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//===== eAthena Script =======================================
//= War of Emperium (Geffen)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 3
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
geffen,120,132,8	script	Yesnelph#g3-1::Yesnelph	722,{
	end;

OnRecvCastleG03:
	FlagEmblem GetCastleData("gefg_cas03",1);
	end;
}

// Guild Flag (Outside Castle)
//============================================================
gef_fild13,78,182,4	script	Yesnelph#g3-2::Yesnelph2	722,{
	set .@GID, GetCastleData("gefg_cas03",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		if (getcharid(2) == .@GID) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == GetCastleData("gefg_cas03",1)) {
					warp "gefg_cas03",116,89;
					//warp "gefg_cas03",221,30;
					end;
				}
			}
			close;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastleG03:
	FlagEmblem GetCastleData("gefg_cas03",1);
	end;
}

gef_fild13,87,182,4	duplicate(Yesnelph2)	Yesnelph#g3-3	722
gef_fild13,73,295,7	duplicate(Yesnelph2)	Yesnelph#g3-4	722
gef_fild13,113,274,7	duplicate(Yesnelph2)	Yesnelph#g3-5	722
gef_fild13,144,235,6	duplicate(Yesnelph2)	Yesnelph#g3-6	722
gef_fild13,144,244,4	duplicate(Yesnelph2)	Yesnelph#g3-7	722

// Guild Flag (Inside Castle)
//============================================================
gefg_cas03,122,220,6	script	Yesnelph#g3-8::Yesnelph3	722,{
	end;

OnRecvCastleG03:
	FlagEmblem GetCastleData("gefg_cas03",1);
	end;
}

gefg_cas03,122,229,6	duplicate(Yesnelph3)	Yesnelph#g3-9	722
gefg_cas03,91,257,7	duplicate(Yesnelph3)	Yesnelph#g3-10	722
gefg_cas03,52,276,7	duplicate(Yesnelph3)	Yesnelph#g3-11	722
gefg_cas03,56,164,4	duplicate(Yesnelph3)	Yesnelph#g3-12	722
gefg_cas03,65,164,4	duplicate(Yesnelph3)	Yesnelph#g3-13	722
gefg_cas03,37,214,1	duplicate(Yesnelph3)	Yesnelph#g3-14	722
gefg_cas03,34,208,1	duplicate(Yesnelph3)	Yesnelph#g3-15	722

// AGIT Manager
//============================================================
gefg_cas03,245,167,0	duplicate(Gld_Agit_Manager)	Agit#gefg_cas03	-1

// Steward
//============================================================
gefg_cas03,106,23,5	duplicate(Gld_Mngr_Template)	Jean#gefg_cas03	55

// Guardians
//============================================================
gefg_cas03,106,23,5	duplicate(Gld_Guard_Template)	Guardian#gefg_cas03	-1

// Kafra Staff
//============================================================
gefg_cas03,116,89,5	duplicate(Gld_Kafra_Template)	Kafra Staff#gefg_cas03	117

// Master's Room Exit
//============================================================
gefg_cas03,275,289,0	script	#switch_G03	111,{
	mes " ";
	mes "There's a small lever. Will you pull it? ";
	next;
	switch(select("Pull.:Do not.")) {
	case 1:
		warp "gefg_cas03",106,24;
		break;
	case 2:
		break;
	}
	end;
}

// Guild Treasure Protection
//============================================================
gefg_cas03,271,290,0	duplicate(Gld_Trea_Protect)	ban_warp#gefg_cas03	-1,6,6

// Guild Treasure Spawns
//============================================================
gefg_cas03,271,290,0	duplicate(Gld_Trea_Spawn)	Treasure#gefg_cas03	-1

// Guild Dungeon Switch
//============================================================
gefg_cas03,221,43,0	duplicate(Gld_Dun_Template)	#gefg_cas03	111