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//===== Hercules Script ======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3b
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau]
//============================================================


//================================================
// Treasure Spawning Function
//================================================
function	script	F_GldTreas	{
	if(getarg(10) !=  1) {
		setcastledata getarg(0),4,0;
		setcastledata getarg(0),5,0;

		// Why on earth are we killing old treasure chest spawns?
		//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";

		// Don't spawn treasures if Castle is empty, or Eco is greater than 100
		if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;

		// Only spawn one treasure chest for novice castles.
		if (compare(getarg(0),"nguild"))
			set getarg(2),1;
		else
			set getarg(2),GetCastleData(getarg(0),2)/5+4;

		if (getarg(2) <= 0) return;

		//sets the counter variable = to the box number amount
		set getarg(3), getarg(2);
	}
	for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) {
		// set treasure box ID
		set getarg(4), getarg(5) + (.@i+1) % 2;
		areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
	}
	return;
}

//==============================================================
//  Treasure Room Switch 
//===============================================================
function	script	F_GldTreasSw	{
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;

	if (select("Pull.:Do not.") == 1) {
		warp getarg(0),getarg(1),getarg(2);
		return;
	}
	close;
}

//<=============================== Castle 1 =================================>\\

// Treasure Spawn -----------------------
nguild_alde,1,1,1	script	Treasure_N01	-1,{

OnRecvCastleN01:
	end;
OnInit:
	if($boxNumN01 == 0) end;
	set $@bxN01, $boxNumN01;
	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
	end;

OnDied:
	mapannounce "nguild_alde","Treasure Chest Broken Open",17;
	set $boxNumN01, $boxNumN01 -1;
	if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch --------------------
nguild_alde,123,223,0	script	Switch#TresN01	111,{
	callfunc "F_GldTreasSw", "nguild_alde",218,176;
	end;
}

//<================================ Castle 2 ================================>\\

// Treasure Spawn ----------------------------
nguild_gef,1,1,1	script	Treasure_N02	-1,{

OnRecvCastleN02:
	end;
OnInit:
	if($boxNumN02 == 0) end;
	set $@bxN02, $boxNumN02;
	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
	end;

OnDied:
	mapannounce "nguild_gef","Treasure Chest Broken Open",17;
	set $boxNumN02, $boxNumN02 -1;
	if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0	script	Switch#TresN02	111,{
	callfunc "F_GldTreasSw","nguild_gef",40,49;
	end;
}

//<================================ Castle 3 ================================>\\

// Treasure Spawn ---------------------------
nguild_pay,1,1,0	script	Treasure_N03	-1,{
OnRecvCastleN03:
	end;
OnInit:
	if($boxNumN03 == 0) end;
	set $@bxN03, $boxNumN03;
	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
	end;

OnDied:
	mapannounce "nguild_pay","Treasure Chest Broken Open",17;
	set $boxNumN03, $boxNumN03 -1;
	if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0	script	Switch#TresN03	111,{
	callfunc "F_GldTreasSw", "nguild_pay",120,59;
	end;
}

//<================================ Castle 4 ================================>\\

// Treasure Spawn -------------------------------
nguild_prt,1,1,0	script	Treasure_N04	-1,{
OnRecvCastleN04:
	end;
OnInit:
	if($boxNumN04 == 0) end;
	set $@bxN04, $boxNumN04;
	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
	end;

OnDied:
	mapannounce "nguild_prt","Treasure Chest Broken Open",17;
	set $boxNumN04, $boxNumN04 -1;
	if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0	script	Switch#TresN04	111,{
	callfunc "F_GldTreasSw", "nguild_prt",109,179;
	end;
}