//===== eAthena Script =======================================
//= War of Emperium (Al De baran)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
aldebaran,149,97,4 script Hohenschwangau#a2-1::Hohenschwangau 722,{
end;
OnRecvCastleA02:
FlagEmblem GetCastleData("aldeg_cas02",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{
set .@GID, GetCastleData("aldeg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas02",1)) {
warp "aldeg_cas02",84,74;
//warp "aldeg_cas02",220,190;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleA02:
FlagEmblem GetCastleData("aldeg_cas02",1);
end;
}
alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-3 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas02,82,71,2 script Hohenschwangau#a2-4::Hohenschwangau3 722,{
end;
OnRecvCastleA02:
FlagEmblem GetCastleData("aldeg_cas02",1);
end;
}
aldeg_cas02,67,30,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-5 722
aldeg_cas02,183,140,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-6 722
aldeg_cas02,212,152,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-7 722
aldeg_cas02,108,39,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-8 722
aldeg_cas02,57,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-9 722
aldeg_cas02,91,181,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-10 722
aldeg_cas02,103,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-11 722
aldeg_cas02,73,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-12 722
aldeg_cas02,63,41,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-13 722
aldeg_cas02,229,6,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-14 722
aldeg_cas02,230,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-15 722
aldeg_cas02,197,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-16 722
aldeg_cas02,32,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-17 722
aldeg_cas02,121,29,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-18 722
// AGIT Manager
//============================================================
aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1
// Steward
//============================================================
aldeg_cas02,78,74,0 duplicate(Gld_Mngr_Template) Chenchenlie#aldeg_cas02 55
// Guardians
//============================================================
aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1
// Kafra Staff
//============================================================
aldeg_cas02,84,74,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas02 117
// Master's Room Exit
//============================================================
aldeg_cas02,139,235,0 script #switch_A02 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
if(select("Pull.:Do not.") == 2) close;
warp "aldeg_cas02",78,75;
end;
}
// Guild Treasure Protection
//============================================================
aldeg_cas02,135,230,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas02 -1,8,8
// Guild Treasure Spawns
//============================================================
aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1
// Guild Dungeon Switch
//============================================================
aldeg_cas02,194,136,0 duplicate(Gld_Dun_Template) #aldeg_cas02 111