summaryrefslogblamecommitdiff
path: root/npc/jobs/2-1/hunter.txt
blob: 19d4267a95c8d3068d2387ffe675ac88ea9aa6a0 (plain) (tree)
1
2
3
4
5
6
7
8
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202






                                                                
        



















                                                                
                                                



                                                                                                  
                                                                                                  










































                                                                                                                                                                  
                                      





















































































































































                                                                                                                                                                   
                                       















                                                                                                                                                        
                                       
















                                                                                                                                                     
                       











                                                                                                                                                          
                       







                                                                 
                       

















                                                                                                                                                            
                               







                                                                                                                                            
                                      



                                                                                                    
                                       



















                                                                                                        
                      




                                                                                                                             
                        




















                                                                                                                                                                               
                              

























































                                                                                                                                                                
                                       



















































                                                                                                                                    
                       
















                                                                                                               
                       




















































































                                                                                                                                                                             
                       






























































                                                                                                                                                            
                                        







                                                                                
         









                                                                                              
                                         

















                                                                                                                 
         


































































































































































































































































































































































































































































































































                                                                                                                                                      
//===== eAthena Script ======================================= 
//= Hunter Job Quest
//===== By: ================================================== 
//= EREMES THE CANIVALIZER (Aegis)Translated by yoshiki (Aegis)
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: ===================================== 
//= 2.0
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//= Hunter Job Quest converted from aegis script
//===== Additional Comments: ================================= 
//= 0.5 Fully working.
//= 0.6 Changed global variable names to unique ones.
//= 0.7 - 0.8 Updates for eAthena +Knight2,Crusader2 fix
//= 0.9 Fixed items quest fork bug [Lupus]
//= 1.0 Fixed items quest bug: added extra condition [Lupus]
//= 1.1 Fixed skillpoints check bug [Lupus]
//= 1.2 Fixed an exploit, thanks to nonox [celest]
//= 1.3 Added Baby Class support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//============================================================ 

//<====================================== Job Changer ========================================>\\
hu_in01.gat,386,374,4	script	Hunter Sharon	727,{
	callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";

	if(BaseJob==Job_Archer) goto L_Start;
	callfunc "Hun_check";


L_Start:
	mes "[Hunter Sharon]";
	if(HNTR_Q == 1) goto L_Test2;
	if(HNTR_Q == 2) goto L_Test3;
	if(HNTR_Q == 3) goto L_Change;
	if(HNTR_Q2 == 1) goto L_ReTest;
	mes "Hey archer!! Hmmm....... You look like you've trained pretty hard.... I take it you're here to be a hunter!";
	next;
	menu "Of course!",M_0, "What are the requirements",M_1, "Not right now.",M_End;

	M_0:
		mes "[Hunter Sharon]";
		mes "Heh, I knew it.  First fill out this application form.";
		next;
		mes "(you fill out the form and hand it back)";
		next;
		mes "[Hunter Sharon]";
		if(JobLevel < 40) goto sL_LowLvl;
		if(JobLevel == 50) goto sL_HighLvl;
		set JBLVL, 40;
		mes "Looks good.  Let me start off by introducing myself.  My name is Sharon, nice to meet you.";
		next;
		mes "[Hunter Sharon]";
		mes "Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
		next;
		mes "[Hunter Sharon]";
		mes "Do you want to do the interview now?";
		next;
		menu "Yeah, let's begin.",L_Test, "Nah, I'll come back in a bit.",M_End;

		sL_LowLvl:
			mes "Hmm... It looks like you'll need more training.  To become a Hunter, you will have to have a great amount of experience.";
			next;
			mes "[Hunter Sharon]";
			mes "Having a ^5533FFjob level of 40^000000 is what is required of all Hunter candidates.  Please continue your training and good luck.";
			close;
		sL_HighLvl:
			mes "Well, well now!  A high level archer.... very nice!  You must have trained really hard.";
			emotion e_ic;
			next;
			mes "[Hunter Sharon]";
			mes "My name is Sharon, nice to meet you.  Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
			next;
			set JBLVL, 50;
			goto L_Test;
	M_1:
		mes "[Hunter Sharon]";
		mes "The requirements?";
		mes "1. Be a archer";
		mes "2. Have a job level of at least 40";
		mes "3. Pass all of the tests";
		next;
		mes "[Hunter Sharon]";
		mes "If you trained hard enough, you shouldn't have any problems becoming a Hunter.";
		close;
	
	M_End:
		mes "[Hunter Sharon]";
		mes "Ok, I'll see you later.";
		close;


	L_ReTest:
		mes "[Hunter Sharon]";
		mes "Hmm.. what's this? So you wanna do the interview again? Very well.  Hopefully you'll do better this time.";
		next;
		mes "[Hunter Sharon]";
		mes "Okay, let's start!";
		next;
	L_Test:
		set @score, 0;
		mes "[Hunter Sharon]";
		mes "I'm going to ask you some simple questions to get a feel for who you are and why you want to become a Hunter.";
		mes "Relax and answer the questions honestly and thoughtfully.";
		next;
		mes "[Hunter Sharon]";
		mes "You've been an training for a while, and now you're running out of ideas about where to go hunt.  What should you do?";
		next;
		menu "Walk around screaming, 'Where should i go hunt!?'",M_1b, "Ask someone politely.",-, "Just explore.",-;

			set @score, @score + 10;
		M_1b:
	
		mes "[Hunter Sharon]";
		mes "Okay, so you picked your hunting spot! You plan to go to the Sograt Desert to hunt Hodes.";
		next;
		mes "[Hunter Sharon]";
		mes "But you're in Payon! How do you get to the desert?";
		next;
		menu "Go beg priests for warps",M_2b, "Kafra warp",-, "Walk there with a friend",-;

			set @score, @score + 10;
		M_2b:
	
		mes "[Hunter Sharon]";
		mes "There are no priests around, all your friends are busy, and you don't have enough money for a kafra warp.";
		next;
		mes "[Hunter Sharon]";
		mes "How do you get the money?";
		next;
		menu "Beg",M_3b, "Sell useless items",-, "Go hunting in a nearby field",-;

			set @score, @score + 10;
		M_3b:

		mes "[Hunter Sharon]";
		mes "You somehow get to the desert, but now you feel too weak to hunt hodes.";
		next;
		mes "[Hunter Sharon]";
		mes "What do you do now??";
		next;
		menu "Go cliff hunting.",M_4b, "Go rest at Morroc.",-, "Start shooting the hodes that other people are attacking.",M_4b;

			set @score, @score + 10;
		M_4b:

		mes "[Hunter Sharon]";
		mes "It's too much, you can't do it. You go to Morroc.";
		next;
		mes "[Hunter Sharon]";
		mes "By the time you return to town, you have no hp left, but you see a priest.  How do you ask for a heal?";
		next;
		menu "If it's ok, can i have a heal please?",-, "Heal please.",M_5b, "heal plz",M_5b;

			set @score, @score + 10;
		M_5b:

		mes "[Hunter Sharon]";
		mes "While hunting, you find a rare item. You go to the market to sell it, and find lots of people and chat rooms.";
		next;
		mes "[Hunter Sharon]";
		mes "What do you do to sell the item quicker?";
		next;
		menu "Go into preexisting chat rooms and ask",M_6b, "Make your own chat room.",-, "See if anyone is buying.",-;

			set @score, @score + 10;
		M_6b:

		mes "[Hunter Sharon]";
		mes "After a while, a person starts to beg you. What do you do?";
		next;
		menu "Give some items and money",M_7b, "Ignore that person",M_7b, "Tell them where to level and make money.",-;

			set @score, @score + 10;
		M_7b:

		mes "[Hunter Sharon]";
		mes "You decide to go hunting in the woods.";
		next;
		mes "[Hunter Sharon]";
		mes "But you find someone who's lost. What do you do?";
		next;
		menu "Give him/her directions.",-, "Personally escort him/her.",-, "Ignore that person.",M_8b;

			set @score, @score + 10;
		M_8b:

		mes "[Hunter Sharon]";
		mes "You take the person to a safe place and resume hunting.  While hunting, you see someone fighting a mvp!";
		next;
		mes "[Hunter Sharon]";
		mes "What do you do?";
		next;
		menu "Watch and attack if asked for help.",-, "Start attacking.",M_9b, "Return to town in panic.",M_9b;

			set @score, @score + 10;
		M_9b:

		mes "[Hunter Sharon]";
		mes "Now you're done hunting for the day.";
		next;
		mes "[Hunter Sharon]";
		mes "You find a rare item on the street while going back to town.  What do you do?";
		next;
		menu "Finders keepers.",M_10b, "Try to find owner.",-, "Walk past it.",-;

			set @score, @score + 10;
		M_10b:

	L_Score:
		mes "[Hunter Sharon]";
		mes "Now we're done!!";
		next;
		if(@score < 90) goto sL_Failed;
		if(@score < 100) goto sL_90;

		sL_100:
			mes "[Hunter Sharon]";
			mes "Great! Based on the answers you gave, you seem to be just the type of person we're looking for.";
			emotion e_no1;
			next;
			mes "[Hunter Sharon]";
			mes "With your kind of additude and values, you should have no problems becoming a Hunter.";
			next;
			goto L_Test2;
		sL_90:
			mes "[Hunter Sharon]";
			mes "You didn't do as well as I hoped, but I'll pass you.... Though I don't know what the guild master will think of you....";
			next;
			mes "[Hunter Sharon]";
			mes "Work hard on the next test.  Make Sharon happy, okies?";
			next;
			goto L_Test2;
		sL_Failed:
			mes "[Hunter Sharon]";
			mes "I.......don't think I can pass you..... The way you live your life is...... well... unexecptable for a Hunter candidate.";
			emotion e_swt;
			next;
			mes "[Hunter Sharon]";
			mes "Think carefully about my questions and your answers.  Working well with people is just as important as loving nature.";
			set HNTR_Q2, 1;
			close;

L_Test2:
	mes "What you have to do next is go see ^5533FFMr. Demon Hunter^000000 behind me.  He'll tell you about the second test.";
	next;
	mes "[Hunter Sharon]";
	mes "Good luck!";
	set HNTR_Q, 1;
	set HNTR_Q2, 0;
	close;

L_Test3:
	mes "Hmmm? The guild master? Oh, he's out right now.";
	emotion e_hmm;
	next;
	mes "[Hunter Sharon]";
	mes "If I remember correctly, he should be somewhere in Archer Village.  I think he had to talk with someone in the ^5533FFArcher Guild^000000.";
	close;

L_Change:
	if(skillpoint > 0) goto sL_SkPoints;
	if(countitem(1007) < 1) goto sL_NotRdy;
	mes "Huh? Did you pass the test?";
	next;
	mes "[Hunter Sharon]";
	mes "Congratulations!!";
	emotion e_no1;
	next;
	mes "[Hunter Sharon]";
	mes "Now I can change you into a Hunter!";
	next;
	mes "[Hunter Sharon]";
	mes "There you go! You look great in the hunter outfit";

	callfunc "Job_Change",Job_Hunter;
	emotion e_no1;
	next;
	mes "[Hunter Sharon]";
	mes "Now, for working so hard, the guild has a small reward for you.";
	if(JBLVL == 50) getitem 1718, 1;
	if(JBLVL != 50) getitem 1710, 1;
	callfunc "F_ClearJobVar";		// clears all job variables for the current player
	next;
	mes "[Hunter Sharon]";
	mes "Do all of us here a favor, act responsibly, and love and respect nature! Good luck on your journey and remember you are always welcome here!";
	next;
	close;

	sL_SkPoints:
		mes "You still have skill points left over.  Speak with me after you've used them up.";
		close;
	sL_NotRdy:
		mes "[Hunter Sharon]";
	       	mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
		emotion e_hmm;
		next;
		mes "[Hunter Sharon]";
	       	mes "You will need the Necklace of Wisdom to become a Hunter.  If you don't have it you will have to start the test over.";
		next;
		menu "Um... I've got it.... somewhere....",-, "Heh heh.... I must have misplaced it.....",sM_ReStart;

			mes "[Hunter Sharon]";
			mes "Well then go get it!";
			emotion e_an;
			close;
		sM_ReStart:
			mes "[Hunter Sharon]";
			mes "..... That's just pathetic....... Have fun re-doing the ENTIRE TEST!";
			emotion e_pif;
			set HNTR_Q, 0;
			set HNTR_Q2, 0;
	       		close;
}


//<=========================== Demon Hunter: Second Test ===============================>\\
hu_in01.gat,382,382,5	script	Demon Hunter	732,{
	if(BaseJob == Job_Archer) goto L_Arc;
	if(BaseJob == Job_Hunter) goto L_Hnt;

L_Other:
	mes "[Demon Hunter]";
	mes "They call me the Demon Hunter.  What's that? You want to know why I'm called that?......";
	next;
	mes "[Demon Hunter]";
	mes "heh... heh.... heh.....";
	next;
	mes "[Demon Hunter]";
	mes "For your safety... it's best that you DON'T find out.....";
	emotion e_gg;
	close;

L_Hnt:
	mes "[Demon Hunter]";
	mes "Look at you! Nice and spiffy in that Hunter's outfit.  How does it feel?  Good I bet.  Well good luck to you.";
	emotion e_gasp;
	close;

L_Arc:
	mes "[Demon Hunter]";
	if(HNTR_Q == 1 && HNTR_Q2 > 0) goto L_Check; //Fixed [Lupus]
	if(HNTR_Q == 1) goto L_Start;
	if(HNTR_Q == 2) goto L_Test3;
	if(HNTR_Q == 3) goto L_Done;
	mes "You'll have to speak with ^5533FFHunter Sharon^000000 first, if you want to become a hunter.";
	close;
L_Start:
	mes "Hello, I'm the test examiner they call the Demon Hunter.  Is ^5566FF"+strcharinfo(0)+"^000000 your name?";
	next;
	menu "Yes",M_Yes, "Uhhh.... no",M_No;

	M_Yes:
		mes "[Demon Hunter]";
		mes "Good.  Because we make the arrows used during some of the tests, we also need the materials to make those arrows.";
		next;
		mes "[Demon Hunter]";
		mes "If you haven't noticed already, our guild is NOT as wealthy as some of the others.  I mean we're in the middle of the freaking forest for pete sake....";
		emotion e_ag;
		next;
		mes "[Demon Hunter]";
		mes "Ehem... Like I was saying earlier we need certain materials to make our arrows.  That is where Hunter wanna be's like you come in handy.";
		mes "For this test you will have to gather the materials needed for making our arrows.";
		next;
		mes "[Demon Hunter]";
		mes "Let's see... the items you need to gather are.....";
		next;
		set HNTR_Q2, rand(1,5);
		if(HNTR_Q2 == 2) goto sL_2;
		if(HNTR_Q2 == 3) goto sL_3;
		if(HNTR_Q2 == 4) goto sL_4;
		if(HNTR_Q2 == 5) goto sL_5;

		sL_1:
			mes "[Demon Hunter]";
			mes "^5533FF20 Bill of Birds^000000 for arrow heads.";
			mes "^5533FF5 Skel-Bones^000000 used here and there.";
			mes "and ^5533FF20 green herbs^000000.";
			goto L_Cont;
		sL_2:
			mes "[Demon Hunter]";
			mes "^5533FF7 Venom Canine.";
			mes "20 Animal Skins.";
			mes "and 15 red herbs^000000.";
			goto L_Cont;
		sL_3:
			mes "[Demon Hunter]";
			mes "^5533FF3 Dokebi Horns";
			mes "3 Pieces of Egg Shell.";
			mes "and 10 Feathers^000000.";
			goto L_Cont;
		sL_4:
			mes "[Demon Hunter]";
			mes "^5533FF20 Rainbow Shells";
			mes "20 Chrysalis";
			mes "9 Yellow Herbs^000000";
			goto L_Cont;
		sL_5:
			mes "[Demon Hunter]";
			mes "^5533FF20 Tooths of Bat.";
			mes "20 Sticky Mucus.";
			mes "and 5 Bears foot skin^000000";

		L_Cont:
		next;
		mes "[Demon Hunter]";
		mes "When you get all of the items return!";
		close;

	M_No:
		mes "[Demon Hunter]";
		mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
		menu "Yes",M_Yes, "uhhh no",sM_End;
	
		sM_End:
			mes "[Demon Hunter]";
			mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!";
			emotion e_pif;
			warp "hugel.gat", 207, 222;
			end;

L_Check:
	mes "Yes?";
	next;
	if(HNTR_Q2 == 1) goto L_1;
	if(HNTR_Q2 == 2) goto L_2;
	if(HNTR_Q2 == 3) goto L_3;
	if(HNTR_Q2 == 4) goto L_4;
	if(HNTR_Q2 == 5) goto L_5;

	L_1:
		if(countitem(925)<20 || countitem(932)<5 || countitem(511)<20) goto sL_1;
		delitem 925, 20;
		delitem 932, 5;
		delitem 511, 20;
		goto L_End;
	L_2:
		if(countitem(937)<7 || countitem(919)<20 || countitem(507)<15) goto sL_2;				
		delitem 937, 7;
		delitem 919, 20;
		delitem 507, 15;
		goto L_End;
	L_3:
		if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto sL_3;	
		delitem 1021, 3;
		delitem 7032, 3;
		delitem 949, 10;
		goto L_End;
	L_4:
		if(countitem(1013)<20 || countitem(915)<20 || countitem(508)<9) goto sL_4;			
		delitem 1013, 20;
		delitem 915, 20;
		delitem 508, 9;
		goto L_End;
	L_5:
		if(countitem(913)<20 || countitem(938)<20 || countitem(948)<5) goto sL_5;
		delitem 913, 20;
		delitem 938, 20;
		delitem 948, 5;

	L_End:
		mes "[Demon Hunter]";
		mes "Good job.  You brought all the necesarry items.  Now go find the ^5533FFGuild Master^000000.";
		mes "I think he's somewhere in the ^5533FFArcher Guild^000000.  He'll give you your final test. Good luck.";
		set HNTR_Q, 2;
		set HNTR_Q2, 0;
		close;

L_Test3:
	mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
	emotion e_hmm;
	close;

L_Done:
	mes "Ah, you passed the test! Congrats, go see Sharin now.";
	close;

}


//<=============================== Guild Master: Last Test =================================>\\
payon_in02.gat,21,31,1	script	Guild Master	59,{
	if(BaseJob == Job_Archer) goto L_Archer;
	if(BaseJob == Job_Hunter) goto L_Hnt;

L_Other:
	mes "[Hunter]";
	mes "Is there something you want of me? I'm have some buisiness to take care of, so please be quiet.";
	emotion e_hmm;
	close;

L_Hnt:
	mes "[Guild Master]";
	mes "Ah, it's you again, "+strcharinfo+"! Good to see you're well.  Me?  I'm still busy as usual.";
	next;
	mes "[Guild Master]";
	mes "Well I've gota get back to work.  Stay safe.";
	close;

L_Archer:
	mes "[Guild Master]";
	if(HNTR_Q == 1) goto L_Test2;
	if(HNTR_Q == 2) goto L_Start;
	if(HNTR_Q == 3) goto L_Done;
	mes "You want to be a hunter bad, don't you? In my days, I worked for over a month to become a hunter, hehe.";
	next;
	mes "[Guild Master]";
	mes "If you don't have anything else I suggest you go back to the guild!";
	close;

L_Start:
	if(HNTR_Q2 == 1) goto L_ReTest;
	if(HNTR_Q2 == 2) goto L_Passed;
	mes "So, you've come to take the test?  I see.... well then, do you have any questions before we get started?";
	M_Menu:
	next;
	menu "What's the test about?",M_0, "Anything I should know?",M_1, "Start the test.",M_Start;

	M_0:
		mes "[Guild Master]";
		mes "This is a test of speed, agility, and target recogniton.  You will be warped to a room full of monsters.";
		mes "You will have to ^5533FFkill 4^000000 of those monsters but not just any 4.  You will need to kill the ones called, ^5533FFJob Change Monster^000000.";
		next;
		mes "[Guild Master]";
		mes "Kill the wrong one and you will fail the test.  To make things even harder, we have set traps all over the room.";
		mes "Stepping on a trap will also result in failure.";
		next;
		mes "[Guild Master]";
		mes "One more important note.... You must complete the test within ^FF55333 minutes^000000.";
		next;
		mes "[Guild Master]";
		mes "This will teach you the important abilities a hunter needs, mobilitiy and tracking.";
		goto M_Menu;
	M_1:
		mes "[Guild Master]";
		mes "Only one person can take the test at time.  If someone is currently taking the test, just enter the chat room and wait.";
		mes "You will automatically be warped to the testing room when the other player either finishes or fails.";
		next;
		mes "[Guild Master]";
		mes "Make sure you aim carefully.  There will be a lot of monsters and you don't want to hit the wrong one.";
		mes "Keeping track of the monsters' names will be very important in this test.";
		next;
		mes "[Guild Master]";
		mes "And ALWAYS watch your step!  There are traps everywhere!";
		goto M_Menu;
	M_Start:
		if (countitem(1751) <= 5 && @HNTR_QA==0) callsub sF_GetArrows;
		mes "[Guild Master]";
		mes "Good luck, I'll send you to the test room now.";
		next;
		set HNTR_Q2, 1;
		set @HNTR_QA,0;
		savepoint "payon_in02.gat", 16, 26;
		warp "job_hunte.gat", 176, 22;
		end;

		sF_GetArrows:
			mes "[Guild Master]";
			mes "This is where your hard work in the 2nd test payed off.  Here are some arrows, made with the items you collected.";
 			getitem 1751, 200;
			set @HNTR_QA,1;
			next;
			return;

L_ReTest:
	mes "Ah, you're one of the archers that failed.  Here, let me heal you wounds...";
	next;
	mes "[Guild Master]";
	mes "You're ready right?";
	percentheal 100,100;
	goto M_Menu;

L_Passed:
	mes "I see you suceeded. Great job! Now I will give you the proof of your success, the ^5533FFNecklace of Wisdom^000000.";
	emotion e_no1;
	next;
	mes "[Guild Master]";
	mes "Here you go.  Make sure you show this to Hunter Sharon or you WON'T be able to become a Hunter.";
	getitem 1007,1;
	next;
	mes "[Guild Master]";
	mes "Anyway, I've got some work left to do here so I'll see you later.";
	set HNTR_Q, 3;
	set HNTR_Q2, 0;
	close;

L_Test2:
	mes "Yes? What would a archer want from me? The guild didn't send me a msg about you.";
	mes "Did you talk to the guild recruiters and get all the items needed? You have to get them the items first.";
	close;
L_Done:
	mes "Hmm? What is it? Don't waste your time here, go on and become a Hunter already....";
	close;

}


// Test Guide ====================================================
job_hunte.gat,178,32,5	script	Hunter Test Guide::HntTG	107,{

L_Start:
	mes "[Test Guide]";
	mes "Welcome to the Hunter's testing arena.";
	next;
	menu "Take the test.",-, "I changed my mind.",M_End;

		mes "[Test Guide]";
		mes "Please enter the waiting room after hearing my explaination.";
		next;
		mes "[Test Guide]";
		mes "You will be warped into room with traps and monsters.  Avoid the traps and kill the monsters.  Once you do, a switch will appear";
		next;
		mes "[Test Guide]";
		mes "Use the switch to open an exit out of the arena.  You will have 3 minutes to complete the test.";
		next;
		mes "[Test Guide]";
		mes "If you get knocked out, get caught in a trap, or run out of time, you will fail the test and have to start over again.";
		next;
		mes "[Test Guide]";
		mes "Don't worry about arrows, we'll provide them.  So, if you're ready, go to the waiting room.";
		close;
	M_End:
		mes "[Test Guide]";
		mes "Alright, I'll send you back to Payon.  Hopefully I'll see you again later.  Don't forget to save!";
		warp "payon_in02.gat", 16, 26;
		end;

OnInit:
	waitingroom "Hunter Test Waiting Room", 8,"HntTG::OnStart",1;
	end;

OnStart:
	set $@HntUsers, getareausers("job_hunte.gat", 50, 64, 123, 143);
	if ($@HntUsers > 0) end;			// stops the rest of the script from running if there is somebody taking the test

	if ((getwaitingroomstate(33)) == 0) end;			// stops the rest of the script from running if there is no one in the waiting room
	killmonsterall "job_hunte.gat";
	warpwaitingpc "job_hunte.gat", 90, 67;
	donpcevent "Ev_HntRm::OnStart";
	end;

}


// Ev_HntRm: Test room --------------------------------------------------------
job_hunte.gat,1,1,1	script	Ev_HntRm	-1,{

OnStart:
	disablenpc "SwitchHnt";
	disablenpc "ExitHnt";
	set $@HntMob, 4;
	// Real Monsters
	monster "job_hunte.gat",67,80,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1";
	monster "job_hunte.gat",114,78,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1"; 
	monster "job_hunte.gat",89,127,"Job Change Monster",1002,1,"Ev_HntRm::OnMyMobDead1";
	monster "job_hunte.gat",53,73,"Job Change Monster",1041,1,"Ev_HntRm::OnMyMobDead1";
	monster "job_hunte.gat",125,70,"Job Change Monster",1016,1,"Ev_HntRm::OnMyMobDead1";
	monster "job_hunte.gat",90,92,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1";
	donpcevent "Ev_HntRm2::OnStart";
	initnpctimer "TimerHnt";
	end;

OnMyMobDead1:
	set $@HntMob, $@HntMob - 1;
	if($@HntMob != 0) end;

	stopnpctimer "TimerHnt";
	killmonsterall "job_hunte.gat";
	enablenpc "SwitchHnt";
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Great job! Go use the switch now!",8;	
	end;

}

// Ev_HntRm2: Spawns the Decoy Monsters ----------------------------------------
job_hunte.gat,1,1,1	script	Ev_HntRm2	-1,{

OnStart:
	// Decoy Monsters
	monster "job_hunte.gat",85,100,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",72,102,"Test Monster",1041,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",108,103,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",88,127,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",125,69,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat", 77, 112,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 106,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 73,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",125, 70,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",90, 91,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",67, 80,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",77, 112,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 106,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 73,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",125, 70,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",90, 91,"Test Monster",1041,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",85, 100,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",72, 102,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",108, 103,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",77, 112,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",112, 139,"Vinnie Paul",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",112, 139,"Dimeback Darrel",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",112, 139,"Rex",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",112, 139,"Phillip Angelmo",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",90, 91,"Anolian",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 73,"monster sample",1002,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",53, 106,"I'm not the one you want >_>",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",77, 112,"SPARE ME~",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",72, 102,"Don't hurt me!",1015,1,"Ev_HntRm2::OnMyMobDead2";
	monster "job_hunte.gat",108, 103,"aspd 184",1015,1,"Ev_HntRm2::OnMyMobDead2";
	end;

OnMyMobDead2:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: You killed the wrong monster! You have failed the test!",8;
	addtimer 3000, "TimerHnt::OnTimer196000";
	end;
}

// Test Timer -----------------------------------------------------------------
job_hunte.gat,1,1,1	script	TimerHnt	-1,{


OnTimer500:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Remember, you need to kill the 'Job Change Monsters'!",8;
	end;
OnTimer4000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Don't forget to AVOID the TRAPS!!!",8;
	end;
OnTimer10000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  ******The clock will start now! 3 minutes left! ****** ",8;
	donpcevent "HntTG::OnStart";
	end;
OnTimer40000:
	donpcevent "HntTG::OnStart";
	end;
OnTimer70000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  ****** 2 minutes left! ****** ",8;
	donpcevent "HntTG::OnStart";
	end;
OnTimer100000:
	donpcevent "HntTG::OnStart";
	end;
OnTimer130000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  ****** 1 minute left! ****** ",8;
	donpcevent "HntTG::OnStart";
	end;
OnTimer160000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  ****** 30 sec left! ****** ",8;
	donpcevent "HntTG::OnStart";
	end;
OnTimer185000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  5 . . . .",8;
	donpcevent "HntTG::OnStart";
	end;
OnTimer186000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  4. . . .",8;
	end;
OnTimer187000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  3. . .",8;
	end;
OnTimer188000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  2. .",8;
	end;
OnTimer189000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  1...",8;
	end;
OnTimer190000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  0! ",8;
	end;
OnTimer193000:
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  You ran out of time! You can challenge again later!.",8;
	end;
OnTimer196000:
	stopnpctimer;
	areawarp "job_hunte.gat", 50, 64, 123, 143, "payon_in02.gat", 16, 26;
	killmonsterall "job_hunte.gat";
	donpcevent "HntTG::OnStart";
	end;
}

// SwitchHnt ------------------------------------------------------
job_hunte.gat,93,101,1	script	SwitchHnt	723,{
	areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]:  *** The exit has been activated! You have 30 sec. to find the exit!! *** ",8;
	enablenpc "ExitHnt";
	addtimer 30000, "TimerHnt::OnTimer196000";
	close;
}

// ExitHnt -----------------------------------------------------------
job_hunte.gat,89,139,1	script	ExitHnt	45,2,2,{

	deltimer "TimerHnt::OnTimer196000";
	set HNTR_Q2, 2;
	warp "payon_in02.gat", 16, 26;
	killmonsterall "job_hunte.gat";
	donpcevent "HntTG::OnStart";
	end;
}


// Hunter Test Traps =======================================

job_hunte.gat,52,140,1	script	1-1::HntTrap	139,0,1,{
	stopnpctimer "TimerHnt";
	warp "payon_in02.gat", 16, 26;
	killmonsterall "job_hunte.gat";
	donpcevent "HntTG::OnStart";
	end;
}

job_hunte.gat,53,140,1	duplicate(HntTrap)	1-2	139,0,1
job_hunte.gat,54,141,1	duplicate(HntTrap)	1-3	139,0,0
job_hunte.gat,55,141,1	duplicate(HntTrap)	1-4	139,0,0
job_hunte.gat,55,140,1	duplicate(HntTrap)	1-5	139,0,0
job_hunte.gat,54,140,1	duplicate(HntTrap)	1-6	139,0,0
job_hunte.gat,52,138,1	duplicate(HntTrap)	1-7	139,0,0
job_hunte.gat,53,138,1	duplicate(HntTrap)	1-8	139,0,0
job_hunte.gat,62,140,1	duplicate(HntTrap)	2-1	139,0,1
job_hunte.gat,63,140,1	duplicate(HntTrap)	2-2	139,0,1
job_hunte.gat,64,140,1	duplicate(HntTrap)	2-3	139,0,0
job_hunte.gat,64,141,1	duplicate(HntTrap)	2-4	139,0,0
job_hunte.gat,65,140,1	duplicate(HntTrap)	2-5	139,0,0
job_hunte.gat,65,141,1	duplicate(HntTrap)	2-6	139,0,0
job_hunte.gat,62,138,1	duplicate(HntTrap)	2-7	139,0,0
job_hunte.gat,63,138,1	duplicate(HntTrap)	2-8	139,0,0
job_hunte.gat,72,140,1	duplicate(HntTrap)	3-1	139,0,1
job_hunte.gat,73,140,1	duplicate(HntTrap)	3-2	139,0,1
job_hunte.gat,72,138,1	duplicate(HntTrap)	3-3	139,0,0
job_hunte.gat,72,138,1	duplicate(HntTrap)	3-4	139,0,0
job_hunte.gat,78,140,1	duplicate(HntTrap)	4-1	139,0,0
job_hunte.gat,78,141,1	duplicate(HntTrap)	4-2	139,0,0
job_hunte.gat,79,140,1	duplicate(HntTrap)	4-3	139,0,0
job_hunte.gat,79,141,1	duplicate(HntTrap)	4-4	139,0,0
job_hunte.gat,82,138,1	duplicate(HntTrap)	5-1	139,0,0
job_hunte.gat,82,139,1	duplicate(HntTrap)	5-2	139,0,0
job_hunte.gat,83,138,1	duplicate(HntTrap)	5-3	139,0,0
job_hunte.gat,83,139,1	duplicate(HntTrap)	5-4	139,0,0
job_hunte.gat,99,138,1	duplicate(HntTrap)	6-1	139,1,0
job_hunte.gat,99,139,1	duplicate(HntTrap)	6-2	139,1,0
job_hunte.gat,101,138,1	duplicate(HntTrap)	6-3	139,0,0
job_hunte.gat,101,139,1	duplicate(HntTrap)	6-4	139,0,0
job_hunte.gat,106,140,1	duplicate(HntTrap)	7-1	139,0,1
job_hunte.gat,107,140,1	duplicate(HntTrap)	7-2	139,0,1
job_hunte.gat,106,138,1	duplicate(HntTrap)	7-3	139,0,0
job_hunte.gat,107,138,1	duplicate(HntTrap)	7-4	139,0,0
job_hunte.gat,112,140,1	duplicate(HntTrap)	8-1	139,0,0
job_hunte.gat,112,141,1	duplicate(HntTrap)	8-2	139,0,0
job_hunte.gat,113,140,1	duplicate(HntTrap)	8-3	139,0,0
job_hunte.gat,113,141,1	duplicate(HntTrap)	8-4	139,0,0
job_hunte.gat,116,140,1	duplicate(HntTrap)	9-1	139,0,0
job_hunte.gat,116,141,1	duplicate(HntTrap)	9-2	139,0,0
job_hunte.gat,117,140,1	duplicate(HntTrap)	9-3	139,0,0
job_hunte.gat,117,141,1	duplicate(HntTrap)	9-4	139,0,0
job_hunte.gat,120,138,1	duplicate(HntTrap)	10-1	139,0,0
job_hunte.gat,120,139,1	duplicate(HntTrap)	10-2	139,0,0
job_hunte.gat,121,138,1	duplicate(HntTrap)	10-3	139,0,0
job_hunte.gat,121,139,1	duplicate(HntTrap)	10-4	139,0,0
job_hunte.gat,126,139,1	duplicate(HntTrap)	11-1	139,0,2
job_hunte.gat,127,139,1	duplicate(HntTrap)	11-2	139,0,2
job_hunte.gat,126,136,1	duplicate(HntTrap)	11-3	139,0,0
job_hunte.gat,127,136,1	duplicate(HntTrap)	11-4	139,0,0
job_hunte.gat,52,134,1	duplicate(HntTrap)	12-1	139,0,1
job_hunte.gat,53,134,1	duplicate(HntTrap)	12-2	139,0,1
job_hunte.gat,52,132,1	duplicate(HntTrap)	12-3	139,0,0
job_hunte.gat,53,132,1	duplicate(HntTrap)	12-4	139,0,0
job_hunte.gat,124,130,1	duplicate(HntTrap)	13-1	139,0,0
job_hunte.gat,124,131,1	duplicate(HntTrap)	13-2	139,0,0
job_hunte.gat,125,130,1	duplicate(HntTrap)	13-3	139,0,0
job_hunte.gat,125,131,1	duplicate(HntTrap)	13-4	139,0,0
job_hunte.gat,64,128,1	duplicate(HntTrap)	14-1	139,0,0
job_hunte.gat,64,129,1	duplicate(HntTrap)	14-2	139,0,0
job_hunte.gat,65,128,1	duplicate(HntTrap)	14-3	139,0,0
job_hunte.gat,65,129,1	duplicate(HntTrap)	14-4	139,0,0
job_hunte.gat,68,126,1	duplicate(HntTrap)	15-1	139,0,0
job_hunte.gat,68,127,1	duplicate(HntTrap)	15-2	139,0,0
job_hunte.gat,69,126,1	duplicate(HntTrap)	15-3	139,0,0
job_hunte.gat,69,127,1	duplicate(HntTrap)	15-4	139,0,0
job_hunte.gat,75,128,1	duplicate(HntTrap)	16-1	139,1,0
job_hunte.gat,75,129,1	duplicate(HntTrap)	16-2	139,1,0
job_hunte.gat,77,128,1	duplicate(HntTrap)	16-3	139,0,0
job_hunte.gat,77,129,1	duplicate(HntTrap)	16-4	139,0,0
job_hunte.gat,82,126,1	duplicate(HntTrap)	17-1	139,0,0
job_hunte.gat,82,127,1	duplicate(HntTrap)	17-2	139,0,0
job_hunte.gat,83,126,1	duplicate(HntTrap)	17-3	139,0,0
job_hunte.gat,83,127,1	duplicate(HntTrap)	17-4	139,0,0
job_hunte.gat,96,128,1	duplicate(HntTrap)	18-1	139,0,0
job_hunte.gat,96,129,1	duplicate(HntTrap)	18-2	139,0,0
job_hunte.gat,97,128,1	duplicate(HntTrap)	18-3	139,0,0
job_hunte.gat,97,129,1	duplicate(HntTrap)	18-4	139,0,0
job_hunte.gat,100,126,1	duplicate(HntTrap)	19-1	139,0,0
job_hunte.gat,100,127,1	duplicate(HntTrap)	19-2	139,0,0
job_hunte.gat,101,126,1	duplicate(HntTrap)	19-3	139,0,0
job_hunte.gat,101,127,1	duplicate(HntTrap)	19-4	139,0,0
job_hunte.gat,106,128,1	duplicate(HntTrap)	20-1	139,0,0
job_hunte.gat,106,129,1	duplicate(HntTrap)	20-2	139,0,0
job_hunte.gat,107,128,1	duplicate(HntTrap)	20-3	139,0,0
job_hunte.gat,107,129,1	duplicate(HntTrap)	20-4	139,0,0
job_hunte.gat,112,126,1	duplicate(HntTrap)	21-1	139,0,0
job_hunte.gat,112,127,1	duplicate(HntTrap)	21-2	139,0,0
job_hunte.gat,113,126,1	duplicate(HntTrap)	21-3	139,0,0
job_hunte.gat,113,127,1	duplicate(HntTrap)	21-4	139,0,0
job_hunte.gat,126,126,1	duplicate(HntTrap)	22-1	139,0,0
job_hunte.gat,126,127,1	duplicate(HntTrap)	22-2	139,0,0
job_hunte.gat,127,126,1	duplicate(HntTrap)	22-3	139,0,0
job_hunte.gat,127,127,1	duplicate(HntTrap)	22-4	139,0,0
job_hunte.gat,52,122,1	duplicate(HntTrap)	23-1	139,0,1
job_hunte.gat,52,122,1	duplicate(HntTrap)	23-2	139,0,1
job_hunte.gat,53,120,1	duplicate(HntTrap)	23-3	139,1,0
job_hunte.gat,54,121,1	duplicate(HntTrap)	23-4	139,0,0
job_hunte.gat,55,121,1	duplicate(HntTrap)	23-5	139,0,0
job_hunte.gat,55,120,1	duplicate(HntTrap)	23-6	139,0,0
job_hunte.gat,66,120,1	duplicate(HntTrap)	24-1	139,0,0
job_hunte.gat,66,121,1	duplicate(HntTrap)	24-2	139,0,0
job_hunte.gat,67,120,1	duplicate(HntTrap)	24-3	139,0,0
job_hunte.gat,67,121,1	duplicate(HntTrap)	24-4	139,0,0	
job_hunte.gat,114,118,1	duplicate(HntTrap)	25-1	139,0,0
job_hunte.gat,114,119,1	duplicate(HntTrap)	25-2	139,0,0
job_hunte.gat,115,118,1	duplicate(HntTrap)	25-3	139,0,0
job_hunte.gat,115,119,1	duplicate(HntTrap)	25-4	139,0,0
job_hunte.gat,124,120,1	duplicate(HntTrap)	26-1	139,0,1
job_hunte.gat,125,120,1	duplicate(HntTrap)	26-2	139,0,1
job_hunte.gat,124,118,1	duplicate(HntTrap)	26-3	139,0,0
job_hunte.gat,125,118,1	duplicate(HntTrap)	26-4	139,0,0
job_hunte.gat,66,116,1	duplicate(HntTrap)	27-1	139,0,0
job_hunte.gat,66,117,1	duplicate(HntTrap)	27-2	139,0,0
job_hunte.gat,67,116,1	duplicate(HntTrap)	27-3	139,0,0
job_hunte.gat,67,117,1	duplicate(HntTrap)	27-4	139,0,0
job_hunte.gat,76,114,1	duplicate(HntTrap)	28-1	139,0,0
job_hunte.gat,76,115,1	duplicate(HntTrap)	28-2	139,0,0
job_hunte.gat,77,114,1	duplicate(HntTrap)	28-3	139,0,0
job_hunte.gat,77,115,1	duplicate(HntTrap)	28-4	139,0,0
job_hunte.gat,82,116,1	duplicate(HntTrap)	29-1	139,0,0
job_hunte.gat,82,117,1	duplicate(HntTrap)	29-2	139,0,0
job_hunte.gat,83,116,1	duplicate(HntTrap)	29-3	139,0,0
job_hunte.gat,83,117,1	duplicate(HntTrap)	29-4	139,0,0
job_hunte.gat,86,114,1	duplicate(HntTrap)	30-1	139,0,0
job_hunte.gat,86,115,1	duplicate(HntTrap)	30-2	139,0,0
job_hunte.gat,87,114,1	duplicate(HntTrap)	30-3	139,0,0
job_hunte.gat,87,115,1	duplicate(HntTrap)	30-4	139,0,0
job_hunte.gat,92,115,1	duplicate(HntTrap)	31-1	139,1,0
job_hunte.gat,92,114,1	duplicate(HntTrap)	31-2	139,1,0
job_hunte.gat,90,115,1	duplicate(HntTrap)	31-3	139,0,0
job_hunte.gat,102,116,1	duplicate(HntTrap)	32-1	139,0,0
job_hunte.gat,102,117,1	duplicate(HntTrap)	32-2	139,0,0
job_hunte.gat,103,116,1	duplicate(HntTrap)	32-3	139,0,0
job_hunte.gat,103,117,1	duplicate(HntTrap)	32-4	139,0,0
job_hunte.gat,114,114,1	duplicate(HntTrap)	33-1	139,0,0
job_hunte.gat,114,115,1	duplicate(HntTrap)	33-2	139,0,0
job_hunte.gat,115,114,1	duplicate(HntTrap)	33-3	139,0,0
job_hunte.gat,115,115,1	duplicate(HntTrap)	33-4	139,0,0
job_hunte.gat,54,110,1	duplicate(HntTrap)	34-1	139,0,1
job_hunte.gat,55,110,1	duplicate(HntTrap)	34-2	139,0,1
job_hunte.gat,54,108,1	duplicate(HntTrap)	34-3	139,0,0
job_hunte.gat,55,108,1	duplicate(HntTrap)	34-4	139,0,0
job_hunte.gat,64,112,1	duplicate(HntTrap)	35-1	139,0,0
job_hunte.gat,64,113,1	duplicate(HntTrap)	35-2	139,0,0
job_hunte.gat,65,112,1	duplicate(HntTrap)	35-3	139,0,0
job_hunte.gat,65,113,1	duplicate(HntTrap)	35-4	139,0,0
job_hunte.gat,80,110,1	duplicate(HntTrap)	36-1	139,0,0
job_hunte.gat,80,111,1	duplicate(HntTrap)	36-2	139,0,0
job_hunte.gat,81,110,1	duplicate(HntTrap)	36-3	139,0,0
job_hunte.gat,81,111,1	duplicate(HntTrap)	36-4	139,0,0
job_hunte.gat,90,108,1	duplicate(HntTrap)	37-1	139,0,6
job_hunte.gat,91,108,1	duplicate(HntTrap)	37-2	139,0,5
job_hunte.gat,91,102,1	duplicate(HntTrap)	37-3	139,0,0
job_hunte.gat,98,109,1	duplicate(HntTrap)	38-1	139,0,2
job_hunte.gat,99,109,1	duplicate(HntTrap)	38-2	139,0,2
job_hunte.gat,103,109,1	duplicate(HntTrap)	38-3	139,3,0
job_hunte.gat,103,108,1	duplicate(HntTrap)	38-4	139,3,0
job_hunte.gat,97,106,1	duplicate(HntTrap)	39-1	139,2,0
job_hunte.gat,96,107,1	duplicate(HntTrap)	39-2	139,1,0
job_hunte.gat,94,108,1	duplicate(HntTrap)	39-3	139,0,1
job_hunte.gat,95,109,1	duplicate(HntTrap)	39-4	139,0,0
job_hunte.gat,95,108,1	duplicate(HntTrap)	40-1	139,0,0
job_hunte.gat,94,106,1	duplicate(HntTrap)	40-2	139,0,0
job_hunte.gat,96,102,1	duplicate(HntTrap)	40-3	139,0,3
job_hunte.gat,97,102,1	duplicate(HntTrap)	40-4	139,0,3
job_hunte.gat,95,98,1	duplicate(HntTrap)	41-1	139,2,0
job_hunte.gat,94,99,1	duplicate(HntTrap)	42-1	139,1,0
job_hunte.gat,92,98,1	duplicate(HntTrap)	43-1	139,0,0
job_hunte.gat,112,110,1	duplicate(HntTrap)	44-1	139,0,0
job_hunte.gat,112,111,1	duplicate(HntTrap)	44-2	139,0,0
job_hunte.gat,113,110,1	duplicate(HntTrap)	44-3	139,0,0
job_hunte.gat,113,111,1	duplicate(HntTrap)	44-4	139,0,0
job_hunte.gat,126,108,1	duplicate(HntTrap)	45-1	139,0,1
job_hunte.gat,127,108,1	duplicate(HntTrap)	45-2	139,0,1
job_hunte.gat,126,106,1	duplicate(HntTrap)	45-3	139,0,0
job_hunte.gat,126,106,1	duplicate(HntTrap)	45-4	139,0,0
job_hunte.gat,53,102,1	duplicate(HntTrap)	46-1	139,1,1
job_hunte.gat,55,102,1	duplicate(HntTrap)	46-2	139,0,1
job_hunte.gat,53,100,1	duplicate(HntTrap)	46-3	139,1,0
job_hunte.gat,55,100,1	duplicate(HntTrap)	46-4	139,0,0
job_hunte.gat,64,106,1	duplicate(HntTrap)	47-1	139,0,0
job_hunte.gat,64,107,1	duplicate(HntTrap)	47-2	139,0,0
job_hunte.gat,65,106,1	duplicate(HntTrap)	47-3	139,0,0
job_hunte.gat,65,107,1	duplicate(HntTrap)	47-4	139,0,0
job_hunte.gat,66,100,1	duplicate(HntTrap)	48-1	139,0,0
job_hunte.gat,66,101,1	duplicate(HntTrap)	48-2	139,0,0
job_hunte.gat,67,100,1	duplicate(HntTrap)	48-3	139,0,0
job_hunte.gat,67,101,1	duplicate(HntTrap)	48-4	139,0,0
job_hunte.gat,86,106,1	duplicate(HntTrap)	49-1	139,0,1
job_hunte.gat,87,106,1	duplicate(HntTrap)	49-2	139,0,1
job_hunte.gat,82,104,1	duplicate(HntTrap)	49-3	139,5,0
job_hunte.gat,81,105,1	duplicate(HntTrap)	49-4	139,4,0
job_hunte.gat,76,105,1	duplicate(HntTrap)	50-1	139,0,0
job_hunte.gat,76,104,1	duplicate(HntTrap)	50-2	139,0,0
job_hunte.gat,78,101,1	duplicate(HntTrap)	50-3	139,0,2
job_hunte.gat,79,101,1	duplicate(HntTrap)	50-4	139,0,2
job_hunte.gat,76,99,1	duplicate(HntTrap)	51-1	139,10
job_hunte.gat,77,98,1	duplicate(HntTrap)	51-2	139,2,0
job_hunte.gat,74,99,1	duplicate(HntTrap)	51-3	139,0,0
job_hunte.gat,74,98,1	duplicate(HntTrap)	51-4	139,0,0
job_hunte.gat,82,100,1	duplicate(HntTrap)	53-1	139,0,0
job_hunte.gat,82,101,1	duplicate(HntTrap)	53-2	139,0,0
job_hunte.gat,83,100,1	duplicate(HntTrap)	53-3	139,0,0
job_hunte.gat,83,101,1	duplicate(HntTrap)	53-4	139,0,0
job_hunte.gat,106,104,1	duplicate(HntTrap)	54-1	139,0,0
job_hunte.gat,106,105,1	duplicate(HntTrap)	54-2	139,0,0
job_hunte.gat,107,104,1	duplicate(HntTrap)	54-3	139,0,0
job_hunte.gat,107,105,1	duplicate(HntTrap)	54-4	139,0,0
job_hunte.gat,112,104,1	duplicate(HntTrap)	55-1	139,0,1
job_hunte.gat,113,104,1	duplicate(HntTrap)	55-2	139,0,1
job_hunte.gat,112,102,1	duplicate(HntTrap)	55-3	139,0,0
job_hunte.gat,113,102,1	duplicate(HntTrap)	55-4	139,0,0
job_hunte.gat,54,92,1	duplicate(HntTrap)	56-1	139,0,0
job_hunte.gat,54,93,1	duplicate(HntTrap)	56-2	139,0,0
job_hunte.gat,55,92,1	duplicate(HntTrap)	56-3	139,0,0
job_hunte.gat,55,93,1	duplicate(HntTrap)	56-4	139,0,0
job_hunte.gat,52,90,1	duplicate(HntTrap)	56-5	139,0,0
job_hunte.gat,52,91,1	duplicate(HntTrap)	56-6	139,0,0
job_hunte.gat,53,90,1	duplicate(HntTrap)	56-7	139,0,0
job_hunte.gat,53,91,1	duplicate(HntTrap)	56-8	139,0,0
job_hunte.gat,64,92,1	duplicate(HntTrap)	57-1	139,0,0
job_hunte.gat,64,93,1	duplicate(HntTrap)	57-2	139,0,0
job_hunte.gat,65,92,1	duplicate(HntTrap)	57-3	139,0,0
job_hunte.gat,65,93,1	duplicate(HntTrap)	57-4	139,0,0
job_hunte.gat,76,94,1	duplicate(HntTrap)	58-1	139,0,0
job_hunte.gat,76,95,1	duplicate(HntTrap)	58-2	139,0,0
job_hunte.gat,77,94,1	duplicate(HntTrap)	58-3	139,0,0
job_hunte.gat,77,95,1	duplicate(HntTrap)	58-4	139,0,0
job_hunte.gat,78,92,1	duplicate(HntTrap)	59-1	139,0,0
job_hunte.gat,78,93,1	duplicate(HntTrap)	59-2	139,0,0
job_hunte.gat,79,92,1	duplicate(HntTrap)	59-3	139,0,0
job_hunte.gat,79,93,1	duplicate(HntTrap)	59-4	139,0,0
job_hunte.gat,86,92,1	duplicate(HntTrap)	60-1	139,0,0
job_hunte.gat,86,93,1	duplicate(HntTrap)	60-2	139,0,0
job_hunte.gat,87,92,1	duplicate(HntTrap)	60-3	139,0,0
job_hunte.gat,87,93,1	duplicate(HntTrap)	60-4	139,0,0
job_hunte.gat,90,96,1	duplicate(HntTrap)	61-1	139,0,0
job_hunte.gat,90,97,1	duplicate(HntTrap)	61-2	139,0,0
job_hunte.gat,91,96,1	duplicate(HntTrap)	61-3	139,0,0
job_hunte.gat,91,97,1	duplicate(HntTrap)	61-4	139,0,0
job_hunte.gat,99,95,1	duplicate(HntTrap)	62-1	139,1,0
job_hunte.gat,99,94,1	duplicate(HntTrap)	62-2	139,1,0
job_hunte.gat,101,94,1	duplicate(HntTrap)	62-3	139,0,1
job_hunte.gat,100,93,1	duplicate(HntTrap)	62-4	139,0,0
job_hunte.gat,100,92,1	duplicate(HntTrap)	63-1	139,0,0
job_hunte.gat,101,92,1	duplicate(HntTrap)	63-2	139,0,0
job_hunte.gat,102,98,1	duplicate(HntTrap)	64-1	139,0,0
job_hunte.gat,102,99,1	duplicate(HntTrap)	64-2	139,0,0
job_hunte.gat,103,98,1	duplicate(HntTrap)	64-3	139,0,0
job_hunte.gat,103,99,1	duplicate(HntTrap)	64-4	139,0,0
job_hunte.gat,102,90,1	duplicate(HntTrap)	65-1	139,0,0
job_hunte.gat,102,91,1	duplicate(HntTrap)	65-2	139,0,0
job_hunte.gat,103,90,1	duplicate(HntTrap)	65-3	139,0,0
job_hunte.gat,103,91,1	duplicate(HntTrap)	65-4	139,0,0
job_hunte.gat,114,96,1	duplicate(HntTrap)	66-1	139,0,0
job_hunte.gat,114,97,1	duplicate(HntTrap)	66-2	139,0,0
job_hunte.gat,115,96,1	duplicate(HntTrap)	66-3	139,0,0
job_hunte.gat,115,97,1	duplicate(HntTrap)	66-4	139,0,0
job_hunte.gat,112,90,1	duplicate(HntTrap)	67-1	139,0,0
job_hunte.gat,112,91,1	duplicate(HntTrap)	67-2	139,0,0
job_hunte.gat,113,90,1	duplicate(HntTrap)	67-3	139,0,0
job_hunte.gat,113,91,1	duplicate(HntTrap)	67-4	139,0,0
job_hunte.gat,125,97,1	duplicate(HntTrap)	68-1	139,1,0
job_hunte.gat,125,96,1	duplicate(HntTrap)	68-2	139,1,0
job_hunte.gat,127,96,1	duplicate(HntTrap)	68-3	139,0,0
job_hunte.gat,127,97,1	duplicate(HntTrap)	68-4	139,0,0
job_hunte.gat,52,86,1	duplicate(HntTrap)	69-1	139,0,0
job_hunte.gat,52,87,1	duplicate(HntTrap)	69-2	139,0,0
job_hunte.gat,53,86,1	duplicate(HntTrap)	69-3	139,0,0
job_hunte.gat,53,87,1	duplicate(HntTrap)	69-4	139,0,0
job_hunte.gat,66,88,1	duplicate(HntTrap)	70-1	139,0,0
job_hunte.gat,66,89,1	duplicate(HntTrap)	70-2	139,0,0
job_hunte.gat,67,88,1	duplicate(HntTrap)	70-3	139,0,0
job_hunte.gat,67,89,1	duplicate(HntTrap)	70-4	139,0,0
job_hunte.gat,114,84,1	duplicate(HntTrap)	71-1	139,0,0
job_hunte.gat,114,85,1	duplicate(HntTrap)	71-2	139,0,0
job_hunte.gat,115,84,1	duplicate(HntTrap)	71-3	139,0,0
job_hunte.gat,115,85,1	duplicate(HntTrap)	71-4	139,0,0
job_hunte.gat,126,86,1	duplicate(HntTrap)	72-1	139,0,0
job_hunte.gat,126,87,1	duplicate(HntTrap)	72-2	139,0,0
job_hunte.gat,127,86,1	duplicate(HntTrap)	72-3	139,0,0
job_hunte.gat,127,87,1	duplicate(HntTrap)	72-4	139,0,0
job_hunte.gat,54,80,1	duplicate(HntTrap)	73-1	139,0,1
job_hunte.gat,55,80,1	duplicate(HntTrap)	73-2	139,0,1
job_hunte.gat,55,80,1	duplicate(HntTrap)	73-3	139,0,0
job_hunte.gat,55,78,1	duplicate(HntTrap)	73-4	139,0,0
job_hunte.gat,64,82,1	duplicate(HntTrap)	74-1	139,0,1
job_hunte.gat,65,82,1	duplicate(HntTrap)	74-2	139,0,1
job_hunte.gat,64,80,1	duplicate(HntTrap)	74-3	139,0,0
job_hunte.gat,65,80,1	duplicate(HntTrap)	74-4	139,0,0
job_hunte.gat,66,78,1	duplicate(HntTrap)	75-1	139,0,0
job_hunte.gat,66,79,1	duplicate(HntTrap)	75-2	139,0,0
job_hunte.gat,67,78,1	duplicate(HntTrap)	75-3	139,0,0
job_hunte.gat,67,79,1	duplicate(HntTrap)	75-4	139,0,0
job_hunte.gat,74,78,1	duplicate(HntTrap)	76-1	139,0,0
job_hunte.gat,74,79,1	duplicate(HntTrap)	76-2	139,0,0
job_hunte.gat,75,78,1	duplicate(HntTrap)	76-3	139,0,0
job_hunte.gat,75,79,1	duplicate(HntTrap)	76-4	139,0,0
job_hunte.gat,78,80,1	duplicate(HntTrap)	77-1	139,0,0
job_hunte.gat,78,81,1	duplicate(HntTrap)	77-2	139,0,0
job_hunte.gat,79,80,1	duplicate(HntTrap)	77-3	139,0,0
job_hunte.gat,79,81,1	duplicate(HntTrap)	77-4	139,0,0
job_hunte.gat,82,78,1	duplicate(HntTrap)	78-1	139,0,0
job_hunte.gat,82,79,1	duplicate(HntTrap)	78-2	139,0,0
job_hunte.gat,83,78,1	duplicate(HntTrap)	78-3	139,0,0
job_hunte.gat,83,79,1	duplicate(HntTrap)	78-4	139,0,0
job_hunte.gat,94,78,1	duplicate(HntTrap)	79-1	139,0,0
job_hunte.gat,94,79,1	duplicate(HntTrap)	79-2	139,0,0
job_hunte.gat,95,78,1	duplicate(HntTrap)	79-3	139,0,0
job_hunte.gat,95,79,1	duplicate(HntTrap)	79-4	139,0,0
job_hunte.gat,101,80,1	duplicate(HntTrap)	80-1	139,1,0
job_hunte.gat,101,81,1	duplicate(HntTrap)	80-2	139,1,0
job_hunte.gat,103,81,1	duplicate(HntTrap)	80-3	139,0,0
job_hunte.gat,103,80,1	duplicate(HntTrap)	80-4	139,0,0
job_hunte.gat,104,78,1	duplicate(HntTrap)	81-1	139,0,0
job_hunte.gat,104,79,1	duplicate(HntTrap)	81-2	139,0,0
job_hunte.gat,105,78,1	duplicate(HntTrap)	81-3	139,0,0
job_hunte.gat,105,79,1	duplicate(HntTrap)	81-4	139,0,0
job_hunte.gat,110,78,1	duplicate(HntTrap)	82-1	139,0,0
job_hunte.gat,110,79,1	duplicate(HntTrap)	82-2	139,0,0
job_hunte.gat,111,78,1	duplicate(HntTrap)	82-3	139,0,0
job_hunte.gat,111,79,1	duplicate(HntTrap)	82-4	139,0,0
job_hunte.gat,114,80,1	duplicate(HntTrap)	83-1	139,0,0
job_hunte.gat,114,81,1	duplicate(HntTrap)	83-2	139,0,0
job_hunte.gat,115,80,1	duplicate(HntTrap)	83-3	139,0,0
job_hunte.gat,115,81,1	duplicate(HntTrap)	83-4	139,0,0
job_hunte.gat,124,78,1	duplicate(HntTrap)	84-1	139,0,0
job_hunte.gat,124,79,1	duplicate(HntTrap)	84-2	139,0,0
job_hunte.gat,125,78,1	duplicate(HntTrap)	84-3	139,0,0
job_hunte.gat,125,79,1	duplicate(HntTrap)	84-4	139,0,0
job_hunte.gat,126,82,1	duplicate(HntTrap)	85-1	139,0,0
job_hunte.gat,126,83,1	duplicate(HntTrap)	85-2	139,0,0
job_hunte.gat,127,82,1	duplicate(HntTrap)	85-3	139,0,0
job_hunte.gat,127,83,1	duplicate(HntTrap)	85-4	139,0,0
job_hunte.gat,52,68,1	duplicate(HntTrap)	86-1	139,0,1
job_hunte.gat,53,68,1	duplicate(HntTrap)	86-2	139,0,1
job_hunte.gat,52,66,1	duplicate(HntTrap)	86-3	139,0,0
job_hunte.gat,53,66,1	duplicate(HntTrap)	86-4	139,0,0
job_hunte.gat,54,70,1	duplicate(HntTrap)	87-1	139,0,1
job_hunte.gat,55,70,1	duplicate(HntTrap)	87-2	139,0,1
job_hunte.gat,54,68,1	duplicate(HntTrap)	87-3	139,0,0
job_hunte.gat,55,68,1	duplicate(HntTrap)	87-4	139,0,0
job_hunte.gat,59,66,1	duplicate(HntTrap)	88-1	139,1,0
job_hunte.gat,59,67,1	duplicate(HntTrap)	88-2	139,1,0
job_hunte.gat,61,67,1	duplicate(HntTrap)	88-3	139,0,0
job_hunte.gat,61,66,1	duplicate(HntTrap)	88-4	139,0,0
job_hunte.gat,68,68,1	duplicate(HntTrap)	89-1	139,0,1
job_hunte.gat,69,68,1	duplicate(HntTrap)	89-2	139,0,1
job_hunte.gat,68,66,1	duplicate(HntTrap)	89-3	139,0,0
job_hunte.gat,69,66,1	duplicate(HntTrap)	89-4	139,0,0
job_hunte.gat,76,66,1	duplicate(HntTrap)	90-1	139,0,0
job_hunte.gat,76,67,1	duplicate(HntTrap)	90-2	139,0,0
job_hunte.gat,77,66,1	duplicate(HntTrap)	90-3	139,0,0
job_hunte.gat,77,67,1	duplicate(HntTrap)	90-4	139,0,0
job_hunte.gat,82,68,1	duplicate(HntTrap)	91-1	139,0,0
job_hunte.gat,82,69,1	duplicate(HntTrap)	91-2	139,0,0
job_hunte.gat,83,68,1	duplicate(HntTrap)	91-3	139,0,0
job_hunte.gat,83,69,1	duplicate(HntTrap)	91-4	139,0,0
job_hunte.gat,96,66,1	duplicate(HntTrap)	92-1	139,0,0
job_hunte.gat,96,67,1	duplicate(HntTrap)	92-2	139,0,0
job_hunte.gat,97,66,1	duplicate(HntTrap)	92-3	139,0,0
job_hunte.gat,97,67,1	duplicate(HntTrap)	92-4	139,0,0
job_hunte.gat,100,68,1	duplicate(HntTrap)	93-1	139,0,0
job_hunte.gat,100,69,1	duplicate(HntTrap)	93-2	139,0,0
job_hunte.gat,101,68,1	duplicate(HntTrap)	93-3	139,0,0
job_hunte.gat,101,69,1	duplicate(HntTrap)	93-4	139,0,0
job_hunte.gat,107,66,1	duplicate(HntTrap)	94-1	139,1,0
job_hunte.gat,107,67,1	duplicate(HntTrap)	94-2	139,1,0
job_hunte.gat,109,67,1	duplicate(HntTrap)	94-3	139,0,0
job_hunte.gat,109,66,1	duplicate(HntTrap)	94-4	139,0,0
job_hunte.gat,117,69,1	duplicate(HntTrap)	95-1	139,1,0
job_hunte.gat,117,68,1	duplicate(HntTrap)	95-2	139,1,0
job_hunte.gat,119,69,1	duplicate(HntTrap)	95-3	139,0,0
job_hunte.gat,119,68,1	duplicate(HntTrap)	95-4	139,0,0
job_hunte.gat,124,66,1	duplicate(HntTrap)	96-1	139,0,0
job_hunte.gat,124,67,1	duplicate(HntTrap)	96-2	139,0,0
job_hunte.gat,125,66,1	duplicate(HntTrap)	96-3	139,0,0
job_hunte.gat,125,67,1	duplicate(HntTrap)	96-4	139,0,0
job_hunte.gat,126,70,1	duplicate(HntTrap)	97-1	139,0,0
job_hunte.gat,126,71,1	duplicate(HntTrap)	97-2	139,0,0
job_hunte.gat,127,70,1	duplicate(HntTrap)	97-3	139,0,0
job_hunte.gat,127,71,1	duplicate(HntTrap)	97-4	139,0,0