//===== eAthena Script =======================================
//= Sage Job Quest
//===== By: ==================================================
//= jAthena (0.9) - I guess
//= Unknown Translator (1.0)
//= Darkchild (1.2)
//===== Current Version: =====================================
//= 2.0b
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Sage job quest based off of official servers.
//===== Additional Comments: =================================
//= Script mostly based on translated jA script
//= Written test questions/answers weren't translated 100% corectly
//= So a lot of those are based upon mRO site and my own info
//= IF you by excident have (or can get) screenshots of these questions
//= Then PLEASE send them to Darkchild
//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix
//============================================================
//==================================
//Sage Castle
//==================================
yuno_in02,38,61,4 script Magic Academy Headmaster 743,{
callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
if(BaseJob == Job_Sage) goto L_Menu3_3;
if(BaseJob != Job_Mage) goto L_Menu2_1;
if(SAGE_Q == 11) goto L_Menu3_1;
if(SAGE_Q >= 3) goto L_Menu2_2;
mes "[Keiron]";
mes "All who appreciate the fine art";
mes "of magic are welcome here.";
mes "How can I help you?";
next;
menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
mes "[Keiron]";
mes "So you're interested in being a Sage?";
mes "Well, I can't just make you one straight away.";
next;
mes "[Keiron]";
mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
next;
mes "[Keiron]";
mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
next;
mes "[Keiron]";
mes "If you successfully complete the requirements, you'll be granted a Sage license.";
next;
mes "[Keiron]";
mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
mes "Tell him I sent you.";
close;
L_Menu1_1:
mes "[Keiron]";
mes "A Sage?";
mes "Well...";
mes "In order to change you way of living, you have to change your way of thinking.";
next;
mes "[Keiron]";
mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
mes "They also help society through its worst problems.";
mes "Just because you dress as a Sage doesn't mean you're a Sage.";
next;
mes "[Keiron]";
mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
mes "The admissions officer will explain the educational requirements.";
close;
L_Menu1_2:
mes "[Keiron]";
mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
mes "Our library is truly a bastion of knowledge.";
next;
mes "[Keiron]";
mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
close;
L_Menu2_1:
mes "[Keiron]";
mes "We Sages do a lot of research about the world on our own,";
mes "but to maximize our knowledge,";
mes "we regularly form interdisciplinary research teams.";
next;
mes "[Keiron]";
mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
close;
L_Menu2_2:
mes "[Keiron]";
mes "The road to becoming a Sage isn't easy.";
mes "You need to have a strong dedication to mastering magic.";
next;
mes "[Keiron]";
mes "You need to keep plugging away at that thesis.";
mes "Good luck!";
close;
L_Menu3_1:
if(countitem(1550) >= 1) goto L_Menu3_2;
mes "[Keiron]";
mes "Where's your thesis?";
mes "I'm eager to evaulate it.";
next;
mes "[Keiron]";
mes "Did you forget it?";
mes "In any case, please bring it post-haste.";
close;
L_Menu3_2:
mes "[Keiron]";
mes "It looks like you have a thesis to present. Let's have a look...";
next;
mes "[Keiron]";
mes "Hmmm...";
next;
mes "[Keiron]";
mes "Yes....";
next;
mes "[Keiron]";
mes "Interesting...";
next;
mes "[Keiron]";
mes "It's not stylistically";
mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
next;
if(SkillPoint == 0) goto LCHANGE;
mes "[Keiron]";
mes "Well you are all set for the jobchange except for 1 thing!";
mes "You have unused Skill Points!!!";
mes "Please use those first!";
close;
LCHANGE:
callfunc "Job_Change",Job_Sage;
callfunc "F_ClearJobVar";
mes "[Keiron]";
mes "Congratulations!";
mes "You're a Sage now.";
mes "Don't let that passion for research ever be dampened.";
next;
mes "[Keiron]";
mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
next;
mes "[Keiron]";
mes "Some day, you'll be a bastion of knowledge all by yourself!";
close;
L_Menu3_3:
mes "[Keiron]";
mes "Hmmm? What's up?";
mes "Just because you're a Sage doesn't mean you should quit your studies.";
next;
mes "[Keiron]";
mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
close;
}
//===============================
//Biotech Lab
//===============================
yuno_in03,244,31,3 script Physics Professor 120,{
if(BaseJob == Job_Sage) goto L_Menu3_2;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 11) goto L_Menu3_1;
if(SAGE_Q2 == 8) goto L_Menu2_1;
if(SAGE_Q2 == 9) goto L_Menu2_3;
if(SAGE_Q2 == 10) goto L_Menu2_5;
if(SAGE_Q2 == 11) goto L_ThesisStart1;
if(SAGE_Q == 9) goto L_Menu1_2;
mes "[Ebeshi]";
mes "What?";
next;
mes "[Ebeshi]";
mes "Did you come to study under my guidance?";
next;
mes "[Ebeshi]";
mes "Well, you need to enroll first.";
mes "Heheheheh...";
close;
L_Menu1_1:
mes "[Ebeshi]";
mes "Eh???????????????????????????????";
next;
mes "[Ebeshi]";
mes "I don't think there's anything someone like you can learn from me.";
next;
mes "[Ebeshi]";
mes "Are you disappointed?";
mes "Hehehehe....";
close;
L_Menu1_2:
set SAGE_Q2,8;
mes "[Ebeshi]";
mes "Well, I'm glad to meet another fine student such as yourself.";
next;
mes "[Ebeshi]";
mes "Aren't you excited that you're going to study under me?!";
mes "Hehehehe....";
next;
mes "[Ebeshi]";
mes "I hate to be intrusive, but could you get something for me before I start my class?";
next;
mes "[Ebeshi]";
mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
mes "Can you get that?";
next;
mes "[Ebeshi]";
mes "If you really want to get stones quick,";
mes "you should look up a friendly thief to assist you! Thanks for helping out.";
close;
L_Menu2_1:
if(countitem(7049) >= 30) goto L_Menu2_2;
mes "[Ebeshi]";
mes "Hey, what are you up to?";
mes "Are you trying to slack off?";
mes "Come on, set your eyes on the goal.";
next;
mes "[Ebeshi]";
mes "I need ^3051FD30x Stone^000000 to proceed.";
mes "With all the stones lying around,";
mes "shouldn't they be easy to find?";
close;
L_Menu2_2:
mes "[Ebeshi]";
mes "Awesome! You've got all the stones I need.";
mes "Now, watch this!";
next;
mes "[Ebeshi]";
mes "Abracadabra!!";
next;
mes "[Ebeshi]";
mes "Abracadabra!!";
next;
mes "[Ebeshi]";
mes "Abracadabra!!";
next;
delitem 7049,30;
set SAGE_Q2,9;
mes "[Ebeshi]";
mes "You see that?";
mes "I created three elemental stones!";
next;
mes "[Ebeshi]";
mes "Pretty cool, don't you think?";
mes "Have them for yourself!";
next;
getitem 991,1;
getitem 993,1;
getitem 992,1;
mes "[Ebeshi]";
mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
next;
mes "[Ebeshi]";
mes "Specifically...";
mes "^3051FD50x Crystal Arrow^000000";
mes "^3051FD50x Stone Arrow^000000";
mes "^3051FD50x Wind Arrow^000000";
next;
mes "[Ebeshi]";
mes "An archer friend can help you make the arrows.";
mes "Give it a try!";
close;
L_Menu2_3:
if((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
mes "[Ebeshi]";
mes "Hmmm?";
mes "What did you do with those stones I gave you?";
mes "You didn't sell them, I hope...";
next;
mes "[Ebeshi]";
mes "You need to use them to make";
mes "^3051FD50x Crystal Arrow^000000";
mes "^3051FD50x Stone Arrow^000000";
mes "^3051FD50x Wind Arrow^000000";
mes "An archer friend can help you make the arrows.";
close;
L_Menu2_4:
mes "[Ebeshi]";
mes "You made the arrows! Good job.";
mes "Now, to continue with the lesson...";
next;
mes "[Ebeshi]";
mes "This lesson covers the Elemental Affinity chapter in your textbook.";
next;
mes "[Ebeshi]";
mes "The first affinity is really easy.";
mes "Water magic is very effective against fire.";
mes "It's easy to remember.";
mes "All you need to remember is water being splashed on fire.";
next;
mes "[Ebeshi]";
mes "Wind magic will decimate water-based monsters.";
mes "Observe what happens when a lake is struck by lightning.";
next;
mes "[Ebeshi]";
mes "Earth magic will crush wind-based monsters easily.";
mes "Don't you build a house on a strong foundation to keep the wind away?";
next;
mes "[Ebeshi]";
mes "Fire magic mercilessly scorches the earth.";
mes "Won't a tree burn if a fire breaks out?";
mes "Same with an earth-based monster.";
next;
mes "[Ebeshi]";
mes "Do you understand?";
mes "Here's some homework for next time...";
next;
delitem 1754,50;
delitem 1756,50;
delitem 1755,50;
set SAGE_Q2,10;
mes "[Ebeshi]";
mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
mes "We'll need it for the lesson.";
mes "It will be easy to acquire if you have contacts in the church.";
close;
L_Menu2_5:
if(countitem(523) >= 1) goto L_Menu2_6;
mes "[Ebeshi]";
mes "Ooops!";
mes "Did you forget about the item I asked you to bring?";
next;
mes "[Ebeshi]";
mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
mes "Ask an Acolyte to help you make it.";
mes "Hehehehe...";
close;
L_Menu2_6:
mes "[Ebeshi]";
mes "Alright, you have the Holy Water!";
mes "Let's continue the lesson!";
next;
mes "[Ebeshi]";
mes "Please take good notes about this part.";
mes "It will be on the test.";
next;
mes "[Ebeshi]";
mes "Water magic sucks against wind!";
mes "Would a lightning bolt care if it was frozen?";
mes "Heheheheh....";
next;
mes "[Ebeshi]";
mes "Wind magic is totally useless against the earth.";
mes "Will a tree suffer permanent damage if it's blown about?";
next;
mes "[Ebeshi]";
mes "Earth magic is ineffective against fire.";
mes "If you put some leaves on a fire, will the fire go out?";
mes "No, just the opposite will happen.";
next;
mes "[Ebeshi]";
mes "Fire won't do much against water.";
mes "If you heat water, doesn't it just become more dangerous?";
next;
mes "[Ebeshi]";
mes "That was a pretty informative lecture!";
mes "You think so too, right?";
next;
delitem 523,1;
set SAGE_Q2,11;
mes "[Ebeshi]";
mes "Now, you have enough knowledge to prepare a defensible thesis.";
mes "Hehehehehe!";
next;
mes "[Ebeshi]";
mes "To put the thesis together, you'll need:";
mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
mes "^3051FD1x Animal Skin^000000 for the pages.";
mes "^3051FD1x Trunk^000000 to bind the pages.";
mes "^3051FD1x Squid Ink^000000 for your ink.";
mes "^3051FD1x Empty Bottle^000000 to store your ink.";
next;
mes "[Ebeshi]";
mes "Come and see me once you've gotten all of these items together.";
close;
L_ThesisStart1:
if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
mes "[Ebeshi]";
mes "Hmmm?";
mes "You can't forget important things like this!";
next;
mes "[Ebeshi]";
mes "You need these items to start your thesis:";
mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
mes "^3051FD1x Animal Skin^000000 for the pages.";
mes "^3051FD1x Trunk^000000 to bind the pages.";
mes "^3051FD1x Squid Ink^000000 for your ink.";
mes "^3051FD1x Empty Bottle^000000 to store your ink.";
next;
mes "[Ebeshi]";
mes "Do you have some friends that might be able to help you gather the materials?";
mes "That will make it a simple task!";
close;
L_ThesisStart2:
delitem 916,1;
delitem 919,1;
delitem 1019,1;
delitem 1024,1;
delitem 713,1;
mes "[Ebeshi]";
mes "Alright...";
mes "You need to write this yourself.";
mes "I'm simply your research advisor!";
mes "Hehehehe...";
next;
mes "......";
next;
mes "......";
next;
mes "......";
next;
mes "Elemental magic is divided into four types...";
menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
L_ThesisMenu1_1:
mes "...called Fire, Wind, Water, and Earth";
goto L_Thesis2;
L_ThesisMenu1_2:
mes "...named Fire, Wind, Water, and Earth";
goto L_Thesis2;
L_ThesisMenu1_3:
mes "...that oppose each other: Fire, Wind, Water, and Earth";
goto L_Thesis2;
L_Thesis2:
mes "Each attribute has certain properties.";
menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
L_ThesisMenu2_1:
mes "Wind conquers Water and Earth attacks Wind";
goto L_Thesis3;
L_ThesisMenu2_2:
mes "Water douses fire, while Wind zaps Water";
goto L_Thesis3;
L_ThesisMenu2_3:
mes "Fire scorches Earth, and Water douses Fire.";
goto L_Thesis3;
L_Thesis3:
menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
L_ThesisMenu3_1:
mes "But weaknesses exist, too";
goto L_Thesis4;
L_ThesisMenu3_2:
mes "You can customize your weapon element, also";
goto L_Thesis4;
L_ThesisMenu3_3:
mes "Elemental affinity varies by monster type, also";
goto L_Thesis4;
L_Thesis4:
menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
L_ThesisMenu4_1:
mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
goto L_Thesis5;
L_ThesisMenu4_2:
mes "You should customize your weapon to the situation.";
goto L_Thesis5;
L_ThesisMenu4_3:
mes "Red Potions have a delicious strawberry flavor.";
goto L_Thesis5;
L_Thesis5:
next;
menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
L_ThesisMenu5_1:
mes "Eimi of Prontera is hot.";
goto L_Thesis6;
L_ThesisMenu5_2:
mes "I wonder how Red Potions are made.";
goto L_Thesis6;
L_ThesisMenu5_3:
mes "The complexity of magic exceeds man's capacity to learn.";
goto L_Thesis6;
L_Thesis6:
menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
L_ThesisMenu6_1:
mes "The women in Morok are hot, too.";
goto L_Thesis7;
L_ThesisMenu6_2:
mes "Maybe it's a secret recipe.";
goto L_Thesis7;
L_ThesisMenu6_3:
mes "It's dangerous to depend on magic too much...";
goto L_Thesis7;
L_Thesis7:
menu "I wish I had a Bunny Band",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
L_ThesisMenu7_1:
mes "I wish I had a Bunny Band.";
goto L_Thesis8;
L_ThesisMenu7_2:
mes "The taste of a White Potion...";
goto L_Thesis8;
L_ThesisMenu7_3:
mes "...if you want to stay safe. power...";
goto L_Thesis8;
L_Thesis8:
menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
L_ThesisMenu8_1:
mes "That would make me happy.";
goto L_Thesis9;
L_ThesisMenu8_2:
mes "...is difficult to imagine";
goto L_Thesis9;
L_ThesisMenu8_3:
mes "In the interest of a safe battle...";
goto L_Thesis9;
L_Thesis9:
menu "Bunny Bands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
L_ThesisMenu9_1:
mes "Bunny Bands make great Acolyte accessories.";
goto L_Thesis10;
L_ThesisMenu9_2:
mes "It makes me wonder if...";
goto L_Thesis10;
L_ThesisMenu9_3:
mes "...you should bring along friends.";
goto L_Thesis10;
L_Thesis10:
menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
L_ThesisMenu10_1:
mes "I wonder if a Knight could wear one, too.";
next;
goto L_ThesisEnd;
L_ThesisMenu10_2:
mes "...people might drink them when they're not hurt";
next;
goto L_ThesisEnd;
L_ThesisMenu10_3:
mes "It's the responsible thing to do.";
next;
goto L_ThesisEnd;
L_ThesisEnd:
mes "......";
next;
mes "......";
next;
mes "......";
next;
set SAGE_Q,11;
getitem 1550,1;
mes "[Ebeshi]";
mes "Alright!";
mes "You've finished! It looks pretty good!";
next;
mes "[Ebeshi]";
mes "You should take that to the Headmaster!";
mes "He'll decide whether you graduate or not.";
mes "Hehehehehe....";
close;
L_Menu3_1:
mes "[Ebeshi]";
mes "What's up? Did you forget something?!";
next;
mes "[Ebeshi]";
mes "You should see the Headmaster and present your thesis so you can graduate!";
close;
L_Menu3_2:
mes "[Ebeshi]";
mes "Good afternoon!";
mes "It's good to meet other Sages and exchange information.";
mes "Heheheheh!!";
next;
mes "[Ebeshi]";
mes "Even though company is good sometimes, I need to continue my magical research!";
next;
mes "[Ebeshi]";
mes "Do you want to continue your study here?";
mes "Please feel free to talk to the other professors and read the literature here.";
mes "Hehehehe!";
close;
}
//==================================
//Monster Museum
//==================================
yuno_in03,32,102,0 script Biology Professor 755,{
if(BaseJob == Job_Sage) goto L_Menu5_4;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 11) goto L_Menu5_3;
if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
if(SAGE_Q2 == 7) goto L_Menu5_1;
if(SAGE_Q == 8) goto L_Menu2_1;
mes "[Lucias]";
mes "I have a headache...";
mes "I've got too many things going on at once!";
next;
mes "[Lucias]";
mes "Of course, I'll teach people about biology even with a headache!";
close;
L_Menu1_1:
mes "[Lucias]";
mes "Hmmm? Are you just poking around?";
next;
mes "[Lucias]";
mes "That's fine, but please don't touch anything.";
mes "We keep dangerous bioagents in here!";
next;
mes "[Lucias]";
mes "If you have information about rare monsters, we'll pay you handsomely.";
close;
L_Menu2_1:
mes "[Lucias]";
mes "Oh, you've taken the placement test?";
mes "I'm Lucias, a preeminent researcher in the biological sciences.";
next;
mes "[Lucias]";
mes "What's your name, young one?";
next;
menu "I'm " + strcharinfo(0) + "!",-;
mes "[Lucias]";
mes "That's a nice name.";
mes "Now, let me explain about our research objectives.";
next;
mes "[Lucias]";
mes "My area of expertise is monsters.";
mes "I'm sure that you've encountered and defeated many monsters by now.";
mes "Am I right?";
next;
menu "You're quite right",-,"Well, not really...",L_Menu2_2;
mes "[Lucias]";
mes "Really?";
mes "I hope your background knowledge is diverse.";
mes "My class isn't a cakewalk by any means.";
next;
goto L_Menu2_3;
L_Menu2_2:
//==================================
//If you respond negatively
mes "[Lucias]";
mes "You might be at a disadvantage.";
mes "My coursework assumes a lot of background knowledge.";
mes "My class wasn't designed to be a cakewalk...";
next;
//==================================
L_Menu2_3:
mes "[Lucias]";
mes "So, shall we get started?";
mes "You'll learn a lot in this class if you're vigilant.";
next;
set @sagerand,0;
set @sagerand,rand(3);
mes "[Lucias]";
mes "So, first, you need to collect ";
if(@sagerand == 1) goto L_Menu2_4;
if(@sagerand == 2) goto L_Menu2_5;
set SAGE_Q2,1;
mes "^3051FD5x Tendons^000000";
mes "^3051FD5x Nippers^000000";
mes "^3051FD5x Sharp Scales^000000";
next;
goto L_Menu2_6;
L_Menu2_4:
set SAGE_Q2,2;
//==================================
//mes�����
mes "^3051FD5x Clam Flesh^000000";
mes "^3051FD5x Nippers^000000";
mes "^3051FD5x Heart of Mermaid^000000";
next;
goto L_Menu2_6;
L_Menu2_5:
set SAGE_Q2,3;
mes "^3051FD5x Single Cells^000000";
mes "^3051FD5x Tentacles^000000";
mes "^3051FD5x Fish Tails^000000";
//==================================
next;
L_Menu2_6:
mes "[Lucias]";
mes "We'll continue once you've gathered those.";
close;
L_Menu3_1:
if((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (SAGE_Q2 == 1)) goto L_Menu3_4;
if((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (SAGE_Q2 == 2)) goto L_Menu3_4;
if((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (SAGE_Q2 == 3)) goto L_Menu3_4;
mes "[Lucias]";
mes "You don't have the necessary items.";
mes "Let me repeat what you need:";
next;
mes "[Lucias]";
if(SAGE_Q2 == 2) goto L_Menu3_2;
if(SAGE_Q2 == 3) goto L_Menu3_3;
mes "^3051FD5x Tendon^000000";
mes "^3051FD5x Nipper^000000";
mes "^3051FD5x Sharp Scale^000000";
close;
L_Menu3_2:
mes "^3051FD5x Clam Flesh^000000";
mes "^3051FD5x Nipper^000000";
mes "^3051FD5x Heart of Mermaid^000000";
close;
L_Menu3_3:
mes "^3051FD5x Single Cell^000000";
mes "^3051FD5x Tentacle^000000";
mes "^3051FD5x Fish Tail^000000";
close;
L_Menu3_4:
mes "[Lucias]";
mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
next;
mes "[Lucias]";
mes "There is a similarity in the characteristics of the monsters that drop those items.";
mes "Do you know what it is?";
next;
menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_6,"They were quite active",-,"They're monsters",-;
//==================================
mes "[Lucias]";
mes "...I'm disappointed in you.";
mes "The correct answer is that all of the monsters have water element affinity.";
mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
//==================================
next;
goto L_Menu3_6;
L_Menu3_5:
mes "[Lucias]";
mes "Right!";
mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
mes "Fish and shells evolved in a logical way.";
next;
L_Menu3_6:
mes "[Lucias]";
mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
mes "Now, which type of magic do you think would be most effective against them?";
next;
menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Nova",-;
//==================================
//mes�����
mes "[Lucias]";
mes "That's not correct.";
mes "You need to use magic like Lightning Bolt or Thunderstorm.";
mes "Check the elemental affinity matrix again.";
next;
//==================================
goto L_Menu3_9;
L_Menu3_7:
mes "[Lucias]";
mes "Great! That's right!";
mes "Using Lightning Bolt is an easy way to victory.";
next;
mes "[Lucias]";
mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
next;
goto L_Menu3_9;
L_Menu3_8:
mes "[Lucias]";
mes "Great! That's right!";
mes "Using Thunderstorm is an easy way to victory.";
next;
mes "[Lucias]";
mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
next;
L_Menu3_9:
mes "[Lucias]";
mes "Next, let's turn our attention to insectoid monsters.";
next;
set @sagerand,rand(3);
mes "[Lucias]";
mes "Next, you need to collect ";
if(@sagerand == 1) goto L_Menu3_10;
if(@sagerand == 2) goto L_Menu3_11;
set SAGE_Q2,4;
mes "^3051FD5x Cobweb^000000";
mes "^3051FD5x Shell^000000";
mes "^3051FD5x Insect Feeler^000000";
next;
goto L_Menu2_6;
L_Menu3_10:
set SAGE_Q2,5;
//==================================
//mes�����
mes "^3051FD5x Moth Dust^000000";
mes "^3051FD5x Snail's Shell^000000";
mes "^3051FD5x Horn^000000";
next;
goto L_Menu2_6;
L_Menu3_11:
set SAGE_Q2,6;
mes "^3051FD5x Mantis Scythe^000000";
mes "^3051FD5x Worm Peeling^000000";
mes "^3051FD5x Rainbow Shell^000000";
//==================================
next;
goto L_Menu2_6;
L_Menu4_1:
if((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (SAGE_Q2 == 4)) goto L_Menu4_4;
if((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (SAGE_Q2 == 5)) goto L_Menu4_4;
if((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (SAGE_Q2 == 6)) goto L_Menu4_4;
mes "[Lucias]";
mes "You forgot what you're supposed to gather?";
mes "Listen carefully this time! You need to gather:";
next;
mes "[Lucias]";
if(SAGE_Q2 == 5) goto L_Menu4_2;
if(SAGE_Q2 == 6) goto L_Menu4_3;
mes "^3051FD5x Cobweb^000000";
mes "^3051FD5x Shell^000000";
mes "^3051FD5x Insect Feeler^000000";
close;
L_Menu4_2:
mes "^3051FD5x Moth Dust^000000";
mes "^3051FD5x Snail's Shell^000000";
mes "^3051FD5x Horn^000000";
close;
L_Menu4_3:
mes "^3051FD5x Mantis Scythe^000000";
mes "^3051FD5x Worm Peeling^000000";
mes "^3051FD5x Rainbow Shell^000000";
close;
L_Menu4_4:
set SAGE_Q2,7;
mes "[Lucias]";
mes "Excellent. You've done well.";
mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
next;
mes "[Lucias]";
mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
next;
mes "[Lucias]";
mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
next;
mes "[Lucias]";
mes "Insects can also act in groups.";
mes "Often the insect bosses will have considerable numbers of subordinates.";
next;
mes "[Lucias]";
mes "Ant Lord Maya...";
mes "Queen Bee Mistress...";
mes "Goblin Chief Goldfinger...";
next;
mes "[Lucias]";
mes "If you face a boss monster alone, you had best prepare to die.";
mes "You ought to take a group of friends to face these creatures down.";
next;
mes "[Lucias]";
mes "Well, you've studied quite a bit.";
mes "Now you need to write a thesis.";
mes "You need some materials before you can begin writing it, however.";
mes "They are:";
next;
mes "[Lucias]";
mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
mes "^3051FD1x Animal Skin^000000 for the pages.";
mes "^3051FD1x Trunk^000000 to bind the pages.";
mes "^3051FD1x Squid Ink^000000 for your ink.";
mes "^3051FD1x Empty Bottle^000000 to store your ink.";
next;
mes "[Lucias]";
mes "We can get started when you return.";
close;
L_Menu5_1:
if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (SAGE_Q2 == 7)) goto L_Menu5_2;
mes "[Lucias]";
mes "You need to gather those items first.";
mes "They are:";
next;
mes "[Lucias]";
mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
mes "^3051FD1x Animal Skin^000000 for the pages.";
mes "^3051FD1x Trunk^000000 to bind the pages.";
mes "^3051FD1x Squid Ink^000000 for your ink.";
mes "^3051FD1x Empty Bottle^000000 to store your ink.";
next;
mes "[Lucias]";
mes "You've done great so far.";
mes "Just a little more and you can graduate.";
close;
L_Menu5_2:
delitem 916,1;
delitem 919,1;
delitem 1019,1;
delitem 1024,1;
delitem 713,1;
mes "[Lucias]";
mes "Looks like you have everything.";
next;
mes "[Lucias]";
mes "Now, you need to write this yourself.";
mes "I'm only taking an advisory role.";
next;
mes "[Lucias]";
mes "Are you ready to begin?";
mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
next;
mes "......";
next;
mes "......";
next;
mes "......";
next;
menu "Monsters come in different types",-;
mes "Monsters come in different types.";
menu "They have different elemental affinities",-;
mes "They have different elemental affinities.";
menu "If you know the monster's element beforehand...",-;
mes "If you know the monster's element beforehand...";
menu "...you can optimize your battle experience",-;
mes "...you can optimize your battle experience";
menu "You should especially be careful of...",-;
mes "You should especially be careful of...";
menu "...monsters with Holy and Darkness affinity",-;
mes "...monsters with Holy and Darkness affinity";
next;
mes "......";
next;
mes "......";
next;
mes "......";
next;
set SAGE_Q,11;
getitem 1550,1;
mes "[Lucias]";
mes "This is pretty good!";
mes "I'm proud of you!";
next;
mes "[Lucias]";
mes "Show this to the Headmaster and you'll be sure to graduate.";
mes "Good luck.";
close;
L_Menu5_3:
mes "[Lucias]";
mes "Hmmm? What's the matter?";
mes "You need to show your thesis to the Headmaster.";
close;
L_Menu5_4:
mes "[Lucias]";
mes "Are you confused about something?";
mes "I'm pretty busy, so you need to make an appointment a week in advance.";
next;
mes "[Lucias]";
mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
next;
mes "[Lucias]";
mes "Also, if you have some spare time,";
mes "you should head over to the dungeon and lie down on the floor.";
mes "Look up and study the ceiling.";
mes "You might learn something.";
close;
}
//=================================
//Academy Interior
//=================================
yuno_in03,154,35,4 script Academy Staff 742,{
callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
if(BaseJob == Job_Sage) goto L_Menu6_4;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 11) goto L_Menu6_3;
if(SAGE_Q >= 4) goto L_Menu6_2;
if(SAGE_Q == 3) goto L_Menu6_1;
if(SAGE_Q == 2) goto L_Menu5_1;
mes "[Mathias]";
mes "Hello.";
mes "This is the Shubaichul Magic Academy?";
mes "You seem to be a Magician.";
mes "How can I help you?";
next;
menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
mes "[Mathias]";
mes "You want to change class to Sage?";
mes "I can't just change your class right here.";
next;
mes "[Mathias]";
mes "You need to complete a program of rigorous coursework and research.";
next;
mes "[Mathias]";
mes "Once you graduate from the academy,";
mes "you can change class.";
mes "In order to proceed, you need to pay tuition and take the placement test.";
next;
mes "[Mathias]";
mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
next;
mes "[Mathias]";
mes "Once you've paid the fee, you first take the placement test.";
mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
mes "Finally, you must prepare and defend a thesis.";
next;
mes "[Mathias]";
mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
mes "If he approves, you can formally begin your career as a Sage.";
next;
mes "[Mathias]";
mes "If you're interested, you need only file an application to get started.";
mes "Have a good day.";
close;
L_Menu2:
mes "[Mathias]";
mes "Oh?";
mes "Are you hesitant?";
mes "See you later, then.";
close;
L_Menu1_1:
mes "[Mathias]";
mes "Welcome.";
mes "This is Shubaichul Magic Academy.";
next;
mes "[Mathias]";
mes "We do research on magic and monsters here.";
mes "We also train fledgling Sages.";
next;
mes "[Mathias]";
mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
next;
mes "[Mathias]";
mes "Good bye.";
close;
L_Menu3_1:
mes "[Mathias]";
mes "You want to apply? Wonderful!";
next;
mes "[Mathias]";
mes "In order to enter the Academy,";
mes "you need to be a Magician of class level 40 or above.";
mes "You will also need to pay tuition to cover instruction and materials.";
next;
mes "[Mathias]";
mes "Tuition is 70,000Zeny.";
mes "If you have an ^3051FDOld Magic Book^000000 or a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
next;
mes "[Mathias]";
mes "So, you would like to apply for admission?";
next;
menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
mes "[Mathias]";
mes "Well...we need the tuition money to cover instruction and materials...";
next;
menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
set SAGE_Q,2;
mes "[Mathias]";
mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
next;
mes "[Mathias]";
mes "Specifically, we need:";
mes "^3051FD50x Feather of Birds^000000";
mes "^3051FD50x Fluff^000000";
mes "^3051FD50x Clover^000000";
mes "^3051FD50x Feathers^000000";
next;
mes "[Mathias]";
mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
mes "Please do your best to collect them.";
next;
mes "[Mathias]";
mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
next;
mes "[Mathias]";
mes "Please do your best to collect the items.";
mes "See you later.";
close;
L_Menu3_2:
mes "[Mathias]";
mes "Oh, alright.";
mes "Take your time.";
mes "Thanks for stopping by.";
close;
L_Menu5_1:
mes "[Mathias]";
mes "So, would you like to apply for admission?";
next;
if(JobLevel < 40) goto L_Menu5_9;
if(countitem(1006) > 0) goto L_Menu5_4;
if(countitem(1007) > 0) goto L_Menu5_4_;
if(Zeny < 70000) goto L_Menu5_2;
set Zeny,Zeny-70000;
set SAGE_Q,3;
mes "[Mathias]";
mes "I see you have 70000 Zeny.";
mes "I'll take that for tuition. You are now enrolled into the school.";
next;
L_Menu5_5:
if(JobLevel < 40) goto L_Menu5_9;
mes "[Mathias]";
mes "We need your signature on this form to proceed.";
mes "Please sign at the X.";
next;
menu "" + strcharinfo(0) + "",-;
mes "[Mathias]";
mes "Alright, so you're ";
mes "" + strcharinfo(0) + ".";
mes "That's a nice name.";
next;
if(JobLevel == 50) goto L_JobMax;
if(SAGE_Q == 3) goto L_Menu5_6;
if(countitem(1006) > 0) goto L_Menu5_7;
if(countitem(1007) > 0) goto L_Menu5_7_;
if(Zeny < 70000) goto L_Menu5_2;
set Zeny,Zeny-70000;
set SAGE_Q,3;
mes "[Mathias]";
mes "I see you have 70000 Zeny.";
mes "I'll take that for tuition.";
mes "You are now enrolled into the school.";
next;
L_Menu5_6:
mes "[Mathias]";
mes "First, you need to take the placement test from Professor Kreitos.";
next;
mes "[Mathias]";
mes "Professor Kreitos is in the Academy library.";
mes "It's on the far left side of the building.";
next;
mes "[Mathias]";
mes "Good luck on the test.";
close;
L_JobMax:
set SAGE_Q,3;
mes "[Mathias]";
mes "You've trained yourself up to the maximum class level for Magicians!";
mes "In that case, I'll give you a full scholarship!";
next;
mes "[Mathias]";
mes "Now, all you need to do is go take the placement test.";
next;
mes "[Mathias]";
mes "Go see Professor Kreitos in the library on the far left side of the building.";
close;
L_Menu5_2:
if(SAGE_Q != 2) goto L_Menu5_8;
if((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
mes "[Mathias]";
mes "You don't seem to have the materials yet.";
next;
mes "[Mathias]";
mes "You need to gather:";
mes "^3051FD50x Feather of Birds^000000";
mes "^3051FD50x Fluff^000000";
mes "^3051FD50x Clover^000000";
mes "^3051FD50x Feathers^000000";
next;
mes "[Mathias]";
mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
mes "Please do your best to collect them.";
close;
L_Menu5_3:
//==================================
if(Zeny < 30000) goto L_Menu5_8;
delitem 916,50;
delitem 914,50;
delitem 705,50;
delitem 949,50;
set Zeny,Zeny-30000;
set SAGE_Q,3;
mes "[Mathias]";
mes "It seems like you have the materials I asked for and 30000 Zeny.";
mes "Congratulations.";
mes "You're now enrolled in the Academy.";
set SAGE_Q,3;
next;
goto L_Menu5_5;
L_Menu5_4:
delitem 1006,1;
set SAGE_Q,3;
mes "[Mathias]";
mes "Oh, you have a ^3051FDOld Magic Book^000000.";
mes "I'll accept it in lieu of tuition.";
next;
goto L_Menu5_5;
L_Menu5_4_:
delitem 1007,1;
set SAGE_Q,3;
mes "[Mathias]";
mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
mes "I'll accept it in lieu of tuition.";
next;
goto L_Menu5_5;
L_Menu5_7:
delitem 1006,1;
set SAGE_Q,3;
mes "[Mathias]";
mes "Oh, you have a ^3051FDOld Magic Book^000000.";
mes "I'll accept it in lieu of tuition.";
next;
goto L_Menu5_6;
L_Menu5_7_:
delitem 1007,1;
set SAGE_Q,3;
mes "[Mathias]";
mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
mes "I'll accept it in lieu of tuition.";
next;
goto L_Menu5_6;
L_Menu5_8:
mes "[Mathias]";
mes "You don't seem to have enough money.";
mes "Please earn some money and return here.";
close;
L_Menu5_9:
mes "[Mathias]";
mes "Your class level is too low.";
mes "Complete some more training and return here.";
close;
//==================================
L_Menu6_1:
mes "[Mathias]";
mes "Hmmm? Did you forget what you need to do next?";
mes "Head over and see Professor Kreitos on the left side of the building.";
close;
L_Menu6_2:
mes "[Mathias]";
mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
mes "Again, I apologize...";
close;
L_Menu6_3:
mes "[Mathias]";
mes "Oh! Did you finish your thesis?";
mes "You need to see Headmaster Keiron so he can evaluate it.";
next;
mes "[Mathias]";
mes "If he approves, you can graduate!";
mes "Good luck.";
close;
L_Menu6_4:
mes "[Mathias]";
mes "Welcome, colleague.";
mes "How is your research coming along?";
next;
mes "[Mathias]";
mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
next;
mes "[Mathias]";
mes "If you know others with what it takes to become a Sage, please send them here.";
mes "Give my regards to my other colleagues, also.";
close;
}
yuno_in03,169,180,4 script Test Professor 755,{
if(BaseJob == Job_Sage) goto L_Menu4_5;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 5) goto L_Menu2_1;
if(SAGE_Q == 6) goto L_Menu2_3;
if(SAGE_Q == 7) goto L_Menu3_1;
if(SAGE_Q == 8) goto L_Menu4_1;
if(SAGE_Q == 9) goto L_Menu4_2;
if(SAGE_Q == 11) goto L_Menu4_4;
mes "[Hermes]";
mes "Hello, I'm Hermes. I am part of the skill testing staff.";
mes "Are you a Sage candidate?";
next;
if(SAGE_Q == 3) goto L_Menu1_2;
if(SAGE_Q >= 3) goto L_Menu1_2;
mes "[Hermes]";
mes "Oh, alright.";
mes "First you need to enroll and take the placement test.";
close;
L_Menu1_1:
mes "[Hermes]";
mes "This is Shubaichul Magic Academy.";
next;
mes "[Hermes]";
mes "There are Sages that are less magicians than researchers.";
mes "Having a party supporting this kind of person is extremely important.";
next;
mes "[Hermes]";
mes "Keep supporting your party to the best of your ability.";
mes "That's all you need to do.";
close;
L_Menu1_2:
mes "[Hermes]";
mes "You need to take the placement test from Kreitos before you can take my test.";
close;
L_Menu2_1:
set SAGE_Q,6;
mes "[Hermes]";
mes "Oh? You took and passed the placement test?";
mes "Now you need to take the skill test from me.";
next;
mes "[Hermes]";
mes "The rules for the skill test are simple.";
mes "You need to kill all the monsters within the prescribed time limit.";
next;
mes "[Hermes]";
mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
next;
menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
mes "[Hermes]";
mes "Well, let's get started.";
mes "Do your best!";
close2;
warp "job_sage",50,154;
end;
L_Menu2_2:
mes "[Hermes]";
mes "Okay.";
mes "Please prepare quickly.";
close;
L_Menu2_3:
mes "[Hermes]";
mes "Are you ready to take the skill test?";
mes "It's not too tough.";
next;
mes "[Hermes]";
mes "How about it?";
next;
menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
mes "[Hermes]";
mes "Well, let's get started.";
mes "Do your best!";
close2;
warp "job_sage",50,154;
end;
L_Menu3_1:
mes "[Hermes]";
mes "Good job! You passed";
mes "the skill test! Now you can proceed to the research phase!";
next;
mes "[Hermes]";
mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
next;
mes "[Hermes]";
mes "Hmmm...";
mes "Looking good.";
next;
//It's not clear how the script decides
if(sagecheck >= 12) goto L_Menu3_2;
set SAGE_Q,8;
mes "[Hermes]";
mes "It looks like monster research would be your best bet.";
next;
mes "[Hermes]";
mes "In order to gain the necessary information to put together a coherent research paper,";
mes "you should take the biology course from Professor Lucias.";
next;
goto L_Menu3_4;
L_Menu3_2:
set SAGE_Q,9;
mes "[Hermes]";
mes "It looks like we have a budding elemental magic researcher here.";
mes "This field is fundamental to the advancement of magical knowledge.";
next;
mes "[Hermes]";
mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
next;
L_Menu3_4:
mes "[Hermes]";
mes "I hope the coursework goes well.";
close;
L_Menu4_1:
mes "[Hermes]";
mes "Weren't you listening?";
mes "You need to see Professor Lucias so you can begin your study of monster biology.";
close;
L_Menu4_2:
mes "[Hermes]";
mes "Weren't you listening?";
mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
close;
L_Menu4_4:
mes "[Hermes]";
mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
mes "He's the one who will judge whether or not you graduate.";
close;
L_Menu4_5:
mes "[Hermes]";
mes "How are you?";
mes "Your face reveals that you've endured a lot of stress lately.";
next;
mes "[Hermes]";
mes "As stressful as hands-on research is,";
mes "it is still fundamentally different from research using abstract concepts.";
next;
mes "[Hermes]";
mes "Of course, if you go to difficult dungeons,";
mes "there's no shame in bringing a friend or five to help you out.";
close;
}
yuno_in03,62,176,3 script History Professor 109,{
if(BaseJob == Job_Sage) goto L_Menu2_2;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 11) goto L_Menu2_1;
mes "[Sapien]";
mes "You don't seem sure of your intended direction of study.";
mes "Perhaps you should consider it...";
close;
L_Menu1_1:
mes "[Sapien]";
mes "Yes, I teach history.";
next;
mes "[Sapien]";
mes "As the present fades into memory, it becomes the past.";
mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
next;
mes "[Sapien]";
mes "You should study your own past, too.";
mes "By understanding what's happened to you already,";
mes "you can blaze a trail into the future unhindered by unresolved problems.";
close;
L_Menu2_1:
mes "[Sapien]";
mes "What are you doing?";
mes "Hurry up and show the Headmaster your thesis before you lose it!";
close;
L_Menu2_2:
mes "[Sapien]";
mes "Yes...?";
mes "Ah, it's a former student here.";
mes "Congratulations on graduating.";
next;
mes "[Sapien]";
mes "The present can only be understood by understanding the past.";
mes "Such understanding allows us to envision our future.";
next;
mes "[Sapien]";
mes "You should study your own past, too.";
mes "By understanding what's happened to you already,";
mes "you can blaze a trail into the future unhindered by unresolved problems.";
close;
}
yuno_in03,105,177,4 script Placement Test Professor 754,{
if(BaseJob == Job_Sage) goto L_Menu3_4;
if(BaseJob != Job_Mage) goto L_Menu1_1;
if(SAGE_Q == 11) goto L_Menu3_3;
if(SAGE_Q >= 6) goto L_Menu3_2;
if(SAGE_Q == 3) goto L_Menu1_2;
if(SAGE_Q == 4) goto L_Menu2_1;
if(SAGE_Q == 5) goto L_Menu3_1;
mes "[Kreitos]";
mes "You have that look in your eye...";
mes "You want to be a Sage, I take it.";
next;
mes "[Kreitos]";
mes "You need to formally enroll in the Academy before I can help you any further.";
close;
L_Menu1_1:
mes "[Kreitos]";
mes "Oh, you're not interested in our brand of magic?";
mes "That's alright...";
next;
mes "[Kreitos]";
mes "Anyone who teaches others and has a good heart is of value to society.";
mes "Please keep that in mind.";
close;
L_Menu1_2:
set SAGE_Q,4;
set sagecheck,10;
mes "[Kreitos]";
mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
mes "Is that right?";
next;
mes "[Kreitos]";
mes "So, let me find your paperwork...";
mes "You're " + strcharinfo(0) + ",";
mes "right?";
mes "Let's start the placement test.";
next;
mes "[Kreitos]";
mes "This test consists of twenty questions concerning the entire world.";
mes "If you score at least 80 points, you'll be placed in our program.";
mes "Each correct answer is worth 5 points.";
next;
mes "[Kreitos]";
mes "If you cancel, you'll have to start over, so be careful.";
next;
goto L_Menu2_2;
L_Menu2_1:
mes "[Kreitos]";
mes "Are you ready to try again?";
mes "Have you studied hard?";
next;
mes "[Kreitos]";
mes "The passing grade is as before.";
mes "You need to score 80 points, with each question being worth 5 points.";
next;
mes "[Kreitos]";
mes "So, let's get started.";
mes "Give it your best effort.";
mes "As before, if you cancel,";
mes "you'll have to start over.";
next;
L_Menu2_2:
set @sage_test2,0;
set @sage_test1,rand(3);
if (@sage_test1 == 1) goto L_Test2_1;
if (@sage_test1 == 2) goto L_Test3_1;
//==================================
//Written Test: Route 1.
//==================================
mes "1. Which one isn't sold in Morocc's jewel shop?";
next;
menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
set @sage_test2,@sage_test2+5;
goto L_Test1_1;
L_Test1_1:
mes "2. In which town can you not buy monster food?";
next;
menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
set @sage_test2,@sage_test2+5;
L_Test1_2:
mes "3. Which town is closest to the forest maze?";
next;
menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
set @sage_test2,@sage_test2+5;
L_Test1_3:
mes "4. Which of these monsters is of a different race than the other three?";
next;
menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
set @sage_test2,@sage_test2+5;
L_Test1_4:
mes "5. All these monsters except one have the same elemental affinity.";
mes "Which one has the different affinity?";
next;
menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
set @sage_test2,@sage_test2+5;
L_Test1_5:
mes "6. Which one differs in approximate size from the others?";
next;
menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
set @sage_test2,@sage_test2+5;
L_Test1_6:
mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
next;
menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
set @sage_test2,@sage_test2+5;
L_Test1_7:
mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
next;
menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
set @sage_test2,@sage_test2+5;
L_Test1_8:
mes "9. Which doesn't live in Morocc?";
next;
menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
set @sage_test2,@sage_test2+5;
L_Test1_9:
mes "10. Which Kapra has the pretty blue hair?";
next;
menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
set @sage_test2,@sage_test2+5;
L_Test1_10:
mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
next;
menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
set @sage_test2,@sage_test2+5;
L_Test1_11:
mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
next;
menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
set @sage_test2,@sage_test2+5;
L_Test1_12:
mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
next;
menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
set @sage_test2,@sage_test2+5;
L_Test1_13:
mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
next;
menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
set @sage_test2,@sage_test2+5;
L_Test1_14:
mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
next;
menu "Hilt Binding",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
set @sage_test2,@sage_test2+5;
L_Test1_15:
mes "16. What is the defense power and supplemental ability of a Cute Ribbon?";
next;
menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
set @sage_test2,@sage_test2+5;
L_Test1_16:
mes "17. Which class can't equip a Saint's Robe?";
next;
//Swordsmen can't equip it either as of this writing.
menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
set @sage_test2,@sage_test2+5;
L_Test1_17:
mes "18. Which status ailment can't be removed with a Green Potion?";
next;
menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
set @sage_test2,@sage_test2+5;
L_Test1_18:
mes "19. What is the name of the ancient kingdom from which Geffen descends?";
next;
menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
set @sage_test2,@sage_test2+5;
L_Test1_19:
mes "20. Which tree is said to be the world's root?";
next;
menu "Yggdrasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
set @sage_test2,@sage_test2+5;
goto L_Menu2_3;
//==================================
//Written Test: Route 2.
//==================================
L_Test2_1:
mes "1. Which isn't sold in Geffen's magic shop?";
next;
menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
set @sage_test2,@sage_test2+5;
L_Test2_2:
mes "2. Which town doesn't sell blades?";
next;
menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
set @sage_test2,@sage_test2+5;
L_Test2_3:
mes "3. Which town is nearest to Glast Heim?";
next;
menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
set @sage_test2,@sage_test2+5;
L_Test2_4:
mes "4. Which monster's type differs from the other three?";
next;
menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
set @sage_test2,@sage_test2+5;
L_Test2_5:
mes "5. Which monster's elemental affinity is different from the others?";
next;
menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
set @sage_test2,@sage_test2+5;
L_Test2_6:
mes "6. Which monster is in a different size class than the others?";
next;
menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
set @sage_test2,@sage_test2+5;
L_Test2_7:
mes "7. Which monster doesn't drop Phracon?";
next;
menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
set @sage_test2,@sage_test2+5;
L_Test2_8:
mes "8. Who isn't involved in the Blacksmith class change?";
next;
// =========================
// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
// - Baisulitst - looks like some1 listed by mRO
// - Wickebine - mRO has him as option listed
// - Gromgast - mRO has him as option listed
// - Mitmayer - translator has him listed as option
// == Conclusion == I took the following:
// =========================
menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
set @sage_test2,@sage_test2+5;
L_Test2_9:
mes "9. Who doesn't live in Aldebaran?";
next;
menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
set @sage_test2,@sage_test2+5;
L_Test2_10:
mes "10. Who is the youngest person in the Kapra organization?";
next;
menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
set @sage_test2,@sage_test2+5;
L_Test2_11:
mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
next;
menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
set @sage_test2,@sage_test2+5;
L_Test2_12:
mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
next;
menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
set @sage_test2,@sage_test2+5;
L_Test2_13:
mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
next;
menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
set @sage_test2,@sage_test2+5;
L_Test2_14:
mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
next;
menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
set @sage_test2,@sage_test2+5;
L_Test2_15:
mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
next;
menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
set @sage_test2,@sage_test2+5;
L_Test2_16:
mes "16. What is the defense power and supplemental ability of a Veil?";
next;
menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
set @sage_test2,@sage_test2+5;
L_Test2_17:
mes "17. Which class can't equip a Coat?";
next;
menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
set @sage_test2,@sage_test2+5;
L_Test2_18:
mes "18. Which item isn't blue in color?";
next;
menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
set @sage_test2,@sage_test2+5;
L_Test2_19:
mes "19. Which item did the god Odin use to create the world?";
next;
// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
set @sage_test2,@sage_test2+5;
L_Test2_20:
mes "20. Which metal can change the fate of the world?";
next;
menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
set @sage_test2,@sage_test2+5;
goto L_Menu2_3;
//==================================
//Written Test: Route 3.
//==================================
L_Test3_1:
mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
next;
menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
set @sage_test2,@sage_test2+5;
L_Test3_2:
mes "2. Which town doesn't sell stilettos?";
next;
menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
set @sage_test2,@sage_test2+5;
L_Test3_3:
mes "3. Which town is closest to Turtle Island?";
next;
menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
set @sage_test2,@sage_test2+5;
L_Test3_4:
mes "4. Which monster is of a different monster race than the other three?";
next;
menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
set @sage_test2,@sage_test2+5;
L_Test3_5:
mes "5. Which monster has a different elemental affinity than the other three?";
next;
menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
set @sage_test2,@sage_test2+5;
L_Test3_6:
mes "6. Which monster is in a different size class than the others?";
next;
menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
set @sage_test2,@sage_test2+5;
L_Test3_7:
mes "7. Which monster doesn't drop alcohol?";
next;
menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
set @sage_test2,@sage_test2+5;
L_Test3_8:
mes "8. Which isn't involved in the Knight class change?";
next;
// =========================
// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
// =========================
menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
set @sage_test2,@sage_test2+5;
L_Test3_9:
mes "9. Which of these people doesn't live in Prontera?";
next;
menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
set @sage_test2,@sage_test2+5;
L_Test3_10:
mes "10. Which Kapra wears glasses?";
next;
menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
set @sage_test2,@sage_test2+5;
L_Test3_11:
mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
next;
menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
set @sage_test2,@sage_test2+5;
L_Test3_12:
mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
next;
menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
set @sage_test2,@sage_test2+5;
L_Test3_13:
mes "13. Which element cannot be used in bolt form by a Magician?";
next;
menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
set @sage_test2,@sage_test2+5;
L_Test3_14:
mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
next;
menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
set @sage_test2,@sage_test2+5;
L_Test3_15:
mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
next;
menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
set @sage_test2,@sage_test2+5;
L_Test3_16:
mes "16. What is the defense power and supplemental ability of a Bunny Band?";
next;
menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
set @sage_test2,@sage_test2+5;
L_Test3_17:
mes "17. Which class can't equip armor?";
next;
menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
set @sage_test2,@sage_test2+5;
L_Test3_18:
mes "18. Which item completely restores HP and SP?";
next;
menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
set @sage_test2,@sage_test2+5;
L_Test3_19:
mes "19. What's the name of the king of Rune-Midgard?";
next;
menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
set @sage_test2,@sage_test2+5;
L_Test3_20:
mes "20. Which god do Crusaders serve?";
next;
menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
set @sage_test2,@sage_test2+5;
L_Menu2_3:
mes "[Kreitos]";
mes "Are you finished?";
mes "Alright, then I'll grade the test.";
next;
mes "[Kreitos]";
mes "Hmmm...";
mes "Yes....";
next;
if (@sage_test2 >= 100) goto L_Menu2_5;
if (@sage_test2 < 80) goto L_Menu2_4;
mes "[Kreitos]";
mes "All done.";
mes "You scored " + @sage_test2 + " points.";
mes "Looking good.";
mes "You've scored highly enough to pass.";
next;
goto L_Menu2_6;
L_Menu2_4:
set sagecheck,sagecheck-1;
mes "[Kreitos]";
mes "All done.";
mes "You scored " + @sage_test2 + " points.";
mes "......";
mes "Sorry, that's not good enough.";
next;
mes "[Kreitos]";
mes "We exepect our students to have command of much information about the world.";
mes "Learn some more and come back.";
mes "You can take the test again then.";
close;
L_Menu2_5:
mes "[Kreitos]";
mes "All done.";
mes "You scored " + @sage_test2 + " points.";
mes "Amazing. You did wonderfully.";
mes "There is no doubt you'll make a great Sage.";
next;
L_Menu2_6:
set SAGE_Q,5;
mes "[Kreitos]";
mes "Alright.";
mes "You've completed the placement test.";
mes "Now you need to take the skill test from Professor Hermes.";
close;
L_Menu3_1:
mes "[Kreitos]";
mes "Heh?";
mes "Do you love tests so much that you want to take the placement test again?";
next;
mes "[Kreitos]";
mes "Go see Professor Hermes and take the skill test.";
mes "Future Sages can't be slacking off.";
close;
L_Menu3_2:
mes "[Kreitos]";
mes "I'm busy grading other students' exams at the moment.";
mes "If you need something, please see me later.";
close;
L_Menu3_3:
mes "[Kreitos]";
mes "It's great that you finished your thesis, but I don't grade those.";
next;
mes "[Kreitos]";
mes "Show that to Headmaster Keiron.";
mes "He'll judge whether or not it's quality warrants your graduation.";
close;
L_Menu3_4:
mes "[Kreitos]";
mes "You've graduated already?";
mes "Do you want to take more classes?";
next;
mes "[Kreitos]";
mes "I know it feels great to have graduated, but you've got to keep learning.";
mes "You might burn out if you become complacent and never venture out of the library once in a while.";
mes "Danger is exhilerating.";
next;
mes "[Kreitos]";
mes "Don't forget to keep notes about your journies.";
mes "They can come in handy when you want to teach others about a subject you've studied.";
close;
}
//==================================
//Skill Test Room
//==================================
job_sage,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
mes "[Skill Test Coordinator]";
mes "Welcome to the Sage skill test.";
mes "Please go to the waiting area if you want to take the test.";
next;
mes "[Skill Test Coordinator]";
mes "Others are being tested at the moment.";
mes "When it's time for you to be tested, we'll call your name.";
next;
mes "[Skill Test Coordinator]";
mes "It takes around 5-10 minutes to test one person.";
close;
OnInit:
waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
end;
OnStart:
disablewaitingroomevent;
warpwaitingpc "job_sage",118,99;
set $@jobsage_pid,$@warpwaitingpc[0];
if( attachrid($@jobsage_pid)==0 ) goto L_Error;
set $@jobsage_pname$,strcharinfo(0);
donpcevent "jobsage_1st::OnStart";
end;
L_Error:
enablewaitingroomevent;
end;
OnEnable:
enablewaitingroomevent;
end;
}
//======== Test Step 1
job_sage,1,1,1 script jobsage_1st -1,{
end;
OnStart:
set $@jobsage_m,16;
monster "job_sage",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
monster "job_sage",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
monster "job_sage",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
initnpctimer;
end;
OnReset:
killmonster "job_sage","All";
end;
OnKilled:
set $@jobsage_m,$@jobsage_m-1;
if( $@jobsage_m > 0 )goto L_NotWin;
if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
stopnpctimer;
mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
donpcevent "jobsage_2nd::OnStart";
L_NotWin:
end;
OnTimer1000:
mapannounce "job_sage","Examiner: The skill test begins now.",8;
end;
OnTimer2500:
mapannounce "job_sage","Examiner: The time limit for this portion of the test is 3 minutes.",8;
end;
OnTimer4000:
mapannounce "job_sage","Examiner: You must kill all the monsters within that time period.",8;
end;
OnTimer30000:
mapannounce "job_sage","Examiner: 2 minutes, 30 seconds remaining.",8;
end;
OnTimer60000:
mapannounce "job_sage","Examiner: 2 minutes remaining.",8;
end;
OnTimer90000:
mapannounce "job_sage","Examiner: 1 minute, 30 seconds remaining.",8;
end;
OnTimer120000:
mapannounce "job_sage","Examiner: 1 minute remaining.",8;
end;
OnTimer150000:
mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
end;
OnTimer170000:
mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
end;
OnTimer180000:
donpcevent "jobsage_1st::OnReset";
mapannounce "job_sage","Examiner: Time has expired.",8;
end;
OnTimer181500:
mapannounce "job_sage","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
areawarp "job_sage",100,82,131,113,"yuno",324,258;
end;
OnTimer183000:
mapannounce "job_sage","Next candidate, please step forward.",8;
end;
OnTimer184000:
donpcevent "jobsage_wroom::OnEnable";
stopnpctimer;
end;
}
//======== Test Step 2
job_sage,1,1,1 script jobsage_2nd -1,{
end;
OnStart:
donpcevent "jobsage_2nd::OnReset";
set $@jobsage_m,24;
monster "job_sage",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
monster "job_sage",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
initnpctimer;
end;
OnReset:
killmonster "job_sage","All";
end;
OnKilled:
set $@jobsage_m,$@jobsage_m-1;
if( $@jobsage_m > 0 )goto L_NotWin;
stopnpctimer;
if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
donpcevent "jobsage_3rd::OnStart";
L_NotWin:
end;
OnTimer1500:
mapannounce "job_sage","Examiner: The time limit for this portion of the test is 3 minutes.",8;
end;
OnTimer3000:
mapannounce "job_sage","Examiner: You must kill all the monsters within that time period.",8;
end;
OnTimer30000:
mapannounce "job_sage","Examiner: 2 minutes, 30 seconds remaining.",8;
end;
OnTimer60000:
mapannounce "job_sage","Examiner: 2 minutes remaining.",8;
end;
OnTimer90000:
mapannounce "job_sage","Examiner: 1 minute, 30 seconds remaining.",8;
end;
OnTimer120000:
mapannounce "job_sage","Examiner: 1 minute remaining.",8;
end;
OnTimer150000:
mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
end;
OnTimer170000:
mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
end;
OnTimer180000:
donpcevent "jobsage_2nd::OnReset";
mapannounce "job_sage","Examiner: Time has expired.",8;
end;
OnTimer181500:
mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
areawarp "job_sage",100,82,131,113,"yuno",324,258;
end;
OnTimer183000:
mapannounce "job_sage","Next candidate, please step forward.",8;
end;
OnTimer184000:
donpcevent "jobsage_wroom::OnEnable";
stopnpctimer;
end;
}
//======== Test Step 3
job_sage,1,1,1 script jobsage_3rd -1,{
end;
OnStart:
donpcevent "jobsage_3rd::OnReset";
set $@jobsage_m,1;
monster "job_sage",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
monster "job_sage",124,106,"Tardy",1185,1;
monster "job_sage",124,89,"Loaner",1185,1;
monster "job_sage",107,89,"Cheater",1185,1;
monster "job_sage",107,106,"Absentee",1185,1;
initnpctimer;
end;
OnReset:
end;
OnKilled:
set $@jobsage_m,$@jobsage_m-1;
if( $@jobsage_m > 0 )goto L_NotWin;
stopnpctimer;
killmonster "job_sage","All";
set SAGE_Q,7;
if(getnpctimer(0) < 20000 ) set sagecheck,sagecheck+1;
if((getnpctimer(0) >= 30000 ) && (getnpctimer(0) <= 50000 )) set sagecheck,sagecheck-1;
if(getnpctimer(0) > 50000 ) set sagecheck,sagecheck-2;
mapannounce "job_sage","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
donpcevent "jobsage_success::OnSuccess";
L_NotWin:
end;
OnTimer1500:
mapannounce "job_sage","Examiner: 1 minute remaining.",8;
end;
OnTimer30000:
mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
end;
OnTimer50000:
mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
end;
OnTimer60000:
donpcevent "jobsage_3rd::OnReset";
mapannounce "job_sage","Examiner: Time has expired.",8;
end;
OnTimer61500:
mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
areawarp "job_sage",100,82,131,113,"yuno",324,258;
end;
OnTimer63000:
mapannounce "job_sage","Examiner: This concludes the test. Next candidate, please step forward.",8;
end;
OnTimer64000:
donpcevent "jobsage_wroom::OnEnable";
stopnpctimer;
end;
}
//======== Successful
job_sage,1,7,1 script jobsage_success 66,{
OnSuccess:
killmonster "job_sage","All";
initnpctimer;
end;
OnTimer3000:
mapannounce "job_sage","Examiner: Please allow me to guide you out.",8;
end;
OnTimer6000:
mapannounce "job_sage","Next candidate, please step forward.",8;
areawarp "job_sage",100,82,131,113,"yuno_in03",163,180;
end;
OnTimer7000:
donpcevent "jobsage_wroom::OnEnable";
stopnpctimer;
end;
}
//==============================================================================
// mapflag
//==============================================================================
job_sage mapflag nomemo
job_sage mapflag noteleport
job_sage mapflag nosave SavePoint
job_sage mapflag nopenalty
job_sage mapflag nobranch
job_sage mapflag noexp
job_sage mapflag noloot