//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Orc's Memory
//================= Description ===========================================
//= Relive the memory of an orc.
//================= Current Version =======================================
//= 1.7
//=========================================================================
//== Entrance ==============================================
gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
.@party_id = getcharid(CHAR_ID_PARTY);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = _("Orc's Memory");
if (!instance_check_party(.@party_id, 2, 30, 80)) {
mes("Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.");
close();
}
.@orctime = questprogress(12059, PLAYTIME);
if (.@orctime == 2) {
mes("^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000");
erasequest(12059);
close();
}
if (.@orctime == 1) {
mes("You can enter the Dungeon if it has been generated.");
next();
.@str$ = sprintf(_$("Enter the Dungeon %s"), .@md_name$);
if (select(.@str$, "Cancel") == 2)
close();
// Fall through to access the dungeon
} else { // !.@orctime
if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) {
mesf("Party status confirmed. Would you like to book entrance to the %s?", .@md_name$);
next();
.@str$ = sprintf(_$("Reserve the %s"), .@md_name$);
switch (select(.@str$, "Enter the Dungeon", "Cancel")) {
case 1:
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000ff%s ^000000 - Reservation Failed.", .@md_name$);
close();
}
mesf("^0000ff%s^000000- Attempting to book an entrance", .@md_name$);
for (.@i = 1; .@i <= 2; ++.@i) {
if (instance_attachmap(.@i + "@orcs", .@instance) == "")
break;
}
if (.@i < 2) {
instance_destroy(.@instance);
close();
}
instance_set_timeout(7200, 300, .@instance);
instance_init(.@instance);
mesf("After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the %s.", .@md_name$);
close();
case 2:
break; // Fall through to access the dungeon (after the else)
case 3:
close();
}
} else if (select(sprintf(_$("%s Enter the Memorial Dungeon"), .@md_name$), "Cancel") == 2) {
end;
}
// Else access the dungeon
}
// Dungeon access
if (has_instance("1@orcs") == "") {
mesf("Memorial Dungeon %s does not exist.", .@md_name$);
mes("The party leader has not reserved entrance to the dungeon yet.");
next();
mes("Once the reservation is complete, the dungeon will be generated.");
mes("If your dungeon has been destroyed you must wait 7 days before re-entering.");
close();
}
mapannounce("gef_fild10", sprintf(_$("%s of the party, %s is entering the %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
if (!questprogress(12059))
setquest(12059);
warp("1@orcs", 179, 15);
end;
}
gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
if (BaseLevel < 50) {
mes("The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...");
close();
}
if (mad == 0) {
mes("[Mad Scientist]");
mes("Haha, no Orcs are coming near me!");
mes("The power of the Dimensional Gorge is undefeatable!!");
next();
switch (select("Orcs don't attack you?", "You wish!")) {
case 1:
mes("[Mad Scientist]");
mes("Yeah, yeah.. I know it's hard to belive. I don't blame ya.");
mes("I used to study the Dimensional Gorge discovered near Morroc.");
mes("According to my research, the minerals found there have enormous power inside them!");
next();
break;
case 2:
mes("[Mad Scientist]");
mes("You are a pretty distrustful person, huh?");
next();
break;
}
select("Oh? Like what, travel to alternate space?");
mes("[Mad Scientist]");
mes("Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!");
next();
mes("[Mad Scientist]");
mes("I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?");
next();
select("...Um, that doesn't sound legal?");
mes("[Mad Scientist]");
mes("Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!");
next();
mes("[Mad Scientist]");
mes("Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!");
next();
switch (select("Alright... What do I do?", "Umm, maybe not.")) {
case 1:
mes("[Mad Scientist]");
mes("Very good! Just sit in the hands of this statue! And try to act natural when you're in there!");
mad = 1;
close();
case 2:
mes("[Mad Scientist]");
mes("Oh fine, be that way!");
close();
}
} else if (mad == 1) {
mes("[Mad Scientist]");
mes("Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!");
close();
} else {
mad = 1;
end;
}
}
//== Orc's Memory Floor 1 ==================================
1@orcs,180,30,0 script #Resurrect Monsters1 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#Resurrect Monsters1"));
end;
OnDisable:
stopnpctimer();
killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
end;
OnEnable:
enablenpc(instance_npcname("#Resurrect Monsters1"));
monster(instance_mapname("1@orcs"), 0, 0, _("Orc Warrior"), ORK_WARRIOR, 30, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
.@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
monster(.@map$, 0, 0, _("Orc Warrior"), ORK_WARRIOR, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
} else if (.@mob_ran > 28 && .@mob_ran < 30) {
monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (rand(1, 10) == 9)
mapannounce(.@map$, _("High Orc: We need more defenses! Get more people here!"), bc_map, "0xff4444");
} else if (.@mob_ran > 26 && .@mob_ran < 29) {
areamonster(.@map$, 41, 91, 51, 81, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (rand(1, 10) == 9)
mapannounce(.@map$, _("Where are the High Orcs!? Get them to stop the enemies!"), bc_map, "0xff4444");
} else {
areamonster(.@map$, 17, 187, 27, 177, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (rand(1, 5) == 3)
mapannounce(.@map$, _("Caution: The army's starting to concentrate at Zone No. 4."), bc_map, "0x77ff77");
if (rand(1, 100) == 50)
initnpctimer();
}
}
end;
OnTimer10:
mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!"), bc_map, "0xff4444");
end;
OnTimer4010:
.@map$ = instance_mapname("1@orcs");
mapannounce(.@map$, _("Stalactic Golems are digging out of the deep underground."), bc_map, "0x77ff77");
areamonster(.@map$, 17, 187, 27, 177, _("Stalactic Golem"), STALACTIC_GOLEM, 20, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
stopnpctimer();
end;
}
1@orcs,180,30,0 script #Resurrect Monsters2 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#Resurrect Monsters2"));
end;
OnDisable:
killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
end;
OnEnable:
enablenpc(instance_npcname("#Resurrect Monsters2"));
monster(instance_mapname("1@orcs"), 0, 0, _("Trained Wolf"), DESERT_WOLF, 15, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
if (rand(1, 30) > 15) {
if (.@mob_dead_num > 0)
monster(.@map$, 0, 0, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
} else {
if (.@mob_dead_num > 0)
areamonster(.@map$, 17, 187, 27, 177, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters3 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#Resurrect Monsters3"));
end;
OnDisable:
killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
end;
OnEnable:
enablenpc(instance_npcname("#Resurrect Monsters3"));
monster(instance_mapname("1@orcs"), 0, 0, _("Orc Archer"), ORC_ARCHER, 15, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
.@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0)
monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
} else if (.@mob_ran > 26 && .@mob_ran < 30) {
if (.@mob_dead_num > 0) {
areamonster(.@map$, 43, 155, 47, 159, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
if (rand(1, 3) == 3)
mapannounce(.@map$, _("High Orc: Attack them from behind! Cut off their support!"), bc_map, "0xff4444");
}
} else {
if (.@mob_dead_num > 0)
areamonster(.@map$, 17, 187, 27, 177, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters4 CLEAR_NPC,{
end;
OnInstanceInit:
enablenpc(instance_npcname("#Resurrect Monsters4"));
areamonster(instance_mapname("1@orcs"), 98, 35, 178, 115, _("Anopheles"), ANOPHELES, 10, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
if (.@mob_dead_num > 0)
monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, .@mob_dead_num, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
OnDisable:
killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
}
1@orcs,180,29,4 script Kruger#1-1 4_ORCWARRIOR,{
donpcevent(instance_npcname("Kruger#1-2")+"::OnEnable");
end;
}
1@orcs,180,29,4 script Kruger#1-2 4_ORCWARRIOR,{
end;
OnInstanceInit:
disablenpc(instance_npcname("Kruger#1-2"));
end;
OnEnable:
disablenpc(instance_npcname("Kruger#1-1"));
enablenpc(instance_npcname("Kruger#1-2"));
initnpctimer();
end;
OnTimer10:
mapannounce(instance_mapname("1@orcs"), _("Kruger: Damn... What took you so long!! I don't have all day!!"), bc_map, C_YELLOW);
end;
OnTimer5710:
mapannounce(instance_mapname("1@orcs"), _("Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman."), bc_map, C_YELLOW);
end;
OnTimer14610:
mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!"), bc_map, "0xff4444");
end;
OnTimer20210:
mapannounce(instance_mapname("1@orcs"), _("Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now."), bc_map, C_YELLOW);
end;
OnTimer24910:
mapannounce(instance_mapname("1@orcs"), _("Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone."), bc_map, C_YELLOW);
end;
OnTimer34310:
mapannounce(instance_mapname("1@orcs"), _("Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone."), bc_map, C_YELLOW);
end;
OnTimer39710:
mapannounce(instance_mapname("1@orcs"), _("Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor."), bc_map, C_YELLOW);
end;
OnTimer49210:
mapannounce(instance_mapname("1@orcs"), _("Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible."), bc_map, C_YELLOW);
end;
OnTimer56310:
mapannounce(instance_mapname("1@orcs"), _("Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor."), bc_map, "0x44ffff");
donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnEnable");
donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnEnable");
donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnEnable");
disablenpc(instance_npcname("Kruger#1-2"));
end;
OnTimer60000:
areamonster(instance_mapname("1@orcs"), 137, 83, 143, 89, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead");
stopnpctimer();
end;
}
1@orcs,168,125,0 script B1 Area 1 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("B1 Area 1"));
end;
OnEnable:
enablenpc(instance_npcname("B1 Area 1"));
areamonster(instance_mapname("1@orcs"), 103, 105, 109, 111, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead1");
end;
OnTouch:
warp(instance_mapname("1@orcs"), 168, 130);
end;
OnContinue:
donpcevent(instance_npcname("B1 Area 2")+"::OnEnable");
initnpctimer();
end;
OnTimer10300:
mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic."), bc_map, "0xff4499");
end;
OnTimer18700:
mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes."), bc_map, "0xff4499");
stopnpctimer();
end;
}
1@orcs,89,94,0 script B1 Area 2 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("B1 Area 2"));
end;
OnEnable:
enablenpc(instance_npcname("B1 Area 2"));
areamonster(instance_mapname("1@orcs"), 32, 40, 38, 46, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead2");
end;
OnTouch:
warp(instance_mapname("1@orcs"), 85, 85);
end;
OnContinue:
donpcevent(instance_npcname("B1 Area 3")+"::OnEnable");
initnpctimer();
end;
OnTimer30300:
mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals."), bc_map, "0xff4499");
end;
OnTimer37600:
mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: ... It all has to do with me. I am responsible for this evil."), bc_map, "0xff4499");
stopnpctimer();
end;
}
1@orcs,38,105,0 script B1 Area 3 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("B1 Area 3"));
end;
OnEnable:
enablenpc(instance_npcname("B1 Area 3"));
areamonster(instance_mapname("1@orcs"), 19, 177, 25, 183, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead3");
end;
OnTouch:
warp(instance_mapname("1@orcs"), 38, 110);
end;
OnContinue:
donpcevent(instance_npcname("B1 Area 4")+"::OnEnable");
initnpctimer();
end;
OnTimer30300:
mapannounce(instance_mapname("1@orcs"), _("Please, hang in there!"), bc_map, "0xff4499");
end;
OnTimer32700:
mapannounce(instance_mapname("1@orcs"), _("We'll get some rest when we get to the 2nd basement after passing through here."), bc_map, "0xff4499");
stopnpctimer();
end;
}
1@orcs,21,189,0 script B1 Area 4 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("B1 Area 4"));
end;
OnEnable:
enablenpc(instance_npcname("B1 Area 4"));
donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnDisable");
donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnDisable");
donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnDisable");
donpcevent(instance_npcname("#Resurrect Monsters4")+"::OnDisable");
end;
OnTouch:
warp(instance_mapname("2@orcs"), 32, 171);
end;
}
1@orcs,1,1,0 script B1 Area Mobs FAKE_NPC,{
end;
OnMyMobDead:
donpcevent(instance_npcname("B1 Area 1")+"::OnEnable");
end;
OnMyMobDead1:
donpcevent(instance_npcname("B1 Area 1")+"::OnContinue");
end;
OnMyMobDead2:
donpcevent(instance_npcname("B1 Area 2")+"::OnContinue");
end;
OnMyMobDead3:
donpcevent(instance_npcname("B1 Area 3")+"::OnContinue");
end;
}
//== Orc's Memory Floor 2 ==================================
2@orcs,36,171,0 script #2Resurrect Monsters1 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#2Resurrect Monsters1"));
end;
OnEnable:
enablenpc(instance_npcname("#2Resurrect Monsters1"));
monster(instance_mapname("2@orcs"), 0, 0, _("Vengeful Orc"), ORC_SKELETON, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
end;
OnDisable:
stopnpctimer();
killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
.@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
monster(.@map$, 0, 0, _("Vengeful Orc"), ORC_SKELETON, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
} else if (.@mob_ran > 28 && .@mob_ran < 30) {
monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
} else if (.@mob_ran > 26 && .@mob_ran < 29) {
areamonster(.@map$, 157, 112, 167, 122, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
if (rand(1, 10) == 9)
mapannounce(.@map$, _("Warning: High Orcs are gathering near area 3."), bc_map, "0xff4444");
} else {
areamonster(.@map$, 173, 13, 183, 23, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
if (rand(1, 5) == 3)
mapannounce(.@map$, _("Caution: The Forces have started to concentrate at the Shaman's Altar."), bc_map, "0x77ff77");
if (rand(1, 70) == 50)
initnpctimer();
}
}
end;
OnTimer10:
mapannounce(instance_mapname("2@orcs"), _("Voice from somewhere: Foolish... Do you really think the altar would fall like that?"), bc_map, "0xff4444");
end;
OnTimer4010:
.@map$ = instance_mapname("2@orcs");
mapannounce(.@map$, _("[ Wraiths were summoned by an unknown power ]"), bc_map, "0x77ff77");
areamonster(.@map$, 167, 25, 177, 35, _("Wraith"), G_WRAITH, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
stopnpctimer();
end;
}
2@orcs,36,171,0 script #2Resurrect Monsters3 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#2Resurrect Monsters3"));
end;
OnEnable:
enablenpc(instance_npcname("#2Resurrect Monsters3"));
monster(instance_mapname("2@orcs"), 0, 0, _("Orc Zombie"), ORC_ZOMBIE, 15, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
.@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
}
} else if (.@mob_ran > 6 && .@mob_ran < 30) {
if (.@mob_dead_num > 0) {
areamonster(.@map$, 168, 10, 184, 26, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
if (rand(1, 15) == 3)
mapannounce(.@map$, _("Warning: Orc Archer teams are gathering near the altar."), bc_map, "0xff4444");
}
} else {
if (.@mob_dead_num > 0)
areamonster(.@map$, 168, 21, 184, 21, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
}
end;
OnDisable:
killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
end;
}
2@orcs,180,30,0 script #2Resurrect Monsters4 CLEAR_NPC,{
end;
OnInstanceInit:
enablenpc(instance_npcname("#2Resurrect Monsters4"));
monster(instance_mapname("2@orcs"), 0, 0, _("Anopheles"), ANOPHELES, 10, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
if (.@mob_dead_num > 0)
monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, 1, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
end;
}
2@orcs,35,169,4 script Kruger#2-1 4_ORCWARRIOR,{
donpcevent(instance_npcname("Kruger#2-2")+"::OnEnable");
end;
}
2@orcs,35,169,4 script Kruger#2-2 4_ORCWARRIOR,{
end;
OnInstanceInit:
disablenpc(instance_npcname("Kruger#2-2"));
end;
OnEnable:
disablenpc(instance_npcname("Kruger#2-1"));
enablenpc(instance_npcname("Kruger#2-2"));
initnpctimer();
end;
OnTimer10:
mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: I'll tell you how to get to the Shaman's altar."), bc_map, C_YELLOW);
end;
OnTimer3510:
mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames."), bc_map, C_YELLOW);
end;
OnTimer10710:
mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily."), bc_map, C_YELLOW);
end;
OnTimer16310:
mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad."), bc_map, C_YELLOW);
end;
OnTimer21910:
mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader."), bc_map, C_YELLOW);
end;
OnTimer23910:
mapannounce(instance_mapname("2@orcs"), _("Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful."), bc_map, "0x4444ff");
donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnEnable");
donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnEnable");
donpcevent(instance_npcname("Torch#1-1")+"::OnEnable");
disablenpc(instance_npcname("Kruger#2-2"));
end;
}
2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{
if (getpartyleader(getcharid(CHAR_ID_PARTY), 2) != getcharid(CHAR_ID_CHAR))
end;
progressbar(sprintf("0x%x", C_YELLOW), 5);
setarray(.@id[0], atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 0)), atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 2)));
if (.@id[1] == 4)
donpcevent(instance_npcname("#Warp2-"+.@id[0])+"::OnEnable");
else
donpcevent(instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable");
initnpctimer();
disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnInstanceInit:
if (strnpcinfo(NPC_NAME) != "Torch#2-1" && strnpcinfo(NPC_NAME) != "Torch#3-1")
disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTimer100:
specialeffect(EF_FIREPILLAR);
end;
OnTimer2000:
specialeffect(EF_FIREPILLARBOMB);
stopnpctimer();
end;
}
2@orcs,55,155,0 duplicate(Torch#1-1) Torch#1-2 CLEAR_NPC
2@orcs,108,146,0 duplicate(Torch#1-1) Torch#1-3 CLEAR_NPC
2@orcs,98,171,0 duplicate(Torch#1-1) Torch#1-4 CLEAR_NPC
2@orcs,48,100,0 script #Warp2-1 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("#Warp2-1"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster(.@map$, 109, 156, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1");
mapannounce(.@map$, _("The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!"), bc_map, "0xff8888");
end;
OnContinue:
enablenpc(instance_npcname("#Warp2-1"));
initnpctimer();
end;
OnTimer10000:
areamonster(instance_mapname("2@orcs"), 28, 158, 40, 170, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1");
stopnpctimer();
end;
OnTouch:
warp(instance_mapname("2@orcs"), 47, 93);
end;
}
2@orcs,35,92,0 duplicate(Torch#1-1) Torch#2-1 CLEAR_NPC
2@orcs,32,70,0 duplicate(Torch#1-1) Torch#2-2 CLEAR_NPC
2@orcs,70,31,0 duplicate(Torch#1-1) Torch#2-3 CLEAR_NPC
2@orcs,84,51,0 duplicate(Torch#1-1) Torch#2-4 CLEAR_NPC
2@orcs,101,55,0 script #Warp2-2 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("#Warp2-2"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster(.@map$, 67, 64, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2");
mapannounce(.@map$, _("Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here..."), bc_map, "0xff8888");
end;
OnContinue:
enablenpc(instance_npcname("#Warp2-2"));
initnpctimer();
end;
OnTimer10000:
areamonster(instance_mapname("2@orcs"), 40, 91, 52, 103, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2");
stopnpctimer();
end;
OnTouch:
warp(instance_mapname("2@orcs"), 107, 55);
end;
}
2@orcs,142,145,0 duplicate(Torch#1-1) Torch#3-1 CLEAR_NPC
2@orcs,162,134,0 duplicate(Torch#1-1) Torch#3-2 CLEAR_NPC
2@orcs,144,117,0 duplicate(Torch#1-1) Torch#3-3 CLEAR_NPC
2@orcs,136,98,0 duplicate(Torch#1-1) Torch#3-4 CLEAR_NPC
2@orcs,167,104,0 script #Warp2-3 WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("#Warp2-3"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster(.@map$, 152, 147, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead3");
mapannounce(.@map$, _("Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!"), bc_map, "0xff8888");
end;
OnContinue:
areamonster(instance_mapname("2@orcs"), 117, 61, 129, 73, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1);
donpcevent(instance_npcname("#Boss Control")+"::OnEnable");
enablenpc(instance_npcname("#Warp2-3"));
initnpctimer();
end;
OnTimer10:
mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet."), bc_map, C_YELLOW);
end;
OnTimer6810:
mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: My loyal slave, go get those intruders!"), bc_map, C_YELLOW);
end;
OnTimer10310:
mapannounce(instance_mapname("2@orcs"), _("Depraved Orc Hero: Whatever you say, my lord."), bc_map, "0xff7777");
end;
OnTimer13110:
mapannounce(instance_mapname("2@orcs"), _("Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger."), bc_map, "0x8888ff");
stopnpctimer();
end;
OnTouch:
warp(instance_mapname("2@orcs"), 167, 95);
end;
}
2@orcs,36,171,0 script #Boss Control CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc(instance_npcname("#Boss Control"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster(.@map$, 185, 8, _("Shaman Cargalache"), I_ORC_LADY, 1, instance_npcname("#Boss Control")+"::OnMyMobDead");
monster(.@map$, 179, 15, _("Depraved Orc Hero"), ORK_HERO, 1);
enablenpc(instance_npcname("#Boss Control"));
end;
OnMyMobDead:
donpcevent(instance_npcname("Kruger#")+"::OnEnable");
.@map$ = instance_mapname("2@orcs");
.@mob_ran = rand(1, 5);
if (.@mob_ran == 1)
mapannounce(.@map$, _("Shaman Cargalache: How... How could this be... How could someone like you...!!"), bc_map, C_YELLOW);
else if (.@mob_ran == 2)
mapannounce(.@map$, _("Shaman Cargalache: How is it that I've been overpowered by mere humans!"), bc_map, C_YELLOW);
else if (.@mob_ran == 3)
mapannounce(.@map$, _("Shaman Cargalache: This... This can't be the end..."), bc_map, C_YELLOW);
else if (.@mob_ran == 4)
mapannounce(.@map$, _("Shaman Cargalache: I... Can't die... Yet...!"), bc_map, C_YELLOW);
else
mapannounce(.@map$, _("Shaman Cargalache: Defeated by these fools... It can't be happening...!"), bc_map, C_YELLOW);
donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnDisable");
donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnDisable");
donpcevent(instance_npcname("#Warp Outside Orc Dun")+"::OnEnable");
end;
}
2@orcs,182,8,0 script #Warp Outside Orc Dun WARPNPC,3,3,{
OnInstanceInit:
disablenpc(instance_npcname("#Warp Outside Orc Dun"));
end;
OnEnable:
enablenpc(instance_npcname("#Warp Outside Orc Dun"));
end;
OnTouch:
warp("gef_fild10", 240, 197);
end;
}
2@orcs,172,13,0 script Kruger# 4_ORCWARRIOR2,{
if (yong_odun < 2) {
mes("[Kruger]");
mes("*Coughing*");
mesf("%s, it's you...", strcharinfo(PC_NAME));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Don't move! You are wounded!");
next();
mes("[Kruger]");
mes("It's... all right.. I'm dying...");
mes("....");
mes("The Shaman? What about the Shaman?");
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("The Shaman's dead now. Who was that Shaman really?");
next();
mes("Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.");
next();
mes("[Kruger]");
mes("I.. I just couldn't kill my own daughter...");
mes("Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.");
next();
mes("Kruger was about to say something more, but he breathed his last breath before he could...");
yong_odun = 2;
close();
} else {
mes("You can see the dead body of Kruger, peacefully lying on the ground.");
close();
}
OnInstanceInit:
disablenpc(instance_npcname("Kruger#"));
end;
OnEnable:
enablenpc(instance_npcname("Kruger#"));
end;
}
2@orcs,36,171,0 script #Mobs Control CLEAR_NPC,{
end;
OnMyMobDead1:
donpcevent(instance_npcname("#Warp2-1")+"::OnContinue");
end;
OnMyMobDead2:
donpcevent(instance_npcname("#Warp2-2")+"::OnContinue");
end;
OnMyMobDead3:
donpcevent(instance_npcname("#Warp2-3")+"::OnContinue");
end;
}