//===== Hercules Script ======================================
//= Custom Thanatos Tower Quest
//===== By: ==================================================
//= Bibilol, Moryagorn
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Custom Thanatos Tower Quest
//===== Additional Comments: =================================
//= 1.1 Fixed wrong NPC names in their dialogues, added
//= Justin84's gems check in Sox NPC [Lupus]
//============================================================
//Statue (NPC)(U: UP, D: DOWN, R: RIGHT, L: LEFT) :
// Explain Npc
tha_t08,69,106,4 script Statue 111,{
mes "You can read on the back of the statue:";
mes "'By the spirit of olds, the walls are closed";
mes "Upper floors or foreign taboo";
mes "By the order of the Statues you will find the way";
mes "Which perhaps a day will bring you to me.";
mes ".....Thanatos '";
close;
}
//Tha_t09 :
//(Thalos)(U,L)-->tha_t09,17,158,4
//(Mediane)(D,R)-->tha_t09,84,99,4
//Script:
tha_t09,17,158,4 script Thalos 111,{
if(TSQ_CHK == 1) goto done;
mes "[Thalos]";
mes "You must find the 2nd Statue now.";
set TSQ_CHK,1;
close;
done:
mes "[Thalos]";
mes "Go search the 2nd Statue!";
close;
}
tha_t09,84,99,4 script Mediane 111,{
if(TSQ_CHK != 1) goto nook;
mes "[Mediane]";
mes "Okay, i am warping you to the next floor now.";
next;
set TSQ_CHK,0;
warp "tha_t10", 165, 138;
close;
nook:
mes "[Mediane]";
mes "You must talk with the Spirit in the 1st Statue.";
close;
}
//Tha_t10 :
//(Melkor)(U)-->tha_t10,130,159,4
//(Zebrus)(D,R)-->tha_t10,160,98,4
//(Veriaelle)(D,L)-->tha_t10,99,97,4
//Script:
tha_t10,130,159,4 script Melkor 111,{
if(TSQ_CHK == 1) goto done;
mes "[Melkor]";
mes "You must find the other Spirits now.";
mes "We are 3.";
set TSQ_CHK,1;
close;
done:
mes "[Melkor]";
mes "Go Search, They are in this floor.";
close;
}
tha_t10,160,98,4 script Zebrus 111,{
if(TSQ_CHK != 1) goto nook;
mes "[Zebrus]";
mes "Keep on this way, There is one Spirit left";
set TSQ_CHK,2;
close;
nook:
mes "[Zebrus]";
mes "You seems to be lost, Go back and talk to Melkor.";
next;
set TSQ_CHK,0;
close;
}
tha_t10,99,97,4 script Veriaelle 111,{
if(TSQ_CHK != 2) goto nook;
mes "[Veriaelle]";
mes "Okay, i am warping you to the next floor.";
next;
set TSQ_CHK,0;
warp "tha_t11", 86, 38;
close;
nook:
mes "[Veriaelle]";
mes "You seems to be lost, Go back and talk to Melkor.";
next;
set TSQ_CHK,0;
close;
}
//Tha_t11 :
//(Throtre)(U,L)-->tha_t11,16,85,4
//(Klermaz)(D,R)-->tha_t11,85,16,4
//(Mihane)(D,L)-->tha_t11,16,16,4
//(Seranes)(U,R)-->tha_t11,85,85,4
//Script:
tha_t11,16,85,4 script Throtre 111,{
if(TSQ_CHK == 1) goto done;
mes "[Throtre]";
mes "You got my authorization for the next floor";
mes "However, you must show how strong you are to the other Spirits";
set TSQ_CHK,1;
close;
done:
mes "[Throtre]";
mes "Go search, They Can't leave this floor.";
close;
}
tha_t11,85,16,4 script Klermaz 111,{
if(TSQ_CHK != 1) goto nook;
mes "[Klermaz]";
mes "Hmm it seems that Throtre allowed you to pass.";
mes "Well then you have my blessing, 2 Spirits remaining.";
set TSQ_CHK,2;
close;
nook:
mes "[Klermaz]";
mes "You seems to be lost, Go back and talk to Throtre.";
next;
set TSQ_CHK,0;
close;
}
tha_t11,16,16,4 script Mihane 111,{
if(TSQ_CHK != 2) goto nook;
mes "[Mihane]";
mes "Keep on this way, Only 1 Left.";
set TSQ_CHK,3;
close;
nook:
mes "[Mihane]";
mes "Sorry, You must start over from the begining.";
next;
set TSQ_CHK,0;
close;
}
tha_t11,85,85,4 script Seranes 111,{
if(TSQ_CHK != 3 ) goto nook;
mes "[Seranes]";
mes "Perfect, it seems that the other spirits grants you the access.";
mes "I am warping you to the next floor.";
next;
set TSQ_CHK,0;
warp "tha_t12", 129, 58;
close;
nook:
mes "[Seranes]";
mes "You did not follow the good order, starts again from the begining.";
next;
set TSQ_CHK,0;
close;
}
//Tha_t12 ( M: Middle):
//(Nox)(D,L)-->tha_t12,103,18,4
//(Vox)(R)-->tha_t12,162,58,4
//(Hox)(L)-->tha_t12,96,57,4
//(Dox)(D,R)-->tha_t12,153,17,4
//(Sox)(U)-->tha_t12,128,88,4
//Script:
tha_t12,103,18,4 script Nox 111,{
if(TSQ_CHK == 1 ) goto done;
mes "[Nox]";
mes "Fine, 4 Spirits left.";
set TSQ_CHK,1;
close;
done:
mes "[Nox]";
mes "Go search, They can't leave this floor.";
close;
}
tha_t12,162,58,4 script Vox 111,{
if(TSQ_CHK != 1 ) goto nook;
mes "[Vox]";
mes "Keep on this way, 3 Spirits remaining !";
set TSQ_CHK,2;
close;
nook:
mes "[Vox]";
mes "Sorry, Go back and talk to Nox.";
next;
set TSQ_CHK,0;
close;
}
tha_t12,96,57,4 script Hox 111,{
if(TSQ_CHK != 2 ) goto nook;
mes "[Hox]";
mes "You are on the good way, 2 Spirits remaining !";
set TSQ_CHK,3;
close;
nook:
mes "[Hox]";
mes "Sorry, Go back and talk to Vox.";
next;
set TSQ_CHK,0;
close;
}
tha_t12,153,17,4 script Dox 111,{
if(TSQ_CHK != 3 ) goto nook;
mes "[Dox]";
mes "Perfect, 1 Spirit left.";
set TSQ_CHK,4;
close;
nook:
mes "[Dox]";
mes "Sorry, Go back and talk to Hox.";
next;
set TSQ_CHK,0;
close;
}
tha_t12,128,88,4 script Sox 111,{
if(TSQ_CHK != 4 ) goto nook;
mes "[Sox]";
mes "You have just passed the test successfully.";
next;
mes "[Sox]";
mes "You have to give me Red Magic Stone, Yellow Magic Stone, Blue Magic Stone & Green Magic Stone.";
next;
if(countitem(7426) < 1 || countitem(7427) < 1 || countitem(7428) < 1 || countitem(7429) < 1) goto nostone;
delitem 7426,1;
delitem 7427,1;
delitem 7428,1;
delitem 7429,1;
mes "[Sox]";
mes "I will now warp you to steps of Fate.";
mes "Good-bye.";
next;
set TSQ_CHK,0;
warp "thana_step", 186, 223;
close;
nostone:
mes "[Sox]";
mes "Oh well, seems you don't have enough stones.";
close;
nook:
mes "[Sox]";
mes "Sorry, Go back and talk to Dox.";
next;
set TSQ_CHK,0;
close;
}