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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Vicious
//= Copyright (C) Lupus
//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Sniper Jobchanger
//================= Description ===========================================
//= Advance Class jobchanger after kRO Normals.
//================= Current Version =======================================
//= 1.3
//=========================================================================
valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{
if (ADVJOB == 0 || Upper != 1) {
.@karma_d = rand(1,10);
if (.@karma_d > 4) {
mes "[Sniper]";
mes "Congratulations.";
mes "Honor to the warriors!";
close;
}
mes "[Sniper]";
mes "One shot.";
mes "One kill.";
mes "It's not so hard";
mes "once you develop the";
mes "vision for that style";
mes "of battling.";
close;
}
else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) {
mes "[Sniper]";
mes "The world is in";
mes "need of mighty Bowmen";
mes "like you. Are you ready for";
mes "the awesome responsibility?";
next;
mes "[Sniper]";
mes "Are you willing to";
mes "take the next step and";
mes "become a Sniper?";
next;
if (select("No.:Yes.") == 1) {
mes "[Sniper]";
mes "When you're ready,";
mes "feel free to come back.";
mes "Honor to the warriors!";
close;
}
if (SkillPoint) {
mes "[Sniper]";
mes "It is still possible for you to learn more skills. Please use";
mes "all of your remaining Skill Points before returning to me.";
close;
}
jobchange Job_Sniper;
ADVJOB = 0;
mes "[Sniper]";
mes "Congratulations!";
mes "As a Sniper, I hope";
mes "that the minions of evil";
mes "will never be safe so";
mes "long as they are in";
mes "your sight!";
close;
}
mes "[Sniper]";
mes "Welcome";
mes "to Valhalla,";
mes "the Hall of Honor.";
next;
mes "[Sniper]";
mes "Please make";
mes "yourself comfortable";
mes "while you are here.";
mes "Honor to the warriors!";
close;
}
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