//===== eAthena Script =======================================
//= Event King Items
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena Version
//===== Description: =========================================
//= Grand Circlet Quest combined with Excalibur Quest.
//= Converted to eAthena format from Fusion.
//= 2006/09/27: 1.0 Release and fully working. [$ephiroth]
//============================================================
prt_castle,80,170,4 script King of Prontera 108,{
set @npcname$,"[King of Prontera]";
mes @npcname$;
mes "Hello can you help me?";
next;
menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit;
L_Sure:
mes @npcname$;
mes "Thank you.";
mes "Well, my daughter next to me is a little rowdy";
mes "if you got her these items I'm sure she would calm down.";
mes "If you bring me these items I'll give you my crown or my sword";
mes "Both are very special.";
next;
menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit;
L_Req:
mes @npcname$;
mes "If you could get me:";
mes "^00B6FF30 Chonchon doll^000000";
mes "^D5A50050 Poring doll^000000";
mes "^0080FF20 Yoyo doll^000000";
mes "^CC66331 3carat diamond^000000";
mes "^3131FF20 Illusion Flowers^000000";
mes "^AA00AA20 Singing Flowers^000000";
mes "I'll give you my crown.";
next;
mes @npcname$;
mes "If you could get me:";
mes "^0000881 Angel Band^000000";
mes "^4422FF1 Heaven Ring^000000";
mes "^AA00AA1 Emperium^000000";
mes "I'll give my sword.";
mes "Once you find those, come back to me.";
close;
L_Have:
mes @npcname$;
mes "What item you want?";
next;
menu "Crown",L_crown,"Sword",L_sword;
L_crown:
if(countitem(742)<30) goto L_Error;
if(countitem(741)<50) goto L_Error1;
if(countitem(753)<20) goto L_Error2;
if(countitem(732)<1) goto L_Error3;
if(countitem(710)<20) goto L_Error4;
if(countitem(629)<20) goto L_Error5;
delitem 742,30;
delitem 741,50;
delitem 753,20;
delitem 732,1;
delitem 710,20;
delitem 629,20;
mes @npcname$;
mes "THANK YOU SOO MUCH!!";
mes "This will surely calm her down.";
mes "Let me just take the items from you.";
next;
mes @npcname$;
mes "As I promised here is my crown.";
getitem 5007,1;
next;
mes @npcname$;
mes "Well, I have to calm her down now.";
mes "Thanks again!";
close;
L_sword:
if(countitem(2254)<1) goto L_NoAngel;
if(countitem(2282)<1) goto L_NoHeaven;
if(countitem(714)<1) goto L_NoEmp;
delitem 2254,1;
delitem 2282,1;
delitem 714,1;
mes @npcname$;
mes "THANK YOU SOO MUCH!!";
mes "This will surely calm her down.";
mes "Let me just take the items from you.";
next;
mes @npcname$;
mes "As I promised here is my sword.";
getitem 1137,1;
next;
mes @npcname$;
mes "Well, I have to calm her down now.";
mes "Thanks again!";
close;
L_NoAngel:
mes @npcname$;
mes "Sorry but you must have at least one Angel Band.";
mes "Come back after you get ALL the items.";
close;
L_NoHeaven:
mes @npcname$;
mes "Sorry but you must have at least one Heaven Ring.";
mes "Come back after you get ALL the items.";
close;
L_NoEmp:
mes @npcname$;
mes "Sorry but you must have at least one Emperium.";
mes "Come back after you get ALL the items.";
close;
L_Error:
mes @npcname$;
mes "Oh darn, you need 30 Chonchon Dolls.";
close;
L_Error1:
mes @npcname$;
mes "Oh darn, you need 50 Poring dolls.";
close;
L_Error2:
mes @npcname$;
mes "Oh darn, you need 20 Yoyo dolls.";
close;
L_Error3:
mes @npcname$;
mes "Oh darn, you need one 3 Carat Diamond.";
close;
L_Error4:
mes @npcname$;
mes "Oh darn, you need 20 Illusion Flowers.";
close;
L_Error5:
mes @npcname$;
mes "Oh darn, you need 20 Singing Flowers.";
close;
L_Quit:
mes @npcname$;
mes "Ok, that's fine, I'm sure someone else will help.";
close;
}
prt_castle,84,170,4 script King's Daughter 62,{
set @npcname$,"[King's Daughter]";
mes @npcname$;
mes "Hmph, I hate my dad right now!!";
next;
menu "Why?",L_Why,"Ok...Whatever..",L_Quit;
L_Why:
mes @npcname$;
mes "Well, he won't give me what I want!!";
mes "He's the King of Prontera, he should be able to get me ANYTHING!!!";
close;
L_Quit:
mes @npcname$;
mes "FINE THEN Hmph!!";
close;
}