//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 1.0
//================= Description ===========================================
//= Adds slots and enchantments to 2012 RWC Memory accessories.
//================= Current Version =======================================
//= 1.4
//=========================================================================
prontera,147,61,3 script Driller#pron 4_M_BARBER,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "You're carrying too many items in your inventory. Visit Kafra storage and try again.";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You cannot proceed because you're overweight.";
close;
}
.@part = EQI_ACC_L;
if (!getequipisequiped(.@part)) {
mes "[Driller]";
mes "My job is to drill a card slot into RWC Memorial accessories.";
next;
mes "[Driller]";
mes "I'm sorry but you don't have any item equipped on your right accessory position.";
close;
}
mes "[Driller]";
mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted.";
next;
.@equip_id = getequipid(.@part);
if (.@equip_id != 2966 && .@equip_id != 2968) {
mes "[Driller]";
mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory.";
close;
}
mes "[Driller]";
mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?";
next;
if(select("Cancel", "Let's go!") == 1) {
mes "[Driller]";
mes "See ya then.";
close;
}
if (.@equip_id == 2966) {
.@slotted = 2967; //RWC_2012_Ring_
.@name$ = "RWC 2012 Memorial Ring";
.@str$ = "ring";
} else if (.@equip_id == 2968) {
.@slotted = 2969; //RWC_2012_Pendant_
.@name$ = "RWC 2012 Memorial Pendant";
.@str$ = "pendant";
} else {
mes "[Driller]";
mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it.";
close;
}
if (getequipcardid(.@part,3) > 0) {
mes "[Driller]";
mes "This item has already been enchanted. I can't work on this as it is against the rules.";
close;
}
delequip .@part;
if (rand(1,10) > 5) {
getitem .@slotted,1;
specialeffect2 EF_REPAIRWEAPON;
mes "[Driller]";
mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!";
close;
} else {
specialeffect2 EF_LORD;
mes "[Driller]";
mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry.";
close;
}
}
prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "You are carrying too many items. Come back after you have organized your inventory.";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You cannot proceed because you're overweight.";
close;
}
mes "[Goldberg]";
mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers.";
next;
.@part = EQI_ACC_L;
if (!getequipisequiped(.@part)) {
mes "[Goldberg]";
mes "I'm sorry but you don't have any item equipped on your right accessory position.";
close;
}
.@equip_id = getequipid(.@part);
if (.@equip_id < 2966 || .@equip_id > 2969) {
mes "[Goldberg]";
mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory.";
close;
}
.@select = select("Sorry, not interested.", "Please, empower my accessory.", "Remove the Enchant.")-1;
if (.@select == 0) {
mes "[Goldberg]";
mes "Alright, then, see you next time...";
close;
}
.@equip_refine = getequiprefinerycnt(.@part);
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
if (.@select == 1) {
switch(getequipid(.@part)) {
case 2966:
setarray .@option[0],2,2,4,4;
break;
case 2967:
setarray .@option[0],0,2,4,4;
break;
case 2968:
setarray .@option[0],1,1,3,3;
break;
case 2969:
setarray .@option[0],0,1,3,3;
break;
default:
mes "[Goldberg]";
mes "I'm sorry, but I cannot work on the accessory you are currently wearing.";
mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side.";
close;
}
for(.@i = 3; .@i >= 0; --.@i) {
if (.@equip_card[.@i] == 0) {
.@slot = .@i;
.@op_type = .@option[.@i];
break;
}
}
switch(.@op_type) {
case 4:
mes "[Goldberg]";
mes "Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],1,2,3,4;
.@i = select("Cancel", "Fighting Spirit", "ATK (%)", "Max HP", "HP")-2;
break;
case 3:
setarray .@enchant_select[0],5,6,7;
.@i = select("Cancel", "Spell", "MATK (%)", "SP")-2;
break;
case 2:
mes "[Goldberg]";
mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],8,9,10,11,12,13,14;
.@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "SP")-2;
break;
case 1:
mes "[Goldberg]";
mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],8,9,10,11,12,13,15,16;
.@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "MHP", "HP")-2;
break;
case 0:
mes "[Goldberg]";
mes "Your accessory has received so many enchantments that I can hardly work on it anymore.";
close;
}
if (.@i == -1) {
mes "[Goldberg]";
mes "Alright, then, see you next time.";
close;
}
mes "[Goldberg]";
mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?";
next;
if(select("No, please stop.", "Yes, please proceed.") == 1) {
mes "[Goldberg]";
mes "Alright, then, see you next time...";
close;
}
.@enchant_type = .@enchant_select[.@i];
if (!getequipisequiped(.@part)) {
mes "[Goldberg]";
mes "Do not take off your equipment while I'm working, okay?";
close;
}
switch(.@enchant_type) {
case 1:
setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3
break;
case 2:
setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3
break;
case 3:
setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
break;
case 4:
setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
break;
case 5:
setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3
break;
case 6:
setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3
break;
case 7:
setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
break;
case 8:
setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3
break;
case 9:
setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3
break;
case 10:
setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3
break;
case 11:
setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3
break;
case 12:
setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3
break;
case 13:
setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3
break;
case 14:
setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
break;
case 15:
setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
break;
case 16:
setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
break;
default:
mes "[Goldberg]";
mes "We have got a problem, let me check it up.";
close;
}
if (.@enchant_type < 8)
.@i = rand(1,300); // 0% break chance.
else
.@i = rand(1,400); // 25% break chance.
if (.@i < 151) .@enchant = .@enc[0];
else if (.@i < 251) .@enchant = .@enc[1];
else if (.@i < 301) .@enchant = .@enc[2];
else .@enchant = 9;
.@equip_card[.@slot] = .@enchant;
if (.@slot == 2 && .@enchant == 0) {
.@equip_card[3] = 0;
} else if (.@slot == 1 && .@enchant == 0) {
.@equip_card[2] = 0;
.@equip_card[3] = 0;
} else if (.@slot == 0 && .@enchant == 0) {
.@equip_card[1] = 0;
.@equip_card[2] = 0;
.@equip_card[3] = 0;
}
delequip .@part;
if (.@enchant == 9) {
mes "[Goldberg]";
mes "Oh gosh!";
mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry.";
specialeffect2 EF_LORD;
close;
}
if (.@enchant == 0) { // Should never happen.
mes "[Goldberg]";
mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!";
} else {
mes "[Goldberg]";
mes "Great!";
mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000.";
specialeffect2 EF_REPAIRWEAPON;
}
//GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
close;
} else if (.@select == 2) {
mes "[Goldberg]";
mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?";
next;
if(select("I will stop.", "Yep, sure, go on.") == 1) {
mes "[Goldberg]";
mes "Come back if you change your mind.";
close;
}
if (countitem(RWC_Inicializer) == 0) {
mes "[Goldberg]";
mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?";
close;
}
if (.@equip_card[3] == 0) {
mes "[Goldberg]";
mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again.";
close;
}
specialeffect2 EF_REPAIRWEAPON;
mes "[Goldberg]";
mes "The enchant option in your item will be initialized.";
delitem RWC_Inicializer,1;
delequip .@part;
//GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
for(.@i = 0; .@i < 4; ++.@i) {
if (.@equip_card[.@i] >= 4700) // Armor Enchant System
.@equip_card[.@i] = 0;
}
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
close;
}
}