//===== Hercules Script ======================================
//= Valentine's Day Event (2012)
//===== By: ==================================================
//= Rikimaru
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= The full Valentine's Day NPCs of the Valentine's Day
//= Event 2012 (account-based).
//===== Additional Comments: =================================
//= 1.0 First version. [Rikimaru]
//= 1.1 Standardized and fixed. [Euphy]
//============================================================
mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{
set .@n$,"^0000FF[Pinkamenia]^000000";
if (#V_QUE12==3) {
set .@LFlowerID,7864;
setarray .@SweetsID[0],538,558,539,573,559,560,12062,596,597,12414,12319;
setarray .@SweetsCost[0],1,2,5,10,10,10,15,15,15,20,20;
mes .@n$;
mes "Hello "+strcharinfo(0)+", do";
mes "you want to buy some items?";
mes "You'll have to give me Love";
mes "Flowers for them, of course!";
next;
if(select("Yes, sure!","No, never mind.") == 2) close;
next;
mes .@n$;
mes "Select an item.";
mes "The amount of Love Flowers you'll need is in brackets.";
for(set .@i,0; .@i < getarraysize(.@SweetsID); set .@i,.@i+1)
set .@menu$, .@menu$+"^00AA00["+.@SweetsCost[.@i]+"]^000000 "+getitemname(.@SweetsID[.@i])+":";
next;
set .@choice, select(.@menu$)-1;
mes .@n$;
if (countitem(.@LFlowerID) < .@SweetsCost[.@choice]) {
mes "You'll need more Love Flowers if you want that!";
close;
}
mes "Are you sure you want to trade ^00aa00"+.@SweetsCost[.@choice]+"x Love Flower ^000000 for ^0055FF"+getitemname(.@SweetsID[.@choice])+"^000000?";
if(select("No, I've changed my mind.:Yes, trade!") == 1) close;
set .@new, .@LFlowerID - .@SweetsCost[.@choice];
if (.@new < 0) set .@new, 0;
delitem .@LFlowerID, .@SweetsCost[.@choice];
getitem .@SweetsID[.@choice],1;
mes "Have fun with your item!";
close;
} else if (#V_QUE12==2) {
mes .@n$;
if (countitem(7864) < 15) {
mes "You have to bring me 15 Love Flowers!";
close;
}
mes "Thank you so much for";
mes "getting our Flowers back!";
delitem 7864,15;
next;
mes .@n$;
mes "Take this as a little";
mes "'thank you'.";
getexp 500000,400000;
getitem 617,1;
getitem 12319,2;
next;
mes .@n$;
mes "If you get more Love";
mes "Flowers, you can exchange";
mes "them for some sweets here.";
mes "See you soon!";
set #V_QUE12,3;
close;
} else if (#V_QUE12==1) {
mes .@n$;
mes "Please bring a +8 Cake Hat";
mes "to the Baker Extraordinaire";
mes "standing next to me!";
close;
} else if (BaseLevel >= 45) {
mes .@n$;
mes "Hello "+strcharinfo(0)+", it's";
mes "Valentine's Day and we";
mes "love to deliver sweet";
mes "chocolates.";
next;
mes .@n$;
mes "Our problem is that we";
mes "need a strong person";
mes "like you who could help";
mes "us, but first you'll have";
mes "to bring a +8 Cake Hat";
mes "to the Baker Extraordinaire, who";
mes "is standing right next to me!";
set #V_QUE12,1;
close;
}
mes .@n$;
mes "Hello "+strcharinfo(0)+"!";
close;
OnInit:
// Unknown item drop rate (currently set at 5%)
setitemscript 5105,"{ bonus bDex,1; bonus bMaxSP,80; bonus3 bAddMonsterDropItem,7864,RC_DemiHuman,500; }",0;
end;
}
mosk_in,21,244,3 script Baker Extraordinaire 4_M_NOVELIST,{
set .@n$,"^0000FF[Baker Extraordinaire]^000000";
if(#V_QUE12==3) {
mes .@n$;
mes "Exchange your Love Flowers with Pinkamenia!";
close;
} else if(#V_QUE12==2) {
mes .@n$;
mes "Bring 15 Love Flowers to Pinkamenia!";
close;
} else if(#V_QUE12==1) {
mes .@n$;
if (getequipid(1) == 5024 && getequiprefinerycnt(1) >= 8) {
mes "Ah, so Pinkamenia told you";
mes "to bring me the +8 Cake";
mes "Hat. Now I'm going";
mes "to exchange your +8 Cake";
mes "Hat for another Cake Hat.";
next;
mes .@n$;
delitem 5024,1;
getitem 5105,1;
equip 5105;
mes "Now, if you wear the";
mes "new Cake Hat, there";
mes "is a chance that";
mes "Demi-Human Monsters will";
mes "drop a Love Flower!";
next;
mes .@n$;
mes "The mobs stole our Flowers,";
mes "which we need to create ";
mes "our chocolates. Now get";
mes "15 Love Flowers and bring";
mes "them to Pinkamenia!";
set #V_QUE12,2;
close;
} else {
mes "Sorry, but where is your";
mes "+8 Cake Hat? Bring";
mes "it to me, and remember";
mes "to have it equipped!";
close;
}
} else {
mes .@n$;
mes "Hello, "+strcharinfo(0)+"!";
close;
}
}