//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Brainstorm
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2006 Halloween Event
//================= Description ===========================================
//= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear.
//= Event 2: Create "Pumpkin Pie" item.
//================= Current Version =======================================
//= 1.4
//=========================================================================
//== Pumpkin Mojo quest (Event 1) ==========================
prontera,162,69,5 script Gloomy Jack#06_hw JAKK,2,2,{
end;
OnTouch:
mes "[Cool Devi]";
mes "If you have something to say to him,";
mes "just talk to me.";
mes "You won't even understand what stupid pumkin headed Jack is saying.";
close;
OnEffect:
specialeffect EF_LEVEL99;
end;
OnEffect2:
specialeffect EF_HIT2;
end;
}
prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (countitem(Pumpkin_Mojo) > 0) {
mes "[Gloomy Jack]";
mes "Oh wait, is that a Pumpkin Mojo you are carrying?";
mes " ";
mes "[Cool Devi]";
mes "Says he.";
next;
mes "[Gloomy Jack]";
mes "Give it to me. I'll pay you back.";
mes " ";
mes "[Cool Devi]";
mes "Says he...";
mes "I just can guess what he will say next. So what do you say?";
next;
if (select("What will he say?:I also know about it.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "What will he say?";
next;
mes "[Cool Devi]";
mes "Jack is not like others. He is halloween Jack.";
mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
mes "Pumpkin Mojo was his all.";
next;
mes "[Cool Devi]";
mes "Well, actually that's the main reason Jack came to town.";
mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster";
next;
mes "[Cool Devi]";
mes "Why don't you give him back the 'Pumpkin Mojo'.";
mes "Don't worry he will compensate you.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Compensate?With what?";
next;
mes "[Cool Devi]";
mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
next;
mes "[Cool Devi]";
mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
mes "Give it to Jack. Don't you feel pity for him?.";
close;
}
mes "[Cool Devi]";
mes "Oh~Great.";
mes "Then, let me see what you got.";
next;
if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin_Hat) > 0)) {
mes "[Gloomy Jack]";
mes "Oh, you brought the pumpkin head!";
mes "I'll make you to nicer one.";
mes " ";
mes "[Cool Devi]";
mes "says he.";
next;
if (select( "No, I'll come back later.:Oh, good. Make it now!") == 1) {
mes "[Gloomy Jack]";
mes "Huh?";
mes " ";
mes "[Cool Devi]";
mes "What? Look at Jack. He has got so dissapointed.";
mes "Promise me to give the Pumpkin Mojo back to Jack later someday, will you?";
close;
}
mes "[Gloomy Jack]";
mes "Thanks for giving my thing back, I'll make your hat prettier.";
mes " ";
mes "[Cool Devi]";
mes "says he.";
next;
donpcevent "Gloomy Jack#06_hw::OnEffect";
mes "[Excited Jack]";
mes "Lalala~ lalala~";
mes " ";
mes "(He starts singing. On a sudden, Jack's aura appeared.)";
delitem Pumpkin_Mojo,1;
delitem Pumpkin_Hat,1;
getitem Pumpkin_Hat_,1;
next;
donpcevent "Gloomy Jack#06_hw::OnEffect2";
mes "[Gloomy Jack]";
mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
mes " ";
mes "[Cool Devi]";
mes "says he...";
next;
mes "[Cool Devi]";
mes "Oh~poor Jack.";
mes "Well, someday he'll get back all his Pumpkin Mojo back.";
close;
}
else if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 0) && (countitem(Cap) > 0)) {
mes "[Gloomy Jack]";
mes "Wow!";
mes "I'll turn your hat to very cool one.";
mes " ";
mes "[Cool Devi]";
mes "says he...";
next;
if (select( "No, I'll come back later.:Oh,good. Make it now!") == 1) {
mes "[Gloomy Jack]";
mes "Huh?";
mes " ";
mes "[Cool Devi]";
mes "What? Look at Jack. He has got so dissapointed.";
mes "Promise me to give the Pumpkin Mojo back to Jack later someday,will you?";
close;
}
mes "[Gloomy Jack]";
mes "Thanks for giving my thing back, I'll make your hat prettier.";
mes " ";
mes "[Cool Devi]";
mes "says he.";
next;
donpcevent "Gloomy Jack#06_hw::OnEffect";
mes "[Excited Jack]";
mes "Lalala~ lalala~";
mes " ";
mes "(He starts singing. On a sudden, Jack's aura appeared.)";
delitem Pumpkin_Mojo, 1;
delitem Pumpkin, 1;
delitem Cap, 1;
getitem Pumpkin_Hat_, 1;
next;
donpcevent "Gloomy Jack#06_hw::OnEffect2";
mes "[Gloomy Jack]";
mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
mes " ";
mes "[Cool Devi]";
mes "says he...";
next;
mes "[Cool Devi]";
mes "Oh~poor Jack.";
mes "Well, someday he'll get back all his Pumpkin Mojo back.";
close;
}
else {
mes "[Cool Devi]";
mes "Hey,there. You don't seem to have all materials for the fantastic hat. ";
close;
}
}
else {
mes "[Gloomy Jack]";
mes "Hey,there. Why don't you come here and listen to my story.";
mes " ";
mes "[Cool Devi]";
mes "Says he.";
next;
mes "[Gloomy Jack]";
mes "I used to be very famous. But now.....";
mes " ";
mes "[Cool Devi]";
mes "Says he...";
mes "Well, I'll just tell you without translating.";
next;
mes "[Cool Devi]";
mes "Jack is not like others. He is halloween Jack.";
mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
mes "Pumpkin Mojo was his all.";
next;
mes "[Cool Devi]";
mes "Well, actually that's the main reason Jack came to town.";
mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster.";
next;
mes "[Cool Devi]";
mes "Why don't you give him back the 'Pumpkin Mojo'.";
mes "Don't worry he will compensate you.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Compensate? With what?";
next;
mes "[Cool Devi]";
mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
next;
mes "[Cool Devi]";
mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
mes "Give it to Jack. Don't you feel pity for him?.";
close;
}
}
geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{
if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (halloween < 100) {
mes "[Hoirin]";
mes "Pumpkin is the gift that God had sent us.";
mes "It provides good nutrition and helps you to stay healthy!";
mes "Bravo~bravo~!";
next;
mes "[Hoirin]";
mes "I, Hoirin have always thought about a ";
mes "way to eat pumpkin more deliciously.";
mes "But all of a sudden, I realized.";
next;
mes "[Hoirin]";
mes "If I have that! I can make best the Pumpkin pie!!!!!";
next;
if (select( "What's that?:Ignore.") == 1) {
mes "[Hoirin]";
mes "What's the first image you see when you think of pumpkin?";
mes "I see Jack! I think Jack is the most evolved form of pumpkin!";
mes "I wonder what does Jack have something special? Can you imagine?";
next;
mes "[Hoirin]";
mes "I always prefer unique pumpkin dish! Recently, I found out that there are many kinds of Jack in the world ";
mes "and the extreme class Jack has blue aura around his body!";
next;
mes "[Hoirin]";
mes "Guess what?! it was Halloween Jack!";
mes "Halloween Jack has somthing that is concentrated with pumpkin.";
mes "It is called ^4d4dffPumpkin Mojo^000000. Only if i have it, i can finish making my special pie.";
next;
mes "[Hoirin]";
mes "Bring me the ingredients!";
mes "I'll make you a very special pie right away!";
mes "You'll get addicted to it.";
mes "Don't be surprised after trying it.";
next;
mes "[" + strcharinfo(0) + "]";
mes "......................";
mes "You seem to be such a passionate person.";
mes "So, what's the ingredient anyway.?";
next;
mes "[Hoirin]";
mes "Good question!";
mes "To make my special Pumpkin pie, I need";
mes "^4d4dff 1 Pumpkin Mojo";
mes "2 Pumpkin";
mes "2 Egg^000000";
mes "";
next;
mes "[Hoirin]";
mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";
mes "Leave the rest for me..You'll get to try the best pumkin pie!";
halloween = 100;
close;
}
mes "[Hoirin]";
mes "Hm..You'll regret it!";
mes "Hoirin's pumpkin pie is just so delicious.";
close;
}
else {
mes "[Hoirin]";
mes "So, did you bring all materials?";
mes "Were there anything hard to find?";
next;
switch(select( "I brought all ingredients.:How can I get eggs?:No,I'm just passing by.")) {
case 1:
if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 1) && (countitem(Egg) > 1)) {
mes "[Hoirin]";
mes "You are right!";
mes "You brought all things right. Give it to me!!";
specialeffect2 EF_HIT1;
next;
specialeffect EF_PIERCESELF;
mes "[Hoirin]";
mes "Abracadabra~~";
mes "Abracadabra~~!";
next;
mes "[Hoirin]";
mes "Ta-da(h)!";
mes "Here it is~ help yourself.";
mes "It'll be good for your health. I added extra nutrient in it.";
delitem Pumpkin_Mojo,1;
delitem Pumpkin,2;
delitem Egg,2;
getitem Pumpkin_Pie,1;
close;
}
else {
mes "[Hoirin]";
mes "No!! This is not enough. I need";
mes "^4d4dff 1 Pumpkin Mojo";
mes "2 Pumpkin";
mes "2 Egg^000000";
mes " at least.";
close;
}
case 2:
if (halloween == 100) {
mes "[Hoirin]";
mes "Egg?";
mes "Well, actually I know someone who can help you.";
mes "There's a man who raise many chickens.";
next;
mes "[Hoirin]";
mes "I can send you to where he is if you want.";
mes "^4d4dffBut only for once^000000.";
next;
if (select("Send me.:It's ok.") == 1) {
mes "[Hoirin]";
mes "Ok, go get the eggs.";
halloween = 101;
close2;
warp "nif_fild01", 162, 113;
end;
}
mes "[Hoirin]";
mes "Do you think you can go without my help?!";
mes "Ok! go ahead.";
mes "Do you know where it is?";
close;
}
else {
mes "[Hoirin]";
mes "if you go to ^4d4dfffarm of Skelington Town at Neiflheim^000000, you'll meet Chicken Masta. He raises chickens.";
close;
}
case 3:
mes "[Hoirin]";
mes "Next time, don't forget to bring ";
mes "all the ingredients for pumpkin pie!";
close;
}
}
}
nif_in,18,34,5 script Loli Ruri#06_hw LOLI_RURI,2,2,{
end;
OnTouch:
mes "[Deviruchi]";
mes "Hey there, if you have something to say to Loli Ruri, talk to me.";
mes "She's not used to human language.";
close;
}
nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{
if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
mes "[Loli Ruri]";
mes "Devi~Where's the pumpkin pie?";
mes "Humans make them, don't they?";
mes "Do you have it then?";
mes " ";
mes "[Deviruchi]";
mes "Says she.";
next;
mes "[Deviruchi]";
mes "If you have a pumpinkin pie, can I have one?";
mes "Cause we are the victim if Loli Ruri gets mad.";
next;
mes "[Deviruchi]";
mes "Well I'm not saying that I want it for free.";
mes "Don't worry, I won't let you down.";
next;
switch(select( "Give him the pumpkin pie.:Do not give him the pumpkin pie.:Huh? What pumkin pie?")) {
case 1:
if (countitem(Pumpkin_Pie) > 0) {
mes "[Loli Ruri]";
mes "Thanks for the pumkin pie!";
mes "Here, take this.";
mes " ";
mes "[Deviruchi]";
mes "Says she.";
next;
mes "[Deviruchi]";
mes "As I promised, I'll give you something worth the pie.";
mes "Hang on....";
next;
mes "[Deviruchi]";
mes "Hmm...This would be good.";
mes "Here take this, and thanks again~";
delitem Pumpkin_Pie, 1;
@hw_temp = rand(1,3);
if (@hw_temp == 2) getitem Cookie_Bag,1;
else getitem Niflheim_Ticket,3; //Nifl_Express_Ticket
close;
}
else {
mes "[Loli Ruri]";
mes "Are you kidding me?";
mes "Where's the pumpkin pie! Don't try to lie to me!";
mes " ";
mes "[Deviruchi]";
mes "Say she..Seems like she's very angry...You are in trouble.";
next;
mes "[Loli Ruri]";
mes "Devi!!!!!You are the one who told me that I can get the pumpkin pie if I stand here and wait.";
mes "Watch your back!";
mes " ";
mes "[Deviruchi]";
mes "Says she..Huh?!!Me?!!";
next;
mes "[" + strcharinfo(0) + "]";
mes "Poor Devi~";
mes "You shouldn't have lied~";
mes "Wish you a luck.";
close;
}
case 2:
mes "[Loli Ruri]";
mes "I want to eat pumpkin pie. Can I have one?Please~~~~";
mes " ";
mes "[Deviruchi]";
mes "Says he.....Give me if you have one.";
close;
case 3:
mes "[Deviruchi]";
mes "There's a man who makes a very special pumpkin pie.";
mes "No one can forget what it taste like.";
next;
mes "[Deviruchi]";
mes "Lori Ruri is waiting here for someone who will get the pie for him.";
mes "Can you get her one?";
mes "I'll treat you back.";
close;
}
}
//== Creation of Pumpkin Pie (Event 2) =====================
nif_fild01,165,115,3 script Chicken Masta#06_hw 4_M_NFDEADMAN2,{
if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (halloween == 101) {
mes "[Chicken Masta]";
mes "Where did the chicken have gone?!";
mes "Oh, hey stranger. How can I help you?";
next;
mes "[Chicken Masta]";
mes "This town is too dangerous for you to hang around.";
mes "You'd better go back to where you came from....";
next;
mes "[Chicken Masta]";
mes "...Are you looking for eggs?";
mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?";
next;
if (select( "Actually, yes. I came here to get some eggs.:Nope.") == 1) {
mes "[Chicken Masta]";
mes "Ok. But some of my chickens ran away,";
mes "so I have no eggs much left.";
mes "1000 zeny for 2 eggs! how's that?";
next;
switch(select( "Ok,I'll take it.:I'll just buy one.:Whew~it's too expensive.")) {
case 1:
if (Zeny > 1999) {
mes "[Chicken Masta]";
mes "Thanks.";
mes "Here are the eggs.";
Zeny -= 2000;
halloween = 102;
getitem Egg,2;
close;
}
else {
mes "[Chicken Masta]";
mes "Hey this is not enough~";
mes "1000zeny per each, so if you buy two,that means 2000zeny.";
close;
}
case 2:
if (Zeny > 999) {
mes "[Chicken Masta]";
mes "Thanks.";
mes "Here are the eggs.";
Zeny -= 1000;
halloween = 102;
getitem Egg,1;
close;
}
else {
mes "[Chicken Masta]";
mes "You don't seem to have enough money...";
mes "It's 1000 zeny per each.";
close;
}
case 3:
mes "[Chicken Masta]";
mes "Well...I know it's liitle bit expensive but as I told you, my chickens ran away.";
mes "You have to understand.";
close;
}
}
mes "[Chicken Masta]";
mes "Let me tell you just one thing!";
mes "If you don't want to die,";
mes "you'd better run away. It's too dangerous in here.";
close;
}
else if (halloween == 102) {
mes "[Chicken Masta]";
mes "Do you need eggs?...";
mes "Then, help me first.";
mes "8 of my chickens ran away.";
mes "I just don't know where they are.";
next;
mes "[Chicken Masta]";
mes "I don't expect all chickens to come back home.";
mes "Only if you find me one of them, I'll sell three eggs for you.";
next;
mes "[Chicken Masta]";
mes "Isn't it a great deal?";
mes "Chickens must be around here somewhere.";
next;
mes "[Chicken Masta]";
mes "You don't have to bring back chickens to me if you find one,";
mes "Just insert the word ^4d4dff'Return'^000000.";
mes ".........";
next;
mes "[Chicken Masta]";
mes "It's a spell to make chickens to go back home.";
mes ".........";
mes "Don't forget the word 'Return'!";
next;
mes "[Chicken Masta]";
mes "I hope you can find my chickens.";
close;
}
else if (halloween == 103) {
mes "[Chicken Masta]";
mes "Oh, you came back. I've been waiting for you.";
mes "And thanks for the chickens you sent me.";
mes "They are saftly kept in the henhouse, in case of running away again.";
next;
mes "[Chicken Masta]";
mes "I didn't forget what we have promised.";
mes "Tell me how many eggs you want.";
mes "It's 1000zeny per each.";
mes "And maximum 3 is all you can get.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Chicken Masta]";
mes "You don't have to buy it, if you don't need it.";
close;
}
else if (@input > 3) {
mes "[Chicken Masta]";
mes "What did I tell you.";
mes "I'm going to sell only three eggs.";
next;
}
else
break;
}
.@hw_egg = .@input * 1000;
if (Zeny < @hw_egg) {
mes "[Chicken Masta]";
mes "You don't seem to have enough zeny.";
close;
}
mes "[Chicken Masta]";
mes "Here you are.";
mes "But no more.";
mes "If you want more eggs, find me more chickens.";
Zeny -= @hw_egg;
getitem Egg, @input;
halloween = 102;
close;
}
else {
mes "[Chicken Masta]";
mes "Where did the chicken have gone?!";
mes "Oh, hey stranger. How can I help you?";
next;
mes "[Chicken Masta]";
mes "This town is too dangerous for you to hang around.";
mes "You'd better go back to where you came from....";
close;
}
}
nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{
mes "Drowsing chicken.";
close;
}
- script HwChicken::HwChicken FAKE_NPC,{
if ((halloween == 102) || (halloween == 103)) {
mes "Oh, this must be Chicken Masta's chicken.";
mes "I should insert the magic word.";
next;
input .@inputstr$;
if( .@inputstr$ == "Return" ) {
emotion e_omg;
specialeffect EF_TELEPORTATION;
mes "The magic spell has been casted.";
halloween = 103;
disablenpc "Masta's chicken#"+strnpcinfo(1);
close2;
sleep 180000;
enablenpc "Masta's chicken#"+strnpcinfo(1);
end;
}
else {
mes "[" + strcharinfo(0) + "]";
mes "Hm...I must have misspelled.";
close;
}
}
else {
mes "Drowsing chicken.";
close;
}
}
- script HwChicken2::HwChicken2 FAKE_NPC,{
@egg_temp = rand(1,4);
if( @egg_temp == 3) {
mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
mes "You got an 'egg' in the place where the chicken disappeared.";
disablenpc "Chicken#"+strnpcinfo(1);
getitem Egg,1;
close;
}
else {
mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
disablenpc "Chicken#"+strnpcinfo(1);
close;
}
}
- script HwChicken3::HwChicken3 FAKE_NPC,{
@egg_temp = rand(1,4);
if( @egg_temp == 3) {
mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
mes "You got an 'egg' in the place where the chicken disappeared.";
disablenpc "Chicken#"+strnpcinfo(1);
getitem Egg,1;
close;
}
else {
mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
disablenpc "Chicken#"+strnpcinfo(1);
close;
}
OnInit:
while(1) {
sleep 180000;
specialeffect EF_BAT2;
end;
}
}
nif_fild01,270,145,3 duplicate(HwChicken) Masta's chicken#06_hw02 4_NFCOCK
nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK
nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK
nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK
nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK
nif_fild01,185,325,8 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK
nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK
nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK
pay_dun03,1,1,0 script #06_hw_timer01 FAKE_NPC,{
OnInit:
disablenpc "Chicken#06_hw_p01";
disablenpc "Chicken#06_hw_p02";
disablenpc "Chicken#06_hw_p03";
disablenpc "Chicken#06_hw_p04";
disablenpc "Chicken#06_hw_p05";
disablenpc "Chicken#06_hw_p06";
disablenpc "Chicken#06_hw_p07";
disablenpc "Chicken#06_hw_p08";
disablenpc "Chicken#06_hw_p09";
disablenpc "Chicken#06_hw_p10";
disablenpc "Chicken#06_hw_p11";
disablenpc "Chicken#06_hw_p12";
disablenpc "Chicken#06_hw_p13";
disablenpc "Chicken#06_hw_p14";
disablenpc "Chicken#06_hw_p15";
disablenpc "Chicken#06_hw_p16";
disablenpc "Chicken#06_hw_p17";
disablenpc "Chicken#06_hw_p18";
disablenpc "Chicken#06_hw_p19";
disablenpc "Chicken#06_hw_p20";
disablenpc "Chicken#06_hw_p21";
disablenpc "Chicken#06_hw_p22";
disablenpc "Chicken#06_hw_p23";
disablenpc "Chicken#06_hw_p24";
disablenpc "Chicken#06_hw_p25";
disablenpc "Chicken#06_hw_p26";
disablenpc "Chicken#06_hw_p27";
disablenpc "Chicken#06_hw_p28";
disablenpc "Chicken#06_hw_p29";
disablenpc "Chicken#06_hw_p30";
disablenpc "Chicken#06_hw_p31";
disablenpc "Chicken#06_hw_p32";
disablenpc "Chicken#06_hw_p33";
disablenpc "Chicken#06_hw_p34";
disablenpc "Chicken#06_hw_p35";
disablenpc "Chicken#06_hw_p36";
disablenpc "Chicken#06_hw_p37";
disablenpc "Chicken#06_hw_p38";
disablenpc "Chicken#06_hw_p39";
disablenpc "Chicken#06_hw_p40";
disablenpc "Chicken#06_hw_p41";
initnpctimer;
end;
OnTimer3600000:
enablenpc "Chicken#06_hw_p01";
enablenpc "Chicken#06_hw_p02";
enablenpc "Chicken#06_hw_p03";
enablenpc "Chicken#06_hw_p04";
enablenpc "Chicken#06_hw_p05";
enablenpc "Chicken#06_hw_p06";
enablenpc "Chicken#06_hw_p07";
enablenpc "Chicken#06_hw_p08";
enablenpc "Chicken#06_hw_p09";
enablenpc "Chicken#06_hw_p10";
enablenpc "Chicken#06_hw_p11";
enablenpc "Chicken#06_hw_p12";
enablenpc "Chicken#06_hw_p13";
enablenpc "Chicken#06_hw_p14";
enablenpc "Chicken#06_hw_p15";
enablenpc "Chicken#06_hw_p16";
enablenpc "Chicken#06_hw_p17";
enablenpc "Chicken#06_hw_p18";
enablenpc "Chicken#06_hw_p19";
enablenpc "Chicken#06_hw_p20";
enablenpc "Chicken#06_hw_p21";
enablenpc "Chicken#06_hw_p22";
enablenpc "Chicken#06_hw_p23";
enablenpc "Chicken#06_hw_p24";
enablenpc "Chicken#06_hw_p25";
enablenpc "Chicken#06_hw_p26";
enablenpc "Chicken#06_hw_p27";
enablenpc "Chicken#06_hw_p28";
enablenpc "Chicken#06_hw_p29";
enablenpc "Chicken#06_hw_p30";
enablenpc "Chicken#06_hw_p31";
enablenpc "Chicken#06_hw_p32";
enablenpc "Chicken#06_hw_p33";
enablenpc "Chicken#06_hw_p34";
enablenpc "Chicken#06_hw_p35";
enablenpc "Chicken#06_hw_p36";
enablenpc "Chicken#06_hw_p37";
enablenpc "Chicken#06_hw_p38";
enablenpc "Chicken#06_hw_p39";
enablenpc "Chicken#06_hw_p40";
enablenpc "Chicken#06_hw_p41";
end;
OnTimer4200000:
disablenpc "Chicken#06_hw_p01";
disablenpc "Chicken#06_hw_p02";
disablenpc "Chicken#06_hw_p03";
disablenpc "Chicken#06_hw_p04";
disablenpc "Chicken#06_hw_p05";
disablenpc "Chicken#06_hw_p06";
disablenpc "Chicken#06_hw_p07";
disablenpc "Chicken#06_hw_p08";
disablenpc "Chicken#06_hw_p09";
disablenpc "Chicken#06_hw_p10";
disablenpc "Chicken#06_hw_p11";
disablenpc "Chicken#06_hw_p12";
disablenpc "Chicken#06_hw_p13";
disablenpc "Chicken#06_hw_p14";
disablenpc "Chicken#06_hw_p15";
disablenpc "Chicken#06_hw_p16";
disablenpc "Chicken#06_hw_p17";
disablenpc "Chicken#06_hw_p18";
disablenpc "Chicken#06_hw_p19";
disablenpc "Chicken#06_hw_p20";
disablenpc "Chicken#06_hw_p21";
disablenpc "Chicken#06_hw_p22";
disablenpc "Chicken#06_hw_p23";
disablenpc "Chicken#06_hw_p24";
disablenpc "Chicken#06_hw_p25";
disablenpc "Chicken#06_hw_p26";
disablenpc "Chicken#06_hw_p27";
disablenpc "Chicken#06_hw_p28";
disablenpc "Chicken#06_hw_p29";
disablenpc "Chicken#06_hw_p30";
disablenpc "Chicken#06_hw_p31";
disablenpc "Chicken#06_hw_p32";
disablenpc "Chicken#06_hw_p33";
disablenpc "Chicken#06_hw_p34";
disablenpc "Chicken#06_hw_p35";
disablenpc "Chicken#06_hw_p36";
disablenpc "Chicken#06_hw_p37";
disablenpc "Chicken#06_hw_p38";
disablenpc "Chicken#06_hw_p39";
disablenpc "Chicken#06_hw_p40";
disablenpc "Chicken#06_hw_p41";
stopnpctimer;
initnpctimer;
end;
}
pay_dun03,151,138,3 duplicate(HwChicken3) Chicken#06_hw_p01 4_NFCOCK
pay_dun03,151,138,3 duplicate(HwChicken2) Chicken#06_hw_p02 4_NFCOCK
pay_dun03,152,138,3 duplicate(HwChicken2) Chicken#06_hw_p03 4_NFCOCK
pay_dun03,154,138,3 duplicate(HwChicken2) Chicken#06_hw_p04 4_NFCOCK
pay_dun03,155,138,3 duplicate(HwChicken2) Chicken#06_hw_p05 4_NFCOCK
pay_dun03,157,138,3 duplicate(HwChicken2) Chicken#06_hw_p06 4_NFCOCK
pay_dun03,158,138,3 duplicate(HwChicken3) Chicken#06_hw_p07 4_NFCOCK
pay_dun03,150,137,3 duplicate(HwChicken2) Chicken#06_hw_p08 4_NFCOCK
pay_dun03,153,137,3 duplicate(HwChicken2) Chicken#06_hw_p09 4_NFCOCK
pay_dun03,156,137,3 duplicate(HwChicken3) Chicken#06_hw_p10 4_NFCOCK
pay_dun03,159,137,3 duplicate(HwChicken2) Chicken#06_hw_p11 4_NFCOCK
pay_dun03,149,136,3 duplicate(HwChicken2) Chicken#06_hw_p12 4_NFCOCK
pay_dun03,152,136,3 duplicate(HwChicken3) Chicken#06_hw_p13 4_NFCOCK
pay_dun03,157,136,3 duplicate(HwChicken2) Chicken#06_hw_p14 4_NFCOCK
pay_dun03,160,136,3 duplicate(HwChicken2) Chicken#06_hw_p15 4_NFCOCK
pay_dun03,149,135,3 duplicate(HwChicken3) Chicken#06_hw_p16 4_NFCOCK
pay_dun03,151,135,3 duplicate(HwChicken2) Chicken#06_hw_p17 4_NFCOCK
pay_dun03,152,135,3 duplicate(HwChicken2) Chicken#06_hw_p18 4_NFCOCK
pay_dun03,153,135,3 duplicate(HwChicken3) Chicken#06_hw_p19 4_NFCOCK
pay_dun03,156,135,3 duplicate(HwChicken2) Chicken#06_hw_p20 4_NFCOCK
pay_dun03,157,135,3 duplicate(HwChicken2) Chicken#06_hw_p21 4_NFCOCK
pay_dun03,158,135,3 duplicate(HwChicken3) Chicken#06_hw_p22 4_NFCOCK
pay_dun03,160,135,3 duplicate(HwChicken2) Chicken#06_hw_p23 4_NFCOCK
pay_dun03,149,134,3 duplicate(HwChicken2) Chicken#06_hw_p24 4_NFCOCK
pay_dun03,152,134,3 duplicate(HwChicken3) Chicken#06_hw_p25 4_NFCOCK
pay_dun03,157,134,3 duplicate(HwChicken2) Chicken#06_hw_p26 4_NFCOCK
pay_dun03,160,134,3 duplicate(HwChicken2) Chicken#06_hw_p27 4_NFCOCK
pay_dun03,149,133,3 duplicate(HwChicken3) Chicken#06_hw_p28 4_NFCOCK
pay_dun03,160,133,3 duplicate(HwChicken2) Chicken#06_hw_p29 4_NFCOCK
pay_dun03,150,132,3 duplicate(HwChicken2) Chicken#06_hw_p30 4_NFCOCK
pay_dun03,153,132,3 duplicate(HwChicken3) Chicken#06_hw_p31 4_NFCOCK
pay_dun03,156,132,3 duplicate(HwChicken2) Chicken#06_hw_p32 4_NFCOCK
pay_dun03,159,132,3 duplicate(HwChicken2) Chicken#06_hw_p33 4_NFCOCK
pay_dun03,151,131,3 duplicate(HwChicken2) Chicken#06_hw_p34 4_NFCOCK
pay_dun03,152,131,3 duplicate(HwChicken2) Chicken#06_hw_p35 4_NFCOCK
pay_dun03,153,131,3 duplicate(HwChicken3) Chicken#06_hw_p36 4_NFCOCK
pay_dun03,154,131,3 duplicate(HwChicken2) Chicken#06_hw_p37 4_NFCOCK
pay_dun03,155,131,3 duplicate(HwChicken2) Chicken#06_hw_p38 4_NFCOCK
pay_dun03,156,131,3 duplicate(HwChicken3) Chicken#06_hw_p39 4_NFCOCK
pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 4_NFCOCK
pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 4_NFCOCK
//== Payon Field chickens ==================================
pay_fild08,1,1,0 script #06_hw_timer02 FAKE_NPC,{
OnInit:
disablenpc "Chicken#06_hw_pf01";
disablenpc "Chicken#06_hw_pf02";
disablenpc "Chicken#06_hw_pf03";
disablenpc "Chicken#06_hw_pf04";
disablenpc "Chicken#06_hw_pf05";
disablenpc "Chicken#06_hw_pf06";
disablenpc "Chicken#06_hw_pf07";
disablenpc "Chicken#06_hw_pf08";
disablenpc "Chicken#06_hw_pf09";
disablenpc "Chicken#06_hw_pf10";
disablenpc "Chicken#06_hw_pf11";
disablenpc "Chicken#06_hw_pf12";
disablenpc "Chicken#06_hw_pf13";
disablenpc "Chicken#06_hw_pf14";
disablenpc "Chicken#06_hw_pf15";
disablenpc "Chicken#06_hw_pf16";
disablenpc "Chicken#06_hw_pf17";
disablenpc "Chicken#06_hw_pf18";
disablenpc "Chicken#06_hw_pf19";
disablenpc "Chicken#06_hw_pf20";
disablenpc "Chicken#06_hw_pf21";
disablenpc "Chicken#06_hw_pf22";
disablenpc "Chicken#06_hw_pf23";
disablenpc "Chicken#06_hw_pf24";
disablenpc "Chicken#06_hw_pf25";
disablenpc "Chicken#06_hw_pf26";
disablenpc "Chicken#06_hw_pf27";
initnpctimer;
end;
OnTimer5400000:
enablenpc "Chicken#06_hw_pf01";
enablenpc "Chicken#06_hw_pf02";
enablenpc "Chicken#06_hw_pf03";
enablenpc "Chicken#06_hw_pf04";
enablenpc "Chicken#06_hw_pf05";
enablenpc "Chicken#06_hw_pf06";
enablenpc "Chicken#06_hw_pf07";
enablenpc "Chicken#06_hw_pf08";
enablenpc "Chicken#06_hw_pf09";
enablenpc "Chicken#06_hw_pf10";
enablenpc "Chicken#06_hw_pf11";
enablenpc "Chicken#06_hw_pf12";
enablenpc "Chicken#06_hw_pf13";
enablenpc "Chicken#06_hw_pf14";
enablenpc "Chicken#06_hw_pf15";
enablenpc "Chicken#06_hw_pf16";
enablenpc "Chicken#06_hw_pf17";
enablenpc "Chicken#06_hw_pf18";
enablenpc "Chicken#06_hw_pf19";
enablenpc "Chicken#06_hw_pf20";
enablenpc "Chicken#06_hw_pf21";
enablenpc "Chicken#06_hw_pf22";
enablenpc "Chicken#06_hw_pf23";
enablenpc "Chicken#06_hw_pf24";
enablenpc "Chicken#06_hw_pf25";
enablenpc "Chicken#06_hw_pf26";
enablenpc "Chicken#06_hw_pf27";
end;
OnTimer6000000:
disablenpc "Chicken#06_hw_pf01";
disablenpc "Chicken#06_hw_pf02";
disablenpc "Chicken#06_hw_pf03";
disablenpc "Chicken#06_hw_pf04";
disablenpc "Chicken#06_hw_pf05";
disablenpc "Chicken#06_hw_pf06";
disablenpc "Chicken#06_hw_pf07";
disablenpc "Chicken#06_hw_pf08";
disablenpc "Chicken#06_hw_pf09";
disablenpc "Chicken#06_hw_pf10";
disablenpc "Chicken#06_hw_pf11";
disablenpc "Chicken#06_hw_pf12";
disablenpc "Chicken#06_hw_pf13";
disablenpc "Chicken#06_hw_pf14";
disablenpc "Chicken#06_hw_pf15";
disablenpc "Chicken#06_hw_pf16";
disablenpc "Chicken#06_hw_pf17";
disablenpc "Chicken#06_hw_pf18";
disablenpc "Chicken#06_hw_pf19";
disablenpc "Chicken#06_hw_pf20";
disablenpc "Chicken#06_hw_pf21";
disablenpc "Chicken#06_hw_pf22";
disablenpc "Chicken#06_hw_pf23";
disablenpc "Chicken#06_hw_pf24";
disablenpc "Chicken#06_hw_pf25";
disablenpc "Chicken#06_hw_pf26";
disablenpc "Chicken#06_hw_pf27";
stopnpctimer;
initnpctimer;
end;
}
pay_fild08,147,353,3 duplicate(HwChicken3) Chicken#06_hw_pf01 4_NFCOCK
pay_fild08,147,354,3 duplicate(HwChicken2) Chicken#06_hw_pf02 4_NFCOCK
pay_fild08,147,355,3 duplicate(HwChicken2) Chicken#06_hw_pf03 4_NFCOCK
pay_fild08,148,352,3 duplicate(HwChicken3) Chicken#06_hw_pf04 4_NFCOCK
pay_fild08,148,356,3 duplicate(HwChicken2) Chicken#06_hw_pf05 4_NFCOCK
pay_fild08,149,351,3 duplicate(HwChicken2) Chicken#06_hw_pf06 4_NFCOCK
pay_fild08,149,354,3 duplicate(HwChicken3) Chicken#06_hw_pf07 4_NFCOCK
pay_fild08,149,357,3 duplicate(HwChicken2) Chicken#06_hw_pf08 4_NFCOCK
pay_fild08,150,351,3 duplicate(HwChicken2) Chicken#06_hw_pf09 4_NFCOCK
pay_fild08,150,357,3 duplicate(HwChicken3) Chicken#06_hw_pf10 4_NFCOCK
pay_fild08,151,351,3 duplicate(HwChicken2) Chicken#06_hw_pf11 4_NFCOCK
pay_fild08,151,353,3 duplicate(HwChicken2) Chicken#06_hw_pf12 4_NFCOCK
pay_fild08,151,355,3 duplicate(HwChicken3) Chicken#06_hw_pf13 4_NFCOCK
pay_fild08,151,357,3 duplicate(HwChicken2) Chicken#06_hw_pf14 4_NFCOCK
pay_fild08,152,351,3 duplicate(HwChicken2) Chicken#06_hw_pf15 4_NFCOCK
pay_fild08,152,357,3 duplicate(HwChicken3) Chicken#06_hw_pf16 4_NFCOCK
pay_fild08,153,351,3 duplicate(HwChicken2) Chicken#06_hw_pf17 4_NFCOCK
pay_fild08,153,357,3 duplicate(HwChicken2) Chicken#06_hw_pf18 4_NFCOCK
pay_fild08,154,351,3 duplicate(HwChicken3) Chicken#06_hw_pf19 4_NFCOCK
pay_fild08,154,353,3 duplicate(HwChicken2) Chicken#06_hw_pf20 4_NFCOCK
pay_fild08,154,355,3 duplicate(HwChicken2) Chicken#06_hw_pf21 4_NFCOCK
pay_fild08,154,357,3 duplicate(HwChicken3) Chicken#06_hw_pf22 4_NFCOCK
pay_fild08,155,350,3 duplicate(HwChicken2) Chicken#06_hw_pf23 4_NFCOCK
pay_fild08,155,352,3 duplicate(HwChicken2) Chicken#06_hw_pf24 4_NFCOCK
pay_fild08,155,354,3 duplicate(HwChicken3) Chicken#06_hw_pf25 4_NFCOCK
pay_fild08,155,356,3 duplicate(HwChicken2) Chicken#06_hw_pf26 4_NFCOCK
pay_fild08,155,358,3 duplicate(HwChicken3) Chicken#06_hw_pf27 4_NFCOCK
prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 4_NFBAT,{
mes "[Familiar]";
mes "Hello.";
mes "I'm Loli Ruri's faithful and cute Familiar.";
mes "Do you have an invitation from Loli Ruri?";
mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000..";
next;
if (select( "Yes, I do.:No, I don't.") == 1) {
mes "[Familiar]";
mes "Do you want to go to Nifflheim?";
mes "It's available during Halloween.";
next;
if (select( "Yes, I do:No, I don't.") == 1) {
if (countitem(Niflheim_Ticket) > 0) {
mes "[Familiar]";
mes "I checked your ticket.";
mes "You can go there now";
delitem Niflheim_Ticket,1; //Nifl_Express_Ticket
close2;
warp "nif_in", 18, 20;
end;
}
else {
mes "[Familiar]";
mes "You're a liar.";
mes "You don't have the ticket!";
mes "I'll suck up all your blood, you liar!";
percentheal -20,0;
emotion e_omg,1;
close;
}
}
mes "[Familiar]";
mes "Ok.";
mes "Actually, it's useless to have a special ticket to Nifflheim.";
close;
}
mes "[Familiar]";
mes "Ok.";
mes "If you want to ask something, give a piece of pumpkin pie to Loli Ruri.";
mes "He likes it.";
close;
}
payon,156,231,3 duplicate(HWFamiDup) Familiar#06_hw02 4_NFBAT
morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 4_NFBAT
geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 4_NFBAT
alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 4_NFBAT
//== Event Lude Monster Spawns =============================
ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
ra_san01,0,0,0,0 monster Lude 1812,3,0,0,0
ra_san02,0,0,0,0 monster Lude 1812,3,0,0,0
ra_san03,0,0,0,0 monster Lude 1812,3,0,0,0
ra_san04,0,0,0,0 monster Lude 1812,3,0,0,0
ra_san05,0,0,0,0 monster Lude 1812,3,0,0,0
ice_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
ice_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
ice_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
odin_tem01,0,0,0,0 monster Lude 1812,3,0,0,0
odin_tem02,0,0,0,0 monster Lude 1812,3,0,0,0
odin_tem03,0,0,0,0 monster Lude 1812,3,0,0,0
kh_kiehl01,0,0,0,0 monster Lude 1812,3,0,0,0
kh_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
kh_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
hu_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t01,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t02,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t03,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t04,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t05,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t06,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t07,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t08,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t09,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t10,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t11,0,0,0,0 monster Lude 1812,3,0,0,0
tha_t12,0,0,0,0 monster Lude 1812,3,0,0,0
abyss_01,0,0,0,0 monster Lude 1812,3,0,0,0
abyss_02,0,0,0,0 monster Lude 1812,3,0,0,0
abyss_03,0,0,0,0 monster Lude 1812,3,0,0,0
juperos_01,0,0,0,0 monster Lude 1812,3,0,0,0
juperos_02,0,0,0,0 monster Lude 1812,3,0,0,0
jupe_core,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
lhz_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
ein_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
ein_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
ein_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
gefenia01,0,0,0,0 monster Lude 1812,3,0,0,0
gefenia02,0,0,0,0 monster Lude 1812,3,0,0,0
gefenia03,0,0,0,0 monster Lude 1812,3,0,0,0
gefenia04,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
ayo_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
ayo_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
ayo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
ayo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
gon_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
gon_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
gon_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
ama_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
ama_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
ama_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
lou_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
lou_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
lou_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
lou_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
um_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
um_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
um_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
um_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
um_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
um_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
yggdrasil01,0,0,0,0 monster Lude 1812,3,0,0,0
mag_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
mag_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
beach_dun,0,0,0,0 monster Lude 1812,3,0,0,0
beach_dun2,0,0,0,0 monster Lude 1812,3,0,0,0
beach_dun3,0,0,0,0 monster Lude 1812,3,0,0,0
gon_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
ama_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
yuno_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
prt_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild15,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild16,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild17,0,0,0,0 monster Lude 1812,3,0,0,0
moc_fild18,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
pay_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
gef_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
cmd_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_01,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_02,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_03,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_04,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_05,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_06,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_07,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_08,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_09,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_10,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_11,0,0,0,0 monster Lude 1812,3,0,0,0
mjolnir_12,0,0,0,0 monster Lude 1812,3,0,0,0
xmas_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
sec_in02,0,0,0,0 monster Lude 1812,3,0,0,0
gl_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
gl_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
gl_knt02,0,0,0,0 monster Lude 1812,3,0,0,0
gl_knt01,0,0,0,0 monster Lude 1812,3,0,0,0
gl_step,0,0,0,0 monster Lude 1812,3,0,0,0
gl_sew04,0,0,0,0 monster Lude 1812,3,0,0,0
gl_sew03,0,0,0,0 monster Lude 1812,3,0,0,0
gl_sew02,0,0,0,0 monster Lude 1812,3,0,0,0
gl_sew01,0,0,0,0 monster Lude 1812,3,0,0,0
gl_chyard,0,0,0,0 monster Lude 1812,3,0,0,0
gl_church,0,0,0,0 monster Lude 1812,3,0,0,0
glast_01,0,0,0,0 monster Lude 1812,3,0,0,0
gl_prison1,0,0,0,0 monster Lude 1812,3,0,0,0
gl_prison,0,0,0,0 monster Lude 1812,3,0,0,0
gl_in01,0,0,0,0 monster Lude 1812,3,0,0,0
gl_cas02,0,0,0,0 monster Lude 1812,3,0,0,0
gl_cas01,0,0,0,0 monster Lude 1812,3,0,0,0
tur_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
tur_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
tur_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
tur_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
alde_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
alde_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
alde_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
alde_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
c_tower1,0,0,0,0 monster Lude 1812,3,0,0,0
c_tower2,0,0,0,0 monster Lude 1812,3,0,0,0
c_tower3,0,0,0,0 monster Lude 1812,3,0,0,0
c_tower4,0,0,0,0 monster Lude 1812,3,0,0,0
in_sphinx5,0,0,0,0 monster Lude 1812,3,0,0,0
in_sphinx4,0,0,0,0 monster Lude 1812,3,0,0,0
in_sphinx3,0,0,0,0 monster Lude 1812,3,0,0,0
in_sphinx2,0,0,0,0 monster Lude 1812,3,0,0,0
in_sphinx1,0,0,0,0 monster Lude 1812,3,0,0,0
prt_maze03,0,0,0,0 monster Lude 1812,3,0,0,0
prt_maze02,0,0,0,0 monster Lude 1812,3,0,0,0
prt_maze01,0,0,0,0 monster Lude 1812,3,0,0,0
treasure02,0,0,0,0 monster Lude 1812,3,0,0,0
treasure01,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd06,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd05,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd04,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd03,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd02,0,0,0,0 monster Lude 1812,3,0,0,0
moc_pryd01,0,0,0,0 monster Lude 1812,3,0,0,0
gef_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
gef_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
gef_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
iz_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
iz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
iz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
iz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
iz_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
pay_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
pay_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
pay_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
pay_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
pay_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
xmas_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
xmas_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
anthell02,0,0,0,0 monster Lude 1812,3,0,0,0
anthell01,0,0,0,0 monster Lude 1812,3,0,0,0
orcsdun02,0,0,0,0 monster Lude 1812,3,0,0,0
orcsdun01,0,0,0,0 monster Lude 1812,3,0,0,0
mjo_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
mjo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
mjo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
prt_sewb4,0,0,0,0 monster Lude 1812,3,0,0,0
prt_sewb3,0,0,0,0 monster Lude 1812,3,0,0,0
prt_sewb2,0,0,0,0 monster Lude 1812,3,0,0,0
prt_sewb1,0,0,0,0 monster Lude 1812,3,0,0,0
nif_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
nif_fild02,0,0,0,0 monster Lude 1812,3,0,0,0