//===== Hercules Script ======================================
//= Stylist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
//= 1.2 Fix style start at min_style, add Job_Summoner [AnnieRuru]
//============================================================
prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{
.@choose = select("Hair style", "Hair color", "Cloth color") - 1;
.@part = .look[.@choose];
if (BaseClass != Job_Summoner)
callsub(L_styles, .@part, .minstyle[.@part], .maxstyle[.@part]);
else
callsub(L_styles, .@part, .summoner_minstyle[.@part], .summoner_maxstyle[.@part]);
L_styles:
.@lookpart = getarg(0);
.@minstyle = getarg(1);
.@maxstyle = getarg(2);
.@i = .@revert = getlook(.@lookpart);
while (true) {
setlook(.@lookpart, .@i);
message(strcharinfo(PC_NAME), sprintf(_("This is style #%d."), .@i));
if (.@i == .@maxstyle)
.@next = .@minstyle;
else
.@next = .@i + 1;
if (.@i == .@minstyle)
.@previous = .@maxstyle;
else
.@previous = .@i - 1;
switch(select(
sprintf(_(" ~ Next (%s%d%s)"), F_MesColor(C_BLUE), .@next, F_MesColor(C_BLACK)),
sprintf(_(" ~ Previous (%s%d%s)"), F_MesColor(C_BLUE), .@previous, F_MesColor(C_BLACK)),
" ~ Jump to...",
sprintf(_(" ~ Revert to original (%s%d%s)"), F_MesColor(C_BLUE), .@revert, F_MesColor(C_BLACK)))) {
case 1:
.@i = .@next;
break;
case 2:
.@i = .@previous;
break;
case 3:
message(strcharinfo(PC_NAME), sprintf(_("Choose a style between %d - %d."), .@minstyle, .@maxstyle));
input(.@i, .@minstyle, .@maxstyle);
break;
case 4:
.@i = .@revert;
}
}
end;
OnInit:
setarray .look[0], LOOK_HAIR, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR;
.minstyle[LOOK_HAIR] = getbattleflag("min_hair_style");
.maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style");
.minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color");
.maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color");
.minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color");
.maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color");
.summoner_minstyle[LOOK_HAIR] = getbattleflag("min_hair_style");
.summoner_maxstyle[LOOK_HAIR] = getbattleflag("max_hair_style");
.summoner_minstyle[LOOK_HAIR_COLOR] = getbattleflag("min_hair_color");
.summoner_maxstyle[LOOK_HAIR_COLOR] = getbattleflag("max_hair_color");
.summoner_minstyle[LOOK_CLOTHES_COLOR] = getbattleflag("min_cloth_color");
.summoner_maxstyle[LOOK_CLOTHES_COLOR] = getbattleflag("max_cloth_color");
end;
}