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//===== eAthena Script =======================================
//= War of Emperium - gefg_cas guardians script
//===== By: ==================================================
//= holyAngelX (1.0)
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased.  Also announces when a guardian dies.
//===== Additional Comments: =================================
//= 1.1 by joedukk
//= 1.2 by Akaru and Valaris
//= 1.2a Guardians for all gefg castles are now in this file.
//= Minor optimizations.[kobra_k88]
//============================================================


gefg_cas01.gat,198,182,0	script	Guardian_G01	-1,{
OnAgitInit:
	if (GetCastleData("gefg_cas01.gat",10) == 1) guardian "gefg_cas01.gat",30,178,"Soldier Guardian",1287,"Guardian_G01::OnGuardianDied",0;
	if (GetCastleData("gefg_cas01.gat",11) == 1) guardian "gefg_cas01.gat",64,180,"Soldier Guardian",1287,"Guardian_G01::OnGuardianDied",1;
	if (GetCastleData("gefg_cas01.gat",12) == 1) guardian "gefg_cas01.gat",61,25,"Soldier Guardian",1287,"Guardian_G01::OnGuardianDied",2;
	if (GetCastleData("gefg_cas01.gat",13) == 1) guardian "gefg_cas01.gat",61,44,"Archer Guardian",1285,"Guardian_G01::OnGuardianDied",3;
	if (GetCastleData("gefg_cas01.gat",14) == 1) guardian "gefg_cas01.gat",189,43,"Archer Guardian",1285,"Guardian_G01::OnGuardianDied",4;
	if (GetCastleData("gefg_cas01.gat",15) == 1) guardian "gefg_cas01.gat",51,192,"Knight Guardian",1286,"Guardian_G01::OnGuardianDied",5;
	if (GetCastleData("gefg_cas01.gat",16) == 1) guardian "gefg_cas01.gat",49,67,"Knight Guardian",1286,"Guardian_G01::OnGuardianDied",6;
	if (GetCastleData("gefg_cas01.gat",17) == 1) guardian "gefg_cas01.gat",181,14,"Knight Guardian",1286,"Guardian_G01::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "gefg_cas01.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
gefg_cas02.gat,176,178,0	script	Guardian_G02	-1,{
OnAgitInit:
	if (GetCastleData("gefg_cas02.gat",10) == 1) guardian "gefg_cas02.gat",22,135,"Soldier Guardian",1287,"Guardian_G02::OnGuardianDied",0;
	if (GetCastleData("gefg_cas02.gat",11) == 1) guardian "gefg_cas02.gat",33,40,"Soldier Guardian",1287,"Guardian_G02::OnGuardianDied",1;
	if (GetCastleData("gefg_cas02.gat",12) == 1) guardian "gefg_cas02.gat",158,11,"Soldier Guardian",1287,"Guardian_G02::OnGuardianDied",2;
	if (GetCastleData("gefg_cas02.gat",13) == 1) guardian "gefg_cas02.gat",64,140,"Archer Guardian",1285,"Guardian_G02::OnGuardianDied",3;
	if (GetCastleData("gefg_cas02.gat",14) == 1) guardian "gefg_cas02.gat",36,140,"Archer Guardian",1285,"Guardian_G02::OnGuardianDied",4;
	if (GetCastleData("gefg_cas02.gat",15) == 1) guardian "gefg_cas02.gat",166,45,"Knight Guardian",1286,"Guardian_G02::OnGuardianDied",5;
	if (GetCastleData("gefg_cas02.gat",16) == 1) guardian "gefg_cas02.gat",10,39,"Knight Guardian",1286,"Guardian_G02::OnGuardianDied",6;
	if (GetCastleData("gefg_cas02.gat",17) == 1) guardian "gefg_cas02.gat",166,35,"Knight Guardian",1286,"Guardian_G02::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "gefg_cas02.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
gefg_cas03.gat,245,167,0	script	Guardian_G03	-1,{
OnAgitInit:
	if (GetCastleData("gefg_cas03.gat",10) == 1) guardian "gefg_cas03.gat",101,53,"Soldier Guardian",1287,"Guardian_G03::OnGuardianDied",0;
	if (GetCastleData("gefg_cas03.gat",11) == 1) guardian "gefg_cas03.gat",158,40,"Soldier Guardian",1287,"Guardian_G03::OnGuardianDied",1;
	if (GetCastleData("gefg_cas03.gat",12) == 1) guardian "gefg_cas03.gat",158,67,"Soldier Guardian",1287,"Guardian_G03::OnGuardianDied",2;
	if (GetCastleData("gefg_cas03.gat",13) == 1) guardian "gefg_cas03.gat",229,53,"Archer Guardian",1285,"Guardian_G03::OnGuardianDied",3;
	if (GetCastleData("gefg_cas03.gat",14) == 1) guardian "gefg_cas03.gat",248,53,"Archer Guardian",1285,"Guardian_G03::OnGuardianDied",4;
	if (GetCastleData("gefg_cas03.gat",15) == 1) guardian "gefg_cas03.gat",122,53,"Knight Guardian",1286,"Guardian_G03::OnGuardianDied",5;
	if (GetCastleData("gefg_cas03.gat",16) == 1) guardian "gefg_cas03.gat",243,35,"Knight Guardian",1286,"Guardian_G03::OnGuardianDied",6;
	if (GetCastleData("gefg_cas03.gat",17) == 1) guardian "gefg_cas03.gat",234,33,"Knight Guardian",1286,"Guardian_G03::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "gefg_cas03.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
gefg_cas04.gat,174,178,0	script	Guardian_G04	-1,{
OnAgitInit:
	if (GetCastleData("gefg_cas04.gat",10) == 1) guardian "gefg_cas04.gat",49,203,"Soldier Guardian",1287,"Guardian_G04::OnGuardianDied",0;
	if (GetCastleData("gefg_cas04.gat",11) == 1) guardian "gefg_cas04.gat",148,50,"Soldier Guardian",1287,"Guardian_G04::OnGuardianDied",1;
	if (GetCastleData("gefg_cas04.gat",12) == 1) guardian "gefg_cas04.gat",57,20,"Soldier Guardian",1287,"Guardian_G04::OnGuardianDied",2;
	if (GetCastleData("gefg_cas04.gat",13) == 1) guardian "gefg_cas04.gat",34,218,"Archer Guardian",1285,"Guardian_G04::OnGuardianDied",3;
	if (GetCastleData("gefg_cas04.gat",14) == 1) guardian "gefg_cas04.gat",167,42,"Archer Guardian",1285,"Guardian_G04::OnGuardianDied",4;
	if (GetCastleData("gefg_cas04.gat",15) == 1) guardian "gefg_cas04.gat",18,52,"Knight Guardian",1286,"Guardian_G04::OnGuardianDied",5;
	if (GetCastleData("gefg_cas04.gat",16) == 1) guardian "gefg_cas04.gat",50,48,"Knight Guardian",1286,"Guardian_G04::OnGuardianDied",6;
	if (GetCastleData("gefg_cas04.gat",17) == 1) guardian "gefg_cas04.gat",160,66,"Knight Guardian",1286,"Guardian_G04::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "gefg_cas04.gat","A Guardian Has Fallen",17;
	end;
}
//------------------------------------------------------------------------------
gefg_cas05.gat,194,184,0	script	Guardian_G05	-1,{
OnAgitInit:
	if (GetCastleData("gefg_cas05.gat",10) == 1) guardian "gefg_cas05.gat",54,149,"Soldier Guardian",1287,"Guardian_G05::OnGuardianDied",0;
	if (GetCastleData("gefg_cas05.gat",11) == 1) guardian "gefg_cas05.gat",80,31,"Soldier Guardian",1287,"Guardian_G05::OnGuardianDied",1;
	if (GetCastleData("gefg_cas05.gat",12) == 1) guardian "gefg_cas05.gat",52,32,"Soldier Guardian",1287,"Guardian_G05::OnGuardianDied",2;
	if (GetCastleData("gefg_cas05.gat",13) == 1) guardian "gefg_cas05.gat",77,149,"Archer Guardian",1285,"Guardian_G05::OnGuardianDied",3;
	if (GetCastleData("gefg_cas05.gat",14) == 1) guardian "gefg_cas05.gat",65,18,"Archer Guardian",1285,"Guardian_G05::OnGuardianDied",4;
	if (GetCastleData("gefg_cas05.gat",15) == 1) guardian "gefg_cas05.gat",66,54,"Knight Guardian",1286,"Guardian_G05::OnGuardianDied",5;
	if (GetCastleData("gefg_cas05.gat",16) == 1) guardian "gefg_cas05.gat",187,43,"Knight Guardian",1286,"Guardian_G05::OnGuardianDied",6;
	if (GetCastleData("gefg_cas05.gat",17) == 1) guardian "gefg_cas05.gat",167,43,"Knight Guardian",1286,"Guardian_G05::OnGuardianDied",7;
	end;

OnGuardianDied:
	// Event when Guardian dies
	MapAnnounce "gefg_cas05.gat","A Guardian Has Fallen",17;
	end;
}