//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for Geffen Guild Castles
//===== By: ==================================================
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.2 Optimized with functions.[kobra_k88]
//============================================================
//<============================ Castle 1 ==================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas01,1,1,1 script Treasure_G01 -1,{
OnRecvCastleG01:
end;
OnInit:
if($boxNumG01 == 0) end;
set $@bxG01, $boxNumG01;
callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
end;
OnDied:
mapannounce "gefg_cas01","Treasure Chest Broken Open",17;
set $boxNumG01, $boxNumG01 -1;
if($boxNumG01 == 0) mapannounce "gefg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas01,152,117,0 script Switch#TresG01 111,{
callfunc "F_GldTreasSw","gefg_cas01",40,49;
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas01,154,112,0 script ban_warp#16 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas01", "geffen",120,38;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas02,1,1,1 script Treasure_G02 -1,{
OnRecvCastleG02:
end;
OnInit:
if($boxNumG02 == 0) end;
set $@bxG02, $boxNumG02;
callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
end;
OnDied:
mapannounce "gefg_cas02","Treasure Chest Broken Open",17;
set $boxNumG02, $boxNumG02 -1;
if($boxNumG02 == 0) mapannounce "gefg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas02,145,115,0 script Switch#TresG02 111,{
callfunc "F_GldTreasSw", "gefg_cas02",12,67;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas02,140,116,0 script ban_warp#17 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas02", "geffen",120,38;
end;
}
//<================================= Castle 3 ===============================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas03,1,1,1 script Treasure_G03 -1,{
OnRecvCastleG03:
end;
OnInit:
if($boxNumG03 == 0) end;
set $@bxG03, $boxNumG03;
callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
end;
OnDied:
mapannounce "gefg_cas03","Treasure Chest Broken Open",17;
set $boxNumG03, $boxNumG03 -1;
if($boxNumG03 == 0) mapannounce "gefg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas03,275,289,0 script Switch#TresG03 111,{
callfunc "F_GldTreasSw", "gefg_cas03",106,24;
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas03,271,290,0 script ban_warp#18 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas03", "geffen",120,38;
end;
}
//<=============================== Castle 4 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas04,1,1,1 script Treasure_G04 -1,{
OnRecvCastleG04:
end;
OnInit:
if($boxNumG04 == 0) end;
set $@bxG04, $boxNumG04;
callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
end;
OnDied:
mapannounce "gefg_cas04","Treasure Chest Broken Open",17;
set $boxNumG04, $boxNumG04 -1;
if($boxNumG04 == 0) mapannounce "gefg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas04,117,123,0 script Switch#TresG04 111,{
callfunc "F_GldTreasSw", "gefg_cas04",73,47;
end;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas04,116,119,0 script ban_warp#19 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas04", "geffen",120,38;
end;
}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ---------------------------------------------------------
gefg_cas05,1,1,1 script Treasure_G05 -1,{
OnRecvCastleG05:
end;
OnInit:
if($boxNumG05 == 0) end;
set $@bxG05, $boxNumG05;
callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
end;
OnDied:
mapannounce "gefg_cas05","Treasure Chest Broken Open",17;
set $boxNumG05, $boxNumG05 -1;
if($boxNumG05 == 0) mapannounce "gefg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
gefg_cas05,149,107,0 script Switch#TresG05 111,{
callfunc "F_GldTreasSw", "gefg_cas05",70,53;
close;
}
// Treasure Room Protection ------------------------------------------------
gefg_cas05,144,110,0 script ban_warp#20 -1,6,6,{
OnTouch:
callfunc "F_TreasProtect", "gefg_cas05", "geffen",120,38;
end;
}