//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
set $@bxN01, $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
set $boxNumN01, $boxNumN01 -1;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 111,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
set $@bxN02, $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
set $boxNumN02, $boxNumN02 -1;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 111,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
set $@bxN03, $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
set $boxNumN03, $boxNumN03 -1;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 111,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
set $@bxN04, $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
set $boxNumN04, $boxNumN04 -1;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 111,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}