//===== eAthena Script =======================================
//= Bard Job Quest
//===== By: ==================================================
//= Muad_Dib(The Prometheus Project), Lupus
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= eAthena Final
//===== Description: =========================================
//= Bard job quest based off a Prometheus Project script
//= and other sources for clarity
//===== Additional Comments: =================================
// 07/06/05 : Added 1st Version. [Muad_Dib]
// Converted to eAthena format by Dr.Evil
// Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
// 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
// 1.1a minor song test fix [Lupus]
// 1.2 Fixed wrong item ID, added missing commands [Lupus]
// 1.3 Updated flower sub-quest according to official [Lupus]
// 1.4 Changed priority for the gifts. Now you can win the 1st
// prize, too. Added Izidor flower [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
comodo,226,123,5 script Wandering Bard 741,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Clown,"Clown","Wandering Bard";
if (BARD_Q == 1) goto L_BQ1;
if (BARD_Q == 2) goto L_BQ2;
if (BARD_Q == 3) goto L_SINGING;
if (BARD_Q == 4) goto L_BQ4;
if (BaseJob == Job_Bard) goto L_CLOSE;
if (BaseJob == Job_Archer && Sex == 1) goto L_ARCHER;
mes "[Lalo]";
mes "It's a fine day to sing eh.";
close;
L_ARCHER:
mes "[Lalo]";
mes "Hi! Delightful Archer.";
mes "How can a wanderer like me help you?";
next;
menu "You have a nice voice.",-,"Could you sing for me, please?",M_1,"Nothing",M_NOTHING;
mes "[Lalo]";
mes "Hoho, your voice is rather nice as well?";
mes "Ever think about singing?";
next;
menu "Of course!",-,"I can't quite possibly...",M_ICANT;
mes "[Lalo]";
mes "Haha, nice attitude. You have to be";
mes "like that to become a Bard.";
mes "I'll help you become a Bard then.";
next;
if(JobLevel >= 40) goto L_GONOW;
mes "[Lalo]";
mes "But before that... you need to be";
mes "at least base 40 to be a Bard.";
next;
mes "[Lalo]";
mes "Just come back again ok.";
close;
L_GONOW:
set JBLVL, JobLevel; // used to determine what item to get at the end
mes "[Lalo]";
mes "But before that... do you think you can bring me a Flower?";
mes "I need to smell the scent of a";
mes "Flower to feel like teaching.";
next;
mes "[Lalo]";
mes "It doesn't really matter which Flower, but try to bring one that I like.";
mes "And don't just buy any random Flower, Ok?";
set BARD_Q,1;
close;
M_ICANT:
mes "[Lalo]";
mes "Haha, what a timid one.";
mes "Don't think so little of yourself.";
next;
mes "[Lalo]";
mes "You have plenty of talent.";
mes "Come again if you change your mind.";
close;
M_1:
mes "[Lalo]";
mes "A song... let's see.";
mes "Ok, I got one...";
next;
mes "[Lalo]";
mes "I'll sing... Drums of War.";
mes "*ehem... *cough... gag... mememememe...";
mes "1, 2, 3, 4...";
next;
mes "[Lalo]";
mes "The sound of the horses galloping over the horizon";
mes "The dust that covers the distant sun.";
mes "Where thousands of eyes open in the night sky";
mes "The castle's fire will burn with power.";
next;
mes "[Lalo]";
mes "I can hear... the beating of my heart.";
mes "I can feel... the blood rushing through my veins.";
mes "... and the weight of my armor.";
mes "I can see... my enemies.";
next;
mes "[Lalo]";
mes "Louder, louder louder...";
mes "Give strength to the warriors!";
mes "Higher, higher, higher...";
mes "This day will never come again!";
next;
mes "[Lalo]";
mes "Shake the sky and roar the through the land.";
mes "Make my heart pound again!";
mes "Let the trumpets sound, and castle walls ring.";
mes "This moment will never come again!";
next;
mes "[Lalo]";
mes "Hmm.. that's always a good song to sing.";
mes "How it was it? Don't you think it's a nice song?";
next;
menu "Yes, it was really nice",-,"No, not really...",M_NO;
mes "[Lalo]";
mes "Thanks! If you enjoyed my song, it";
mes "makes me happy, too.";
next;
mes "[Lalo]";
mes "It would be nice if more people";
mes "went around and sang...";
mes "Well, its quite ok as it is now...";
mes "hmmhmmm.";
close;
M_NO:
mes "[Lalo]";
mes "Hmmm... Did I loose my senses I'll ";
mes "have to try harder.";
mes "Anyways... Thanks for listening.";
close;
M_NOTHING:
mes "[Lalo]";
mes "Oh not requesting a song when you";
mes "run into a Bard isn't very polite.";
mes "Well...can't help it since you";
mes "look like you're in a hurry";
mes "anyways.";
next;
mes "[Lalo]";
mes "Hunting is good... but you can't";
mes "forget to relax once in a while.";
mes "Youth is short and won't come again";
mes "once it passes by..";
close;
L_BQ1:
mes "[Lalo]";
mes "Welcome! Archer friend.";
mes "Did you bring a Flower? Let me see.";
next;
if(countitem(1032) >= 1) goto L_UGLYFLOWER; //Items: Maneater_Blossom,
if(countitem(703) >= 1) goto L_FLOWER1; //Items: Hinalle,
L_NEXT2:
if(countitem(708) >= 1) goto L_FLOWER2; //Items: Ment,
L_NEXT3:
if(countitem(629) >= 1) goto L_FLOWER3; //Items: Singing_Flower,
L_NEXT4:
if(countitem(710) >= 1) goto L_FLOWER4; //Items: Illusion_Flower,
L_NEXT5:
if(countitem(748) >= 1) goto L_FLOWER5; //Items: Witherless_Rose,
L_NEXT6:
if(countitem(709) >= 1) goto L_FLOWER6; //Item: Izidor
L_NEXT7:
if(countitem(712) < 1) goto M_NOTHAVE; //Item: Flower//Items: Flower,
mes "[Lalo]";
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
mes "Please bring me a different flower.";
close;
L_UGLYFLOWER:
mes "[Lalo]";
mes "What is it?! Please, back off and put it away from my face.";
mes "I do really hate maneater blossoms!!!";
mes "THEY ARE SO UGLY!";
emotion e_omg;
close;
M_NOTHAVE:
mes "[Lalo]";
mes "Well suit your self.";
mes "I don't like that flower anyway.";
close;
L_FLOWER1:
mes "[Lalo]";
mes "Can I have that Hinalle?";
next;
menu "Yes",-,"No",L_NEXT2;
if(countitem(703) < 1) goto M_NOTHAVE;
delitem 703,1; //Items: Hinalle,
goto L_GOOD;
L_FLOWER2:
mes "[Lalo]";
mes "Can I have that Ment?";
next;
menu "Yes",-,"No",L_NEXT3;
if(countitem(708) < 1) goto M_NOTHAVE;
delitem 708,1; //Items: Ment,
goto L_GOOD;
L_FLOWER3:
mes "[Lalo]";
mes "Can I have that Singing Flower?";
next;
menu "Yes",-,"No",L_NEXT4;
if(countitem(629) < 1) goto M_NOTHAVE;
delitem 629,1; //Items: Singing_Flower,
goto L_GOOD;
L_FLOWER4:
mes "[Lalo]";
mes "Can I have that Illusion Flower?";
next;
menu "Yes",-,"No",L_NEXT5;
if(countitem(710) < 1) goto M_NOTHAVE;
delitem 710,1; //Items: Illusion_Flower,
goto L_GOOD;
L_FLOWER5:
mes "[Lalo]";
mes "Can I have that Witherless Rose?";
next;
menu "Yes",-,"No",L_NEXT6;
if(countitem(748) < 1) goto M_NOTHAVE;
delitem 748,1; //Items: Witherless_Rose,
goto L_GOOD;
L_FLOWER6:
mes "[Lalo]";
mes "Can I have that Izidor?";
next;
menu "Yes",-,"No",L_NEXT7;
if(countitem(709) < 1) goto M_NOTHAVE;
delitem 709,1; //Items: Izidor
L_GOOD:
mes "[Lalo]";
mes "It doesn't have a scent but it's a";
mes "very moderate cute flower.";
mes "The leaves gave me strength when I";
mes "used to fall.";
mes "I really like this flower, thank you.";
next;
mes "[Lalo]";
mes "As I promised, I'll help you become a Bard.";
mes "But it's not easy my friend. Haha!";
next;
mes "[Lalo]";
mes "It is important to get to know";
mes "lot of people to learn how to sing.";
mes "You must also keep up with all the";
mes "things going on different villages...";
next;
mes "[Lalo]";
mes "There's a talking snowman in a town called Lutie.";
mes "Go there and bring back a present.";
next;
mes "[Lalo]";
mes "If you become friends with Jack";
mes "Frost, you will receive something.";
mes "And also talk to townspeople";
mes "while you're at it...";
set BARD_Q,2;
close;
L_BQ2:
if (xmas_npc == 11) goto L_BQ3; //this var is set in LUTIE.TXT
mes "[Lalo]";
mes "I'm waiting for the good news.";
mes "For now go to Lutie and make";
mes "friends with Jack Frost.";
close;
L_BQ3:
mes "[Lalo]";
mes "How was the trip? Did you meet a lot of people?";
mes "You should have more important than a gift.";
set BARD_Q,3;
next;
L_SINGING:
mes "[Lalo]";
mes "Then, do you want to try singing...?";
mes "I'll sing a short melody...";
mes "and you try after.";
next;
mes "[Lalo]";
mes "Here I go.";
mes "Ehem *clears throat*";
mes "1, 2, 3, 4";
next;
mes "[Lalo]";
//this should text input
mes "All Gods never age.";
mes "The ever so beautiful Goddess";
mes "Eden,";
mes "Beatuful and graceful Goddess";
mes "Eden,";
mes "Odin's daugther-in-law and Bragis";
mes "wife";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
set @score,0;
next;
mes "[Lalo]";
mes "Now you try...";
next;
menu "All Gods never age.",-,"All Gods never age?",M_S2,"All Gods never age,",M_S2,"Are Gods never age?",M_S2;
set @score,@score+10;
M_S2:
menu "The ever so beautiful Goddess,",M_S3,"The ever so beautiful Goddess.",M_S3,"The never beautiful Goddess.",M_S3,"The ever so beautiful Goddess",-;
set @score,@score+10;
M_S3:
menu "Odins,",M_S4,"Odin.",M_S4,"Odin,",M_S4,"Eden,",-;
set @score,@score+10;
M_S4:
menu "Very beatuful Goddess",M_S5,"Beatuful and Graceful Goddess",M_S5,"Beatuful and graceful Goddess",-,"Beatuful and the graceful Goddess",M_S5;
set @score,@score+10;
M_S5:
menu "Eden.",M_S6,"Odins,",M_S6,"Eden,",-,"Edens,",M_S6;
set @score,@score+10;
M_S6:
menu "Brags daugther-in-law and Odin's",M_S7,"Brags and Odin's daugther-in-law",M_S7,"Odin's daugther-in-law and Bragis",-,"Odin's daugther-in-law and Brags",M_S7;
set @score,@score+10;
M_S7:
menu "whales",M_S8,"wifes",M_S8,"wife",-,"waffels",M_S8;
set @score,@score+10;
M_S8:
menu "Her sweet apple in her basket,",M_S9,"Her sweet apple in her basket",M_S9,"Her sweet apples in her basket,",-;
set @score,@score+10;
M_S9:
menu "All thanks to her sweet apple!",M_S10,"All thanks to her sweet apples.",-,"All thanks to her sweet apples!",M_S10;
set @score,@score+10;
M_S10:
next;
if(@score >= 90) goto L_GOODWORK;
mes "[Lalo]";
mes "Oy, You got the lyrics wrong!";
mes "Can't you even sing along...?";
next;
mes "[Lalo]";
mes "Your pronunciation is very unclear.";
mes "Do a better job next time.";
close;
L_GOODWORK:
set BARD_Q,4;
mes "[Lalo]";
mes "Wonderful! Finish it in one try!";
mes "You can become a great Bard.";
next;
mes "[Lalo]";
mes "Do you want to just change jobs now?";
mes "Or do you want a present?";
next;
menu "Just change my job please.",-,"I'd be thankful for a present.",M_PRESENTPLZ;
if(skillpoint != 0) goto L_SKILLSLEFT;
goto L_CHANGE;
M_PRESENTPLZ:
mes "[Lalo]";
mes "Hmmm...very well, bring some trunks.";
mes "It doesn't matter what kind, as";
mes "long they are ^FF000060 of the same kind^000000...";
next;
mes "[Lalo]";
mes "I will give you a gift once you";
mes "bring them have a safe trip.";
close;
L_SKILLSLEFT:
mes "[Lalo]";
mes "Hmmm... you seems to have some skill points left.";
mes "Use them all and come back to me again.";
close;
L_BQ4:
set @gift,0;
if (countitem(1019) >= 60) set @gift,5; // Trunk//Items: Trunk,
if (countitem(1068) >= 60) set @gift,4; // Barren_Trunk//Items: Barren_Trunk,
if (countitem(1067) >= 60) set @gift,3; // Solid_Trunk//Items: Solid_Trunk,
if (countitem(1066) >= 60) set @gift,2; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
if (JBLVL == 50 && countitem(1066) >=60) set @gift,1; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
if (@gift!=0) goto L_CHANGE;
mes "[Lalo]";
mes "Mmm? Seems like you haven't prepared all trunks yet?";
mes "Do you want to just change jobs anyways?";
next;
menu "Yes",L_CHANGE,"Wait, not yet",-;
mes "[Lalo]";
mes "Ok I'll just wait here.";
close;
L_CHANGE:
if(skillpoint != 0) goto L_SKILLSLEFT;
callfunc "Job_Change",Job_Bard;
callfunc "F_ClearJobVar";
mes "[Lalo]";
if (@gift==0) goto L_NOGIFT;
mes "Good job. I will make you a";
mes "job change with this souvenir.";
mes "Wait just a moment.";
next;
mes "Scrape Scrape Tang Tang";
mes "Squeak Squeak Scratch Scratch";
next;
switch(@gift){
case 1:
delitem 1066,60; //Fine-grained_Trunk + 50 JobLvl --> Harp [2]
getitem 1910,1;
break;
case 2:
delitem 1066,60; //Fine-grained_Trunk --> Lute [2]
getitem 1905,1;
break;
case 3:
delitem 1067,60; //Solid_Trunk --> Mandolin [2]
getitem 1903,1;
break;
case 4:
delitem 1068,60; //Barren_Trunk --> Mandolin [2]
getitem 1903,1;
break;
case 5:
delitem 1019,60; //Trunk --> Violin [3]
getitem 1901,1;
}
emotion e_grat;
mes "[Lalo]";
mes "Here you go, a souvenir. It is";
mes "useful when you sing.";
L_NOGIFT:
mes "Hope you sing happy songs.";
next;
L_CLOSE:
mes "[Lalo]";
mes "See you next time!";
close;
}