summaryrefslogblamecommitdiff
path: root/npc/instances/EndlessTower.txt
blob: 598ea98f5eb10e083341b8fc4117834da76ddb55 (plain) (tree)
1
2
3
4
5
6
7
8
9
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
                                                              
                 
                                                              
             
                                                              
       
                                                              
                         
                                   
                           
                                                              
                      
                                                                    

                                                                           

                                                               


                                                                    
                                         

                                                                                    



                                                                         
                                                                     
                                                
                                                                                 
                                                                               
                                               
                                                        


                                                 
                                                              






                            
                                                              
                                                            




                                                                                                                    




                                                                                       
                                 







                                                                                                                                                                                                                        
                                    







                                                                                                                                                                        
                                                                                                                                                                                                 

                                                                                                                                                                                                                                    
                                
                      
                                      



                                                                                                                                                                                                                                
                                                                                                                                   
                     
                                    







                                                                                                                                                                                                                                                 
                                                                                                                                                                                                                                                               






                                                                                                                                                               
                                    




                                                                                                                                                                                                                                  
                                    










                                                                                                                                                                     
                                
                      
                                      







                                                                             
                                        






                                                                             
                                     




                                                                                                                                            
                                            





                                                                                                              
                                           






                                                                                                                                         
                                              




                                                      
                










                                                                                                                                                       
                                            








                                                                                                                                   
                                           


                                                                                                                                                    
                                
                                                    




                                                                                                            
                                                                                                                                       
                                              
                                                





                                      
                                                                   
 


                                             
 

                                                                   
 

                                                                                  
                      
         
                              
                                                                   

                                                                                                                          
                                                                                                                      
                               
                                                                                    
                                                     

                                                                            
                                                                                                 



                                                                                                                                                               
                                                                



                                                                                                         
                                         
                                 


                                                                          
                               
                                                                         





                                                                  
                                      
                         


                                                                                     
                                                                 






                                                          
                 
                                         

                                                                                    
                                                                                     
                       
                                                                 

                                                          


                                              

                              
                 
                      
                                                                 
 






                                                                            
 





                                                                                                                                                                                                  
                
                                 


                                                                                                                                                                      

                      


                                            
                                                                           


                                                                         
                                                                                                                                                              
                                
                                                      








                                       

 
                                                       
            





                                                                                                                                 
                                             
                                                           
                            
                                        
                                               
             
                       


                                                                                                
                                                                      









                                                                         
                




                                                  
                                                                   
                         




























                                                                                                                                                             
                                                                   
                            
                         
                                                                                                                                                             
               


                              
 
                 
                                                              

                                         


                             

                         
               





                                                                            

                      


                                                                                      

                      





                                                                                      
                      










































































































































































































































































































































































































































































































































































































                                                                                              

                                               
                                           
                                                                                                  
                                                
                                                                                                 
                                                
                                                                                                   
                                                
                                                                                               
                                                
                                                                                                   
                                                
                                                                                              
                                                
                                                                                                        
                                                
                                                                                                        
                                                
                                                                                                        
                                                 
                                                                                                        
                                                 
                                                                                           
                                                 
                                                                                             
                                                 
                                                                                             
                                                 
                                                                                                  
                                                 
                                                                                                 
                                                 
                                                                                                  
                                                 
                                                                                            
                                                 
                                                                                                
                                                 
                                                                                              
                                                 
                                                                                                   
                                                 
                                                                                         
                                                 
                                                                                                   
                                                 
                                                                                              
                                                 
                                                                                          
                                                 
                                                                                               
                                                 
                                                                                              
                                                 
                                                                                                 
                                                 
                                                                                                           
                                                 
                                                                                               
                            








                                                                                               

                            





































































































                                                    

 

                                                              
                                                                   


                                                                                                                                                             
 

                                                         
                                                         
 



                                                                                                      
         



                                                                                                                                         
 
               
                     

            

                                                                                                                                      
                     


            
                                                           

            
               



                                                                   


            

                                                                                             
                                 
                             


                                                                                                              


            

                                                                                                                       
                     


            
                                                             

            
               
                                                   


            




                                                                       

            
         


                                                                       


            


                                                                                          
                                 
                             


                                                                                                                                         


            
                                                                         

                                                                                                                                    
                     
            


                                  
                               



                                                                      
 






















                                                                                   
 
                                                             

            
               
                                                       


            

                                                      

            
         

                                                

            


                                                                      
                     


            
                                                                     

            
               
                                                         


            
                                                        

            
         
                                                


            
                                                           

            
               
                     

            


                                                                                                                                                                         
            

                                                                                                                                                                         
                     


            
                                                   

                                         
                                               












                                                                                          
         
              

 

                                                              
                                                                   

            
               



                                                                       


            

                                                                                                 
                                 
                             
                                                  

            
                                                                                                                 


            

                                                                                                                        
                     


            


















                                                                                   
                                                                                   





                                                                                   

            
               
                                                       


            

                                                      

            
         

                                                

            


                                                                      
                     


            
                                                                     

            
               
                                                         


            
                                                        

            
         
                                                
            
 
 
                                                   

                                         
                                               












                                                                                          
         
              

 

                                                              
                                                                   

            
               



                                                                       


            

                                                                                                 
                                 
                             
                                                  

            
                                                                                                                 


            

                                                                                                                        
                     


            

























                                                                                   

            
               
                                                       


            

                                                      

            
         

                                                

            


                                                                      
                     


            
                                                                     

            
               
                                                         


            
                                                        

            
         
                                                
            
 
 
                                                   

                                         
                                               












                                                                                          
         
              

 

                                                              
                                                                   

            
               



                                                                       


            

                                                                                                 
                                 
                             
                                                  

            
                                                                                                                


            

                                                                                                                       
                     


            
























                                                                                   

            
               
                                                       


            
                                                      


                     
         
                                    
                                                


              

                                                                      



                     
                                                                     

            
               
                                                         


            
                                                        

            
         
                                                


            
                                                   
                            
                                         
                                               
             
                       

                                                                                  





                                                                         
                                                                                          
                                                                                




                 
            
                                                              
                                                                   


















                                                                                                                                              
                                                                                                                              
                       
                                 













                                                                                                                                               
                                                       



               
          
                                                         


            

                                                                


            
                                                           

            
               
                                                   


            
                                                   


            
                                                  





                                 
                                                                


            
                                                           

            
               
                                                   


            
                                                   


            
                                                  





                                 
                                                                


            
                                                                   

            
               

                                                                                                                                  


            

                                                                                               
                                 


                                                                                                                          

                                                   
            

 
                                                           

            
               
                                                       


            



                                                   
                                             


































                                                                               

            
 
                                                   
                            
                                                                                          
                                               
             

                                                                              
                                                                    
              

                                                         
 
 
            
                                                              
                                                   
                                                                                                  
                                   


               
                                                                  
            

 
                                                   

            





                                
                     
                                                                  


            
                                                   

            






                                
                                                                  




                                                                          
                                                                   


               
                                                                                                                                           


            
                                                                                                                    
                                 

                                                                        



            
                                                           

            




                     
                                                                                                                                                                                                 


            
                                                                                                                    


             
                                                                                                                                                                   


             
                                                                                                                             


             
                                             
                                                                                          
                     

                                                                                                                  


            

                                                                                          
                                 
                                                                        


                                                   
                                                                                                  


            
                                                           

            




                     
                                                                                                                       


            
                                                                                                           


             
                                             
                                                                   
                     

                                                                                                                  


            

                                                                                          
                                 
                                                                        


                                                   
                                                                                                  


            
                                                           

            




                     
                                                                                                   


            
                                                                                                                                         


             
                                             
                                                                                          
                     

                                                                                                                        


            

                                                                                          
                                 
                                                                        


                                                   
                                                                                                  


            
                                                           

            




                     
                                                                                                                   


            
                                                                                                  


             
                                             
                                                                                            
                     
                                                                                                     


            
                                                                  


            
                                                                  



















                                                                                                                                                                                     
                                                                                                                                    
                             














                                                                                                                   




                                                                                                           



                              


                                                                            





                                                                
                                                     



                     

                                                              



                                           
                                                                                                                          


            
                                                                                                         


             
                                                                                                                                               



                     
                                                           

            
               
                                                 








                              
                                                              


            
                                                           

            
               
                                                 








                              
                                                              
            
 
//===== Hercules Script ======================================
//= Endless Tower
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.4
//===== Description: =========================================
//= [Official Conversion]
//= Endless Tower Memorial Dungeon.
//= Consists of 101 floors.
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415)
//= 1.2 Added ends to several NPCs which would allow you to restart timers.
//=     Added some missing stopnpctimers to npcs. (bugreport:4418)
//= 1.3 Fixed a couple copy/paste errors :D I fail. [L0ne_W0lf]
//      Timer no longer resets when re-entering.
//= 1.4 Added quest log entries based on iRO. [L0ne_W0lf]
//=     You may need to update your questid2display.
//=     Changed White lady spawn to MVP White Lady. (bugreport:4601)
//= 1.5 Corrected some grammar and typos.
//= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf]
//=     Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711)
//= 1.7 Added missing end's to prevent accidental disabling of
//=     warps between floors. (bugreport:4623)
//=     Added missing end's to prevent infinite mobspawn (bugreport:4540)
//=     Commented out remaining GM-only NPCs. [Gepard]
//= 1.8 Adjusted Instance Attach Map to Validate ALL Maps, instead of
//=     only 1@tower -> 5@tower (bugreport:4983)
//= 1.9 Added 'instance_check_party' command to the script for proper checking if
//=     the invoking party meets the requirements to join the Memorial Dungeon.
//= 2.0 Fixed broken else/if chaining. [Joseph]
//= 2.1 Updated to match latest official script. [Euphy]
//= 2.2 Instance system rewrite. [Euphy]
//= 2.3 Added some missing announcements. [Euphy]
//= 2.4 Added GM management function. [Euphy]
//============================================================

1@tower	mapflag	src4instance
2@tower	mapflag	src4instance
3@tower	mapflag	src4instance
4@tower	mapflag	src4instance
5@tower	mapflag	src4instance
6@tower	mapflag	src4instance
//============================================================
alberta,214,77,6	script	Captain Janssen	4_M_SEAMAN,{
	if (checkweight(1201,1) == 0) {
		mes "^008800Wait here!!";
		mes "You're carrying too much stuff. Why don't you put some of it away, and then come back.^000000";
		close;
	}
	if (BaseLevel < 50) {
		mes "[Captain Janssen]";
		mes "Sigh... I don't know if I can ever go back to sailing the sea...";
		close;
	}
	.@name$ = strcharinfo(0);
	if (in_102tower == 1) {
		mes "^0000ffLooking incredibly excited, the old man ran into the marine shop hurriedly ordering goods. You don't have anything better to do, so you decide to ask him why he is in such a rush.^000000";
		next;
		mes "^0000ffThe old man, after finishing his orders, walks towards you.^000000";
		next;
		mes "[Captain Janssen]";
		mes "I was touched when you accepted a request from me, a stranger, so easily. You must truly be one of those good, heroic adventurers. Are you interested in setting out on an ocean voyage?";
		next;
		mes "["+.@name$+"]";
		mes "I've sailed a few times... But now that I think about it, I've never gone across the continent.";
		next;
		mes "[Captain Janssen]";
		mes "No, that's good enough. I may just have one small fishing vessel, but I used to be a captain that commanded a fleet.";
		next;
		mes "[Captain Janssen]";
		mes "As you may know after a few sea voyages, not many people have gone across the ocean beyond the continent. I too have failed to conquer the ocean.";
		next;
		mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You have enough time on your hands, so you sit down, quietly listening to his story.^000000";
		next;
		mes "^0000ffAt least half of his story sounded grossly exaggerated, but something caught your ear: he insists that a humongous tower exists on the ocean, and that it's so tall, it scrapes across the sky.^000000";
		in_102tower = 2;
		close;
	} else if (in_102tower == 2) {
		mes "[Captain Janssen]";
		mes "So all I could do was cast anchor at that humongous tower after my fleet was wrecked. At first, we were only going to stay there until the rainstorm was over, but it didn't end as soon as we had hoped.";
		next;
		mes "[Captain Janssen]";
		mes "My crew was starving, and a few of them walked into the tower in order to find food... They never came back.";
		next;
		mes "["+.@name$+"]";
		mes "Why didn't you go in there with them?";
		next;
		mes "[Captain Janssen]";
		mes "My instincts told me that tower was dangerous. I was curious, but I wasn't going to risk my life. We waited for them to come back for 7 days until the rainstorm was finally over, but no one returned.";
		next;
		mes "[Captain Janssen]";
		mes "In our desperation to survive, we abandoned all our goods, and left the tower only with a little bit of the water and edible plants we'd found around the tower. When we finally reached land, I was the only one alive...";
		next;
		mes "^0000ffYou could imagine the heartwretching scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept over his face as he remained silent a while, and then he said:^000000";
		next;
		mes "[Captain Janssen]";
		mes "I have something I must do before I die. I must retrieve the remains of my crew that died in the tower, and give them a proper burial.";
		next;
		mes "[Captain Janssen]";
		mes "I feel so lucky to meet a warm-hearted adventurer like you. With the money you've given me, I can finally go sailing to the tower again.";
		next;
		mes "["+.@name$+"]";
		mes "How about hiring me as your first mate?";
		next;
		mes "[Captain Janssen]";
		mes "Thank you, but it is an extremely dangerous place. I have my duty to fulfill, but you don't have any obligation to me or them. I don't wish to sacrifice someone as young as you to such a dangerous place.";
		next;
		mes "["+.@name$+"]";
		mes "No...";
		mes ".";
		mes ".";
		mes "As an adventurer, there's my obligation to those in need. I'm also very curious about that place...";
		next;
		mes "[Captain Janssen]";
		mes "I was going to leave right away, but since you've joined me, I should give you time to prepare. I'll be waiting here until you're ready to go.";
		next;
		mes "[Captain Janssen]";
		mes "...Okay then...";
		mes "Welcome aboard, first mate.";
		in_102tower = 3;
		close;
	} else if (in_102tower == 3) {
		mes "[Captain Janssen]";
		mes "Shall we leave now?";
		next;
		switch(select("Yes, let's go!:No, I'm not quite ready...")) {
		case 1:
			mes "[Captain Janssen]";
			mes "Then pull up the anchor, first mate!";
			close2;
			in_102tower = 4;
			warp "e_tower",70,114;
			end;
		case 2:
			mes "[Captain Janssen]";
			mes "Sure, no problem. Come back when you're ready.";
			close;
		}
	} else if (in_102tower > 3) {
		mes "[Captain Janssen]";
		mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest.";
		next;
		switch(select("I'll come back later.:Let's go, now!")) {
		case 1:
			mes "["+.@name$+"]";
			mes "I'm sorry, but I don't have that much money. I'll come back when I save enough.";
			next;
			mes "[Captain Janssen]";
			mes "Sure, no problem. I'll be waiting for your return.";
			close;
		case 2:
			if (Zeny < 10000) {
				mes "[Captain Janssen]";
				mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies...";
				close;
			}
			else {
				mes "[Captain Janssen]";
				mes "Excellent! Now we're good to go. Let's pull up the anchor again!";
				Zeny -= 10000;
				close2;
				warp "e_tower",70,114;
				end;
			}
		}
	} else {
		mes "[Captain Janssen]";
		mes "Excuse me, are you an adventurer?";
		next;
		mes "[Captain Janssen]";
		mes "I'm sorry to ask you this, especially when this is the first time we've ever met, but can you do me a favor? I'll make it short.";
		next;
		mes "[Captain Janssen]";
		mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me...";
		next;
		switch(select("No!:Sure thing.")) {
		case 1:
			mes "["+.@name$+"]";
			mes "I'm sorry, but you've got the wrong person to ask that.";
			next;
			mes "[Captain Janssen]";
			mes "I see... Sorry to bother you. I understand it was too rude to ask something like that to begin with.";
			close;
		case 2:
			mes "[Captain Janssen]";
			mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!";
			next;
			if (Zeny < 10000) {
				mes "[Captain Janssen]";
				mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that.";
				close;
			} else {
				mes "["+.@name$+"]";
				mes "I don't know why you'd need so much money, but here. You can take it.";
				next;
				mes "^0000ffYou have donated 10,000 Zeny to Captain Janssen^000000.";
				next;
				mes "[Captain Janssen]";
				mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!";
				Zeny -= 10000;
				in_102tower = 1;
				close;
			}
		}
	}
}

e_tower,81,105,0	script	Tower Protection Stone	2_MONEMUS,{

	.@party_id = getcharid(1);
	.@p_name$ = getpartyname(.@party_id);
	.@md_name$ = "Endless Tower";

	.@etower_timer = questprogress(60200,PLAYTIME); // 1 week
	.@etower_timer2 = questprogress(60201,PLAYTIME); // 4 hours

	if (!instance_check_party(.@party_id,2)) {
		mes "Make or join a party with more than 1 member and try again.";
		close;
	}
	if (!.@etower_timer) {
		if (getcharid(0) == getpartyleader(.@party_id,2)) {
			mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?";
			next;
			switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) {
			case 1:
				.@instance = instance_create(.@md_name$,.@party_id);
				if (.@instance < 0) {
					mes "Party Name: "+.@p_name$;
					mes "Party Leader: "+strcharinfo(0);
					mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
					close;
				}
				mes "^0000ff"+.@md_name$+"^000000 - Try to reserve";
				mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon.";
				for (.@i = 1; .@i <= 6; ++.@i) {
					if( instance_attachmap(.@i + "@tower", .@instance) == "" ) {
						mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
						instance_destroy(.@instance);
						close;
					}
				}
				instance_set_timeout 14400,300,.@instance;
				instance_init(.@instance);
				close;
			case 2:
				callsub L_Enter,0,1,.@md_name$,.@p_name$;
			case 3:
				mes "I will move you to Alberta.";
				close2;
				warp "alberta",223,36;
				end;
			case 4:
				close;
			}
		}
		switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
		case 1:
			callsub L_Enter,1,1,.@md_name$,.@p_name$;
		case 2:
			mes "I will move you to Alberta.";
			close2;
			warp "alberta",223,36;
			end;
		case 3:
			end;
		}
	} else if (.@etower_timer == 1) {
		mes "If you have the dungeon generated already, you can enter it. ";
		next;
		switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
		case 1:
			callsub L_Enter,0,0,.@md_name$,.@p_name$;
		case 2:
			mes "I will move you to Alberta.";
			close2;
			warp "alberta",223,36;
			end;
		case 3:
			break;
		}
		close;
	} else if (.@etower_timer == 1 && .@etower_timer2 == 2) {

		.@dun_lim_time = etower_timer+604800; // 1 week
		.@dun_lim_time2 = etower_timer+14400; // 4 hours
		.@dun_cur_time = gettimetick(2);
		.@dun_ent_t = (.@dun_lim_time - .@dun_cur_time);
		.@dun_h = (.@dun_ent_t / 3600);
		.@dun_m = (.@dun_ent_t - (.@dun_h * 3600)) / 60;
		.@dun_s = .@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60));

		mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
		next;
		mes "It is dangerous here. Let me move you to Alberta.";
		close2;
		warp "alberta",223,36;
		end;
	} else {
		etower_timer = 0;
		erasequest 60200;
		erasequest 60201;
		mes "^0000ffThe records and after effects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
		close;
	}

L_Enter:
	if (has_instance("1@tower") == "") {
		mes "The memorial dungeon " +getarg(2)+ " does not exist.";
		mes "The party leader did not generate the dungeon yet.";
		close;
	} else {
		mapannounce "e_tower", strcharinfo(0)+" of the party, " +getarg(3)+", is entering the dungeon, Endless Tower.",bc_map,"0x00ff99",FW_NORMAL,12;
		if (getarg(1)) {
			etower_timer = gettimetick(2);
			setquest 60200;
			setquest 60201;
		}
		warp "1@tower",52,354;
		if (getarg(0) == 0)
			close;
		else
			end;
	}
}

e_tower,30,30,2	script	Huge Vortex	CLEAR_NPC,2,2,{
	end;
OnTouch:
	mapannounce "e_tower","[ " + strcharinfo(0) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12;
	warp "alberta",223,36;
	end;
}

// Original name: "#102Administrator Mode104"
e_tower,1,1,2	script	#102Administrator Mode	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "Please enter the password";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) {
		case 1:
			mes "Create the Purification Stone that stays for 30 minutes.";
			donpcevent "Purification Stone#et1::OnEnable";
			break;
		case 2:
			mes "Destroy the Purification Stone immediately";
			donpcevent "Purification Stone#et1::OnDisable";
			break;
		case 3:
			mes "You have canceled it.";
			break;
		}
		close;
	} else {
		mes "Enter the password exactly.";
		close;
	}
}

e_tower,69,117,4	script	Purification Stone#et1	2_MONEMUS,{
	etower_timer = 0;
	mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
	close;

OnInit:
	disablenpc "Purification Stone#et1";
	end;

OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	disablenpc "Purification Stone#et1";
	end;

OnTimer1000:
	enablenpc "Purification Stone#et1";
	end;

OnTimer1740000:
	mapannounce "e_tower", "The Purification Stone will be destroyed in one minute.",bc_map,"0x00ff99";
	end;

OnTimer1800000:
	disablenpc "Purification Stone#et1";
	end;
}

e_tower,151,185,4	script	Purification Stone#et2	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	etower_timer = 0;
	mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
	close2;
	warp "e_tower",75,108;
	end;
}

// Core Functions
//============================================================
function	script	F_Tower_Monster	{

	.@level = getarg(0);
	.@map$ = getarg(1);
	.@label$ = getarg(2);

	switch(.@level) {
	case 1:
		areamonster .@map$,7,351,17,387,"Metaling",1613,15,.@label$;
		areamonster .@map$,7,351,17,387,"Marin",1242,5,.@label$;
		areamonster .@map$,7,351,17,387,"Poporing",1031,5,.@label$;
		areamonster .@map$,7,351,17,387,"Drops",1113,5,.@label$;
		areamonster .@map$,7,351,17,387,"Mastering",1090,1,.@label$;
		areamonster .@map$,7,351,17,387,"Poring",1002,5,.@label$;
		break;
	case 2:
		areamonster .@map$,93,351,103,387,"Desert Wolf",1106,20,.@label$;
		areamonster .@map$,93,351,103,387,"Vagabond Wolf",1092,1,.@label$;
		areamonster .@map$,93,351,103,387,"Baby Desert Wolf",1107,10,.@label$;
		break;
	case 3:
		areamonster .@map$,181,351,191,387,"Archer Skeleton",1016,5,.@label$;
		areamonster .@map$,181,351,191,387,"Skel Worker",1169,5,.@label$;
		areamonster .@map$,181,351,191,387,"Soldier Skeleton",1028,5,.@label$;
		areamonster .@map$,181,351,191,387,"Orc Skeleton",1152,5,.@label$;
		areamonster .@map$,181,351,191,387,"Pirate Skeleton",1071,5,.@label$;
		areamonster .@map$,181,351,191,387,"Skeleton",1076,5,.@label$;
		break;
	case 4:
		areamonster .@map$,267,351,277,387,"Argiope",1099,15,.@label$;
		areamonster .@map$,267,351,277,387,"Mantis",1139,5,.@label$;
		areamonster .@map$,267,351,277,387,"Argos",1100,5,.@label$;
		areamonster .@map$,267,351,277,387,"Vocal",1088,1,.@label$;
		areamonster .@map$,267,351,277,387,"Rocker",1052,5,.@label$;
		areamonster .@map$,267,351,277,387,"Hornet",1004,5,.@label$;
		break;
	case 5:
		areamonster .@map$,352,351,362,387,"Golden Thief Bug",1086,1,.@label$;
		areamonster .@map$,352,351,362,387,"Thief Bug Male",1054,15,.@label$;
		areamonster .@map$,352,351,362,387,"Thief Bug Female",1053,15,.@label$;
		areamonster .@map$,352,351,362,387,"Thief Bug",1051,15,.@label$;
		areamonster .@map$,352,351,362,387,"Thief Bug Egg",1048,5,.@label$;
		break;
	case 6:
		areamonster .@map$,9,267,19,303,"Dragon Egg",1721,5,.@label$;
		areamonster .@map$,9,267,19,303,"Thief Bug Egg",1048,5,.@label$;
		areamonster .@map$,9,267,19,303,"Ant Egg",1097,5,.@label$;
		areamonster .@map$,9,267,19,303,"Pupa",1008,5,.@label$;
		break;
	case 7:
		areamonster .@map$,93,267,103,303,"Explosion",1383,15,.@label$;
		areamonster .@map$,93,267,103,303,"Drainliar",1111,15,.@label$;
		areamonster .@map$,93,267,103,303,"Anopheles",1627,15,.@label$;
		areamonster .@map$,93,267,103,303,"Farmiliar",1005,15,.@label$;
		break;
	case 8:
		areamonster .@map$,181,267,191,303,"Firelock Soldier",1403,15,.@label$;
		areamonster .@map$,181,267,191,303,"Cruiser",1248,15,.@label$;
		break;
	case 9:
		areamonster .@map$,267,267,277,303,"Obsidian",1615,15,.@label$;
		areamonster .@map$,267,267,277,303,"Golem",1040,15,.@label$;
		areamonster .@map$,267,267,277,303,"Stapo",1784,10,.@label$;
		break;
	case 10:
		areamonster .@map$,352,267,362,303,"Mistress",1059,1,.@label$;
		areamonster .@map$,352,267,362,303,"Giant Hornet",1303,25,.@label$;
		areamonster .@map$,352,267,362,303,"Hornet",1004,20,.@label$;
		break;
	case 11:
		areamonster .@map$,9,180,19,216,"Dryad",1493,15,.@label$;
		areamonster .@map$,9,180,19,216,"Parasite",1500,15,.@label$;
		areamonster .@map$,9,180,19,216,"Hermit Plant",1413,15,.@label$;
		areamonster .@map$,9,180,19,216,"Rafflesia",1162,5,.@label$;
		break;
	case 12:
		areamonster .@map$,93,180,103,216,"Demon Pungus",1378,25,.@label$;
		areamonster .@map$,93,180,103,216,"Punk",1199,25,.@label$;
		break;
	case 13:
		areamonster .@map$,181,180,191,216,"Yao Yun",1512,15,.@label$;
		areamonster .@map$,181,180,191,216,"Bongunn",1188,15,.@label$;
		areamonster .@map$,181,180,191,216,"Munak",1026,10,.@label$;
		break;
	case 14:
		areamonster .@map$,267,180,277,216,"High Orc",1213,15,.@label$;
		areamonster .@map$,267,180,277,216,"Orc Archer",1189,10,.@label$;
		areamonster .@map$,267,180,277,216,"Orc Lady",1273,10,.@label$;
		areamonster .@map$,267,180,277,216,"Orc Warrior",1023,5,.@label$;
		areamonster .@map$,267,180,277,216,"Orc Baby",1686,5,.@label$;
		break;
	case 15:
		areamonster .@map$,352,180,362,216,"Maya",1147,1,.@label$;
		areamonster .@map$,352,180,362,216,"Phreeoni",1159,1,.@label$;
		areamonster .@map$,352,180,362,216,"Deniro",1105,15,.@label$;
		areamonster .@map$,352,180,362,216,"Pierre",1160,15,.@label$;
		areamonster .@map$,352,180,362,216,"Andre",1095,15,.@label$;
		areamonster .@map$,352,180,362,216,"Ant Egg",1097,5,.@label$;
		break;
	case 16:
		areamonster .@map$,9,96,19,132,"Raydric Archer",1276,10,.@label$;
		areamonster .@map$,9,96,19,132,"Orc Archer",1189,10,.@label$;
		areamonster .@map$,9,96,19,132,"Gargoyle",1253,10,.@label$;
		areamonster .@map$,9,96,19,132,"Archer Skeleton",1016,10,.@label$;
		break;
	case 17:
		areamonster .@map$,93,96,103,132,"Merman",1264,10,.@label$;
		areamonster .@map$,93,96,103,132,"Baphomet Jr.",1101,10,.@label$;
		areamonster .@map$,93,96,103,132,"Strouf",1065,15,.@label$;
		areamonster .@map$,93,96,103,132,"Hill Wind",1629,5,.@label$;
		break;
	case 18:
		areamonster .@map$,181,96,191,132,"Cramp",1209,25,.@label$;
		areamonster .@map$,181,96,191,132,"Tarou",1175,15,.@label$;
		break;
	case 19:
		areamonster .@map$,267,96,277,132,"Deviace",1108,10,.@label$;
		areamonster .@map$,267,96,277,132,"Megalodon",1064,10,.@label$;
		areamonster .@map$,267,96,277,132,"Swordfish",1069,10,.@label$;
		areamonster .@map$,267,96,277,132,"Phen",1158,10,.@label$;
		break;
	case 20:
		areamonster .@map$,352,96,362,132,"Drake",1112,1,.@label$;
		areamonster .@map$,352,96,362,132,"Pirate Skeleton",1071,50,.@label$;
		break;
	case 21:
		areamonster .@map$,9,9,19,45,"Plasma",1693,10,.@label$;
		areamonster .@map$,9,9,19,45,"Plasma",1696,10,.@label$;
		areamonster .@map$,9,9,19,45,"Plasma",1695,5,.@label$;
		areamonster .@map$,9,9,19,45,"Plasma",1697,5,.@label$;
		areamonster .@map$,9,9,19,45,"Plasma",1694,5,.@label$;
		break;
	case 22:
		areamonster .@map$,93,9,103,45,"Muscipular",1780,15,.@label$;
		areamonster .@map$,93,9,103,45,"Drosera",1781,15,.@label$;
		areamonster .@map$,93,9,103,45,"Flora",1118,15,.@label$;
		areamonster .@map$,93,9,103,45,"Hydra",1068,15,.@label$;
		areamonster .@map$,93,9,103,45,"Mandragora",1020,10,.@label$;
		areamonster .@map$,93,9,103,45,"Rafflesia",1162,10,.@label$;
		break;
	case 23:
		areamonster .@map$,181,9,191,45,"Penomena",1216,15,.@label$;
		areamonster .@map$,181,9,191,45,"Obeaune",1044,10,.@label$;
		areamonster .@map$,181,9,191,45,"Marse",1144,10,.@label$;
		areamonster .@map$,181,9,191,45,"Swordfish",1069,10,.@label$;
		areamonster .@map$,181,9,191,45,"Hydra",1068,5,.@label$;
		break;
	case 24:
		areamonster .@map$,267,9,277,45,"Joker",1131,15,.@label$;
		areamonster .@map$,267,9,277,45,"Carat",1267,15,.@label$;
		areamonster .@map$,267,9,277,45,"Jakk",1130,10,.@label$;
		break;
	case 25:
		areamonster .@map$,352,9,362,45,"Cat o' Nine Tails",1307,15,.@label$;
		areamonster .@map$,352,9,362,45,"Moonlight",1150,1,.@label$;
		areamonster .@map$,352,9,362,45,"Nine Tail",1180,15,.@label$;
		break;
	case 26:
		areamonster .@map$,9,351,19,387,"Gibbet",1503,10,.@label$;
		areamonster .@map$,9,351,19,387,"Enchanted Peach Tree",1410,10,.@label$;
		areamonster .@map$,9,351,19,387,"Wooden Golem",1497,10,.@label$;
		areamonster .@map$,9,351,19,387,"Stone Shooter",1495,10,.@label$;
		areamonster .@map$,9,351,19,387,"Elder Willow",1033,5,.@label$;
		break;
	case 27:
		areamonster .@map$,93,351,103,387,"Goblin Archer",1258,10,.@label$;
		areamonster .@map$,93,351,103,387,"Goblin",1122,10,.@label$;
		areamonster .@map$,93,351,103,387,"Goblin",1123,5,.@label$;
		areamonster .@map$,93,351,103,387,"Goblin",1124,5,.@label$;
		areamonster .@map$,93,351,103,387,"Gobin",1125,5,.@label$;
		areamonster .@map$,93,351,103,387,"Goblin",1126,5,.@label$;
		break;
	case 28:
		areamonster .@map$,181,351,191,387,"Arclouse",1194,30,.@label$;
		areamonster .@map$,181,351,191,387,"Neraid",1255,15,.@label$;
		areamonster .@map$,181,351,191,387,"Pest",1256,15,.@label$;
		areamonster .@map$,181,351,191,387,"Kukre",1070,10,.@label$;
		break;
	case 29:
		areamonster .@map$,267,351,277,387,"Dark Frame",1260,10,.@label$;
		areamonster .@map$,267,351,277,387,"The Paper",1375,10,.@label$;
		areamonster .@map$,267,351,277,387,"Hylozoist",1510,10,.@label$;
		areamonster .@map$,267,351,277,387,"Quve",1508,5,.@label$;
		areamonster .@map$,267,351,277,387,"Lude",1509,5,.@label$;
		areamonster .@map$,267,351,277,387,"Whisper",1179,10,.@label$;
		break;
	case 30:
		areamonster .@map$,352,351,362,387,"White Lady",1630,1,.@label$;
		areamonster .@map$,352,351,362,387,"Evil Nymph",1416,30,.@label$;
		break;
	case 31:
		areamonster .@map$,9,267,19,303,"Gig",1387,20,.@label$;
		areamonster .@map$,9,267,19,303,"Iron Fist",1212,15,.@label$;
		areamonster .@map$,9,267,19,303,"Argiope",1099,10,.@label$;
		areamonster .@map$,9,267,19,303,"Scorpion",1001,5,.@label$;
		break;
	case 32:
		areamonster .@map$,93,267,103,303,"Goblin Leader",1299,1,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin Archer",1258,10,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin",1122,10,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin",1123,5,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin",1124,5,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin",1125,5,.@label$;
		areamonster .@map$,93,267,103,303,"Goblin",1126,5,.@label$;
		break;
	case 33:
		areamonster .@map$,181,267,191,303,"Kobold Leader",1296,1,.@label$;
		areamonster .@map$,181,267,191,303,"Kobold",1133,15,.@label$;
		areamonster .@map$,181,267,191,303,"Kobold_Archer",1282,15,.@label$;
		areamonster .@map$,181,267,191,303,"Kobold",1134,10,.@label$;
		areamonster .@map$,181,267,191,303,"Kobold",1135,5,.@label$;
		break;
	case 34:
		areamonster .@map$,267,267,277,303,"Flame Skull",1869,20,.@label$;
		areamonster .@map$,267,267,277,303,"Whisper",1179,10,.@label$;
		areamonster .@map$,267,267,277,303,"Giant Whisper",1186,10,.@label$;
		break;
	case 35:
		areamonster .@map$,352,267,362,303,"Turtle General",1312,1,.@label$;
		areamonster .@map$,352,267,362,303,"Freezer",1319,10,.@label$;
		areamonster .@map$,352,267,362,303,"Solider",1316,10,.@label$;
		areamonster .@map$,352,267,362,303,"Heater",1318,10,.@label$;
		areamonster .@map$,352,267,362,303,"Permeter",1314,10,.@label$;
		break;
	case 36:
		areamonster .@map$,9,180,19,216,"Anolian",1206,30,.@label$;
		areamonster .@map$,9,180,19,216,"Grove",1687,10,.@label$;
		areamonster .@map$,9,180,19,216,"Alligator",1271,10,.@label$;
		break;
	case 37:
		areamonster .@map$,93,180,103,216,"Clock Tower Manager",1270,10,.@label$;
		areamonster .@map$,93,180,103,216,"Clock",1269,10,.@label$;
		areamonster .@map$,93,180,103,216,"Alarm",1193,30,.@label$;
		break;
	case 38:
		areamonster .@map$,181,180,191,216,"Death Word",1698,25,.@label$;
		areamonster .@map$,181,180,191,216,"Rideword",1195,25,.@label$;
		break;
	case 39:
		areamonster .@map$,267,180,277,216,"Evil Nymph",1416,10,.@label$;
		areamonster .@map$,267,180,277,216,"Mao Gui",1513,10,.@label$;
		areamonster .@map$,267,180,277,216,"Taoist Hermit",1412,10,.@label$;
		areamonster .@map$,267,180,277,216,"Zhu Po Long",1514,10,.@label$;
		areamonster .@map$,267,180,277,216,"Jin Guai",1517,5,.@label$;
		break;
	case 40:
		areamonster .@map$,352,180,362,216,"Samurai Specter",1492,1,.@label$;
		areamonster .@map$,352,180,362,216,"Shinobi",1401,10,.@label$;
		areamonster .@map$,352,180,362,216,"Tengu",1405,10,.@label$;
		areamonster .@map$,352,180,362,216,"Firelock Soldier",1403,5,.@label$;
		areamonster .@map$,352,180,362,216,"Miyabi Doll",1404,10,.@label$;
		areamonster .@map$,352,180,362,216,"Karakasa",1400,5,.@label$;
		break;
	case 41:
		areamonster .@map$,9,96,19,132,"Kraben",1587,50,.@label$;
		break;
	case 42:
		areamonster .@map$,93,96,103,132,"Sleeper",1386,20,.@label$;
		areamonster .@map$,93,96,103,132,"Sting",1207,10,.@label$;
		areamonster .@map$,93,96,103,132,"Mi Gao",1516,10,.@label$;
		areamonster .@map$,93,96,103,132,"Sandman",1165,5,.@label$;
		areamonster .@map$,93,96,103,132,"Hode",1127,5,.@label$;
		break;
	case 43:
		areamonster .@map$,181,96,191,132,"Medusa",1148,10,.@label$;
		areamonster .@map$,181,96,191,132,"Sidewinder",1037,40,.@label$;
		areamonster .@map$,181,96,191,132,"Anacondaq",1030,5,.@label$;
		areamonster .@map$,181,96,191,132,"Boa",1025,5,.@label$;
		break;
	case 44:
		areamonster .@map$,267,96,277,132,"Hatii Baby",1515,20,.@label$;
		areamonster .@map$,267,96,277,132,"Baphomet Jr.",1101,20,.@label$;
		areamonster .@map$,267,96,277,132,"Orc Baby",1686,1,.@label$;
		areamonster .@map$,267,96,277,132,"Baby Desert Wolf",1107,10,.@label$;
		areamonster .@map$,267,96,277,132,"Savage Babe",1167,10,.@label$;
		break;
	case 45:
		areamonster .@map$,352,96,362,132,"Osiris",1038,1,.@label$;
		areamonster .@map$,352,96,362,132,"Ancient Mummy",1297,15,.@label$;
		areamonster .@map$,352,96,362,132,"Verit",1032,15,.@label$;
		areamonster .@map$,352,96,362,132,"Mummy",1041,20,.@label$;
		break;
	case 46:
		areamonster .@map$,9,9,19,45,"Seeker",1774,20,.@label$;
		areamonster .@map$,9,9,19,45,"Beholder",1633,20,.@label$;
		break;
	case 47:
		areamonster .@map$,93,9,103,45,"Deleter",1384,20,.@label$;
		areamonster .@map$,93,9,103,45,"Deleter",1385,10,.@label$;
		areamonster .@map$,93,9,103,45,"Petite",1156,10,.@label$;
		areamonster .@map$,93,9,103,45,"Petite",1155,10,.@label$;
		break;
	case 48:
		areamonster .@map$,181,9,191,45,"Ancient Worm",1305,10,.@label$;
		areamonster .@map$,181,9,191,45,"Ancient Mummy",1297,10,.@label$;
		areamonster .@map$,181,9,191,45,"Ancient Mimic",1699,10,.@label$;
		break;
	case 49:
		areamonster .@map$,267,9,277,45,"Grizzly",1381,20,.@label$;
		areamonster .@map$,267,9,277,45,"Leib Olmai",1306,7,.@label$;
		areamonster .@map$,267,9,277,45,"Zipper Bear",1417,5,.@label$;
		areamonster .@map$,267,9,277,45,"Sasquatch",1243,5,.@label$;
		areamonster .@map$,267,9,277,45,"Bigfoot",1060,5,.@label$;
		break;
	case 50:
		areamonster .@map$,352,9,362,45,"Pharaoh",1157,1,.@label$;
		areamonster .@map$,352,9,362,45,"Amon Ra",1511,1,.@label$;
		areamonster .@map$,352,9,362,45,"Anubis",1098,10,.@label$;
		areamonster .@map$,352,9,362,45,"Marduk",1140,10,.@label$;
		areamonster .@map$,352,9,362,45,"Matyr",1146,10,.@label$;
		break;
	case 51:
		areamonster .@map$,9,351,19,387,"Mini Demon",1292,20,.@label$;
		areamonster .@map$,9,351,19,387,"Diabolic",1382,20,.@label$;
		areamonster .@map$,9,351,19,387,"Deviruchi",1109,10,.@label$;
		break;
	case 52:
		areamonster .@map$,93,351,103,387,"Harpy",1376,20,.@label$;
		areamonster .@map$,93,351,103,387,"Grand Peco",1369,10,.@label$;
		areamonster .@map$,93,351,103,387,"Bloody Butterfly",1408,10,.@label$;
		areamonster .@map$,93,351,103,387,"Gargoyle",1253,10,.@label$;
		areamonster .@map$,93,351,103,387,"Hill Wind",1680,5,.@label$;
		areamonster .@map$,93,351,103,387,"Hill Wind",1629,5,.@label$;
		break;
	case 53:
		areamonster .@map$,181,351,191,387,"Assaulter",1315,25,.@label$;
		areamonster .@map$,181,351,191,387,"Shinobi",1401,30,.@label$;
		break;
	case 54:
		areamonster .@map$,267,351,277,387,"Chepet",1250,10,.@label$;
		areamonster .@map$,267,351,277,387,"Mariontte",1143,10,.@label$;
		areamonster .@map$,267,351,277,387,"Miyabi Doll",1404,10,.@label$;
		break;
	case 55:
		areamonster .@map$,352,351,362,387,"Medusa",1148,25,.@label$;
		areamonster .@map$,352,351,362,387,"Evil Snake Lord",1418,1,.@label$;
		areamonster .@map$,352,351,362,387,"Isis",1029,15,.@label$;
		areamonster .@map$,352,351,362,387,"Sidewinder",1037,15,.@label$;
		break;
	case 56:
		areamonster .@map$,9,267,19,303,"Freezer",1319,10,.@label$;
		areamonster .@map$,9,267,19,303,"Hatii Baby",1515,10,.@label$;
		areamonster .@map$,9,267,19,303,"Ice Titan",1777,15,.@label$;
		areamonster .@map$,9,267,19,303,"Snowier",1775,10,.@label$;
		areamonster .@map$,9,267,19,303,"Gazeti",1778,10,.@label$;
		break;
	case 57:
		areamonster .@map$,93,267,103,303,"Arc Angeling",1388,1,.@label$;
		areamonster .@map$,93,267,103,303,"Deviling",1582,1,.@label$;
		areamonster .@map$,93,267,103,303,"Angeling",1096,1,.@label$;
		areamonster .@map$,93,267,103,303,"Ghostring",1120,1,.@label$;
		areamonster .@map$,93,267,103,303,"Mastering",1090,1,.@label$;
		areamonster .@map$,93,267,103,303,"Metaling",1613,25,.@label$;
		areamonster .@map$,93,267,103,303,"Marin",1242,5,.@label$;
		areamonster .@map$,93,267,103,303,"Poporing",1031,5,.@label$;
		areamonster .@map$,93,267,103,303,"Drops",1113,5,.@label$;
		break;
	case 58:
		areamonster .@map$,181,267,191,303,"Phendark",1202,20,.@label$;
		areamonster .@map$,181,267,191,303,"Rybio",1201,10,.@label$;
		areamonster .@map$,181,267,191,303,"Zombie Prisoner",1197,10,.@label$;
		areamonster .@map$,181,267,191,303,"Skeleton Prisoner",1196,5,.@label$;
		areamonster .@map$,181,267,191,303,"Injustice",1257,5,.@label$;
		break;
	case 59:
		areamonster .@map$,267,267,277,303,"Ancient Mimic",1699,30,.@label$;
		areamonster .@map$,267,267,277,303,"Mimic",1191,20,.@label$;
		areamonster .@map$,267,267,277,303,"Mystcase",1249,10,.@label$;
		break;
	case 60:
		areamonster .@map$,352,267,362,303,"Egnigem Cenia",1658,1,.@label$;
		areamonster .@map$,352,267,362,303,"Doppelganger",1046,1,.@label$;
		areamonster .@map$,352,267,362,303,"Armeyer Dinze",1654,10,.@label$;
		areamonster .@map$,352,267,362,303,"Wickebine Tres",1653,10,.@label$;
		areamonster .@map$,352,267,362,303,"Laurell Winder",1657,10,.@label$;
		areamonster .@map$,352,267,362,303,"Kavach Icarus",1656,10,.@label$;
		areamonster .@map$,352,267,362,303,"Errende Ebecee",1655,10,.@label$;
		areamonster .@map$,352,267,362,303,"Egnigem Cenia",1652,10,.@label$;
		break;
	case 61:
		areamonster .@map$,9,180,19,216,"Agav",1769,10,.@label$;
		areamonster .@map$,9,180,19,216,"Echio",1770,10,.@label$;
		areamonster .@map$,9,180,19,216,"Isilla",1772,5,.@label$;
		areamonster .@map$,9,180,19,216,"Mobster",1313,10,.@label$;
		areamonster .@map$,9,180,19,216,"Pasana",1154,10,.@label$;
		areamonster .@map$,9,180,19,216,"Vanberk",1771,5,.@label$;
		break;
	case 62:
		areamonster .@map$,93,180,103,216,"Wanderer",1208,35,.@label$;
		break;
	case 63:
		areamonster .@map$,181,180,191,216,"Ragged Zombie",1865,20,.@label$;
		areamonster .@map$,181,180,191,216,"Zombie Master",1298,10,.@label$;
		areamonster .@map$,181,180,191,216,"Zombie Prisoner",1197,5,.@label$;
		areamonster .@map$,181,180,191,216,"Orc Zombie",1153,5,.@label$;
		areamonster .@map$,181,180,191,216,"Zombie",1015,5,.@label$;
		break;
	case 64:
		areamonster .@map$,267,180,277,216,"Ungoliant",1618,30,.@label$;
		areamonster .@map$,267,180,277,216,"Ancient Worm",1305,2,.@label$;
		areamonster .@map$,267,180,277,216,"Caterpillar",1300,2,.@label$;
		areamonster .@map$,267,180,277,216,"Creamy Fear",1293,2,.@label$;
		areamonster .@map$,267,180,277,216,"Killer Mantis",1294,2,.@label$;
		areamonster .@map$,267,180,277,216,"Giant Hornet",1303,2,.@label$;
		break;
	case 65:
		areamonster .@map$,352,180,362,216,"Atros",1785,1,.@label$;
		areamonster .@map$,352,180,362,216,"Galion",1783,20,.@label$;
		break;
	case 66:
		areamonster .@map$,9,96,19,132,"Incubus",1374,20,.@label$;
		areamonster .@map$,9,96,19,132,"Aliot",1736,20,.@label$;
		areamonster .@map$,9,96,19,132,"Injustice",1257,10,.@label$;
		break;
	case 67:
		areamonster .@map$,93,96,103,132,"Acidus",1716,10,.@label$;
		areamonster .@map$,93,96,103,132,"Acidus",1713,10,.@label$;
		areamonster .@map$,93,96,103,132,"Deleter",1384,5,.@label$;
		areamonster .@map$,93,96,103,132,"Mutant Dragonoid",1262,10,.@label$;
		areamonster .@map$,93,96,103,132,"Petite",1156,5,.@label$;
		break;
	case 68:
		areamonster .@map$,181,96,191,132,"Lava Golem",1366,10,.@label$;
		areamonster .@map$,181,96,191,132,"Stalactic Golem",1278,10,.@label$;
		areamonster .@map$,181,96,191,132,"Ice Titan",1777,10,.@label$;
		areamonster .@map$,181,96,191,132,"Wooden Golem",1497,5,.@label$;
		areamonster .@map$,181,96,191,132,"Golem",1040,5,.@label$;
		break;
	case 69:
		areamonster .@map$,267,96,277,132,"Dame of Sentinel",1700,20,.@label$;
		areamonster .@map$,267,96,277,132,"Mistress of Shelter",1701,10,.@label$;
		areamonster .@map$,267,96,277,132,"Baroness of Retribution",1702,10,.@label$;
		areamonster .@map$,267,96,277,132,"Lady Solace",1703,10,.@label$;
		areamonster .@map$,267,96,277,132,"False Angel",1371,10,.@label$;
		break;
	case 70:
		areamonster .@map$,352,96,362,132,"Orc Hero",1087,1,.@label$;
		areamonster .@map$,352,96,362,132,"Orc Lord",1190,1,.@label$;
		areamonster .@map$,352,96,362,132,"Orc Baby",1686,20,.@label$;
		break;
	case 71:
		areamonster .@map$,9,9,19,45,"Succubus",1370,20,.@label$;
		areamonster .@map$,9,9,19,45,"Nightmare Terror",1379,20,.@label$;
		areamonster .@map$,9,9,19,45,"Incubus",1374,20,.@label$;
		areamonster .@map$,9,9,19,45,"Nightmare",1061,5,.@label$;
		break;
	case 72:
		areamonster .@map$,93,9,103,45,"Margaretha Sorin",1637,10,.@label$;
		areamonster .@map$,93,9,103,45,"Permeter",1314,10,.@label$;
		areamonster .@map$,93,9,103,45,"Errende Ebecee",1655,10,.@label$;
		areamonster .@map$,93,9,103,45,"Enchanted Peach Tree",1410,10,.@label$;
		break;
	case 73:
		areamonster .@map$,181,9,191,45,"Succubus",1370,10,.@label$;
		areamonster .@map$,181,9,191,45,"Loli Ruri",1505,20,.@label$;
		areamonster .@map$,181,9,191,45,"Aliza",1737,10,.@label$;
		areamonster .@map$,181,9,191,45,"Zealotus",1200,5,.@label$;
		areamonster .@map$,181,9,191,45,"Alice",1275,5,.@label$;
		areamonster .@map$,181,9,191,45,"Green Maiden",1631,10,.@label$;
		break;
	case 74:
		areamonster .@map$,267,9,277,45,"Dimik",1671,6,.@label$;
		areamonster .@map$,267,9,277,45,"Dimik",1673,6,.@label$;
		areamonster .@map$,267,9,277,45,"Dimik",1672,6,.@label$;
		areamonster .@map$,267,9,277,45,"Venatu",1677,6,.@label$;
		areamonster .@map$,267,9,277,45,"Dimik",1670,6,.@label$;
		areamonster .@map$,267,9,277,45,"Archdam",1668,6,.@label$;
		areamonster .@map$,267,9,277,45,"Venatu",1678,6,.@label$;
		areamonster .@map$,267,9,277,45,"Venatu",1679,6,.@label$;
		areamonster .@map$,267,9,277,45,"Venatu",1676,6,.@label$;
		break;
	case 75:
		areamonster .@map$,352,9,362,45,"Baphomet",1039,1,.@label$;
		areamonster .@map$,352,9,362,45,"Dark Lord",1272,1,.@label$;
		areamonster .@map$,352,9,362,45,"Baphomet Jr.",1101,20,.@label$;
		areamonster .@map$,352,9,362,45,"Dark Illusion",1302,10,.@label$;
		break;
	case 76:
		areamonster .@map$,9,351,19,387,"Abysmal Knight",1219,30,.@label$;
		areamonster .@map$,9,351,19,387,"Nightmare Terror",1379,20,.@label$;
		areamonster .@map$,9,351,19,387,"Nightmare",1061,10,.@label$;
		break;
	case 77:
		areamonster .@map$,93,351,103,387,"Banshee",1867,30,.@label$;
		areamonster .@map$,93,351,103,387,"Wraith Dead",1291,10,.@label$;
		areamonster .@map$,93,351,103,387,"Evil Druid",1117,10,.@label$;
		areamonster .@map$,93,351,103,387,"Wraith",1192,10,.@label$;
		areamonster .@map$,93,351,103,387,"Wind Ghost",1263,10,.@label$;
		break;
	case 78:
		areamonster .@map$,181,351,191,387,"Sword Master",1829,5,.@label$;
		areamonster .@map$,181,351,191,387,"Bloody Knight",1268,10,.@label$;
		areamonster .@map$,181,351,191,387,"Abysmal Knight",1219,5,.@label$;
		areamonster .@map$,181,351,191,387,"Dullahan",1504,10,.@label$;
		areamonster .@map$,181,351,191,387,"Raydric",1163,20,.@label$;
		break;
	case 79:
		areamonster .@map$,267,351,277,387,"Hydro",1720,10,.@label$;
		areamonster .@map$,267,351,277,387,"Ferus",1714,10,.@label$;
		areamonster .@map$,267,351,277,387,"Ferus",1717,10,.@label$;
		areamonster .@map$,267,351,277,387,"Deleter",1385,5,.@label$;
		areamonster .@map$,267,351,277,387,"Petite",1155,5,.@label$;
		break;
	case 80:
		areamonster .@map$,352,351,362,387,"Falling Bishop",1871,1,.@label$;
		areamonster .@map$,352,351,362,387,"Necromancer",1870,15,.@label$;
		break;
	case 81:
		areamonster .@map$,9,267,19,303,"Mysteltainn",1203,20,.@label$;
		areamonster .@map$,9,267,19,303,"Ogretooth",1204,20,.@label$;
		areamonster .@map$,9,267,19,303,"Executioner",1205,20,.@label$;
		break;
	case 82:
		areamonster .@map$,93,267,103,303,"Bloody Knight",1268,10,.@label$;
		areamonster .@map$,93,267,103,303,"Agav",1769,10,.@label$;
		areamonster .@map$,93,267,103,303,"Bloody Murderer",1507,10,.@label$;
		areamonster .@map$,93,267,103,303,"Skogul",1752,10,.@label$;
		areamonster .@map$,93,267,103,303,"Injustice",1257,10,.@label$;
		break;
	case 83:
		areamonster .@map$,181,267,191,303,"Skeggiold",1754,10,.@label$;
		areamonster .@map$,181,267,191,303,"Dark Illusion",1302,10,.@label$;
		areamonster .@map$,181,267,191,303,"Gryphon",1259,10,.@label$;
		areamonster .@map$,181,267,191,303,"Chimera",1283,10,.@label$;
		break;
	case 84:
		areamonster .@map$,267,267,277,303,"Succubus",1370,10,.@label$;
		areamonster .@map$,267,267,277,303,"Dark Illusion",1302,20,.@label$;
		areamonster .@map$,267,267,277,303,"Owl Duke",1320,10,.@label$;
		areamonster .@map$,267,267,277,303,"Owl Baron",1295,10,.@label$;
		areamonster .@map$,267,267,277,303,"Incubus",1374,10,.@label$;
		break;
	case 85:
		areamonster .@map$,352,267,362,303,"Ifrit",1832,1,.@label$;
		break;
	case 86:
		areamonster .@map$,9,180,19,216,"Hydro",1720,10,.@label$;
		areamonster .@map$,9,180,19,216,"Gryphon",1259,10,.@label$;
		areamonster .@map$,9,180,19,216,"Chimera",1283,10,.@label$;
		areamonster .@map$,9,180,19,216,"Majoruros",1310,10,.@label$;
		break;
	case 87:
		areamonster .@map$,93,180,103,216,"Salamander",1831,15,.@label$;
		areamonster .@map$,93,180,103,216,"Kasa",1833,20,.@label$;
		areamonster .@map$,93,180,103,216,"Lava Golem",1366,15,.@label$;
		areamonster .@map$,93,180,103,216,"Gajomart",1309,10,.@label$;
		break;
	case 88:
		areamonster .@map$,181,180,191,216,"Necromancer",1870,15,.@label$;
		areamonster .@map$,181,180,191,216,"Anubis",1098,15,.@label$;
		areamonster .@map$,181,180,191,216,"Wraith Dead",1291,10,.@label$;
		areamonster .@map$,181,180,191,216,"Ancient Mummy",1297,10,.@label$;
		areamonster .@map$,181,180,191,216,"Khalitzburg",1132,10,.@label$;
		break;
	case 89:
		areamonster .@map$,267,180,277,216,"Odium of Thanatos",1704,6,.@label$;
		areamonster .@map$,267,180,277,216,"Despero of Thanatos",1705,6,.@label$;
		areamonster .@map$,267,180,277,216,"Maero of Thanatos",1706,6,.@label$;
		areamonster .@map$,267,180,277,216,"Dolor of Thanatos",1707,6,.@label$;
		break;
	case 90:
		areamonster .@map$,352,180,362,216,"Valkyrie Randgris",1751,1,.@label$;
		areamonster .@map$,352,180,362,216,"Baroness of Retribution",1702,10,.@label$;
		areamonster .@map$,352,180,362,216,"Lady Solace",1703,10,.@label$;
		areamonster .@map$,352,180,362,216,"False Angel",1371,10,.@label$;
		break;
	case 91:
		areamonster .@map$,9,96,19,132,"Cecil Damon",1638,10,.@label$;
		areamonster .@map$,9,96,19,132,"Bow Master",1830,10,.@label$;
		areamonster .@map$,9,96,19,132,"Kavac",1656,30,.@label$;
		break;
	case 92:
		areamonster .@map$,93,96,103,132,"Kathryne Keyron",1639,15,.@label$;
		areamonster .@map$,93,96,103,132,"Elder",1377,10,.@label$;
		areamonster .@map$,93,96,103,132,"Laurell Weinder",1657,10,.@label$;
		areamonster .@map$,93,96,103,132,"Wind Ghost",1263,10,.@label$;
		areamonster .@map$,93,96,103,132,"Marduk",1140,10,.@label$;
		break;
	case 93:
		areamonster .@map$,181,96,191,132,"Seyren Windsor",1634,15,.@label$;
		areamonster .@map$,181,96,191,132,"Bloody Knight",1268,10,.@label$;
		areamonster .@map$,181,96,191,132,"Abysmal Knight",1219,10,.@label$;
		areamonster .@map$,181,96,191,132,"Wanderer",1208,10,.@label$;
		break;
	case 94:
		areamonster .@map$,267,96,277,132,"Sword Master",1829,15,.@label$;
		areamonster .@map$,267,96,277,132,"Bow Master",1830,15,.@label$;
		break;
	case 95:
		areamonster .@map$,352,96,362,132,"Beelzebub",1873,1,.@label$;
		areamonster .@map$,352,96,362,132,"Hunter Fly",1035,30,.@label$;
		areamonster .@map$,352,96,362,132,"Steel Chonchon",1042,5,.@label$;
		areamonster .@map$,352,96,362,132,"Dragon FLy",1091,5,.@label$;
		areamonster .@map$,352,96,362,132,"Chonchon",1011,5,.@label$;
		break;
	case 96:
		areamonster .@map$,9,9,19,45,"Valkyrie",1765,5,.@label$;
		areamonster .@map$,9,9,19,45,"Skeggiold",1755,10,.@label$;
		areamonster .@map$,9,9,19,45,"Skeggiold",1754,10,.@label$;
		break;
	case 97:
		areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1918,5,.@label$;
		areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1919,5,.@label$;
		areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1920,5,.@label$;
		areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1921,5,.@label$;
		break;
	case 98:
		areamonster .@map$,181,9,191,45,"Kathryne Keyron",1639,2,.@label$;
		areamonster .@map$,181,9,191,45,"Seyren Windsor",1634,2,.@label$;
		areamonster .@map$,181,9,191,45,"Margaretha Sorin",1637,2,.@label$;
		areamonster .@map$,181,9,191,45,"Eremes Guile",1635,2,.@label$;
		areamonster .@map$,181,9,191,45,"Howard Alt-Eisen",1636,2,.@label$;
		areamonster .@map$,181,9,191,45,"Cecil Damon",1638,2,.@label$;
		break;
	case 99:
		for(.@i = 1; .@i<=7; ++.@i) {
			.@mob_ran = rand(1,30);
			if (.@mob_ran == 1)
				areamonster .@map$,267,9,277,45,"Kathryne Keyron",1639,2,.@label$;
			else if (.@mob_ran == 2)
				areamonster .@map$,267,9,277,45,"Seyren Windsor",1634,2,.@label$;
			else if (.@mob_ran == 3)
				areamonster .@map$,267,9,277,45,"Margaretha Sorin",1637,2,.@label$;
			else if (.@mob_ran == 4)
				areamonster .@map$,267,9,277,45,"Eremes Guile",1635,2,.@label$;
			else if (.@mob_ran == 5)
				areamonster .@map$,267,9,277,45,"Howard Alt-Eisen",1636,2,.@label$;
			else if (.@mob_ran == 6)
				areamonster .@map$,267,9,277,45,"Cecil Damon",1638,2,.@label$;
			else if (.@mob_ran == 7)
				areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1918,5,.@label$;
			else if (.@mob_ran == 8)
				areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1919,5,.@label$;
			else if (.@mob_ran == 9)
				areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1920,5,.@label$;
			else if (.@mob_ran == 10)
				areamonster .@map$,267,9,277,45,"Incarnation of Morroc",1921,5,.@label$;
			else if (.@mob_ran == 11)
				areamonster .@map$,267,9,277,45,"Valkyrie",1765,5,.@label$;
			else if (.@mob_ran == 12)
				areamonster .@map$,267,9,277,45,"Skeggiold",1755,10,.@label$;
			else if (.@mob_ran == 13)
				areamonster .@map$,267,9,277,45,"Skeggiold",1754,10,.@label$;
			else if (.@mob_ran == 14)
				areamonster .@map$,267,9,277,45,"Seyren Windsor",1634,15,.@label$;
			else if (.@mob_ran == 15)
				areamonster .@map$,267,9,277,45,"Bloody Knight",1268,10,.@label$;
			else if (.@mob_ran == 16)
				areamonster .@map$,267,9,277,45,"Abysmal Knight",1219,10,.@label$;
			else if (.@mob_ran == 17)
				areamonster .@map$,267,9,277,45,"Wanderer",1208,10,.@label$;
			else if (.@mob_ran == 18)
				areamonster .@map$,267,9,277,45,"Sword Master",1829,15,.@label$;
			else if (.@mob_ran == 19)
				areamonster .@map$,267,9,277,45,"Bow Master",1830,15,.@label$;
			else if (.@mob_ran == 20)
				areamonster .@map$,267,9,277,45,"Kathryne Keyron",1639,15,.@label$;
			else if (.@mob_ran == 21)
				areamonster .@map$,267,9,277,45,"Elder",1377,10,.@label$;
			else if (.@mob_ran == 22)
				areamonster .@map$,267,9,277,45,"Laurell Weinder",1657,10,.@label$;
			else if (.@mob_ran == 23)
				areamonster .@map$,267,9,277,45,"Wind Ghost",1263,10,.@label$;
			else if (.@mob_ran == 24)
				areamonster .@map$,267,9,277,45,"Marduk",1140,10,.@label$;
			else if (.@mob_ran == 25)
				areamonster .@map$,267,9,277,45,"Cecil Damon",1638,10,.@label$;
			else if (.@mob_ran == 26)
				areamonster .@map$,267,9,277,45,"Bow Master",1830,10,.@label$;
			else if (.@mob_ran == 27)
				areamonster .@map$,267,9,277,45,"Kavach Icarus",1656,30,.@label$;
			else if (.@mob_ran == 28)
				areamonster .@map$,267,9,277,45,"Baroness of Retribution",1702,10,.@label$;
			else if (.@mob_ran == 29)
				areamonster .@map$,267,9,277,45,"Lady Solace",1703,10,.@label$;
			else
				areamonster .@map$,267,9,277,45,"False Angel",1371,10,.@label$;
		}
		break;
	}
	return;
}

function	script	F_Tower_Warp	{

	.@level = getarg(0);
	.@map$ = getarg(1);

	switch(.@level) {
		case 2: warp .@map$,136,354; break;
		case 3: warp .@map$,224,354; break;
		case 4: warp .@map$,310,354; break;
		case 5: warp .@map$,395,354; break;
		case 6: warp .@map$,52,270; break;
		case 7: warp .@map$,136,270; break;
		case 8: warp .@map$,224,270; break;
		case 9: warp .@map$,310,270; break;
		case 10: warp .@map$,395,270; break;
		case 11: warp .@map$,52,183; break;
		case 12: warp .@map$,136,183; break;
		case 13: warp .@map$,224,183; break;
		case 14: warp .@map$,310,183; break;
		case 15: warp .@map$,395,183; break;
		case 16: warp .@map$,52,99; break;
		case 17: warp .@map$,136,99; break;
		case 18: warp .@map$,224,99; break;
		case 19: warp .@map$,310,99; break;
		case 20: warp .@map$,395,99; break;
		case 21: warp .@map$,52,12; break;
		case 22: warp .@map$,136,12; break;
		case 23: warp .@map$,224,12; break;
		case 24: warp .@map$,310,12; break;
		case 25: warp .@map$,395,12; break;

		case 27: warp .@map$,136,354; break;
		case 28: warp .@map$,224,354; break;
		case 29: warp .@map$,310,354; break;
		case 30: warp .@map$,395,354; break;
		case 31: warp .@map$,52,270; break;
		case 32: warp .@map$,136,270; break;
		case 33: warp .@map$,224,270; break;
		case 34: warp .@map$,310,270; break;
		case 35: warp .@map$,395,270; break;
		case 36: warp .@map$,52,183; break;
		case 37: warp .@map$,136,183; break;
		case 38: warp .@map$,224,183; break;
		case 39: warp .@map$,310,183; break;
		case 40: warp .@map$,395,183; break;
		case 41: warp .@map$,52,99; break;
		case 42: warp .@map$,136,99; break;
		case 43: warp .@map$,224,99; break;
		case 44: warp .@map$,310,99; break;
		case 45: warp .@map$,395,99; break;
		case 46: warp .@map$,52,12; break;
		case 47: warp .@map$,136,12; break;
		case 48: warp .@map$,224,12; break;
		case 49: warp .@map$,310,12; break;
		case 50: warp .@map$,395,12; break;

		case 52: warp .@map$,136,354; break;
		case 53: warp .@map$,224,354; break;
		case 54: warp .@map$,310,354; break;
		case 55: warp .@map$,395,354; break;
		case 56: warp .@map$,52,270; break;
		case 57: warp .@map$,136,270; break;
		case 58: warp .@map$,224,270; break;
		case 59: warp .@map$,310,270; break;
		case 60: warp .@map$,395,270; break;
		case 61: warp .@map$,52,183; break;
		case 62: warp .@map$,136,183; break;
		case 63: warp .@map$,224,183; break;
		case 64: warp .@map$,310,183; break;
		case 65: warp .@map$,395,183; break;
		case 66: warp .@map$,52,99; break;
		case 67: warp .@map$,136,99; break;
		case 68: warp .@map$,224,99; break;
		case 69: warp .@map$,310,99; break;
		case 70: warp .@map$,395,99; break;
		case 71: warp .@map$,52,12; break;
		case 72: warp .@map$,136,12; break;
		case 73: warp .@map$,224,12; break;
		case 74: warp .@map$,310,12; break;
		case 75: warp .@map$,395,12; break;

		case 77: warp .@map$,136,354; break;
		case 78: warp .@map$,224,354; break;
		case 79: warp .@map$,310,354; break;
		case 80: warp .@map$,395,354; break;
		case 81: warp .@map$,52,270; break;
		case 82: warp .@map$,136,270; break;
		case 83: warp .@map$,224,270; break;
		case 84: warp .@map$,310,270; break;
		case 85: warp .@map$,395,270; break;
		case 86: warp .@map$,52,183; break;
		case 87: warp .@map$,136,183; break;
		case 88: warp .@map$,224,183; break;
		case 89: warp .@map$,310,183; break;
		case 90: warp .@map$,395,183; break;
		case 91: warp .@map$,52,99; break;
		case 92: warp .@map$,136,99; break;
		case 93: warp .@map$,224,99; break;
		case 94: warp .@map$,310,99; break;
		case 95: warp .@map$,395,99; break;
		case 96: warp .@map$,52,12; break;
		case 97: warp .@map$,136,12; break;
		case 98: warp .@map$,224,12; break;
		case 99: warp .@map$,309,12; break;
	}
	return;
}

// Levels 1-25
//============================================================
1@tower,50,360,0	script	Immortal Brazier#	CLEAR_NPC,{
	mes "- A Message is Engraved on the Brazier -";
	mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness...";
	next;

	setarray .@level$[1],"26th","51st","76th";
	setarray .@map$[1],"2@tower","3@tower","4@tower";
	.@i = select("26th Level:51st Level:76th Level");

	if (countitem(6000) < .@i) {
		mes "-Warning-";
		mes "To warp to the "+.@level$[.@i]+" Level, you need "+.@i+" Ashes of the Darkness.";
		close;
	}
	delitem 6000,.@i; //Dark_Ashes
	mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99";
	warp instance_mapname(.@map$[.@i]),52,354;
	close;

OnInstanceInit:
	initnpctimer;
	end;

OnTimer10000:
	mapannounce instance_mapname("1@tower"), "Notice : Taming a monster does not count towards defeating them.",bc_map,"0xff0000";
	stopnpctimer;
	end;
}

1@tower,29,365,1	script	#1F Controller	CLEAR_NPC,{
	end;

OnInstanceInit:
	callfunc "F_Tower_Monster",
		1,
		instance_mapname("1@tower"),
		instance_npcname("#1F Controller")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("1@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("#1F Controller")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 1
	} else
		mapannounce .@map$, "Remaining Monsters on the 1st Level - "+.@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	mapannounce instance_mapname("1@tower"), "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("1FGate102tower")+"::OnEnable";
	stopnpctimer;
	end;
}

1@tower,12,393,0	script	1FGate102tower	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname(strnpcinfo(0));
	end;

OnEnable:
	enablenpc instance_npcname(strnpcinfo(0));
	callfunc "F_Tower_Monster",
		atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1,
		strnpcinfo(4),
		instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
	end;

OnTouch_:
	callfunc "F_Tower_Warp",
		atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1,
		strnpcinfo(4);
	end;

OnMyMobDead:
	.@map$ = strnpcinfo(4);
	.@level = atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1;
	.@mob_dead_num = mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor .@level
	} else
		mapannounce .@map$, "Remaining Monsters on the "+callsub(L_Display,.@level)+" Level - "+.@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	.@level = atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1;
	mapannounce strnpcinfo(4), "All Monsters on the "+callsub(L_Display,.@level)+" Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname(.@level+"FGate102tower")+"::OnEnable";
	stopnpctimer;
	end;

L_Display:
	// Display level properly.
	.@mod = getarg(0) % 10;
	if (.@mod == 1 && getarg(0) != 11) return getarg(0)+"st";
	else if (.@mod == 2 && getarg(0) != 12) return getarg(0)+"nd";
	else if (.@mod == 3 && getarg(0) != 13) return getarg(0)+"rd";
	else return getarg(0)+"th";
}
1@tower,96,393,0	duplicate(1FGate102tower)	2FGate102tower	WARPNPC,2,2
1@tower,184,393,0	duplicate(1FGate102tower)	3FGate102tower	WARPNPC,2,2
1@tower,270,393,0	duplicate(1FGate102tower)	4FGate102tower	WARPNPC,2,2
1@tower,355,393,0	duplicate(1FGate102tower)	5FGate102tower	WARPNPC,2,2
1@tower,12,309,0	duplicate(1FGate102tower)	6FGate102tower	WARPNPC,2,2
1@tower,96,309,0	duplicate(1FGate102tower)	7FGate102tower	WARPNPC,2,2
1@tower,184,309,0	duplicate(1FGate102tower)	8FGate102tower	WARPNPC,2,2
1@tower,270,309,0	duplicate(1FGate102tower)	9FGate102tower	WARPNPC,2,2
1@tower,355,309,0	duplicate(1FGate102tower)	10FGate102tower	WARPNPC,2,2
1@tower,12,222,0	duplicate(1FGate102tower)	11FGate102tower	WARPNPC,2,2
1@tower,96,222,0	duplicate(1FGate102tower)	12FGate102tower	WARPNPC,2,2
1@tower,184,222,0	duplicate(1FGate102tower)	13FGate102tower	WARPNPC,2,2
1@tower,270,222,0	duplicate(1FGate102tower)	14FGate102tower	WARPNPC,2,2
1@tower,355,222,0	duplicate(1FGate102tower)	15FGate102tower	WARPNPC,2,2
1@tower,12,138,0	duplicate(1FGate102tower)	16FGate102tower	WARPNPC,2,2
1@tower,96,138,0	duplicate(1FGate102tower)	17FGate102tower	WARPNPC,2,2
1@tower,184,138,0	duplicate(1FGate102tower)	18FGate102tower	WARPNPC,2,2
1@tower,270,138,0	duplicate(1FGate102tower)	19FGate102tower	WARPNPC,2,2
1@tower,355,138,0	duplicate(1FGate102tower)	20FGate102tower	WARPNPC,2,2
1@tower,12,51,0	duplicate(1FGate102tower)	21FGate102tower	WARPNPC,2,2
1@tower,96,51,0	duplicate(1FGate102tower)	22FGate102tower	WARPNPC,2,2
1@tower,184,51,0	duplicate(1FGate102tower)	23FGate102tower	WARPNPC,2,2
1@tower,270,51,0	duplicate(1FGate102tower)	24FGate102tower	WARPNPC,2,2

1@tower,355,51,0	script	25FGate102tower	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("25FGate102tower");
	end;

OnEnable:
	enablenpc instance_npcname("25FGate102tower");
	initnpctimer;
	end;

OnTouch_:
	getitem 6000,1; //Dark_Ashes
	warp instance_mapname("2@tower"),52,354;
	end;

OnTimer120000:
	disablenpc instance_npcname("25FGate102tower");
	donpcevent instance_npcname("25FGate102tower-2")+"::OnEnable";
	stopnpctimer;
	end;
}

1@tower,355,51,0	script	25FGate102tower-2	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("25FGate102tower-2");
	end;

OnEnable:
	enablenpc instance_npcname("25FGate102tower-2");
	end;

OnTouch_:
	warp instance_mapname("2@tower"),52,354;
	end;
}

1@tower,71,4,0	script	#Broadcast Mode1	CLEAR_NPC,{
	end;

OnInstanceInit:
	initnpctimer;
	end;

OnTimer15000:
OnTimer60000:
	mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000";
	end;
OnTimer120000:
	mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000";
	stopnpctimer;
	end;
}

1@tower,71,1,0	script	#Manager Mode1	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "Please enter the password.";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		mes "This NPC manages the tower from the 1st to the 25th Level.";
		mes "Please enter the Level number to open.";
		mes "(i.g.: 1F->1, 25F->25)";
		input .@input,1,25;
		next;
		if (.@input < 1 || .@input > 25)
			mes "You can only enter a number from 1 to 25.";
		else {
			donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable";
			mes "*** Level "+ .@input + " is now being opened. ***";
		}
	}
	close;
}

// Levels 26-50
//============================================================
2@tower,29,365,2	script	Immortal Furnace#1	CLEAR_NPC,{
	end;

OnInstanceInit:
	callfunc "F_Tower_Monster",
		26,
		instance_mapname("2@tower"),
		instance_npcname("Immortal Furnace#1")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("2@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Immortal Furnace#1")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 26
	}
	else
		mapannounce .@map$, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	mapannounce instance_mapname("2@tower"), "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("26FGate102tower")+"::OnEnable";
	stopnpctimer;
	end;
}

2@tower,12,393,0	duplicate(1FGate102tower)	26FGate102tower	WARPNPC,2,2
2@tower,96,393,0	duplicate(1FGate102tower)	27FGate102tower	WARPNPC,2,2
2@tower,184,393,0	duplicate(1FGate102tower)	28FGate102tower	WARPNPC,2,2
2@tower,270,393,0	duplicate(1FGate102tower)	29FGate102tower	WARPNPC,2,2
2@tower,355,393,0	duplicate(1FGate102tower)	30FGate102tower	WARPNPC,2,2
2@tower,12,309,0	duplicate(1FGate102tower)	31FGate102tower	WARPNPC,2,2
2@tower,96,309,0	duplicate(1FGate102tower)	32FGate102tower	WARPNPC,2,2
2@tower,184,309,0	duplicate(1FGate102tower)	33FGate102tower	WARPNPC,2,2
2@tower,270,309,0	duplicate(1FGate102tower)	34FGate102tower	WARPNPC,2,2
2@tower,355,309,0	duplicate(1FGate102tower)	35FGate102tower	WARPNPC,2,2
2@tower,12,222,0	duplicate(1FGate102tower)	36FGate102tower	WARPNPC,2,2
2@tower,96,222,0	duplicate(1FGate102tower)	37FGate102tower	WARPNPC,2,2
2@tower,184,222,0	duplicate(1FGate102tower)	38FGate102tower	WARPNPC,2,2
2@tower,270,222,0	duplicate(1FGate102tower)	39FGate102tower	WARPNPC,2,2
2@tower,355,222,0	duplicate(1FGate102tower)	40FGate102tower	WARPNPC,2,2
2@tower,12,138,0	duplicate(1FGate102tower)	41FGate102tower	WARPNPC,2,2
2@tower,96,138,0	duplicate(1FGate102tower)	42FGate102tower	WARPNPC,2,2
2@tower,184,138,0	duplicate(1FGate102tower)	43FGate102tower	WARPNPC,2,2
2@tower,270,138,0	duplicate(1FGate102tower)	44FGate102tower	WARPNPC,2,2
2@tower,355,138,0	duplicate(1FGate102tower)	45FGate102tower	WARPNPC,2,2
2@tower,12,51,0	duplicate(1FGate102tower)	46FGate102tower	WARPNPC,2,2
2@tower,96,51,0	duplicate(1FGate102tower)	47FGate102tower	WARPNPC,2,2
2@tower,184,51,0	duplicate(1FGate102tower)	48FGate102tower	WARPNPC,2,2
2@tower,270,51,0	duplicate(1FGate102tower)	49FGate102tower	WARPNPC,2,2

2@tower,355,51,0	script	50FGate102tower	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("50FGate102tower");
	end;

OnEnable:
	enablenpc instance_npcname("50FGate102tower");
	initnpctimer;
	end;

OnTouch_:
	getitem 6000,1; //Dark_Ashes
	warp instance_mapname("3@tower"),52,354;
	end;

OnTimer120000:
	disablenpc instance_npcname("50FGate102tower");
	donpcevent instance_npcname("50FGate102tower-2")+"::OnEnable";
	stopnpctimer;
	end;
}

2@tower,355,51,0	script	50FGate102tower-2	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("50FGate102tower-2");
	end;

OnEnable:
	enablenpc instance_npcname("50FGate102tower-2");
	end;

OnTouch_:
	warp instance_mapname("3@tower"),52,354;
	end;
}

2@tower,71,1,0	script	#Manager Mode2	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "Please enter the password.";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		mes "This NPC manages the tower from the 26st to the 50th Level.";
		mes "Please enter the Level number to open.";
		mes "(i.g.: 26F->26, 50F->50)";
		input .@input,26,50;
		next;
		if (.@onput < 26 || .@input > 50)
			mes "You can only enter a number from 26 to 50.";
		else {
			donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable";
			mes "*** Level "+ .@input + " is now being opened. ***";
		}
	}
	close;
}

// Levels 51-75
//============================================================
3@tower,29,365,2	script	Immortal Furnace#2	CLEAR_NPC,{
	end;

OnInstanceInit:
	callfunc "F_Tower_Monster",
		51,
		instance_mapname("3@tower"),
		instance_npcname("Immortal Furnace#2")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("3@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Immortal Furnace#2")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 51
	}
	else
		mapannounce .@map$, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	mapannounce instance_mapname("3@tower"), "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("51FGate102tower")+"::OnEnable";
	stopnpctimer;
	end;
}

3@tower,12,393,0	duplicate(1FGate102tower)	51FGate102tower	WARPNPC,2,2
3@tower,96,393,0	duplicate(1FGate102tower)	52FGate102tower	WARPNPC,2,2
3@tower,184,393,0	duplicate(1FGate102tower)	53FGate102tower	WARPNPC,2,2
3@tower,270,393,0	duplicate(1FGate102tower)	54FGate102tower	WARPNPC,2,2
3@tower,355,393,0	duplicate(1FGate102tower)	55FGate102tower	WARPNPC,2,2
3@tower,12,309,0	duplicate(1FGate102tower)	56FGate102tower	WARPNPC,2,2
3@tower,96,309,0	duplicate(1FGate102tower)	57FGate102tower	WARPNPC,2,2
3@tower,184,309,0	duplicate(1FGate102tower)	58FGate102tower	WARPNPC,2,2
3@tower,270,309,0	duplicate(1FGate102tower)	59FGate102tower	WARPNPC,2,2
3@tower,355,309,0	duplicate(1FGate102tower)	60FGate102tower	WARPNPC,2,2
3@tower,12,222,0	duplicate(1FGate102tower)	61FGate102tower	WARPNPC,2,2
3@tower,96,222,0	duplicate(1FGate102tower)	62FGate102tower	WARPNPC,2,2
3@tower,184,222,0	duplicate(1FGate102tower)	63FGate102tower	WARPNPC,2,2
3@tower,270,222,0	duplicate(1FGate102tower)	64FGate102tower	WARPNPC,2,2
3@tower,355,222,0	duplicate(1FGate102tower)	65FGate102tower	WARPNPC,2,2
3@tower,12,138,0	duplicate(1FGate102tower)	66FGate102tower	WARPNPC,2,2
3@tower,96,138,0	duplicate(1FGate102tower)	67FGate102tower	WARPNPC,2,2
3@tower,184,138,0	duplicate(1FGate102tower)	68FGate102tower	WARPNPC,2,2
3@tower,270,138,0	duplicate(1FGate102tower)	69FGate102tower	WARPNPC,2,2
3@tower,355,138,0	duplicate(1FGate102tower)	70FGate102tower	WARPNPC,2,2
3@tower,12,51,0	duplicate(1FGate102tower)	71FGate102tower	WARPNPC,2,2
3@tower,96,51,0	duplicate(1FGate102tower)	72FGate102tower	WARPNPC,2,2
3@tower,184,51,0	duplicate(1FGate102tower)	73FGate102tower	WARPNPC,2,2
3@tower,270,51,0	duplicate(1FGate102tower)	74FGate102tower	WARPNPC,2,2

3@tower,355,51,0	script	75FGate102tower	WARPNPC,1,1,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("75FGate102tower");
	end;

OnEnable:
	enablenpc instance_npcname("75FGate102tower");
	initnpctimer;
	end;

OnTouch_:
	getitem 6000,1; //Dark_Ashes
	warp instance_mapname("4@tower"),52,354;
	end;

OnTimer120000:
	disablenpc instance_npcname("75FGate102tower");
	donpcevent instance_npcname("75FGate102tower-2")+"::OnEnable";
	stopnpctimer;
	end;
}

3@tower,355,51,0	script	75FGate102tower-2	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("75FGate102tower-2");
	end;

OnEnable:
	enablenpc instance_npcname("75FGate102tower-2");
	end;

OnTouch_:
	warp instance_mapname("4@tower"),52,354;
	end;
}

3@tower,71,1,0	script	#Manager Mode3	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "Please enter the password.";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		mes "This NPC manages the tower from the 51st to the 75th Level.";
		mes "Please enter the Level number to open.";
		mes "(i.g.: 51F->51, 75F->75)";
		input .@input,51,75;
		next;
		if (.@input < 51 || .@input > 75)
			mes "You can only enter a number from 51 to 75.";
		else {
			donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable";
			mes "*** Level "+ .@input + " is now being opened. ***";
		}
	}
	close;
}

// Levels 76-99
//============================================================
4@tower,29,365,2	script	Immortal Furnace#3	CLEAR_NPC,{
	end;

OnInstanceInit:
	callfunc "F_Tower_Monster",
		76,
		instance_mapname("4@tower"),
		instance_npcname("Immortal Furnace#3")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("4@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("Immortal Furnace#3")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 76
	}
	else
		mapannounce .@map$,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	mapannounce instance_mapname("4@tower"),"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("76FGate102tower")+"::OnEnable";
	stopnpctimer;
	end;
}

4@tower,12,393,0	duplicate(1FGate102tower)	76FGate102tower	WARPNPC,2,2
4@tower,96,393,0	duplicate(1FGate102tower)	77FGate102tower	WARPNPC,2,2
4@tower,184,393,0	duplicate(1FGate102tower)	78FGate102tower	WARPNPC,2,2
4@tower,270,393,0	duplicate(1FGate102tower)	79FGate102tower	WARPNPC,2,2
4@tower,355,393,0	duplicate(1FGate102tower)	80FGate102tower	WARPNPC,2,2
4@tower,12,309,0	duplicate(1FGate102tower)	81FGate102tower	WARPNPC,2,2
4@tower,96,309,0	duplicate(1FGate102tower)	82FGate102tower	WARPNPC,2,2
4@tower,184,309,0	duplicate(1FGate102tower)	83FGate102tower	WARPNPC,2,2
4@tower,270,309,0	duplicate(1FGate102tower)	84FGate102tower	WARPNPC,2,2
4@tower,355,309,0	duplicate(1FGate102tower)	85FGate102tower	WARPNPC,2,2
4@tower,12,222,0	duplicate(1FGate102tower)	86FGate102tower	WARPNPC,2,2
4@tower,96,222,0	duplicate(1FGate102tower)	87FGate102tower	WARPNPC,2,2
4@tower,184,222,0	duplicate(1FGate102tower)	88FGate102tower	WARPNPC,2,2
4@tower,270,222,0	duplicate(1FGate102tower)	89FGate102tower	WARPNPC,2,2
4@tower,355,222,0	duplicate(1FGate102tower)	90FGate102tower	WARPNPC,2,2
4@tower,12,138,0	duplicate(1FGate102tower)	91FGate102tower	WARPNPC,2,2
4@tower,96,138,0	duplicate(1FGate102tower)	92FGate102tower	WARPNPC,2,2
4@tower,184,138,0	duplicate(1FGate102tower)	93FGate102tower	WARPNPC,2,2
4@tower,270,138,0	duplicate(1FGate102tower)	94FGate102tower	WARPNPC,2,2
4@tower,355,138,0	duplicate(1FGate102tower)	95FGate102tower	WARPNPC,2,2
4@tower,12,51,0	duplicate(1FGate102tower)	96FGate102tower	WARPNPC,2,2
4@tower,96,51,0	duplicate(1FGate102tower)	97FGate102tower	WARPNPC,2,2
4@tower,184,51,0	duplicate(1FGate102tower)	98FGate102tower	WARPNPC,2,2

4@tower,271,51,0	script	99FGate102tower	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("99FGate102tower");
	end;

OnEnable:
	enablenpc instance_npcname("99FGate102tower");
	initnpctimer;
	end;

OnTouch_:
	getitem 6000,1; //Dark_Ashes
	warp instance_mapname("5@tower"),101,72;
	end;

OnTimer120000:
	disablenpc instance_npcname("99FGate102tower");
	donpcevent instance_npcname("99FGate102tower-2")+"::OnEnable";
	stopnpctimer;
	end;
}

4@tower,271,51,0	script	99FGate102tower-2	WARPNPC,2,2,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("99FGate102tower-2");
	end;

OnEnable:
	enablenpc instance_npcname("99FGate102tower-2");
	end;

OnTouch_:
	warp instance_mapname("5@tower"),101,72;
	end;
}

4@tower,71,1,0	script	#Manager Mode4	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "Please enter the password.";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		mes "This NPC manages the tower from the 76th to the 99th Level.";
		mes "Please enter the Level number to open.";
		mes "(i.g.: 76F->76, 99F->99)";
		input .@input,76,99;
		next;
		if (.@input < 76 || .@input > 99)
			mes "You can only enter a number from 76 to 99.";
		else {
			donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable";
			mes "*** Level "+ .@input + " is now being opened. ***";
		}
	}
	close;
}

// Level 100
//============================================================
5@tower,106,109,2	script	Lucid Crystal#102	CLEAR_NPC,{
	if (in_102tower < 10) {
		mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000";
		next;
		mes "[Mysterious Voice]";
		mes "Welcome to my place, intruders. I've had fun watching you endure all the difficulties I've set before you.";
		next;
		mes "[Mysterious Voice]";
		mes "Unfortunately, the time has come to end the show.";
		next;
		mes "[Mysterious Voice]";
		mes "It's still too early to celebrate your victory against my right-hand man Knothen because he isn't completely destroyed!";
		next;
		mes "[Mysterious Voice]";
		mes "I shall resurrect him for your next show. Defeat him again, and then I'll gladly accept your challenge.";
		next;
		mes "[Mysterious Voice]";
		mes "Good-bye for now.";
		mes "Once again, I had such a great time, humans. I look forward to seeing you again.";
		next;
		mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else.";
		close2;
		in_102tower = 10;
		warp "alberta",223,36;
	}
	else {
		mes "^0000ffThe radiating crystal piece seems to beckon you, just like last time.^000000";
		next;
		mes "[Mysterious Voice]";
		mes "I must have underestimated you... I didn't expect to see you again.";
		next;
		mes "[Mysterious Voice]";
		mes "I can smell your sweat, hear the gasps of your exhaustion in combat. Ah~ The human desire for victory always excites me.";
		next;
		mes "[Mysterious Voice]";
		mes "I now allow you to come receive an audience from me. Come to me, to Nacht Sieger the Hegemon-King of the Darkness!";
		close2;
		warp instance_mapname("6@tower"),32,12;
	}
	end;

OnInstanceInit:
OnDisable:
	disablenpc instance_npcname("Lucid Crystal#102");
	end;

OnEnable:
	enablenpc instance_npcname("Lucid Crystal#102");
	donpcevent instance_npcname("#102Effect1")+"::OnEnable";
	end;
}

5@tower,106,109,2	script	#102Effect1	CLEAR_NPC,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("#102Effect1");
	end;

OnDisable:
	disablenpc instance_npcname("#102Effect1");
	end;

OnEnable:
	enablenpc instance_npcname("#102Effect1");
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_ENHANCE;
	stopnpctimer;
	donpcevent instance_npcname("#102Effect2")+"::OnEnable";
	end;
}

5@tower,106,109,2	script	#102Effect2	CLEAR_NPC,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("#102Effect2");
	end;

OnDisable:
	disablenpc instance_npcname("#102Effect2");
	end;

OnEnable:
	enablenpc instance_npcname("#102Effect2");
	initnpctimer;
	end;

OnTimer500:
	specialeffect EF_ENHANCE;
	stopnpctimer;
	donpcevent instance_npcname("#102Effect1")+"::OnEnable";
	end;
}

5@tower,82,112,2	script	#102FShadowDust1	CLEAR_NPC,{
	end;

OnInstanceInit:
	donpcevent instance_npcname("#102FShadowDust")+"::OnEnable";
	monster instance_mapname("5@tower"),83,85,"Entweihen Crothen",1957,1,instance_npcname("#102FShadowDust1")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("5@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("#102FShadowDust1")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		mapannounce .@map$, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00";
		donpcevent instance_npcname("#102FShadowDust")+"::OnDisable";
		donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable";
		//SetItemPartyInMap in_102floor 100
	}
	end;
}

5@tower,82,113,2	script	#102FShadowDust	CLEAR_NPC,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("#102FShadowDust");
	end;

OnDisable:
	killmonsterall instance_mapname("5@tower");
	end;

OnEnable:
	.@map$ = instance_mapname("5@tower");
	monster .@map$,72,93,"Thorny Skeleton",1958,1;
	monster .@map$,70,87,"Thorn of Magic",1960,1;
	monster .@map$,68,83,"Thorn of Pureness",1961,1;
	monster .@map$,70,80,"Thorny Skeleton",1958,1;
	monster .@map$,74,81,"Thorn of Magic",1960,1;
	monster .@map$,78,72,"Thorn of Magic",1960,1;
	monster .@map$,81,70,"Thorny Skeleton",1958,1;
	monster .@map$,78,84,"Thorn of Recovery",1959,1;
	monster .@map$,85,72,"Thorn of Magic",1960,1;
	monster .@map$,91,74,"Thorny Skeleton",1958,1;
	monster .@map$,79,77,"Thorn of Pureness",1961,1;
	monster .@map$,82,80,"Thorn of Recovery",1959,1;
	monster .@map$,87,83,"Thorn of Recovery",1959,1;
	monster .@map$,80,92,"Thorn of Pureness",1961,1;
	monster .@map$,81,89,"Thorny Skeleton",1958,1;
	monster .@map$,85,93,"Thorn of Magic",1960,1;
	monster .@map$,86,90,"Thorn of Recovery",1959,1;
	monster .@map$,88,88,"Thorny Skeleton",1958,1;
	monster .@map$,91,87,"Thorn of Magic",1960,1;
	monster .@map$,95,94,"Thorn of Magic",1960,1;
	monster .@map$,91,96,"Thorny Skeleton",1958,1;
	monster .@map$,90,82,"Thorn of Pureness",1961,1;
	monster .@map$,96,98,"Thorn of Magic",1960,1;
	monster .@map$,83,76,"Thorny Skeleton",1958,1;
	monster .@map$,74,85,"Thorny Skeleton",1958,1;
	switch(rand(1,3)) {
		case 1: monster .@map$,82,85,"Thorny Skeleton",1958,1; break;
		case 2: monster .@map$,82,85,"Thorn of Magic",1960,1; break;
		case 3: monster .@map$,82,85,"Thorn of Pureness",1961,1; break;
	}
	switch(rand(1,3)) {
		case 1: monster .@map$,84,85,"Thorny Skeleton",1958,1; break;
		case 2: monster .@map$,84,85,"Thorn of Magic",1960,1; break;
		case 3: monster .@map$,84,85,"Thorn of Pureness",1961,1; break;
	}
	end;
}

5@tower,71,1,0	script	#Manager Mode5	CLEAR_NPC,{
	callfunc "F_GM_NPC";
	mes "This NPC manages the crystal on the 100th Level. Please enter the password.";
	.@i = callfunc("F_GM_NPC","dmc2008",1);
	next;
	if (.@i == 1) {
		donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable";
		mes "The 100th Level's crystal has been activated.";
	} else
		mes "Please enter the correct password.";
	close;
}

// Level 101
//============================================================
6@tower,45,89,2	script	Life Spring#1	CLEAR_NPC,{
	mes "^0066ffYou took a sip of the spring's clear water, and you feel invigorated.^000000";
	heal (MaxHp-Hp),(MaxSp-Sp);
	close;

OnInstanceInit:
	donpcevent instance_npcname("Life Spring#2")+"::OnEnable";
	end;
}

6@tower,45,89,2	script	Life Spring#2	CLEAR_NPC,{
	end;

OnEnable:
	specialeffect EF_BUBBLE;
	initnpctimer;
	end;

OnTimer2000:
	stopnpctimer;
	donpcevent instance_npcname("Life Spring#3")+"::OnEnable";
	end;
}

6@tower,45,89,2	script	Life Spring#3	CLEAR_NPC,{
	end;

OnEnable:
	specialeffect EF_BUBBLE;
	initnpctimer;
	end;

OnTimer2000:
	stopnpctimer;
	donpcevent instance_npcname("Life Spring#2")+"::OnEnable";
	end;
}

6@tower,32,100,0	warp	102FGate102tower	2,2,6@tower,155,64

6@tower,156,151,2	script	Tyrant's Throne#	CLEAR_NPC,{
	end;

OnInstanceInit:
	areamonster instance_mapname("6@tower"),154,73,156,75,"Watcher's Son",1627,10,instance_npcname("Tyrant's Throne#")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@mob_dead_num = mobcount(instance_mapname("6@tower"),instance_npcname("Tyrant's Throne#")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		donpcevent instance_npcname("#1st Beeper")+"::OnEnable";
		disablenpc instance_npcname("Tyrant's Throne#");
	}
	end;
}

6@tower,156,151,2	script	#1st Beeper	CLEAR_NPC,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	mapannounce instance_mapname("6@tower"),"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc";
	end;

OnTimer5500:
	mapannounce instance_mapname("6@tower"),"This is why you adventurers always end up dead.",bc_map,"0x00ffcc";
	end;

OnTimer10500:
	mapannounce instance_mapname("6@tower"),"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc";
	end;

OnTimer15500:
	mapannounce instance_mapname("6@tower"),"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc";
	end;

OnTimer20500:
	.@map$ = instance_mapname("6@tower");
	mapannounce .@map$,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
	stopnpctimer;
	areamonster .@map$,151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead";
	areamonster .@map$,158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("6@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("#1st Beeper")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		donpcevent instance_npcname("#2nd Beeper")+"::OnEnable";
		//SetItemPartyInMap in_102floor 101
	}
	else
		mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
	end;
}

6@tower,156,151,2	script	#2nd Beeper	CLEAR_NPC,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	mapannounce instance_mapname("6@tower"),"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc";
	end;

OnTimer5500:
	mapannounce instance_mapname("6@tower"),"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc";
	end;

OnTimer10500:
	.@map$ = instance_mapname("6@tower");
	mapannounce .@map$,"I demand an encore!",bc_map,"0x00ffcc";
	stopnpctimer;
	areamonster .@map$,151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead";
	areamonster .@map$,158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("6@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("#2nd Beeper")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		donpcevent instance_npcname("#3rd Beeper")+"::OnEnable";
		//SetItemPartyInMap in_102floor 102
	}
	else
		mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
	end;
}

6@tower,156,151,2	script	#3rd Beeper	CLEAR_NPC,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	mapannounce instance_mapname("6@tower"),"Yes, this is getting exciting!",bc_map,"0x00ffcc";
	end;

OnTimer5500:
	mapannounce instance_mapname("6@tower"),"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc";
	end;

OnTimer10500:
	.@map$ = instance_mapname("6@tower");
	mapannounce .@map$,"How would you like to play one more round?",bc_map,"0x00ffcc";
	stopnpctimer;
	areamonster .@map$,151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead";
	areamonster .@map$,158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead";
	end;

OnMyMobDead:
	.@map$ = instance_mapname("6@tower");
	.@mob_dead_num = mobcount(.@map$,instance_npcname("#3rd Beeper")+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		donpcevent instance_npcname("#4th Beeper")+"::OnEnable";
		//SetItemPartyInMap in_102floor 103
	}
	else
		mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
	end;
}

6@tower,156,151,2	script	#4th Beeper	CLEAR_NPC,{
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer500:
	mapannounce instance_mapname("6@tower"),"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc";
	end;

OnTimer5500:
	mapannounce instance_mapname("6@tower"),"Do you want to know who I am?",bc_map,"0x00ffcc";
	end;

OnTimer10500:
	.@map$ = instance_mapname("6@tower");
	mapannounce .@map$,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc";
	stopnpctimer;
	monster .@map$,156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper")+"::OnMyMobDead";
	end;

OnMyMobDead:
	donpcevent instance_npcname("Lost Soul#102")+"::OnEnable";
	end;
}

6@tower,169,127,2	script	Lost Soul#102	4_M_NFDEADSWDMAN,{
	if (checkweight(1201,1) == 0) {
		mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?";
		close;
	}
	mes "[Lost Souls]";
	mes "It's you that have liberated us from the evil Nacht Sieger.";
	next;
	mes "[Lost Souls]";
	mes "Thank you so much. Now we can escape from this cold and dark place... to heaven.";
	next;
	if ((countitem(13412) > 0) && (countitem(13413) > 0)) {
		mes "[Lost Souls]";
		mes "Hey, you have the remnants of Nacht Sieger with you.";
		next;
		mes "[Lost Souls]";
		mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me.";
		next;
		switch(select("Make a Two-Handed Sword.:No, thanks.")) {
		case 1:
			mes "[Lost Souls]";
			mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?";
			next;
			switch(select("It's fine with me. Please make one.:No way!")) {
			case 1:
				mes "[Lost Souls]";
				mes "Good, then I'll combine these to create a two-handed sword.";
				next;
				delitem 13412,1; //Twin_Edge_B
				delitem 13413,1; //Twin_Edge_R
				getitem 1185,1; //Violet_Fear
				break;
			case 2:
				mes "[Lost Souls]";
				mes "I see. I guess you aren't as greedy or ambitious as those other adventurers.";
				next;
				break;
			}
			break;
		case 2:
			mes "[Lost Souls]";
			mes "I see. I guess you aren't as greedy or ambitious as those other adventurers.";
			next;
			break;
		}
	}
	mes "[Lost Souls]";
	mes "I'd like to talk to you more, but I've... I've got to go now.";
	next;
	mes "[Lost Souls]";
	mes "Farewell, young adventurer. I wish you good luck.";
	close2;
	warp "alberta",223,36;
	end;

OnInstanceInit:
	disablenpc instance_npcname("Lost Soul#102");
	end;

OnEnable:
	initnpctimer;
	enablenpc instance_npcname("Lost Soul#102");
	donpcevent instance_npcname("#Effect30")+"::OnEnable";
	//SetItemPartyInMap in_102floor 104
	end;

OnTimer500:
	mapannounce instance_mapname("6@tower"),"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00";
	end;

OnTimer5500:
	mapannounce instance_mapname("6@tower"),"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00";
	end;

OnTimer10500:
	mapannounce instance_mapname("6@tower"),"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc";
	stopnpctimer;
	end;
}

6@tower,169,127,2	script	#Effect30	CLEAR_NPC,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("#Effect30");
	end;

OnEnable:
	specialeffect EF_CONE;
	initnpctimer;
	end;

OnTimer1000:
	stopnpctimer;
	donpcevent instance_npcname("#Effect31")+"::OnEnable";
	end;
}

6@tower,169,127,2	script	#Effect31	CLEAR_NPC,{
	end;

OnInstanceInit:
	disablenpc instance_npcname("#Effect31");
	end;

OnEnable:
	specialeffect EF_CONE;
	initnpctimer;
	end;

OnTimer1000:
	stopnpctimer;
	donpcevent instance_npcname("#Effect30")+"::OnEnable";
	end;
}