summaryrefslogblamecommitdiff
path: root/npc/jobs/3-1/ranger.txt
blob: c66af34cfc0f83c67089cae192e2f4c428e6e1bc (plain) (tree)
1
2
3
4
5
6
7
8
9
10
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167





                                                               
       


                                                               
                                  







                                                                  
                                                           















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                         












































































































































































































































































                                                                                                                  













































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                                                     



































                                                                              
 
//===== rAthena Script ======================================= 
// Ranger Job change Quest
//===== By: ================================================== 
//= Masao
//= Credits: Muad_Dib
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= Any rAthena SVN
//===== Description: ========================================= 
//= [Translated from the Official]
//= Job change Quest from Hunter / Sniper -> Ranger.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//= 1.1 Updated SC_STONE duration from 2 Seconds to 2 Minutes
//= and fixed Mercenary check.
//= 1.2 Fixed first Quest so that when a false poring got killed
//= it decreases the total points by 1 also commented the SC_STONE
//= part until M_DESERT_WOLF_B Mercenary is fully working.
//= 1.3 Fixed waves not being announced and counted [Elias]
//============================================================

tur_dun01,156,36,5	script	Survival Instructor#jr01	59,{

	if (Class == Job_Hunter || Class == Job_Sniper)
	{
		if (job_ranger01 < 1)
		{
			if (Class >= 4022 && Class <= 4045)
			{
				mes "[Survival Instructor, Rescue]";
				mes "The weather is really great.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "What are you kids doing here?";
				mes "The monsters here are a";
				mes "little tough so be careful.";
				mes "And stay close to your parents!";
				close;
			}
			mes "[Survival Instructor, Rescue]";
			mes "The weather is really great.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "What's up?";
			mes "The monsters here are a";
			mes "little tough so be careful.";
			next;
			switch(select("I came here to become a Ranger.:I just came to look around."))
			{
			case 1:
				break;
			case 2:
				mes "[Survival Instructor, Rescue]";
				mes "Oh ya.?";
				mes "The weather is really great. Shall we take a picture to commemorate it?";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "No?";
				mes "Then just look around quietly and then go back.";
				close;
			}
			mes "[Survival Instructor, Rescue]";
			mes "Huh?";
			mes "How did you find me?";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Well, it's a passing mark that you recognize me... let me see.";
			next;
			if ((BaseLevel > 98) && (JobLevel > 49))
			{
				mes "[Survival Instructor, Rescue]";
				mes "Ok!";
				mes "It looks like you have";
				mes "enough experience.";
				next;
			}else{
				mes "[Survival Instructor, Rescue]";
				mes "No.";
				mes "I can tell just by looking at you that you seem to be inexperienced.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Have more pride in your job and get more experience, and then when you grow as a Hunter or a Sniper you can make an aura by yourself, please come back again.";
				close;
			}
			mes "[Survival Instructor, Rescue]";
			mes "Good.";
			mes "First of all,let me tell you the job change qualifications to be a Ranger.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "I've already checked the first qualification that you've experienced enough to make an aura as a Hunter or a Sniper.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind.";
			next;
			if (Class == Job_Hunter)
			{
				mes "[Survival Instructor, Rescue]";
				mes "Ah wait, before that.";
				mes "When you change jobs into a Ranger from a Hunter, you won't get any chance to learn the skills of a Sniper, is that okay with you?";
				next;
				switch(select("I'll think about it more.:I want to be a Ranger already."))
				{
				case 1:
					mes "[Survival Instructor]";
					mes "Okay.";
					mes "Take your time to think, if it's okay then come back.";
					close;
				case 2:
					mes "[Survival Instructor, Rescue]";
					mes "All right.";
					mes "You are ready then.";
					break;
				}
				mes "[Survival Instructor, Rescue]";
				mes "Well let's continue our conversation.";
				mes "Before you change into a Ranger, even though you reached the highest level of a Hunter, it is not the best evaluation of your abilities.";
				next;
				mes "[Survival Instructor]";
				mes "So in order to check your abilities, I'll need to evaluate your pure abilities.~";;
				next;
			} else {
				mes "[Survival Instructor]";
				mes "Before you change into a Ranger, even though you reached the highest level of a Sniper, it is not the best evaluation of your abilities.";
				next;
				mes "[Survival Instructor]";
				mes "So in order to check your abilities, I'll need to evaluate your pure abilities.~";
				next;
			}
			mes "[Survival Instructor, Rescue]";
			mes "To do this you need to be cleansed of body and soul.";
			mes "Make sure that your weight equals '0' to continue.";
			set job_ranger01,1;
			setquest 8254;
			close2;
			warp "alberta",117,57;
			end;
		}
		else if (job_ranger01 == 1)
		{
			if (Weight < 1)
			{
				mes "[Survival Instructor, Rescue]";
				mes "Wow you've come back so quickly.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Ok, now I'll talk about the requirements to take the test to become a Ranger.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "All the tests to become a Ranger are going to be done with practical means.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Will there be a written test?";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Why do you want one?";
				mes "The most important part of this test is the test of your experience on the battlefield.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Therefore, what I request of you is to prove your power of survival.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "I want to see the real power of survival, even if you fall down and get beat up.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "If you succeed with this survival power test, you will receive the first qualification.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Well, let's talk about the details when you get the qualification for taking the test.";
				mes "When you want to take the survival power test, please talk to me again.";
				set job_ranger01,2;
				changequest 8254,8255;
				close;
			}
			mes "[Survival Instructor, Rescue]";
			mes "Before you change into a Ranger, I'll need to evaluate your pure abilities.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "To do this you need to be cleansed of body and soul.";
			mes "Make sure that your weight equals 0 to continue.";
			close2;
			warp "alberta",117,57;
			end;
		}
		else if (job_ranger01 == 2)
		{
			if (Weight < 1)
			{
				mes "[Survival Instructor, Rescue]";
				mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test.";
				next;
				switch(select("I'll think about it more:I'll take the test"))
				{
				case 1:
					mes "[Survival Instructor, Rescue]";
					mes "Prepare yourself very well before taking this test.";
					next;
					mes "[Survival Instructor, Rescue]";
					mes "Think about it well and come back.";
					close;
				case 2:
					break;
				}
				mes "[Survival Instructor, Rescue]";
				mes "If you are determined, then there's nothing to wait for.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "I'll explain it simply.";
				mes "What I'm going to provide you is 10 Fly Wings, 500 of Arrows and 1 test Bow.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Take the provided items and all you have to do for the survival power test is ^0000ffgo to the Northwestern area of Turtle Island and find Instructor Teardrop^000000.";
				mes "Easy, right?";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Remember that you don't have any other equipment on, so be careful of the monsters.";
				mes "Ready to start?";
				next;
				switch(select("Wait a second:Yes, I'm ready"))
				{
				case 1:
					mes "[Survival Instructor, Rescue]";
					mes "What kind of preparation can be so long.";
					next;
					mes "[Survival Instructor, Rescue]";
					mes "Come again when you are absolutely ready.";
					close;
				case 2:
					break;
				}
				mes "[Survival Instructor, Rescue]";
				mes "Well, then let's start.";
				mes "There's no time to hesitate.";
				mes "Do your best.";
				set job_ranger01,3;
				changequest 8255,8256;
				getitem 1703,1;
				getitem 12323,10;
				getitem 1750,500;
				close;
			}
			mes "[Survival Instructor, Rescue]";
			mes "I knew it.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Why did you bring so much?";
			mes "It's good that you do your best on the job change but, the key to this test is to test our true abilities...";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "If you don't make your weight 0, you wouldn't be able to take the test.";
			close;
		}
		else if (job_ranger01 == 3)
		{
			mes "[Survival Instructor, Rescue]";
			mes "Umm?";
			mes "What are you waiting for?";
			next;
			switch(select("Tell me the mission again.:I just wanted to talk."))
			{
			case 1:
				mes "[Survival Instructor, Rescue]";
				mes "Oh, ya.";
				mes "Is this the mind of a person who's going to take the test?";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Stay alert and listen.";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "Take the provided items and all you have to do for the survival power test is ^0000ffgo to the Northwestern area of Turtle Island and find Instructor Teardrop^000000.";
				mes "Isn't that so easy?";
				next;
				mes "[Survival Instructor, Rescue]";
				mes "As you don't have any equipment on, be careful of the monsters in the field.";
				mes "Well, shall we start?";
				next;
				switch(select("Wait a minute:I will start"))
				{
				case 1:
					mes "[Survival Instructor, Rescue]";
					mes "What kind of preparation can be so long.";
					next;
					mes "[Survival Instructor, Rescue]";
					mes "Come again when you are absolutely ready.";
					close;
				case 2:
					break;
				}
				mes "[Survival Instructor, Rescue]";
				mes "Okay, let's start.";
				mes "There's no time to hesitate, so do your best.";
				close;
			case 2:
				break;
			}
			mes "[Survival Instructor, Rescue]";
			mes "I don't think you have the time for that.";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Hurry up and finish the test.";
			close;
		}
		else if ((job_ranger01 > 3) && (job_ranger01 < 7))
		{
			mes "[Survival Instructor, Rescue]";
			mes "Are you still wandering about here?";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Well, if you are an easy person, that's none of my business but if you decided once, wouldn't it be better to take the practical test in a minute and meet me after becoming a Ranger?";
			close;
		}
		else if (job_ranger01 == 7)
		{
			mes "[Survival Instructor, Rescue]";
			mes "Oh, hey. What are you doing here?";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
			mes "Dou you want to go to him now?";
			next;
			switch(select("Don't go:Go"))
			{
			case 1:
				mes "[Survival Instructor, Rescue]";
				mes "Are you busy with something else?";
				close;
			case 2:
				mes "[Survival Instructor, Rescue]";
				mes "Then I'll send you, please be well.";
				close2;
				warp "job3_rang01",89,38;
				end;
			}
		}
		else if (job_ranger01 > 7)
		{
			mes "[Survival Instructor, Rescue]";
			mes "Umm, who's there?";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Hey, you look great.";
			mes "Congratulations on becoming a Ranger~";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Next time, try not to intimidate other people.";
			close;
		}
		mes "[Survival Instructor, Rescue]";
		mes "Umm, who's there?";
		next;
		mes "[Survival Instructor, Rescue]";
		mes "Hey, you look great.";
		mes "Congratulations on becoming a Ranger~";
		next;
		mes "[Survival Instructor, Rescue]";
		mes "Next time, try not to intimidate other people.";
		close;
	}
	else if (Class == 4056 || Class == 4062)
	{
		if (job_ranger01 == 8)
		{
			mes "[Survival Instructor, Rescue]";
			mes "Umm, who's there?";
			mes "You really look like a talented...";
			next;
			mes "[Survival Instructor, Rescue]";
			mes "Next time, try not to intimidate other people.";
			close;
		}
	}
	mes "[Survival Instructor, Rescue]";
	mes "Ha ~ ha.";
	mes "The weather is really great.";
	next;
	mes "[Survival Instructor, Rescue]";
	mes "What's up?";
	mes "The monsters here are a";
	mes "little tough so be careful.";
	close;
}

tur_dun01,91,169,3	script	Test Instructor#jr02	732,{

	if (Class == Job_Hunter || Class == Job_Sniper)
	{
		if (job_ranger01 < 3)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Good to goooooo!!!!!!!";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Huh? Who are you? What are you doing here, you baby archer.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "May I tell you one thing?";
			mes "If you want to change a job to a Ranger, first talk to Survival Instructor Rescue.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Then he will tell you the requirement for the job change test!!!";
			close;
		}
		else if (job_ranger01 == 3)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Good to goooooo!!!!!!!";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Huh? Who are you? What are you wandering about here, you baby archer.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "That you are coming and going bugs me so, would you please stop?!";
			next;
			switch(select("Ranger practical test building?:I came for the test."))
			{
			case 1:
				mes "[Test Instructor, Teardrop]";
				mes "What, what are you...?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "What do you think you are looking at?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "How could you be a Ranger if you can't even recognize what's in front of you? Get out of here!";
				close;
			case 2:
				break;
			}
			mes "[Test Instructor, Teardrop]";
			mes "Ho, having come this far, it means you've passed the first survival test.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "But, can you be sure that there wasn't any cheating?";
			next;
			if (Weight > 501)
			{
				mes "[Test Instructor, Teardrop]";
				mes "Hmm. It's doubtful...";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "See, I knew it.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "Having done the test normally, you would have adjusted your weight to 0, and hold the items provided by Rescue!";
				mes "But, how come you weigh so much?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "I consider this as cheating!";
				mes "Come and see me again!";
				close2;
				warp "tur_dun01",162,33;
				end;
			}
			mes "[Test Instructor, Teardrop]";
			mes "I don't smell any signs of cheating. For now...";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Before taking a practical test, I want to eat something.";
			mes "You know the food situation isn't always so good in a foreign land.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Wing of Dragonfly^000000.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "If you run out of the provided items, we cannot support you more so take care.";
			mes "Consider this as an extension of the survival power test.";
			set job_ranger01,4;
			changequest 8256,8257;
			close;
		}
		else if(job_ranger01 == 4)
		{
			if (checkquest(8257) == 1)
			{
				if (countitem(7064) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "Oh! Oh! Woooooow!";
					mes "You've brought it! Let me see...";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Hmmmm, it's still hot?!";
					mes "You don't seem to be hurt anywhere...";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Good, for now you're qualified for the practical test.";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Well, before I explain, could you please give me that Dragonfly wing?";
					mes "You've heard the saying, 'in any situation, eating comes first'?";
					delitem 7064,1;
					set job_ranger01,5;
					changequest 8257,8258;
					close;
				}
				mes "[Test Instructor, Teardrop]";
				mes "What are you doing there? Standing with a blank look.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "I'm hungry.";
				mes "Before taking the practical test, I want to eat something.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Dragon Fly Wing^000000.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "If you run out of the provided items, we cannot support more so take care.";
				mes "Consider this as an extension of the survival power test.";
				close;
			}
			mes "[Test Instructor, Teardrop]";
			mes "What are you doing there? Standing with a blank look.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "I'm hungry.";
			mes "Before taking the practical test, I want to eat something.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "I know that the very basic way to survive might be raising the strength of one's own body. But, I find that sending adventurers is easier for me.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "So, kill ^0000ff1 Dragon Tail^000000 and bring me ^0000ff1 Dragon Fly Wing^000000.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "If you run out of the provided items, we cannot support more so take care.";
			mes "Consider this as an extension of the survival power test.";
			close;
		}
		else if (job_ranger01 == 5)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Awooo. Yumyum.";
			mes "Eh? What are you looking at?";
			mes "You want to eat some?";
			next;
			switch(select("Oh, just eat up:..."))
			{
			case 1:
				mes "[Test Instructor, Teardrop]";
				mes "Why aren't you eating?";
				mes "It's quite edible.";
				mes "If you cover it with rice, it's like roasted seaweed, very tasty and delicious.";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "You need to be strong enough not to be so picky with such things...";
				next;
				break;
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "No thanks... anyway...";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "Hmm? Oh my, oh my, I've shown you my sloppiness.";
				next;
				break;
			}
			mes "[Test Instructor, Teardrop]";
			mes "Ok, I'll send you to the practical test field.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "The practical test consists of 3 parts in total.";
			mes "It's to recheck the things you've learned as a hunter or a sniper, so there's nothing much to be worried.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "If you get a passing mark over three tests, you'll be on your way to becoming a Ranger.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "I'll explain the paths for the test.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Once you get into the test field, a staff will be waiting for you. Go into the room made by the staff, and standby.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "The test is done one by one so, if there's many people, you might need to wait.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "The first test is to test of how keen your eyes are.";
			mes "Different monsters will appear in 8 places. Kill only the monster named 'Poring' and you get a point, when you reach a certain mark, then you pass. Easy, huh?";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "The second test is about how much you can use a trap efficiently.";
			mes "Get rid of monsters and do the mission by using only the provided traps, and you pass. Just be careful not to be engulfed by the explosion.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "For the 3rd test, when you become a Ranger you can handle a wolf, so you will be tested on how well you can handle such an animal.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "When you remove a bomb by using the given wolf, you get points. You pass when you get a certain mark on the test.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "The staff there will tell you more details as well.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Now, I will enter you into the practical test field, is your preparation all done?";
			next;
			switch(select("Please wait a little:Let's go to the practical test field!"))
			{
			case 1:
				mes "[Test Instructor, Teardrop]";
				mes "Um? Aren't you ready?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "Well. To be careful is good.";
				mes "Come back when you are ready.";
				close;
			case 2:
				if (getmercinfo(1) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "Stop!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Where do you think you're going with the mercenary?!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "If you don't cancel the mercenary, you cannot get into the test field! Cancel it first!";
					close;
				}
				if (Weight > 501)
				{
					mes "[Test Instructor, Teardrop]";
					mes "See, for the last time, I warn you that cheating is strictly banned.";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Well, then let's gooooooooo.... oo,um?";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Hey, what are you hiding there?";
					mes "I've pointed it out for several times, you should not even think to go in there secretly with anything other than the provided items!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "You'd better lighten your weight.";
					close;
				}
			}
			if (countitem(1750) > 99)
			{
				mes "[Test Instructor, Teardrop]";
				mes "Good luck.";
				mes "Be a ranger and we shall meet again.";
				set job_ranger01,6;
				changequest 8258,8259;
				close2;
				warp "job3_rang01",30,36;
				end;
			}
			mes "[Test Instructor, Teardrop]";
			mes "Okay, once again I'll provide you with arrows, then I'll let you in.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Good luck.";
			mes "Be a ranger and we shall meet again.";
			set job_ranger01,6;
			changequest 8258,8259;
			getitem 1750,100;
			close;
			warp "job3_rang01",30,36;
			end;
		}
		else if (job_ranger01 == 6)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Good to goooooo!!!!!!!";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Um? What happened?";
			mes "Why are you walking about here? What about the test?";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Aha.. You've failed the middle!";
			mes "You are such a fool.";
			emotion 4;
			next;
			mes "[Test Instructor, Teardrop]";
			mes "So what are you going to do? Try again?";
			next;
			switch(select("Wait a minute:Go to the practical test field!:I give up the job change."))
			{
			case 1:
				mes "[Test Instructor, Teardrop]";
				mes "Um? Aren't you ready yet?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "All right. To be careful is good.";
				mes "Come when you are ready.";
				close;
			case 2:
				if (getmercinfo(1) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "Stop!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Where do you think you're going with the mercenary?!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "If you don't cancel the mercenary, you cannot get into the test field! Cancel it first!";
					close;
				}
				if (countitem(12380) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "What, What is this?";
					mes "You shouldn't keep this around!";
					delitem 12380,countitem(12380);
					close;
				}
				if(countitem(12258) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "What, What is this, a Bombring Capsule.";
					mes "You shouldn't keep such a dangerous thing!";
					delitem 12258,countitem(12258);
					close;
				}
				if(countitem(6156) > 0)
				{
					mes "[Test Instructor, Teardrop]";
					mes "What, what are all these Documents?";
					mes "I think I know. You were going to send this to Caution, right?";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "If you hold such thing it would disturb your practical test so I'll take this.";
					delitem 6156,countitem(6156);
					close;
				}
				if (Weight > 501)
				{
					mes "[Test Instructor, Teardrop]";
					mes "See, for the last time, I warn you that cheating is strictly banned.";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Well, then let's gooooooooo.... oo,um?";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "Hey, what are you hiding there?";
					mes "I've pointed it out for several times, you should not even think to go in there secretly with anything other than the provided items!";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "You'd better lighten your weight.";
					close;
				}
				break;
			case 3:
				mes "[Test Instructor, Teardrop]";
				mes "Um? What, you're kidding huh?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "Think again.";
				mes "Do you really want to give up the job change to become a Ranger?";
				next;
				switch(select("No, I'll try again:I give up!"))
				{
				case 1:
					break;
				case 2:
					mes "[Test Instructor, Teardrop]";
					mes "You don't have as many guts as I thought.";
					nude;
					next;
					if (countitem(1703) > 0)
					{
						mes "[Test Instructor, Teardrop]";
						mes "Okay. I'll respect your opinion.";
						mes "I'll cancel the job change request from "+strcharinfo(0)+".";
						delitem 1703,1;
						set job_ranger01,0;
						erasequest 8254;
						erasequest 8255;
						erasequest 8256;
						erasequest 8257;
						erasequest 8258;
						erasequest 8259;
						erasequest 8260;
						erasequest 8261;
						erasequest 8262;
						close;
					}
					mes "[Test Instructor, Teardrop]";
					mes "Huh? I gave you a Bow for your practical tests. Where is it?";
					next;
					mes "[Test Instructor, Teardrop]";
					mes "If you don't give it to me, I can't cancel you job change request.";
					close;
				}
				mes "[Test Instructor, Teardrop]";
				mes "Hey. You were kidding after all?";
				next;
				mes "[Test Instructor, Teardrop]";
				mes "It's not funny so don't do that kind of joke again.";
				close;
			}
			if (countitem(1750) > 99)
			{
				mes "[Test Instructor, Teardrop]";
				mes "Good luck.";
				mes "Be a ranger and we shall meet again.";
				erasequest 8260;
				erasequest 8261;
				set job_ranger01,6;
				close2;
				warp "job3_rang01",30,36;
				end;
			}
			mes "[Test Instructor, Teardrop]";
			mes "Okay, once again I'll provide you with arrows, then I'll let you in.";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Good luck.";
			mes "Be a ranger and we shall meet again.";
			erasequest 8260;
			erasequest 8261;
			set job_ranger01,6;
			getitem 1750,100;
			close2;
			warp "job3_rang01",30,36;
			end;
		}
		else if (job_ranger01 == 7)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Oh, hey. What are you doing here?";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
			mes "Dou you want to go to him now?";
			next;
			switch(select("Don't go:Go"))
			{
			case 1:
				mes "[Test Instructor, Teardrop]";
				mes "Are you busy with something else?";
				close;
			case 2:
				break;
			}
			mes "[Test Instructor, Teardrop]";
			mes "Then I'll send you, please be well.";
			close;
			warp "job3_rang01",89,38;
			end;
		}
		else if(job_ranger01 > 7)
		{
			mes "[Test Instructor, Teardrop]";
			mes "Good to gooooooooooooooo!!!!!!";
			next;
			mes "[Test Instructor, Teardrop]";
			mes "Huh? What are you? Where you from?";
			mes "Don't hang around here doing nothing. This is my area!";
			close;
		}
		mes "[Test Instructor, Teardrop]";
		mes "Good to gooooooooooooooo!!!!!!";
		next;
		mes "[Test Instructor, Teardrop]";
		mes "Huh? What are you? Where you from?";
		mes "Don't hang around here doing nothing. This is my area!";
		close;
	}
	mes "[Test Instructor]";
	mes "No way !!!!";
	next;
	mes "[Test Instructor]";
	mes "Huh? What are you? Where you from?";
	mes "Don't hang around here doing nothing. This is my area!";
	close;
}

job3_rang01,30,40,3	script	Practical Test	111,{

OnInit:
	disablenpc "Practical Test";
	waitingroom "Practical Test Waiting Room",20,"Practical Test::OnStartArena",1;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "job3_rang02",45,48;
	donpcevent "Test Supervisor#jr_04::OnEnable";
	disablewaitingroomevent;
	end;

OnEnable:
	enablewaitingroomevent;
	end;

OnDisable:
	disablewaitingroomevent;
	end;
}

job3_rang01,30,44,3	script	Test Waiting Room#jr_03	88,{


	mes "[Staff DTS]";
	mes "Please wait at the practical test waiting room to start the test process.";
	next;
	mes "[Staff DTS]";
	mes "In the order you enter, you can take the practical test one by one.";
	mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes.";
	next;
	switch(select("Test explanation:Cancel:I give up the Ranger test"))
	{
	case 1:
		break;
	case 2:
		mes "[Staff DTS]";
		mes "Don't you need any explanation?";
		next;
		mes "[Staff DTS]";
		mes "Enter into the chat room and wait for the order and take the job change practical test.";
		close;
	case 3:
		mes "[Staff DTS]";
		mes "Please think about it again.";
		mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?";
		next;
		switch(select("No, I'll continue with the test:I give up the Ranger job change"))
		{
		case 1:
			break;
		case 2:
			mes "[Staff DTS]";
			mes "You don't have as many guts as I thought.";
			nude;
			next;
			if (countitem(1703) > 0)
			{
				mes "[Staff DTS]";
				mes "Okay. I'll respect your opinion.";
				mes "I'll cancel the job change request from "+strcharinfo(0)+".";
				delitem 1703,1;
				set job_ranger01,0;
				erasequest 8254;
				erasequest 8255;
				erasequest 8256;
				erasequest 8257;
				erasequest 8258;
				erasequest 8259;
				erasequest 8260;
				erasequest 8261;
				erasequest 8262;
				close2;
				warp "alberta",117,57;
				end;
			}
			mes "[Staff DTS]";
			mes "Where is your test Bow?";
			next;
			mes "[Staff DTS]";
			mes "Return it to me, or I can't cancel your job change request.";
			close;
		}
		mes "[Staff DTS]";
		mes "If you want to continue with the practical test, please enter into the chat room.";
		close;
	}
	mes "[Staff DTS]";
	mes "I'll explain the Ranger job change practical test.";
	mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?";
	next;
	switch(select("1st Test:2nd Test:3rd Test:Cancel"))
	{
	case 1:
		mes "[Staff DTS]";
		mes "For the 1st test, we test your eyesight and accuracy.";
		next;
		mes "[Staff DTS]";
		mes "Monsters appear randomly from 8 sides of the left, right, up and down of the player, among them if you get rid of a monster named 'Poring' you get a point.";
		next;
		mes "[Staff DTS]";
		mes "^0000ffWhatever the form looks like, you need to kill the monster named 'Poring' to get a point, and if you get rid of others your points get deducted, so be careful.^000000";
		next;
		mes "[Staff DTS]";
		mes "The 1st test progressing time will be about 3 minutes. When you get 15 points or more over 20, you are sent to 2nd test field.";
		close;
	case 2:
		mes "[Staff DTS]";
		mes "The 2nd test is to test the mission performance ability and the efficient use of a trap.";
		next;
		mes "[Staff DTS]";
		mes "The attendant receives 10 'Bombring Capsules'. When you consume the Bombring Capsule, a Bombring is summoned near and after the summoning when you reach a certain time, the Bombring explodes.";
		next;
		mes "[Staff DTS]";
		mes "^0000ffThe Bombring explosion affects you, so be careful not to get involved in the explosion. You need to get rid of the monster by using the Bombring Capsule, accomplish the mission and come out alive.^000000";
		next;
		mes "[Staff DTS]";
		mes "The 2nd test progressing time will be about 3 minutes. When you consume all the Bombring Capsules, collect a hidden equipment, and survive, you will be sent to the 3rd test field.";
		close;
	case 3:
		mes "[Staff DTS]";
		mes "The 3rd is to test how you can efficiently use a warg which is given Rangers.";
		next;
		mes "[Staff DTS]";
		mes "The tester is provided with disposable warg summoning flute. Remove all bombs that are dispersed here and there by controlling the summoned warg and you get a point.";
		next;
		mes "[Staff DTS]";
		mes "^0000ffThe tester cannot move while the test is going on and the test is completed when he or she removes the bombs quickly and accurately in time by using only the warg.^000000";
		next;
		mes "[Staff DTS]";
		mes "The 3rd test progressing time would be about 3 minutes, when you get 10 or more over 20, all the practical tests are completed.";
		close;
	case 4:
		mes "[Staff DTS]";
		mes "When you want to progress with the practical test, please enter into the chat room.";
		close;
	}
}

job3_rang02,100,95,0	script	Test Supervisor#jr_04	139,{

OnInit:
	set $@job_rang_point01,0;
	disablenpc "Test Supervisor#jr_04";
	end;

OnEnable:
	set $@job_rang_point01,0;
	enablenpc "Test Supervisor#jr_04";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "Test Supervisor#jr_04";
	end;

OnStart:
	stopnpctimer;
	disablenpc "Test Supervisor#jr_04";
	donpcevent "First Test Timer#jr_05::OnEnable";
	end;

OnTimer3000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Welcome to the Ranger Job Change Test. I am Test Supervisor, Notice.",bc_map;
	end;

OnTimer6000:
	mapannounce "job3_rang02","Test Supervisor, Notice : The first test is to test your eyesight and accuracy.",bc_map;
	end;

OnTimer9000:
	mapannounce "job3_rang02","Test Supervisor, Notice : The test method is, to kill monsters named 'Poring' amongst the random spawned monsters on 8 locations.",bc_map;
	end;

OnTimer12000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Whatever it may look like, you need to kill the monster named 'Poring' to get a point, and if you kill others you will lose points, so be careful.",bc_map;
	end;

OnTimer15000:
	mapannounce "job3_rang02","Test Supervisor, Notice : The test progression time would be around 3 minutes. You need to get 15 points or more to qualify for the next test.",bc_map;
	end;

OnTimer18000:
	stopnpctimer;
	mapannounce "job3_rang02","Test Supervisor, Notice : Then let's begin the test. Good luck.",bc_map;
	donpcevent "Test Supervisor#jr_04::OnStart";
	end;
}

job3_rang02,102,95,0	script	First Test Timer#jr_05	139,{

OnInit:
	disablenpc "First Test Timer#jr_05";
	end;

OnEnable:
	set $@job_rang_point01,0;
	enablenpc "First Test Timer#jr_05";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "First Test Timer#jr_05";
	end;

OnTimer3000:
	mapannounce "job3_rang02","Test Supervisor, Notice : First Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer8000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Second Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer15000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer17000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Third Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer22000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer24000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Fourth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer29000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer31000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Fifth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer36000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer38000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Sixth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer43000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer45000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Seventh Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer50000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer52000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Eight Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer57000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer59000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Nineth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer64000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer66000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Tenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer71000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer73000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Eleventh Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer78000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer80000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Twelfth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer85000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer87000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Thirteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer92000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer94000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Fourteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer99000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer101000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Fifteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer106000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer108000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Sixteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer113000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer115000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Seventeenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer120000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer122000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Eighteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer127000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer129000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Nineteenth Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer134000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer136000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Last Wave! Kill the Poring!",bc_map;
	donpcevent "Correct Monster Summon::OnStart";
	end;

OnTimer141000:
	donpcevent "Correct Monster Summon::OnReset";
	donpcevent "False Monster Summon::OnReset";
	end;

OnTimer143000:
	mapannounce "job3_rang02","Test Supervisor, Notice : Well done! Now for your test result!",bc_map;
	end;

OnTimer146000:
	set .total_point01,$@job_rang_point01;
	if(.total_point01 < 1)
	{
		set .total_point01,0;
	}
	mapannounce "job3_rang02","Test Supervisor, Notice : I'll announce the test result. The number of Porings you killed out of 20 is ..."+.total_point01+"!",bc_map;
	end;

OnTimer149000:
	if (.total_point01 > 14)
	{
		mapannounce "job3_rang02","Test Supervisor, Notice : Congratulations! You've killed "+.total_point01+" out of 20 Porings total, so you've passed the 1st test. I will send you to the 2nd test field.",bc_map;
		mapwarp "job3_rang02","job3_rang02",113,58;
		stopnpctimer;
		donpcevent "Second Test Timer#jr_08::OnEnable";
	} else {
		mapannounce "job3_rang02","Test Supervisor, Notice : You couldn't kill 15 Porings or more on a total of 20 total, so you've failed the 1st test... I am sorry but please try again.",bc_map;
	}
	end;

OnTimer151000:
	mapannounce "job3_rang02","Test Supervisor, Notice : The adventurer's 1st test ends now. Please make yourself more capable. Goodbye.",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer154000:
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer157000:
	mapwarp "job3_rang02","tur_dun01",93,165;
	set $@job_rang_point01,0;
	stopnpctimer;
	donpcevent "Test Supervisor#jr_04::OnDisable";
	donpcevent "Practical Test::OnEnable";
	donpcevent "First Test Timer#jr_05::OnDisable";
	end;
}

job3_rang02,104,95,0	script	Correct Monster Summon	139,{

OnDisable:
	disablenpc "Correct Monster Summon";
	end;

OnStart:
	set .@job_ranger_pattern01,rand(1,32);
	if (.@job_ranger_pattern01 == 1)
	{
		donpcevent "False Monster Summon::OnOne";
		monster "job3_rang02",35,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 2)
	{
		donpcevent "False Monster Summon::OnOne";
		monster "job3_rang02",35,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 3)
	{
		donpcevent "False Monster Summon::OnOne";
		monster "job3_rang02",35,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 4)
	{
		donpcevent "False Monster Summon::OnOne";
		monster "job3_rang02",35,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 5)
	{
		donpcevent "False Monster Summon::OnTwo";
		monster "job3_rang02",44,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 6)
	{
		donpcevent "False Monster Summon::OnTwo";
		monster "job3_rang02",44,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 7)
	{
		donpcevent "False Monster Summon::OnTwo";
		monster "job3_rang02",44,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 8)
	{
		donpcevent "False Monster Summon::OnTwo";
		monster "job3_rang02",44,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 9)
	{
		donpcevent "False Monster Summon::OnThree";
		monster "job3_rang02",54,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 10)
	{
		donpcevent "False Monster Summon::OnThree";
		monster "job3_rang02",54,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 11)
	{
		donpcevent "False Monster Summon::OnThree";
		monster "job3_rang02",54,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 12)
	{
		donpcevent "False Monster Summon::OnThree";
		monster "job3_rang02",54,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 13)
	{
		donpcevent "False Monster Summon::OnFour";
		monster "job3_rang02",35,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 14)
	{
		donpcevent "False Monster Summon::OnFour";
		monster "job3_rang02",35,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 15)
	{
		donpcevent "False Monster Summon::OnFour";
		monster "job3_rang02",35,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 16)
	{
		donpcevent "False Monster Summon::OnFour";
		monster "job3_rang02",35,49,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 17)
	{
		donpcevent "False Monster Summon::OnFive";
		monster "job3_rang02",54,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 18)
	{
		donpcevent "False Monster Summon::OnFive";
		monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 19)
	{
		donpcevent "False Monster Summon::OnFive";
		monster "job3_rang02",54,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 20)
	{
		donpcevent "False Monster Summon::OnFive";
		monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 21)
	{
		donpcevent "False Monster Summon::OnSix";
		monster "job3_rang02",35,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 22)
	{
		donpcevent "False Monster Summon::OnSix";
		monster "job3_rang02",35,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 23)
	{
		donpcevent "False Monster Summon::OnSix";
		monster "job3_rang02",35,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 24)
	{
		donpcevent "False Monster Summon::OnSix";
		monster "job3_rang02",35,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 25)
	{
		donpcevent "False Monster Summon::OnSeven";
		monster "job3_rang02",44,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 26)
	{
		donpcevent "False Monster Summon::OnSeven";
		monster "job3_rang02",44,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 27)
	{
		donpcevent "False Monster Summon::OnSeven";
		monster "job3_rang02",44,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 28)
	{
		donpcevent "False Monster Summon::OnSeven";
		monster "job3_rang02",44,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 29)
	{
		donpcevent "False Monster Summon::OnEight";
		monster "job3_rang02",54,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 30)
	{
		donpcevent "False Monster Summon::OnEight";
		monster "job3_rang02",54,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
	}else if (.@job_ranger_pattern01 == 31)
	{
		donpcevent "False Monster Summon::OnEight";
		monster "job3_rang02",54,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
	}else {
		donpcevent "False Monster Summon::OnEight";
		monster "job3_rang02",54,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
	}
	end;

OnReset:
	killmonster "job3_rang02","Correct Monster Summon::OnMyMobDead";
	end;

OnMyMobDead:
	specialeffect2 EF_POTION_CON;
	set $@job_rang_point01,$@job_rang_point01+1;
	mapannounce "job3_rang02","Test Supervisor, Notice : Correct Target! You have very good eyesight!",bc_map;
	end;
}

job3_rang02,106,95,0	script	False Monster Summon	139,{

OnDisable:
	disablenpc "False Monster Summon";
	end;

OnOne:
	monster "job3_rang02",44,58,"Poing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Horing",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Poporing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Puring",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Poriring",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Marine",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Droporing",1002,1,"False Monster Summon::OnMyMobDead";
	end;

OnTwo:
	monster "job3_rang02",35,58,"Poyong",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Puding",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Porin",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Poja",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Poporing",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Drops",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Pororing",1031,1,"False Monster Summon::OnMyMobDead";
	end;

OnThree:
	monster "job3_rang02",35,58,"Poporing",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Podaegi",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Poing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Poja",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Maporing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Drops",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Pororing",1031,1,"False Monster Summon::OnMyMobDead";
	end;

OnFour:
	monster "job3_rang02",35,58,"Poing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Hoing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Marine",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Drops",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Puding",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Droporing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Marine",1242,1,"False Monster Summon::OnMyMobDead";
	end;

OnFive:
	monster "job3_rang02",35,58,"Popuri",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Poporing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Mariring",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Poyong",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Marine",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Puding",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Hoing",1031,1,"False Monster Summon::OnMyMobDead";
	end;

OnSix:
	monster "job3_rang02",35,58,"Pork",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Drops",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Poja",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Poporing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Horing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Marun",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Drawing",1002,1,"False Monster Summon::OnMyMobDead";
	end;

OnSeven:
	monster "job3_rang02",35,58,"Marine",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Pororing",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Pork",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Porin",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Poporing",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Horin",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,39,"Puding",1002,1,"False Monster Summon::OnMyMobDead";
	end;

OnEight:
	monster "job3_rang02",35,58,"Marun",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,58,"Poja",1113,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,58,"Drops",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,49,"Poing",1242,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",54,49,"Puding",1002,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",35,39,"Horing",1031,1,"False Monster Summon::OnMyMobDead";
	monster "job3_rang02",44,39,"Poporing",1113,1,"False Monster Summon::OnMyMobDead";
	end;

OnReset:
	killmonster "job3_rang02","False Monster Summon::OnMyMobDead";
	end;

OnMyMobDead:
	specialeffect2 EF_DEVIL;
	set $@job_rang_point01,$@job_rang_point01-1;
	mapannounce "job3_rang02","Test Supervisor, Notice : Wrong Target! Pull yourself together!",bc_map;
	end;
}

job3_rang02,100,93,0	script	Second Test Timer#jr_08	139,{

OnInit:
	disablenpc "Second Test Timer#jr_08";
	end;

OnEnable:
	enablenpc "Second Test Timer#jr_08";
	initnpctimer;
	donpcevent "Test Supervisor#jr_04::OnDisable";
	donpcevent "First Test Timer#jr_05::OnDisable";
	end;

OnDisable:
	stopnpctimer;
	disablenpc "Second Test Timer#jr_08";
	end;

OnStop:
	stopnpctimer;
	end;

OnTimer3000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Yeah. Congrats on you passing the 1st practical test. I am the 2nd practical test supervisor Caution.",bc_map;
	end;

OnTimer6000:
	mapannounce "job3_rang02","Test Supervisor, Caution : The Second Test is about test performance ability and the effective usage of traps.",bc_map;
	end;

OnTimer9000:
	mapannounce "job3_rang02","Test Supervisor, Caution : When the test begins, you'll recive 'Bombring Caspule's' from a staff member near you, and kill the monsters in your way.",bc_map;
	end;

OnTimer11000:
	mapannounce "job3_rang02","Test Supervisor, Caution : When you use a 'Bombring Capsule' a Bombring is summoned near you, and after 3 seconds it will explode.",bc_map;
	end;

OnTimer14000:
	mapannounce "job3_rang02","Test Supervisor, Caution : The explosive range of the Bombring is a 5x5 cell around the Bombring, so be carefull not to be caught in the explosion.",bc_map;
	end;

OnTimer17000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Whilst progressing, if you complete the mission given by an staff member come and see me, then you will pass the 2nd practical test!",bc_map;
	end;

OnTimer20000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Oh! When you come and see me, all 'Bombring Capsules' have to been used up.",bc_map;
	end;

OnTimer23000:
	mapannounce "job3_rang02","Test Supervisor, Caution : The test period will take 3 minutes in total! Copmplete the mission in 3 minutes and stay alive! Then come to see me!",bc_map;
	end;

OnTimer26000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Well the test begins now!! Start going!!!!!!",bc_map;
	donpcevent "Staff Rust#job_ranger09::OnEnable";
	end;

OnTimer80000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 1 Minute has passed. You are coming to see me, right?",bc_map;
	end;

OnTimer83000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Don't be too brave to rush and get yourself killed, be slow and careful.",bc_map;
	end;

OnTimer140000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 2 Minutes have passed. Getting here on time should be your top priority.?",bc_map;
	end;

OnTimer143000:
	mapannounce "job3_rang02","Test Supervisor, Caution : However, you need to be alive in order to make the time limit, right? Please watch out.",bc_map;
	end;

OnTimer170000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 2 Minutes and 30 Seconds have passed. There's not much time left!",bc_map;
	end;

OnTimer173000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Hurry up! Hurry up! Come on.",bc_map;
	end;

OnTimer200000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 3 Minutes have passed! 3 Minutes!!!! I'll be a little easy on you, so hurry up!!!!!!",bc_map;
	end;

OnTimer205000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 5 Seconds remaining!!",bc_map;
	end;

OnTimer206000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 4 Seconds remaining!!",bc_map;
	end;

OnTimer207000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 3 Seconds remaining!!",bc_map;
	end;

OnTimer208000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 2 Seconds remaining!!",bc_map;
	end;

OnTimer209000:
	mapannounce "job3_rang02","Test Supervisor, Caution : 1 Second remaining!!",bc_map;
	end;

OnTimer210000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Ugh.. What are you doing? Your time is up!",bc_map;
	end;

OnTimer213000:
	mapannounce "job3_rang02","Test Supervisor, Caution : You couldn't get here on time, therefore the 2nd practical test ends here!",bc_map;
	end;

OnTimer217000:
	mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer220000:
	mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	donpcevent "Staff Rust#job_ranger09::OnDisable";
	donpcevent "Plant Summon#jr_10::OnDisable";
	donpcevent "Test Supervisor#jr_11::OnDisable";
	end;

OnTimer223000:
	donpcevent "Practical Test::OnEnable";
	donpcevent "Second Test Timer#jr_08::OnDisable";
	stopnpctimer;
	end;
}

job3_rang02,111,56,3	script	Staff Rust#job_ranger09	89,{


	if (job_ranger01 == 6)
	{
		if (countitem(12258) < 1)
		{
			if (countitem(6156) < 1)
			{
				set .@ranger_weight01,MaxWeight - Weight;
				set .@gift_paper01,(.@ranger_weight01 - 2000) / 10;
				percentheal 100,0;
				specialeffect2 EF_ABSORBSPIRITS;
				mes "[Staff Rust]";
				mes "I'll give you the 'Bombring Capsules'.";
				mes "The 'Bombring Capsules' can be given again only for the one who used it all, so please keep that in mind.";
				next;
				emotion 55;
				mes "[Staff Rust]";
				mes "And the mission is.... to deliver these documents to the supervisor, Caution. He won't take what I give...";
				setquest 8260;
				getitem 6156,.@gift_paper01;
				getitem 12258,10;
				getitem 569,100;
				close;
			}
			percentheal 100,0;
			specialeffect2 EF_ABSORBSPIRITS;
			mes "[Staff Rust]";
			mes "I'll give you the 'Bombring Capsules.";
			mes "The 'Bombring Capsules' can be given again only for the one who used it all, so please keep that in mind.";
			getitem 12258,5;
			close;
		}
		mes "[Staff Rust]";
		mes "I'm sorry, but you already have the 'Bombring Capsules', so I cannot provide you with more.";
		close;
	}
	mes "[Staff Rust]";
	mes "I'm sorry, but how did you get in?";
	next;
	mes "[Staff Rust]";
	mes "If you are not here for the job change test, please leave.";
	close;

OnInit:
	disablenpc "Staff Rust#job_ranger09";
	end;

OnEnable:
	enablenpc "Staff Rust#job_ranger09";
	donpcevent "Plant Summon#jr_10::OnEnable";
	donpcevent "Test Supervisor#jr_11::OnEnable";
	end;

OnDisable:
	disablenpc "Staff Rust#job_ranger09";
	end;
}

job3_rang02,136,21,5	script	Plant Summon#jr_10	139,5,5,{

OnInit:
	disablenpc "Plant Summon#jr_10";
	end;

OnEnable:
	enablenpc "Plant Summon#jr_10";
	monster "job3_rang02",112,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",114,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",116,45,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",110,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",112,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",114,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",116,30,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",116,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",114,40,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",112,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",111,34,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",117,22,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",114,21,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",115,23,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",135,25,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",135,23,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",138,20,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",137,36,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",139,34,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",144,41,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",152,41,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",168,49,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",165,48,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",160,56,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",158,56,"Drosera",1781,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",159,55,"Mandragora",1020,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",170,53,"Flora",1118,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",168,56,"Parasite",1500,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",174,63,"Muscipular",1780,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",176,60,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",170,59,"Geographer",1368,1,"Plant Summon#jr_10::OnMyMobDead";
	monster "job3_rang02",126,19,"Nepenthes",1988,1,"Plant Summon#jr_10::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Plant Summon#jr_10";
	killmonster "job3_rang02","Plant Summon#jr_10::OnMyMobDead";
	end;

OnTouch:
	percentheal 10,0;
	specialeffect2 EF_ABSORBSPIRITS;
	mapannounce "job3_rang02","Test Supervisor, Caution : You are doing well! If you come closer a little more, you should be able to see me.",bc_map;
	end;

OnMyMobDead:
	end;
}

job3_rang02,180,78,3	script	Test Supervisor#jr_11	882,1,1,{

OnTouch:
	if (job_ranger01 == 6)
	{
		if (countitem(12258) < 1)
		{
			if (countitem(6156) > 0)
			{
				mes "[Test Supervisor, Caution]";
				mes "You've arrived safely!!!";
				donpcevent "Second Test Timer#jr_08::OnDisable";
				donpcevent "Staff Rust#job_ranger09::OnDisable";
				donpcevent "Plant Summon#jr_10::OnDisable";
				initnpctimer;
				next;
				mes "[Test Supervisor, Caution]";
				mes "What are those documents?";
				emotion 74;
				next;
				menu "Mr. Rust asked me to give this to you.",-;
				mes "[Test Supervisor, Caution]";
				mes "Haaaaaaaah!!";
				mes "I've been avoiding him so much!!";
				delitem 6156,countitem(6156);
				erasequest 8260;
				next;
				mes "[Test Supervisor, Caution]";
				mes "I've never imagined this could be a test...";
				emotion 28;
				next;
				mes "[Test Supervisor, Caution]";
				mes "Anyway you've passed the 2nd test very well.";
				next;
				mes "[Test Supervisor, Caution]";
				mes "Pass the 3rd one and you will become a great ranger.";
				close2;
				warp "job3_rang02",250,49;
				donpcevent "Test Supervisor#jr_13::OnEnable";
				end;
			}
			mes "[Test Supervisor, Caution]";
			mes "You've arrived safely......uh?";
			next;
			mes "[Test Supervisor, Caution]";
			mes "Didn't Rust give you something?";
			next;
			mes "[Test Supervisor, Caution]";
			mes "Where did you lose that?";
			mes "Pick it up quickly!";
			close;
		}
		mes "[Test Supervisor, Caution]";
		mes "No, no!";
		mes "You need to use all the 'Bombring Capsules'?!";
		next;
		mes "[Test Supervisor, Caution]";
		mes "Use it all and come back!";
		mes "Time is ticking so you'd better hurry.";
		close;
	}
	mes "[Test Supervisor, Caution]";
	mes "You've arrived safely......uh?";
	next;
	mes "[Test Supervisor, Caution]";
	mes "Didn't Rust give you something?";
	next;
	mes "[Test Supervisor, Caution]";
	mes "Where did you lose that?";
	mes "Pick it up quickly!";
	close2;
	end;

OnTimer60000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Come here, you don't have to rush your test, but why are you delaying the test?",bc_map;
	end;

OnTimer63000:
	mapannounce "job3_rang02","Test Supervisor, Caution : I hate people that make me wait! if you don't talk to me in 30 seconds to continue the test, I will end your test progress!",bc_map;
	end;

OnTimer93000:
	mapannounce "job3_rang02","Test Supervisor, Caution : Hurry up! Hurry up! Come on.",bc_map;
	end;

OnTimer96000:
	mapannounce "job3_rang02","Test Supervisor, Caution : You couldn't get here on time, therefore the 2nd practical test ends here!",bc_map;
	end;

OnTimer99000:
	mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer102000:
	mapannounce "job3_rang02","Test Supervisor, Caution : If you want to blame something, blame your own stupidness! Start over from the beginning! You fool!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	donpcevent "Staff Rust#job_ranger09::OnDisable";
	donpcevent "Plant Summon#jr_10::OnDisable";
	donpcevent "Second Test Timer#jr_08::OnDisable";
	end;

OnTimer105000:
	donpcevent "Practical Test::OnEnable";
	donpcevent "Test Supervisor#jr_11::OnDisable";
	stopnpctimer;
	end;

OnInit:
	disablenpc "Test Supervisor#jr_11";
	end;

OnEnable:
	enablenpc "Test Supervisor#jr_11";
	end;

OnDisable:
	stopnpctimer;
	disablenpc "Test Supervisor#jr_11";
	end;

}

job3_rang02,104,93,0	script	Third Test Timer#jr_12	139,{

OnTimer3000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Well, then let's start the 3rd practical test! Are you ready?",bc_map;
	end;

OnTimer6000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : From now on, every 3 seconds an 'Egg Bomb' will appear! Look at it carefully, and have your wolf attack the egg bomb to dismantle it!",bc_map;
	end;

OnTimer9000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : You can control the wolf by pressing the alt key and left click the surface, the wolf then moves to that point! Then you target the bomb and click on more time, it will then attack it!",bc_map;
	end;

OnTimer12000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : The 'Egg Bombs' will spawn 20 times! Each time you successfully dismantle one, you get 1 point! If you get 10 ore more points, you pass the preactical test, so go for it! Then I'll start!!!!!",bc_map;
	end;

OnTimer15000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger14::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger15::OnEnable";
	}else 
	{
		donpcevent "Egg Bomb#job_ranger16::OnEnable";
	}
	end;

OnTimer20000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger17::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger18::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger19::OnEnable";
	}
	end;

OnTimer25000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger20::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger21::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger22::OnEnable";
	}
	end;

OnTimer30000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger23::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger24::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger25::OnEnable";
	}
	end;

OnTimer35000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger26::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger27::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger28::OnEnable";
	}
	end;

OnTimer40000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger14::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger15::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger16::OnEnable";
	}
	end;

OnTimer45000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger17::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger18::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger19::OnEnable";
	}
	end;

OnTimer50000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger20::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger21::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger22::OnEnable";
	}
	end;

OnTimer55000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger23::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger24::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger25::OnEnable";
	}
	end;

OnTimer60000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger26::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger27::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger28::OnEnable";
	}
	end;

OnTimer65000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger14::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger15::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger16::OnEnable";
	}
	end;

OnTimer70000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger17::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger18::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger19::OnEnable";
	}
	end;

OnTimer75000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger20::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger21::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger22::OnEnable";
	}
	end;

OnTimer80000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger23::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger24::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger25::OnEnable";
	}
	end;

OnTimer85000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger26::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger27::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger28::OnEnable";
	}
	end;

OnTimer90000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger14::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger15::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger16::OnEnable";
	}
	end;

OnTimer95000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger17::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger18::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger19::OnEnable";
	}
	end;

OnTimer100000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger20::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger21::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger22::OnEnable";
	}
	end;

OnTimer105000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger23::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger24::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger25::OnEnable";
	}
	end;

OnTimer110000:
	set .@rand,rand(1,3);
	if (.@rand == 1)
	{
		donpcevent "Egg Bomb#job_ranger26::OnEnable";
	}else if (.@rand == 2)
	{
		donpcevent "Egg Bomb#job_ranger27::OnEnable";
	}else
	{
		donpcevent "Egg Bomb#job_ranger28::OnEnable";
	}
	end;

OnTimer113000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : The test is ooooooooooooooveeeeerrr!!!!!!!!!!!!!!!!!!!!!!!!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger14::OnDisable";
	donpcevent "Egg Bomb#job_ranger15::OnDisable";
	donpcevent "Egg Bomb#job_ranger16::OnDisable";
	donpcevent "Egg Bomb#job_ranger17::OnDisable";
	donpcevent "Egg Bomb#job_ranger18::OnDisable";
	donpcevent "Egg Bomb#job_ranger19::OnDisable";
	donpcevent "Egg Bomb#job_ranger20::OnDisable";
	donpcevent "Egg Bomb#job_ranger21::OnDisable";
	donpcevent "Egg Bomb#job_ranger22::OnDisable";
	donpcevent "Egg Bomb#job_ranger23::OnDisable";
	donpcevent "Egg Bomb#job_ranger24::OnDisable";
	donpcevent "Egg Bomb#job_ranger25::OnDisable";
	donpcevent "Egg Bomb#job_ranger26::OnDisable";
	donpcevent "Egg Bomb#job_ranger27::OnDisable";
	donpcevent "Egg Bomb#job_ranger28::OnDisable";
	end;

OnTimer116000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Well let's see the result?!",bc_map;
	end;

OnTimer119000:
	set .point_result01,$@job_rang_point03;
	mapannounce "job3_rang02","Test Supervisor, Freeze : Your score is ..."+.point_result01+" out of 20!",bc_map;
	end;

OnTimer121000:
	if (.point_result01 > 9)
	{
		mapannounce "job3_rang02","Test Supervisor, Freeze : You have been successful so far! You've passed all practical tests! Let's move to the waitingroom!!!!!",bc_map;
		mapwarp "job3_rang02","job3_rang01",89,38;
	}else
	{
		mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad but you couldn't pass the 10 points, so you failed!!!!",bc_map;
	}
	end;

OnTimer124000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer127000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map;
	set $@job_rang_point03,0;
	mapwarp "job3_rang02","tur_dun01",93,165;
	donpcevent "Test Supervisor#jr_13::OnDisable";
	end;

OnTimer130000:
	set $@job_rang_point03,0;
	donpcevent "Practical Test::OnEnable";
	donpcevent "Third Test Timer#jr_12::OnDisable";
	stopnpctimer;
	end;

OnInit:
	set $@job_rang_point03,0;
	disablenpc "Third Test Timer#jr_12";
	end;

OnEnable:
	enablenpc "Third Test Timer#jr_12";
	initnpctimer;
	end;

OnDisable:
	set $@job_rang_point03,0;
	stopnpctimer;
	disablenpc "Third Test Timer#jr_12";
	end;
}

job3_rang02,251,49,3	script	Test Supervisor#jr_13	732,{

	if (job_ranger01 == 6)
	{
		if (checkquest(8261) == -1)
		{
			mes "[Test Supervisor, Freeze]";
			mes "Congrats for passing the 2nd practical test! I am the 3rd practical test supervisor Freeze!";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "For the 3rd test, I'll test how much you could use a wolf effectively. When you become a Ranger in the future, you'll learn an wolf!";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "^0000ffThe tester is provided with a disposable Wolf summoning Flute! When you remove egg bombs coming out from here and there by controlling the summoned wolf, you get points!^000000";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "Tester cannot move during the test, and the test completes when all bombs are removed quickly and accurately within the given time only by using a wolf!";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "^0000ffThe way to control an wolf is to press the alt key and left-click the surface, then the wolf moves to the point where you've clicked on!^000000";
			mes "^0000ffWhen you target the bomb and press one more, it starts to attack!^000000";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "The 3rd test time limit is about 3 minutes, when you get 10 over 20 points, you can pass the practical test!";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "Well, then first get this Wolf' flutes and after summoning the wolf, talk to me!";
			getitem 12380,1;
			setquest 8261;
			close;
		}
		else if (checkquest(8261) == 1)
		{
			if (getmercinfo(1) == 2034)
			{
				erasequest 8261;
				mes "[Test Supervisor, Freeze]";
				mes "Good! Then I'll start the test right now!";
				next;
				mes "[Test Supervisor, Freeze]";
				mes "Keep in mind! You need to remove the egg bomb before it gets exploded by only using a wolf!";
				next;
				mes "[Test Supervisor, Freeze]";
				mes "Then, Good luck!";
//				sc_start SC_STONE,120000,10; // Commented until the Mercenary M_DESERT_WOLF_B is working correctly.
				close2;
				donpcevent "Test Supervisor#jr_13::OnDisable";
				donpcevent "Third Test Timer#jr_12::OnEnable";
				end;
			}else if (countitem(12380) < 1)
			{
				mes "[Test Supervisor, Freeze]";
				mes "Huh?! There's no wolf, no Test Flute, where did you get rid of them?!";
				next;
				mes "[Test Supervisor, Freeze]";
				mes "I'll give you one more time specially, so hold yourself together!";
				next;
				mes "[Test Supervisor, Freeze]";
				mes "Summon the wolf quickly, and talk to me again!";
				getitem 12380,1;
				close;
			}
			mes "[Test Supervisor, Freeze]";
			mes "Ha? What are you doing?";
			next;
			mes "[Test Supervisor, Freeze]";
			mes "Play the Test Flute quickly to summon the wolf and talk to me!";
			close;
		}
	}
	mes "[Test Supervisor, Freeze]";
	mes "Who are you?";
	next;
	mes "[Test Supervisor, Freeze]";
	mes "This area is for the Ranger Job Change test!";
	mes "And not for Outsiders such as you, so get out!";
	close;

OnTimer3000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Welcome to the 3rd practical test field! I am the 3rd pratcical Test Supervisor Freeze!",bc_map;
	end;

OnTimer6000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : For the smooth testing progress for the other testers, if you don't talk to me again in 2 minutes to start the 3rd test, the test will end!",bc_map;
	end;

OnTimer9000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Don't hesitate and let's begin!",bc_map;
	end;

OnTimer60000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : For the smooth testing progress for the other testers, if you don't talk to me again in 1 minute to start the 3rd test, the test will end!",bc_map;
	end;

OnTimer63000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Don't hesitate and let's begin!",bc_map;
	end;

OnTimer120000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : Why aren't you starting the test?",bc_map;
	end;

OnTimer123000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : You weren't on time for the test, so I am ending the 3rd practical test!",bc_map;
	end;

OnTimer127000:
	set $@job_rang_point03,0;
	mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer130000:
	mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map;
	mapwarp "job3_rang02","tur_dun01",93,165;
	end;

OnTimer133000:
	donpcevent "Third Test Timer#jr_12::OnDisable";
	donpcevent "Practical Test::OnEnable";
	donpcevent "Test Supervisor#jr_13::OnDisable";
	stopnpctimer;
	end;

OnInit:
	disablenpc "Test Supervisor#jr_13";
	end;

OnEnable:
	enablenpc "Test Supervisor#jr_13";
	initnpctimer;
	donpcevent "Second Test Timer#jr_08::OnDisable";
	donpcevent "Staff Rust#job_ranger09::OnDisable";
	donpcevent "Plant Summon#jr_10::OnDisable";
	donpcevent "Test Supervisor#jr_11::OnDisable";
	end;

OnDisable:
	stopnpctimer;
	disablenpc "Test Supervisor#jr_13";
	end;
}

job3_rang02,246,42,0	script	Egg Bomb#job_ranger14	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger14";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger14";
	initnpctimer;
	monster "job3_rang02",246,42,"Egg Bomb",1047,1,"Egg Bomb#job_ranger14::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger14::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger14";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map;
	donpcevent "Egg Bomb#job_ranger14::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger14::OnDisable";
	end;
}

job3_rang02,249,46,0	script	Egg Bomb#job_ranger15	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger15";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger15";
	initnpctimer;
	monster "job3_rang02",249,46,"Egg Bomb",1047,1,"Egg Bomb#job_ranger15::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger15::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger15";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map;
	donpcevent "Egg Bomb#job_ranger15::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger15::OnDisable";
	end;
}

job3_rang02,256,43,0	script	Egg Bomb#job_ranger16	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger16";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger16";
	initnpctimer;
	monster "job3_rang02",256,43,"Egg Bomb",1047,1,"Egg Bomb#job_ranger16::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger16::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger16";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map;
	donpcevent "Egg Bomb#job_ranger16::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger16::OnDisable";
	end;
}

job3_rang02,243,54,0	script	Egg Bomb#job_ranger17	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger17";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger17";
	initnpctimer;
	monster "job3_rang02",243,54,"Egg Bomb",1047,1,"Egg Bomb#job_ranger17::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger17::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger17";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map;
	donpcevent "Egg Bomb#job_ranger17::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger17::OnDisable";
	end;
}

job3_rang02,246,58,0	script	Egg Bomb#job_ranger18	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger18";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger18";
	initnpctimer;
	monster "job3_rang02",246,58,"Egg Bomb",1047,1,"Egg Bomb#job_ranger18::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger18::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger18";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map;
	donpcevent "Egg Bomb#job_ranger18::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger18::OnDisable";
	end;
}

job3_rang02,255,56,0	script	Egg Bomb#job_ranger19	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger19";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger19";
	initnpctimer;
	monster "job3_rang02",255,56,"Egg Bomb",1047,1,"Egg Bomb#job_ranger19::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : I... no, I can't stand anymore!!",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger19::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger19";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map;
	donpcevent "Egg Bomb#job_ranger19::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger19::OnDisable";
	end;
}

job3_rang02,260,48,0	script	Egg Bomb#job_ranger20	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger20";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger20";
	initnpctimer;
	monster "job3_rang02",260,48,"Egg Bomb",1047,1,"Egg Bomb#job_ranger20::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger20::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger20";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map;
	donpcevent "Egg Bomb#job_ranger20::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger20::OnDisable";
	end;
}

job3_rang02,244,53,0	script	Egg Bomb#job_ranger21	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger21";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger21";
	initnpctimer;
	monster "job3_rang02",244,53,"Egg Bomb",1047,1,"Egg Bomb#job_ranger21::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger21::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger21";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map;
	donpcevent "Egg Bomb#job_ranger21::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger21::OnDisable";
	end;
}

job3_rang02,254,50,0	script	Egg Bomb#job_ranger22	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger22";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger22";
	initnpctimer;
	monster "job3_rang02",254,50,"Egg Bomb",1047,1,"Egg Bomb#job_ranger22::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : I... no, I can't stand anymore!!",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger22::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger22";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map;
	donpcevent "Egg Bomb#job_ranger22::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger22::OnDisable";
	end;
}

job3_rang02,241,41,0	script	Egg Bomb#job_ranger23	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger23";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger23";
	initnpctimer;
	monster "job3_rang02",241,41,"Egg Bomb",1047,1,"Egg Bomb#job_ranger23::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger23::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger23";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map;
	donpcevent "Egg Bomb#job_ranger23::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger23::OnDisable";
	end;
}

job3_rang02,259,41,0	script	Egg Bomb#job_ranger24	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger24";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger24";
	initnpctimer;
	monster "job3_rang02",259,41,"Egg Bomb",1047,1,"Egg Bomb#job_ranger24::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger24::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger24";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map;
	donpcevent "Egg Bomb#job_ranger24::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger24::OnDisable";
	end;
}

job3_rang02,256,52,0	script	Egg Bomb#job_ranger25	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger25";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger25";
	initnpctimer;
	monster "job3_rang02",256,52,"Egg Bomb",1047,1,"Egg Bomb#job_ranger25::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger25::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger25";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map;
	donpcevent "Egg Bomb#job_ranger25::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger25::OnDisable";
	end;
}

job3_rang02,259,58,0	script	Egg Bomb#job_ranger26	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger26";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger26";
	initnpctimer;
	monster "job3_rang02",259,58,"Egg Bomb",1047,1,"Egg Bomb#job_ranger26::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb 'I am almost done now... Don't stop me.'",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger26::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger26";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Alas, it was only a dream for a short time...",bc_map;
	donpcevent "Egg Bomb#job_ranger26::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger26::OnDisable";
	end;
}

job3_rang02,254,52,0	script	Egg Bomb#job_ranger27	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger27";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger27";
	initnpctimer;
	monster "job3_rang02",254,52,"Egg Bomb",1047,1,"Egg Bomb#job_ranger27::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : Hey, I am going to explode. What are you going to do?",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger27::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger27";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : The world is meaningless and my dream is so far away...",bc_map;
	donpcevent "Egg Bomb#job_ranger27::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger27::OnDisable";
	end;
}

job3_rang02,247,42,0	script	Egg Bomb#job_ranger28	139,{

OnInit:
	disablenpc "Egg Bomb#job_ranger28";
	end;

OnEnable:
	enablenpc "Egg Bomb#job_ranger28";
	initnpctimer;
	monster "job3_rang02",247,42,"Egg Bomb",1047,1,"Egg Bomb#job_ranger28::OnMyMobDead";
	mapannounce "job3_rang02","Egg Bomb : I... no, I can't standy anymore!!",bc_map;
	end;

OnDisable:
	killmonster "job3_rang02","Egg Bomb#job_ranger28::OnMyMobDead";
	stopnpctimer;
	disablenpc "Egg Bomb#job_ranger28";
	end;

OnMyMobDead:
	set $@job_rang_point03,$@job_rang_point03+1;
	mapannounce "job3_rang02","Egg Bomb : Don't be relieved. Misery always comes from carelesness.",bc_map;
	donpcevent "Egg Bomb#job_ranger28::OnDisable";
	end;

OnTimer10000:
	mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!!",bc_map;
	donpcevent "Egg Bomb#job_ranger28::OnDisable";
	end;
}

job3_rang01,90,43,3	script	Ranger Master#jr_29	832,{

	if (job_ranger01 < 6)
	{
		mes "[Ranger Master, Neveragain]";
		mes "... ...Huh?";
		mes "Strange... ...how did you get here?";
		next;
		mes "[Ranger Master, Neveragain]";
		mes "You don't seem to belong here...";
		next;
		mes "[Ranger Master, Neveragain]";
		mes "Leave this place,";
		mes "You shouldn't have come here.";
		close2;
		warp "alberta",117,57;
		end;
	}else if (job_ranger01 == 6)
	{
		if (BaseLevel < 99 || JobLevel < 50)
		{
			mes "[Ranger Master, Neveragain]";
			mes "No.";
			mes "I can tell just by looking at you that you seem to be to unexperienced.";
			next;
			mes "[Ranger Master, Neveragain]";
			mes "Have more pride in your job and get more experience, and then when you grow as a Hunter or a Sniper you can make an aura by yourself, please come back again.";
			close2;
			warp "alberta",117,57;
			end;
		}
		changequest 8259,8262;
		mes "[Ranger Master, Neveragain]";
		mes "Congratulations!";
		mes "You've completed all the rough practical tests!";
		next;
		mes "[Ranger Master, Neveragain]";
		mes "Well, You've had enough experience so I won't need to drag on.";
		next;
		mes "[Ranger Master, Neveragain]";
		mes "Before you do a job change ^0000ffDismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000.";
		next;
		switch(select("Wait a minute:I am ready"))
		{
		case 1:
			mes "[Ranger Master, Neveragain]";
			mes "I am not running away so take your time.";
			close;
		case 2:
			if (checkfalcon() == 0)
			{
				if (SkillPoint > 0)
				{
					mes "[Ranger Master, Neveragain]";
					mes "It seems you haven't used all skill points.";
					next;
					mes "[Ranger Master, Neveragain]";
					mes "Please use your skill points, and come back to me.";
					close;
				}
				mes "[Ranger Master, Neveragain]";
				mes "Good. No falcon and you've used up all your skill points.";
				break;
			}else
			{
				mes "[Ranger Master, Neveragain]";
				mes "Didn't you dismiss your falcon??";
				next;
				mes "[Ranger Master, Neveragain]";
				mes "Please dismiss your falcon, and come back to me.";
				close;
			}
		}
		mes "[Ranger Master, Neveragain]";
		mes "Okay, before you really change the job into a ranger, I'll ask you on more time.";
		mes "Do you really want to become a ranger?";
		next;
		switch(select("No:Yes!"))
		{
		case 1:
			mes "[Ranger Master, Neveragain]";
			mes "Umm? That's not the answer that I was waiting for...";
			next;
			mes "[Ranger Master, Neveragain]";
			mes "Even after passing through all the rough practical tests, you don't want to become a ranger... are you sure?";
			close;
		case 2:
			break;
		}
		if (Class == Job_Hunter)
		{
			mes "[Ranger Master, Neveragain]";
			mes "Your firm answer seems very trustworthy!";
			next;
			nude;
			if (countitem(1703) > 0)
			{
				mes "[Ranger Master, Neveragain]";
				mes "From now on be active as a splendid Ranger!";
				mes "I wish you luck in your future!";
				delitem 1703,1;
				set job_ranger01,7;
				completequest 8262;
				jobchange 4056;
				getitem 5748,1;
				getitem 2795,1;
				getitem 6124,1;
				close;
			}
			mes "[Ranger Master, Neveragain]";
			mes "...However,";
			mes "You have to return your test items.";
			mes "What did you do with your testing Bow?";
			close;
		}else if (Class == Job_Sniper)
		{
			mes "[Ranger Master, Neveragain]";
			mes "Your firm answer seems very trustworthy!";
			next;
			nude;
			if (countitem(1703) > 0)
			{
				mes "[Ranger Master, Neveragain]";
				mes "From now on be active as a splendid Ranger!";
				mes "I wish you luck in your future!";
				delitem 1703,1;
				set job_ranger01,7;
				completequest 8262;
				jobchange 4062;
				getitem 5748,1;
				getitem 2795,1;
				getitem 6124,1;
				close;
			}
			mes "[Ranger Master, Neveragain]";
			mes "...However,";
			mes "You have to return your test items.";
			mes "What did you do with your testing Bow?";
			close;
		}else
		{
			mes "[Ranger Master, Neveragain]";
			mes "...Huh? Who are you?";
			mes "You are not a Hunter or a Sniper?!";
			next;
			mes "[Ranger Master, Neveragain]";
			mes "What are you doing here?";
			mes "You shouldn't have come here. Get out!";
			set job_ranger01,0;
			erasequest 8254;
			erasequest 8255;
			erasequest 8256;
			erasequest 8257;
			erasequest 8258;
			erasequest 8259;
			erasequest 8260;
			erasequest 8261;
			erasequest 8262;
			close2;
			warp "alberta",117,57;
			end;
		}
	}else if (job_ranger01 > 6)
	{
		mes "[Ranger Master, Neveragain]";
		mes "Hey, you look great.";
		mes "What are you doing here?";
		next;
		switch(select("I just came by:Please let me be out"))
		{
		case 1:
			mes "[Ranger Master, Neveragain]";
			mes "Well, there's nothing to see and you came.";
			next;
			mes "[Ranger Master, Neveragain]";
			mes "Take a rest as long as you want.";
			mes "It's the place where you can have a tea easily.";
			close;
		case 2:
			break;
		}
		mes "[Ranger Master, Neveragain]";
		mes "It was good to see you.";
		mes "Don't lose the dignity as a Ranger wherever you go.";
		close2;
		warp "alberta",117,57;
		end;
	}
	mes "[Ranger Master, Neveragain]";
	mes "Hey, you look great.";
	mes "What are you doing here?";
	next;
	switch(select("I just came by:Please let me be out"))
	{
		case 1:
			mes "[Ranger Master, Neveragain]";
			mes "Well, there's nothing to see and you came.";
			next;
			mes "[Ranger Master, Neveragain]";
			mes "Take a rest as long as you want.";
			mes "It's the place where you can have a tea easily.";
			close;
		case 2:
			break;
	}
	mes "[Ranger Master, Neveragain]";
	mes "It was good to see you.";
	mes "Don't lose the dignity as a Ranger wherever you go.";
	close2;
	warp "alberta",117,57;
	end;
}

job3_rang01,58,1,0	script	Test#job_ranger	88,{

	if(getgmlevel() > 98)
	{
		switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel"))
		{
		case 1:
			mes "Enabled Waiting Room";
			donpcevent "Practical Test::OnEnable";
			close;
		case 2:
			mes "Disabled Waiting Room";
			donpcevent "Practical Test::OnDisable";
			close;
		case 3:
			mes "1st Test Enabled";
			donpcevent "Test Supervisor#jr_04::OnEnable";
			close;
		case 4:
			mes "1st Test Disabled";
			donpcevent "Test Supervisor#jr_04::OnDisable";
			donpcevent "First Test Timer#jr_05::OnDisable";
			donpcevent "Correct Monster Summon::OnReset";
			donpcevent "False Monster Summon::OnReset";
			close;
		case 5:
			mes "2nd Test Enabled";
			donpcevent "Second Test Timer#jr_08::OnEnable";
			close;
		case 6:
			mes "2nd Test Disabled";
			donpcevent "Second Test Time#job_ranger08::OnDisable";
			close;
		case 7:
			mes "3rd Test has been Enabled";
			donpcevent "3rd Test Timer#job_ranger12::OnEnable";
			close;
		case 8:
			mes "3rd Test has been Disabled";
			donpcevent "Third Test Timer#jr_12::OnDisable";
			donpcevent "Egg Bomb#job_ranger14::OnDisable";
			donpcevent "Egg Bomb#job_ranger15::OnDisable";
			donpcevent "Egg Bomb#job_ranger16::OnDisable";
			donpcevent "Egg Bomb#job_ranger17::OnDisable";
			donpcevent "Egg Bomb#job_ranger18::OnDisable";
			donpcevent "Egg Bomb#job_ranger19::OnDisable";
			donpcevent "Egg Bomb#job_ranger20::OnDisable";
			donpcevent "Egg Bomb#job_ranger21::OnDisable";
			donpcevent "Egg Bomb#job_ranger22::OnDisable";
			donpcevent "Egg Bomb#job_ranger23::OnDisable";
			donpcevent "Egg Bomb#job_ranger24::OnDisable";
			donpcevent "Egg Bomb#job_ranger25::OnDisable";
			donpcevent "Egg Bomb#job_ranger26::OnDisable";
			donpcevent "Egg Bomb#job_ranger27::OnDisable";
			donpcevent "Egg Bomb#job_ranger28::OnDisable";
			close;
		case 9:
			close;
		}
	}
}