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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Lupus
//= Copyright (C) $ephiroth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Official Skill Resetter Event in Yuno (kRO & idRO)
//================= Description ===========================================
//= Skill Reset with payment, minimum BaseLv.60 to reset skill.
//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
//================= Current Version =======================================
//= 1.02
//=========================================================================
yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
@npcname$ = "[^D5A500Hypnotist^000000]";
mes @npcname$;
if(MISC_QUEST & 1024){
mes "I already told you that you may only complete this event once.";
close;
}
if(BaseLevel < 60) {
mes "Please return when you reach BaseLv 60 or higher.";
close;
}
if(SkillPoint != 0) {
mes "You will need to use up all of your skill points if you want me to continue.";
mes "Please come again soon!";
close;
}
if(Weight || checkfalcon() || checkcart() || checkmount()) {
mes "Would you like to reset skills?";
mes "I'm sorry, but...";
next;
mes @npcname$;
if(Weight) {
mes "You cannot reset skills";
mes "when you keep";
mes "any items.";
} else if(checkcart())
mes "Please, drop your cart and we'll continue.";
else if(checkfalcon())
mes "Please, free your Falcon and we'll continue.";
else if(checkmount())
mes "Please, free your mount and we'll continue.";
next;
mes @npcname$;
mes "Come back soon!";
close;
}
mes "Hello, I am the Skill Resetter.";
mes "Your name is ^0080FF"+strcharinfo(PC_NAME)+"^000000.";
mes "How can I help you?";
next;
switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) {
case 1: // Information
mes @npcname$;
mes "This skill reset is not FREE OF CHARGE!!";
mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill.";
next;
mes @npcname$;
mes "Oh yeah, one more thing!";
mes "Any carts, falcons or pecos you have equiped";
mes "will be removed if you reset your skills.";
next;
mes @npcname$;
mes "Just one time does again to shake the skill point";
mes "Careful with your skills from here on.";
close;
case 2: // Reset
mes @npcname$;
mes "Before skill reset in starting.";
mes "You shall have to first tell me your Base Level.";
next;
mes "^D5A500[" + strcharinfo(PC_NAME) + "]^000000";
mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
next;
@zeny = BaseLevel*20000;
mes @npcname$;
mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service.";
next;
if (Zeny < @zeny) {
mes @npcname$;
mes "It seems that you don't have enough money.";
mes "In addition we wait for the opportunity.";
emotion e_hmm;
close;
}
Zeny -= @zeny;
MISC_QUEST |= 1024;
resetskill;
mes @npcname$;
mes "Thank you.";
emotion e_thx;
logmes "SKILL RESET EVENT";
close;
case 3: // Nevermind
mes @npcname$;
mes "You know where to find me,";
mes "if you ever want a reset!!";
close;
}
}
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