;
	mes "[Hoffman]";
	mes "These monsters are all weak";
	mes "and easy to kill. But be careful,";
	mes "a lot of them are aggressive";
	mes "and out for blood!";
	next;
	mes "[Hoffman]";
	mes "But don't worry so much,";
	mes "They're not impossible for";
	mes "Novices. So would you";
	mes "like to try?";
	close;
}

new_zone03,96,174,4	script	Keyman#1	85,{
	mes "[Keyman]";
	mes "Hmmm!";
	mes "You have practised a lot, would you like to go on with further training?";
	next;
	if(select("Yes","No")==1){
		mes "[Keyman]";
		mes "Don't forget about everything you've learnt here. Have a nice trip.";
		close2;
		warp "new_zone04",99,10;
		end;
	}
	mes "[Keyman]";
	mes "So you want to stay here longer? Continue training, and train hard!";
	close;
}

//Novice Instructor
new_zone04,91,22,4	script	Novice Instructor	57,{
	mes "[Bruce]";
	mes "You have come from far away.";
	mes "Thank you for coming here";
	if(sex)
		mes "Mr '"+strcharinfo(0)+"'";
	else
		mes "Ms '"+strcharinfo(0)+"'";
	mes "It's nice to meet you.";
	mes "My name is Bruce, and I come";
	mes "from Rune-Midgard.";
	next;
	mes "[Bruce]";
	mes "My work is to help Novices";
	mes "to choose their jobs.";
	mes "So, I will briefly explain each";
	mes "job.";
	next;
	mes "[Bruce]";
	mes "I will explain the following jobs:";
	mes "^0000FFSwordsman, Mage, Archer, Merchant, Thief and Acolyte.^000000";
	next;
	mes "[Bruce]";
	mes "Which job do you want to hear about?";
L_loop:
	next;
	switch( select("Swordman","Mage","Archer","Merchant","Thief","Acolyte","End Conversation") ) {
	case 1:	mes "[Bruce]";
		mes "Literally, Swordsman means one who";
		mes "specialises in wielding swords.";
		mes "Swordsman can also choose to use";
		mes "spears, but I must say, it is a rare";
		mes "occurance.";
		next;
		mes "[Bruce]";
		mes "Swordsman posses strong physical";
		mes "strength.";
		mes "This is so they can equip heavy armours";
		mes "and weapons.";
		mes "Most weapon classes, except for";
		mes "bows and rods, are equipable by the";
		mes "Swordsman class.";
		next;
		mes "[Bruce]";
		mes "The only weakness of the Swordman";
		mes "class is that they cannot use";
		mes "magic spells.";
		mes "However, it is compensated for";
		mes "by using elemental weapons.";
		next;
		mes "[Bruce]";
		mes "The benefits of being a Swordsman";
		mes "is the enormous amount of HP.";
		mes "You can bear the damage from your";
		mes "enemy with ease.";
		next;
		mes "[Bruce]";
		mes "Furthermore, once you learn your";
		mes "strong attack skills, there is no";
		mes "one that can beat the Swordsman";
		mes "class in a melee fight.";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online,";
		mes "Swordsman takes the position of";
		mes "tanker, to protect weaker classes";
		mes "from being attacked or hurt.";
		mes "Swordsman is the ideal character for";
		mes "the party leader position";
		next;
		mes "[Bruce]";
		mes "Swordsman can advance into the";
		mes "^FF0000Knight, or Crusader^000000 classes";
		mes "for their 2nd class profession.";
		break;
	case 2:	mes "[Bruce]";
		mes "The mage class specialises in";
		mes "manipulating: fire, water, earth";
		mes "and lightening, to damage their";
		mes "enemies.";
		next;
		mes "[Bruce]";
		mes "However, due to their physical";
		mes "weakness, they are only allowed";
		mes "to equip rods and knives as";
		mes "weapons, and light armours for";
		mes "defense";
		next;
		mes "[Bruce]";
		mes "Despite their physical weakness,";
		mes "they are able to do massive damage";
		mes "with their powerful spells.";
		mes "This fact alone attracts many";
		mes "people to this class";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online,";
		mes "the Mage is considered as the";
		mes "damage dealer of the party";
		next;
		mes "[Bruce]";
		mes "Mage can advance into a";
		mes "^FF0000Wizard^000000 or ^FF0000Sage^000000";
		mes "as their 2nd class profession.";
		break;
	case 3:	mes "[Bruce]";
		mes "Archer class specialises in";
		mes "using bows. In a party, archers are";
		mes "in charge of long range attacks.";
		mes "This allows them to attack,";
		mes "and kill monsters from a safe distance";
		next;
		mes "[Bruce]";
		mes "Archers are physically weak,";
		mes "however, they possess a high";
		mes "level of accuracy with powerful";
		mes "long range bows.";
		next;
		mes "[Bruce]";
		mes "Every Archer may advance into";
		mes "the ^FF0000Hunter^000000 class.";
		mes "Alternatively, male archers may";
		mes "advance into the ^FF0000Bard^000000,";
		mes "and female Archers may become a";
		mes "^FF0000Dancer^000000, as their 2nd class profession";
		break;
	case 4:	mes "[Bruce]";
		mes "The Merchant class specialises in";
		mes "commerce. Due to their strong and";
		mes "influential guild, Merchants can";
		mes "buy and sell to NPCs for a better";
		mes "price than other classes.";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online, the Merchant";
		mes "class possess various economically";
		mes "beneficial skills.";
		mes "They may buy items at a discount";
		mes "from NPCs, and sell items to NPCs";
		mes "at a higher price than normal.";
		next;
		mes "[Bruce]";
		mes "In addition Merchants may rent a";
		mes "cart that greatly expands their";
		mes "carrying capacity, and allows";
		mes "them to open shops with their";
		mes "own items and prices.";
		next;
		mes "[Bruce]";
		mes "Merchant can advance into a";
		mes "^FF0000Blacksmith^000000 or ^FF0000Alchemist^000000";
		mes "as their 2nd class profession.";
		break;
	case 5:	mes "[Bruce]";
		mes "The Thief class are experts at using";
		mes "dagger class weapons as their main";
		mes "weapon. They attack fast, and they";
		mes "can dodge attacks from enemies with ease.";
		next;
		mes "[Bruce]";
		mes "The Thief is also an expert at";
		mes "hiding and stealing from their";
		mes "enemies. Furthermore, their use";
		mes "of poison to weaken their foes";
		mes "is a feared trait of this class.";
		next;
		mes "[Bruce]";
		mes "When you are in a dangerous";
		mes "situation, or you want to hide";
		mes "your body, you can use a skill";
		mes "to dig into the ground.";
		next;
		mes "[Bruce]";
		mes "Thief can advance into either";
		mes "^FF0000Assassin^000000, or ^FF0000Rogue^000000";
		mes "as the 2nd class profession.";
		break;
	case 6:	mes "[Bruce]";
		mes "The Acolyte is God's messenger to";
		mes "Rune-Midgard. Acolytes have";
		mes "skills that makes all classes";
		mes "more potent in battle, as well as";
		mes "the life saving heal ability.";
		next;
		mes "[Bruce]";
		mes "The Acolyte's support abilities";
		mes "make them a welcome addition to";
		mes "any party. The acolyte is what";
		mes "makes parties survive in";
		mes "difficult situations, allowing";
		mes "other classes to focus";
		mes "themselves on defeating the enemy.";
		next;
		mes "[Bruce]";
		mes "'Acolyte' is one of the jobs, who";
		mes "are really needed when users want";
		mes "to play in a party.";
		next;
		mes "[Bruce]";
		mes "Acolyte may become a ^FF0000Priest^000000, or";
		mes "^FF0000Monk^000000 as their 2nd class profession.";
		break;
	case 7:	mes "[Bruce]";
		mes "For more information, please visit";
		mes "our official website at";
		mes "'http://ragnarok.co.kr'";
		mes "Hanson is waitinging for you now,";
		mes "good luck out there.";
		close;
	}
	set NEW_MES_FLAG6,1;
	goto L_loop;
}

new_zone04,100,29,4	script	Final Instructor	46,{
	mes "[Hanson]";
	if (!(NEW_MES_FLAG6)) {
		mes "Nice to meet you.";
		mes "My name is 'Hanson'";
		mes "I am in charge of the third course,";
		mes "which is the 'Personality Test'.";
		mes "Your name is ^A62A2A'"+strcharinfo(0)+"'^000000.";
		next;
		mes "[Hanson]";
		mes "Before you take this test,";
		mes "go to meet 'Bruce' right next to";
		mes "me and listen about Jobs.";
		mes "then, come back to me.";
		close;
	}
	if (NEW_GETITEM) {
		mes "I understand.";
		mes "I will now move you directly into the world of Ragnarok Online.";
		next;
		mes "[Hanson]";
		mes "For more information ";
		mes "please visit the official";
		mes "Ragnarok Online website.";
		next;
		mes "[Hanson]";
		mes "Finally, "+strcharinfo(0)+"";
		mes "I hope that you can become a good player.";
		mes "Good luck, and have a safe journey.";
		next;
		goto L_cancel;
	}
	mes "You have made an effort to come";
	mes "here. You have just finished";
	mes "learning about job classes.";
	mes "This will be your 3rd test, the";
	mes "personality test, but it's not";
	mes "a mandatory course.";
	next;
	mes "[Hanson]";
	mes "That is, if you do not wish to take";
	mes "this course, you can decide to pass";
	mes "without taking it. However, if you";
	mes "take this course, there will be";
	mes "some benefits.";
	next;
	mes "[Hanson]";
	mes "Firstly, you will receive many";
	mes "health items during the course.";
	mes "They will be very helpful when";
	mes "you join the Ragnarok Online";
	mes "community.";
	next;
	mes "[Hanson]";
	mes "Secondly, after you finish the";
	mes "course, we suggest a job class";
	mes "best suited to your personality,";
	mes "and teleport you to a town where";
	mes "you can change into the job we";
	mes "suggested. And there are many";
	mes "other supplies for you besides";
	mes "these two benefits.";	
	next;
	mes "[Hanson]";
	mes "Now! What would you like to do?";
	mes "Do you wish to start Ragnarok";
	mes "Online immediately, or to take";
	mes "this personality test?";
	next;
	if ( select("I'll take the test.","Let me start Ragnarok Online Please.") == 2 ) {
		mes "[Hanson]";
		mes "I understand.";
		mes "I will now move you directly into the world of Ragnarok Online.";
		next;
		mes "[Hanson]";
		mes "For more information ";
		mes "please visit the official";
		mes "Ragnarok Online website.";
		next;
		mes "[Hanson]";
		mes "Finally, "+strcharinfo(0)+"";
		mes "I hope that you can become a good player.";
		mes "Good luck, and have a safe journey.";
		next;
L_cancel:
		callsub L_cleararg;
		switch ( rand(6) ) {
		case 0:	savepoint "izlude",94,103;
			warp "prt_fild08",357,212;
			break;
		case 1:	savepoint "payon",256,242;
			warp "pay_fild01",334,354;
			break;
		case 2:	savepoint "morocc",149,100;
			warp "moc_fild07",198,39;
			break;
		case 3:	savepoint "geffen",120,38;
			warp "gef_fild07",327,188;
			break;
		case 4:	savepoint "prontera",116,72;
			warp "prt_fild08",170,371;
			break;
		case 5:	savepoint "alberta",31,231;
			warp "pay_fild03",388,70;
		}
		end;
	}
	mes "[Hanson]";
	mes "Excellent choice! You're";
	mes "You're supposed to take every";
	mes "training course if you really";
	mes "want to be a well-prepared";
	mes "player! Honestly, if you";
	mes "didn't take this course,";
	mes "I would be disappointed in you.";
	next;
	mes "[Hanson]";
	mes "Alright, let me start the 1st";
	mes "personality test.";
	mes "";
	mes "Please releax and take it easy,";
	mes "choose the most familiar answer";
	mes "among the next examples.";
	next;
	mes "[Hanson]";
	mes "Remember, this test is only to";
	mes "check your personality, there";
	mes "is no set standard for right";
	mes "or wrong. Now! Let's start";
	mes "the test!";
	next;
	mes "[Hanson]";
	mes "Please choose the most familiar";
	mes "word to you, from these examples.";
	next;
	switch ( select("Study","Exercise","Public service","Violence") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 4:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	switch ( select("Change","Conserve") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	switch ( select("Consumer","Seller","Producer") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	switch ( select("Celebrity","Prudence") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	switch ( select("Theory","Experience") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	switch ( select("The past","The reality","The future") ) {
	case 1:	set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "Please answer with 'yes' or 'no' to";
	mes "the next questions.";
	next;
	mes "[Hanson]";
	mes "To die with honor is better than to live with disgrace.";
	next;
	switch ( select("Yes.","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
	}
	mes "[Hanson]";
	mes "You are often upset to see someone";
	mes "who is better than you";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	mes "[Hanson]";
	mes "You don't mind exploring dangerous";
	mes "places.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You are a leader-type person.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	mes "[Hanson]";
	mes "While exploring a dungeon, you";
	mes "encountered a no-way out.";
	mes "As you examined a wall beside you,";
	mes "there was a button-looking stone";
	mes "with a 'do not push' sign.";
	next;
	mes "[Hanson]";
	mes "You see the 'do not push' sign";
	mes "and have an urge to push the";
	mes "button. Do you push it?";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	mes "[Hanson]";
	mes "You often see things that don't";
	mes "exist";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You feel you can fly";
	mes "when falling from a cliff.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "Money talks. I can buy even human being if I want.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	mes "[Hanson]";
	mes "Now, let me give you some different";
	mes "questions.";
	mes "Please relax and take it easy,";
	mes "choose the most familiar answer";
	mes "from the next examples";
	next;
	mes "[Hanson]";
	mes "As you check your tight";
	mes "schedule....";
	next;
	switch ( select("You feel like a robot.","You are proud and satisfied.","Schedule... what schedule?") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
		set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 3:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
		set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
	}
	mes "[Hanson]";
	mes "During window shopping, you found a";
	mes "really interesting item in a store";
	mes "and you're debating whether to buy";
	mes "it or not.";
	mes "Before you purchase an item,";
	mes "first thing you do is...";
	next;
	switch ( select("Think about if you need it.","Check the price.","Buy it without thinking twice...!") ) {
	case 1:	set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	mes "[Hanson]";
	mes "You (____Fill in blank___) to compete";
	mes "with other people.......";
	next;
	switch ( select("Don't mind...","Don't like...","Don't care...") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
		set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	mes "[Hanson]";
	mes "You're responsible for a task that";
	mes "requires you to cooperate with many";
	mes "people.";
	mes "If you handle it by yourself, it";
	mes "takes a long time with a lot of";
	mes "effort.";
	mes "But if you cooperate with others,";
	mes "it will be simple and an enjoyable";
	mes "task. You would...";
	next;
	switch ( select("Handle it by myself even if it's hard.","Ask friends to help.") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
	}
	mes "[Hanson]";
	mes "You happened to find a girl who";
	mes "fainted on the street.";
	mes "What would you do?";
	next;
	switch ( select("Carry her to a hospital.","Considder my priority before taking an action.","Just ignore it.") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_MERCHAN,NOV_3_MERCHAN+1;	
	}
	mes "[Hanson]";
	mes "You happened to pick up";
	mes "some 'clothing'";
	mes "What would you do?";
	next;
	switch ( select("Check the brand.","Wonder who lost it.","Find the owner.","Leave it where it was.") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 3:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 4:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You happened to slip your tongue in";
	mes "the middle of a conversation.";
	mes "What would be your reaction?";
	next;
	switch ( select("Pretend it's a joke.","Change the subject.","Analyse it.","Apologise honestly.") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 4:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	mes "[Hanson]";
	switch (Sex) {
	case 0:	mes "You're on a trip with your beloved";
		mes "one. She asks you to buy a";
		mes "souvenir that's not particularly";
		mes "needed.";
		break;
	case 1:	mes "You're on a trip with your beloved";
		mes "one. He asks you to buy a";
		mes "souvenir that's not particularly";
		mes "needed.";
	}
	mes "What would you do?";
	next;
	switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	mes "[Hanson]";
	mes "Ok!! That's all for the test.";
	mes "You have finished all training";
	mes "grounds courses. Congratulations!";
	mes "I am so proud of you.";
	next;
	mes "[Hanson]";
	mes "I prepared some items for you since";
	mes "you passed the personality test.";
	mes "Please take these.";
	next;
	set NEW_GETITEM,1;
	getitem 501,4;
	getitem 503,2;
	getitem 506,2;
	next;
	mes "[Hanson]";
	mes "Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!";
	mes "I will recommend to you a";
	mes "suitable job, after I finish";
	mes "analysing the results of your";
	mes "personality test.";
	mes "Please wait.";
	next;
	mes "[Hanson]";
	mes ". . . . . . . . . . . . .";
	mes "It's almost over . .";
	mes ". . . . . . . . . . . . .";
	next;
	mes "[Hanson]";
	mes ". . . . . . . .!";
	next;
	mes "[Hanson]";
	mes "Here's the final result of your";
	mes "test, Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!!";
	next;
	set @JOB_NUMBER,1;
	set @JOB_WITH_C,0;
	set @JOB_NUMBER_CHK,0;
	set @JOB_WITH,NOV_3_SWORDMAN;
L_loop1:
	switch ( @JOB_NUMBER ) {
	case 1:		set @JOB_WITH_C,NOV_3_ARCHER;break;
	case 2:		set @JOB_WITH_C,NOV_3_THIEF;break;
	case 3:		set @JOB_WITH_C,NOV_3_MAGICIAN;break;
	case 4:		set @JOB_WITH_C,NOV_3_ACOLYTE;break;
	default:	set @JOB_WITH_C,NOV_3_MERCHANT;
	}
	if (@JOB_WITH >= @JOB_WITH_C) goto L_loop2;
	set @JOB_NUMBER_CHK,@JOB_NUMBER;
	switch ( @JOB_NUMBER ) {
	case 1:		set @JOB_WITH,NOV_3_ARCHER;break;
	case 2:		set @JOB_WITH,NOV_3_THIEF;break;
	case 3:		set @JOB_WITH,NOV_3_MAGICIAN;break;
	case 4:		set @JOB_WITH,NOV_3_ACOLYTE;break;
	default:	set @JOB_WITH,NOV_3_MERCHANT;
	}
L_loop2:
	set @JOB_NUMBER,@JOB_NUMBER+1;
	while ( @JOB_NUMBER < 6 ) goto L_loop1;
	mes "[Hanson]";
	switch ( @JOB_NUMBER_CHK ) {
	case 0:	set @JOB_NAME$,"Swordsman";
		mes "Although you are direct and";
		mes "'to the point', you are also";
		mes "thoughtful and simple.";
		mes "You clearly wish that you can";
		mes "become an important person in";
		mes "this world. In addition to";
		mes "this, you always try to help";
		mes "the weak.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Swordsman^000000.";
		break;
	case 1:	set @JOB_NAME$,"Archer";
		mes "You always tried to understand";
		mes "the feelings of a fallen person";
		mes "despite not knowing them.";
		mes "YOu also wanted the other";
		mes "person to understand your feelings";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Archer^000000.";
		break;
	case 2:	set @JOB_NAME$,"Thief";
		mes "You are curious, and want to";
		mes "explore all around the world.";
		mes "You also want satisfaction.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Thief^000000.";
		break;
	case 3:	set @JOB_NAME$,"Mage";
		mes "You didn't want to be seen as";
		mes "stupid, and you really enjoyed the";
		mes "tests. You also want to be independant.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Mage^000000.";
		break;
	case 4:	set @JOB_NAME$,"Acolyte";
		mes "You are a person whom is really";
		mes "understanding and kind,";
		mes "and would suffer for the sake";
		mes "of another person.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Acolyte^000000s.";
		break;
	case 5:	set @JOB_NAME$,"Merchant";
		mes "You are keen to analyse the market,";
		mes "you are very neat and want to be";
		mes "strong. You are also a determined";
		mes "and are responsible for all your";
		mes "actions.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Merchant^000000.";
	}
	next;
	
	mes "[Hanson]";
	mes "So, would you like to accept our";
	mes "recommendation, or would you like";
	mes "to choose a job on your own?";
	next;
	if ( select(@JOB_NAME$+"!","No, my own choice!") == 1 ) {
		mes "[Hanson]";
		mes "Great! I guarantee that it is";
		mes "a good decision!";
		mes "After you receive all the";
		mes "supplies, I will send you to";
		mes "the associated town.";
		next;
		mes "^882420Item Offer List^000099";
		switch( @JOB_NUMBER_CHK ) {
		case 0:	mes "1 Falchion";
			getitem 1104,1;
			break;
		case 1:	mes "1 Composite Bow";
			getitem 1704,1;
			break;
		case 2:	mes "1 Main Gauche";
			getitem 1207,1;
			break;
		case 3:	mes "1 Rod";
			mes "1 Cutter";
			getitem 1601,1;
			getitem 1204,1;
			break;
		case 4:	mes "1 Mace";
			getitem 1504,1;
			break;
		case 5:	mes "1 Battle Axe";
			getitem 1351,1;
		}
		if( @JOB_NUMBER_CHK == 5 ){
			mes "^0000304 Free Tickets for Kafra Storage";
			mes "4 Free Tickets for Kafra Transportation";
			mes "4 Free Tickets for the Cart Service";
			getitem 7059,4;
			getitem 7060,4;
			getitem 7061,4;
		}else{
			mes "^0000305 Free Tickets for Kafra Storage";
			mes "5 Free Tickets for Kafra Transportation";
			getitem 7059,5;
			getitem 7060,5;
		}
		mes "^0000997 Phracons";
		mes "10 Novices Red Potions^000000";
		mes "^000030100 Zeny^000000";
		getitem 1010,7;
		getitem 569,10;
		set Zeny,Zeny+100;
		next;
		mes "[Hanson]";
		mes "All the supplies have been given to";
		mes "you. Please, check it again.";
		mes "I will give a brief explanation";
		mes "about these items.";
		next;
		mes "[Hanson]";
		mes "After you change your job,";
		switch( @JOB_NUMBER_CHK ) {
		case 0:
			mes "you can use the 'Falchion'"; break;
		case 1:
			mes "you can use the 'Composite Bow'"; break;
		case 2:
			mes "you can use the 'Main Gauche'"; break;
		case 3:
			mes "you can use either 'Rod' or 'Cutter'"; break;
		case 4:
			mes "you can use the 'Mace'"; break;
		case 5:	
			mes "you can use the 'Battle Axe'";
		}
		mes "instead of the Novice Knife";
		mes "which I offered you before.";
		next;
		mes "[Hanson]";
		mes "'Phracon' will be spent when";
		mes "you refine Lv 1 weapons.";
		mes "Some of the famous refiners";
		mes "work only intowns.";
		mes "After you change your job,";
		mes "Visit one of them with Phracon.";
		callsub L_place;
		next;
		goto L_warp;
	}
	mes "[Hanson]";
	mes "Yes, yes...";
	mes "So this is your choice?";
	mes "Did you not care about";
	mes "our recommendation?";
	mes "Please choose the profession";
	mes "that you want.";
	next;
	switch( @JOB_NUMBER_CHK ) {
	case 0:	switch( select("Mage","Merchant","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 2:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 1:	switch( select("Swordsman","Mage","Merchant","Thief","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 2:	switch( select("Swordsman","Mage","Merchant","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 3:	switch( select("Swordsman","Merchant","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 4:	switch( select("Swordsman","Mage","Merchant","Thief","Archer") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 5:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
		}
		break;
	case 5:	switch( select("Swordsman","Mage","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
	}
	mes "[Hanson]";
	mes @JOB_NAME$+" is your choise.";
	callsub L_place;
	next;
	mes "[Hanson]";
	mes "After you receive all the";
	mes "supplies, I will send you to";
	mes "the associated town.";
	next;
	mes "^882420Item Offer List";
	mes "^0000301 Adventurer's Suit";
	mes "^00009910 Novices Red Potions";
	mes "^0000305 Free Tickets for Kafra Storage";
	mes "^0000995 Free Tickets for Kafra Transportation";
	mes "^000030100 Zeny^000000";
	getitem 7059,5;
	getitem 7060,5;
	getitem 2305,1;
	getitem 569,10;
	set Zeny,Zeny+100;
	next;
	mes "[Hanson]";
	mes "All the supplies have been given to";
	mes "you. Please, check it again.";
	mes "I will give a brief explanation";
	mes "about these items.";
	next;
	mes "[Hanson]";
	mes "'Zeny' is the current currency";
	mes "within Ragnarok Online.";
	mes "Later, you can use the";
	mes "'Adventurer's Suit'";
	mes "instead of the 'Novice Plate'";
	mes "which I offered you before.";
	next;
L_warp:
	mes "[Hanson]";
	mes "Good luck, ^A62A2A' "+strcharinfo(0)+" '^000000,";
	mes "and farewell.";
	close2;
	callsub L_cleararg;
	switch( @JOB_NUMBER_CHK ) {
	case 0:	savepoint "izlude",94,103;
		warp "izlude_in",74,167;
		break;
	case 1:	savepoint "payon",256,242;
		warp "payon_in02",64,65;
		break;
	case 2:	savepoint "morocc",149,100;
		warp "moc_ruins",155,44;
		break;
	case 3:	savepoint "geffen",120,38;
		warp "geffen_in",163,98;
		break;
	case 4:	savepoint "prontera",116,72;
		warp "prt_church",172,19;
		break;
	case 5:	savepoint "alberta",31,231;
		warp "alberta_in",62,44;
	}
	end;
L_place:
	mes "The town you will be sent to";
	switch( @JOB_NUMBER_CHK ) {
	case 0:
		mes "is 'Izlude'. The Swordsman";
		mes "association is located in the";
		mes "west side of the city.";
		break;
	case 1:
		mes "is named 'Payon'.";
		mes "The Archer association can be";
		mes "found in the small village";
		mes "to the north-east.";
		break;
	case 2:
		mes "is called 'Morroc'.";
		mes "The thief guild is in the";
		mes "underground 1st floor of the";
		mes "pyramid, which is North-west";
		mes "of 'Morroc'.";
		break;
	case 3:
		mes "is called 'Geffen'.";
		mes "The Mage association is located";
		mes "to the north-west of the city.";
		break;
	case 4:
		mes "is called 'Prontera'.";
		mes "The good father can be found";
		mes "in the church located in the";
		mes "north-east corner of 'Prontera'.";
		break;
	case 5:
		mes "is called 'Alberta'.";
		mes "The Merchant association is";
		mes "located in the south-western";
		mes "section of the city.";
	}
	mes "Please remember this.";
	mes "You'll now be teleported.";
	return;
L_cleararg:
	set NEW_MES_FLAG0,0;
	set NEW_MES_FLAG1,0;
	set NEW_MES_FLAG2,0;
	set NEW_MES_FLAG3,0;
	set NEW_MES_FLAG4,0;
	set NEW_MES_FLAG5,0;
	set NEW_MES_FLAG6,0;
	set NEW_LVUP0,0;
	set NEW_LVUP1,0;
	set NEW_JOBLVUP,0;
	set NEW_GETITEM,0;
	set NOV_3_SWORDMAN,0;
	set NOV_3_ARCHER,0;
	set NOV_3_THIEF,0;
	set NOV_3_MAGICIAN,0;
	set NOV_3_ACOLYTE,0;
	set NOV_3_MERCHANT,0;
	return;
}

// Training Ground Mobs
new_zone03,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_zone03,0,0,0,0	monster	Poring	1002,10,0,0,0
new_zone03,0,0,0,0	monster	ChonChon	1011,10,0,0,0
new_zone03,0,0,0,0	monster	Lunatic	1063,10,0,0,0
new_zone03,0,0,0,0	monster	Drops	1113,10,0,0,0
// Unsure about the following mobs
new_zone03,0,0,0,0	monster	Condor	1009,2,0,0,0
new_zone03,0,0,0,0	monster	Willow	1010,2,0,0,0
new_zone03,0,0,0,0	monster	Roda Frog	1012,2,0,0,0
new_zone03,0,0,0,0	monster	Shell Picky	1050,2,0,0,0
new_zone03,0,0,0,0	monster	Spore	1014,1,0,0,0
new_zone03,0,0,0,0	monster	Thief Bug Larva	1051,1,0,0,0
new_zone03,0,0,0,0	monster	Rocker	1052,1,0,0,0
new_zone03,0,0,0,0	monster	Thief Bug Female	1053,1,0,0,0