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//===== Hercules Script ======================================
//= Custom Thanatos Tower Quest
//===== By: ==================================================
//= Bibilol, Moryagorn
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Custom Thanatos Tower Quest
//===== Additional Comments: =================================
//= 1.1 Fixed wrong NPC names in their dialogues, added
//=     Justin84's gems check in Sox NPC [Lupus]
//============================================================

//Statue (NPC)(U: UP, D: DOWN, R: RIGHT, L: LEFT) :
// Explain Npc
tha_t08,69,106,4	script	Statue	HIDDEN_NPC,{
	mes "You can read on the back of the statue:";
	mes "'By the spirit of olds, the walls are closed";
	mes "Upper floors or foreign taboo";
	mes "By the order of the Statues you will find the way";
	mes "Which perhaps a day will bring you to me.";
	mes ".....Thanatos '";
	close;
}

//Tha_t09 :
//(Thalos)(U,L)-->tha_t09,17,158,4
//(Mediane)(D,R)-->tha_t09,84,99,4
//Script:

tha_t09,17,158,4	script	Thalos	HIDDEN_NPC,{
	if(TSQ_CHK == 1) goto done;
	mes "[Thalos]";
	mes "You must find the 2nd Statue now.";
	set TSQ_CHK,1;
	close;
done:
	mes "[Thalos]";
	mes "Go search the 2nd Statue!";
	close;
}

tha_t09,84,99,4	script	Mediane	HIDDEN_NPC,{
	if(TSQ_CHK != 1) goto nook;
	mes "[Mediane]";
	mes "Okay, i am warping you to the next floor now.";
	next;
	set TSQ_CHK,0;
	warp "tha_t10",	165,	138;
	close;
nook:
	mes "[Mediane]";
	mes "You must talk with the Spirit in the 1st Statue.";
	close;
}

//Tha_t10 :
//(Melkor)(U)-->tha_t10,130,159,4
//(Zebrus)(D,R)-->tha_t10,160,98,4
//(Veriaelle)(D,L)-->tha_t10,99,97,4
//Script:

tha_t10,130,159,4	script	Melkor	HIDDEN_NPC,{
	if(TSQ_CHK == 1) goto done;
	mes "[Melkor]";
	mes "You must find the other Spirits now.";
	mes "We are 3.";
	set TSQ_CHK,1;
	close;
done:
	mes "[Melkor]";
	mes "Go Search, They are in this floor.";
	close;
}

tha_t10,160,98,4	script	Zebrus	HIDDEN_NPC,{
	if(TSQ_CHK != 1) goto nook;
	mes "[Zebrus]";
	mes "Keep on this way, There is one Spirit left";
	set TSQ_CHK,2;
	close;
nook:
	mes "[Zebrus]";
	mes "You seems to be lost, Go back and talk to Melkor.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t10,99,97,4	script	Veriaelle	HIDDEN_NPC,{
	if(TSQ_CHK != 2) goto nook;
	mes "[Veriaelle]";
	mes "Okay, i am warping you to the next floor.";
	next;
	set TSQ_CHK,0;
	warp "tha_t11",	86,	38;
	close;
nook:
	mes "[Veriaelle]";
	mes "You seems to be lost, Go back and talk to Melkor.";
	next;
	set TSQ_CHK,0;
	close;
}

//Tha_t11 :
//(Throtre)(U,L)-->tha_t11,16,85,4
//(Klermaz)(D,R)-->tha_t11,85,16,4
//(Mihane)(D,L)-->tha_t11,16,16,4
//(Seranes)(U,R)-->tha_t11,85,85,4
//Script:

tha_t11,16,85,4	script	Throtre	HIDDEN_NPC,{
	if(TSQ_CHK == 1) goto done;
	mes "[Throtre]";
	mes "You got my authorization for the next floor";
	mes "However, you must show how strong you are to the other Spirits";
	set TSQ_CHK,1;
	close;
done:
	mes "[Throtre]";
	mes "Go search, They Can't leave this floor.";
	close;
}

tha_t11,85,16,4	script	Klermaz	HIDDEN_NPC,{
	if(TSQ_CHK != 1) goto nook;
	mes "[Klermaz]";
	mes "Hmm it seems that Throtre allowed you to pass.";
	mes "Well then you have my blessing, 2 Spirits remaining.";
	set TSQ_CHK,2;
	close;
nook:
	mes "[Klermaz]";
	mes "You seems to be lost, Go back and talk to Throtre.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t11,16,16,4	script	Mihane	HIDDEN_NPC,{
	if(TSQ_CHK != 2) goto nook;
	mes "[Mihane]";
	mes "Keep on this way, Only 1 Left.";
	set TSQ_CHK,3;
	close;
nook:
	mes "[Mihane]";
	mes "Sorry, You must start over from the begining.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t11,85,85,4	script	Seranes	HIDDEN_NPC,{
	if(TSQ_CHK != 3 ) goto nook;
	mes "[Seranes]";
	mes "Perfect, it seems that the other spirits grants you the access.";
	mes "I am warping you to the next floor.";
	next;
	set TSQ_CHK,0;
	warp "tha_t12",	129,	58;
	close;
nook:
	mes "[Seranes]";
	mes "You did not follow the good order, starts again from the begining.";
	next;
	set TSQ_CHK,0;
	close;
}

//Tha_t12 ( M: Middle):
//(Nox)(D,L)-->tha_t12,103,18,4
//(Vox)(R)-->tha_t12,162,58,4
//(Hox)(L)-->tha_t12,96,57,4
//(Dox)(D,R)-->tha_t12,153,17,4
//(Sox)(U)-->tha_t12,128,88,4
//Script:

tha_t12,103,18,4	script	Nox	HIDDEN_NPC,{
	if(TSQ_CHK == 1 ) goto done;
	mes "[Nox]";
	mes "Fine, 4 Spirits left.";
	set TSQ_CHK,1;
	close;
done:
	mes "[Nox]";
	mes "Go search, They can't leave this floor.";
	close;
}

tha_t12,162,58,4	script	Vox	HIDDEN_NPC,{
	if(TSQ_CHK != 1 ) goto nook;
	mes "[Vox]";
	mes "Keep on this way, 3 Spirits remaining !";
	set TSQ_CHK,2;
	close;
nook:
	mes "[Vox]";
	mes "Sorry, Go back and talk to Nox.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t12,96,57,4	script	Hox	HIDDEN_NPC,{
	if(TSQ_CHK != 2 ) goto nook;
	mes "[Hox]";
	mes "You are on the good way, 2 Spirits remaining !";
	set TSQ_CHK,3;
	close;
nook:
	mes "[Hox]";
	mes "Sorry, Go back and talk to Vox.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t12,153,17,4	script	Dox	HIDDEN_NPC,{
	if(TSQ_CHK != 3 ) goto nook;
	mes "[Dox]";
	mes "Perfect, 1 Spirit left.";
	set TSQ_CHK,4;
	close;
nook:
	mes "[Dox]";
	mes "Sorry, Go back and talk to Hox.";
	next;
	set TSQ_CHK,0;
	close;
}

tha_t12,128,88,4	script	Sox	HIDDEN_NPC,{
	if(TSQ_CHK != 4 ) goto nook;
	mes "[Sox]";
	mes "You have just passed the test successfully.";
	next;
	mes "[Sox]";
	mes "You have to give me Red Magic Stone, Yellow Magic Stone, Blue Magic Stone & Green Magic Stone.";
	next;
	if(countitem(Magic_Gem_Red) < 1 || countitem(Magic_Gem_Yellow) < 1 || countitem(Magic_Gem_Blue) < 1 || countitem(Magic_Gem_Green) < 1) goto nostone;
	delitem 7426,1;
	delitem 7427,1;
	delitem 7428,1;
	delitem 7429,1;
	mes "[Sox]";
	mes "I will now warp you to steps of Fate.";
	mes "Good-bye.";
	next;
	set TSQ_CHK,0;
	warp "thana_step", 186, 223;
	close;

nostone:
	mes "[Sox]";
	mes "Oh well, seems you don't have enough stones.";
	close;

nook:
	mes "[Sox]";
	mes "Sorry, Go back and talk to Dox.";
	next;
	set TSQ_CHK,0;
	close;
}