//===== Hercules Script ======================================
//= War of Emperium (Al De Baran)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.2 Partially rewrote Script. [Masao]
//============================================================
// Guild Flag (Outside Castle)
//============================================================
- script Wuerzburg#1::OutsideFlagsA4 GUILD_FLAG,{
set .@GID, getcastledata("aldeg_cas04",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == getcastledata("aldeg_cas04",1)) {
warp "aldeg_cas04",116,217;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
mes "^ff0000"+getguildmaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastleA04:
flagemblem getcastledata("aldeg_cas04",1);
end;
}
alde_gld,239,246,2 duplicate(OutsideFlagsA4) Wuerzburg#1-2 GUILD_FLAG
alde_gld,239,239,2 duplicate(OutsideFlagsA4) Wuerzburg#2 GUILD_FLAG
// Guild Flag (Inside Castle)
//============================================================
- script Wuerzburg#3::InsideFlagsA4 GUILD_FLAG,{
end;
OnRecvCastleA04:
flagemblem getcastledata("aldeg_cas04",1);
end;
}
aldeg_cas04,167,61,2 duplicate(InsideFlagsA4) Wuerzburg#3-2 GUILD_FLAG
aldeg_cas04,164,90,2 duplicate(InsideFlagsA4) Wuerzburg#4 GUILD_FLAG
aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#5 GUILD_FLAG
aldeg_cas04,112,206,2 duplicate(InsideFlagsA4) Wuerzburg#6 GUILD_FLAG
aldeg_cas04,113,212,2 duplicate(InsideFlagsA4) Wuerzburg#7 GUILD_FLAG
aldeg_cas04,77,117,2 duplicate(InsideFlagsA4) Wuerzburg#8 GUILD_FLAG
aldeg_cas04,186,42,2 duplicate(InsideFlagsA4) Wuerzburg#9 GUILD_FLAG
aldeg_cas04,30,69,2 duplicate(InsideFlagsA4) Wuerzburg#10 GUILD_FLAG
aldeg_cas04,55,97,2 duplicate(InsideFlagsA4) Wuerzburg#11 GUILD_FLAG
aldeg_cas04,45,98,2 duplicate(InsideFlagsA4) Wuerzburg#12 GUILD_FLAG
aldeg_cas04,33,116,2 duplicate(InsideFlagsA4) Wuerzburg#13 GUILD_FLAG
aldeg_cas04,130,180,2 duplicate(InsideFlagsA4) Wuerzburg#14 GUILD_FLAG
aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#15 GUILD_FLAG
aldeg_cas04,33,107,2 duplicate(InsideFlagsA4) Wuerzburg#16 GUILD_FLAG
aldeg_cas04,133,220,2 duplicate(InsideFlagsA4) Wuerzburg#17 GUILD_FLAG
aldeg_cas04,169,22,2 duplicate(InsideFlagsA4) Wuerzburg#18 GUILD_FLAG
aldeg_cas04,169,15,2 duplicate(InsideFlagsA4) Wuerzburg#19 GUILD_FLAG
// Guild Flag (Town)
//============================================================
aldebaran,131,97,4 duplicate(InsideFlagsA4) Wuerzburg#20 GUILD_FLAG
// Kafra Employee
//============================================================
aldeg_cas04,45,88,0 duplicate(guildkafra) Kafra Staff#aldeg_cas04 4_F_KAFRA1
// Steward
//============================================================
aldeg_cas04,67,116,0 duplicate(cm) Brymhensen#aldeg_cas04 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
aldeg_cas04,83,17,0 script #lever_A04 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "aldeg_cas04",67,117;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
aldeg_cas04,76,64,0 duplicate(gdlever) #aldeg_cas04 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
aldeg_cas04,84,13,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas04 -1
// AGIT Manager
//============================================================
aldeg_cas04,36,218,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas04 -1
// Guardians
//============================================================
aldeg_cas04,67,116,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas04 -1