//===== eAthena Script =======================================
//= Yuno Guides
//===== By: ==================================================
//= KitsuneStarwind, usul, kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
//= and added map location option for them. [kobra_k88]
//= 1.1 Changed sprites and cutins to Schwartzald Republic ones
//= 1.2 Optimized, updated common guide names [Lupus]
//============================================================
//=====================================================================================
yuno.gat,153,47,4 script Yuno Guide 700,{
mes "[Miss Yoon]";
mes "A place that understands the present and envisions the future............";
mes "This is Yuno, the city of Sages. Welcome to Yuno.";
set @name$,"[Miss Yoon]";
next;
callfunc "F_YunoLoc",2;
}
//=====================================================================
yuno.gat,333,182,2 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
mes "It increases the chances for landing a critical attack and can only be used by Sages.";
next;
mes "[Yuno Soldier]";
mes "Not only is this dagger very useful but it is very stylish as well.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,264,320,2 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
next;
mes "[Yuno Soldier]";
mes "This shield is especially effective against the undead and other demonic monsters.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,228,292,2 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'False Angel'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
next;
mes "[Yuno Soldier]";
mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,164,283,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Geographer'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
next;
mes "[Yuno Soldier]";
mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,151,283,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Lava Golem'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
next;
mes "[Yuno Soldier]";
mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
next;
mes "[Yuno Soldier]";
mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,164,228,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Killer ^FF3355'Goats'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
mes "No one has ever survived a direct hit from a Goat's mighty horns.";
next;
mes "[Yuno Soldier]";
mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,151,228,4 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Large Jellopy.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
emotion 1;
callfunc "F_YunoLoc",1;
}
//======================================================================
function script F_YunoLoc {
if(getarg(0) == 1) goto M_Menu;
if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
mes @name$;
mes "Welcome to Yuno, the city of noble-mindedness.";
M_Menu:
next;
menu "View city locations.",-, @menu1$,M_1, "End conversation.",M_End;
M_0:
mes @name$;
mes "Please choose a building to view...";
sM_Menu:
next;
menu "Armory",-, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
"Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
mes @name$;
mes "This is the Weapon and Armor Shop.";
viewpoint 1,117,135,1,0xFF0000;
goto sM_Menu;
sM_2:
mes @name$;
mes "This is the Tool Dealer.";
viewpoint 1,163,189,2,0xFFFF00;
goto sM_Menu;
sM_3:
mes @name$;
mes "Sage Castle is where Mages can go to become Sages.";
viewpoint 1,89,320,3,0xff00FF;
goto sM_Menu;
sM_4:
mes @name$;
mes "The Street of Books. This is where you will find the largest selection of books for sale";
viewpoint 1,196,138,4,0x00ff00;
goto sM_Menu;
sM_5:
mes @name$;
mes "Yuphero Plaza is the main gathering place in Yuno.";
viewpoint 1,157,327,5,0x00ffff;
goto sM_Menu;
sM_6:
mes @name$;
mes "The Library of Republic houses an extensive collection of important historical books.";
viewpoint 1,335,204,6,0x0000ff;
goto sM_Menu;
sM_7:
mes @name$;
mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
viewpoint 1,323,280,7,0xFFCCFF;
goto sM_Menu;
sM_8:
mes @name$;
mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
viewpoint 1,278,291,8,0xFFFFFF;
goto sM_Menu;
sM_Wipe:
viewpoint 2,117,135,1,0xFF0000;
viewpoint 2,163,189,2,0xFFFF00;
viewpoint 2,89,320,3,0xff00FF;
viewpoint 2,196,138,4,0x00ff00;
viewpoint 2,157,327,5,0x00ffff;
viewpoint 2,335,204,6,0x0000ff;
viewpoint 2,323,280,7,0xFFCCFF;
viewpoint 2,278,291,8,0xFFFFFF;
mes @name$;
mes "All indications have been wiped.";
cutin "ein_soldier",255;
close;
M_1:
return;
M_End:
mes @name$;
mes "Have a nice day.";
cutin "ein_soldier",255;
close;
}