//===== Hercules Script ======================================
//= Slotted Sunglasses Quest
//===== By: ==================================================
//= amichan
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
//= Quest to get Slotted Sunglasses.
//= Will reset after quest completion.
//===== Additional Comments: =================================
//= 1.0 by Aegis 1.1 by aichan 1.2 by x[tsk] 1.3 by Darkchild
//= 1.5 Fixed Exploit [Lupus]
//= 1.6 Fixed Exploit [KarLaeda]
//= 1.7 Relocated 'Maseph' to moc_fild07. [Kisuka]
//= 1.8 Cleaning. [Euphy]
//============================================================
alberta,88,193,5 script Sunglasses Trader 1_F_MERCHANT_01,{
mes "[Sunglasses Trader]";
if(SG_QUEST1 == 1) {
mes "There is nothing more I can tell you.";
next;
mes "[Sunglasses Trader]";
mes "Go see Maseph. She is somewhere north of Morroc.";
close; }
mes "Hello. What can I do for you?";
next;
if(select("I heard that you can make ^0000FFSlotted Sunglasses^000000.:Nothing, sorry to bother you.")==2) {
mes "[Sunglasses Trader]";
mes "Come back to me than you are ready.";
close; }
mes "[Sunglasses Trader]";
mes "I do not make them, but I can tell you where to find the person who does. For a small fee...";
next;
if(select("How much?:No way, I will find her myself!")==2) {
mes "[Sunglasses Trader]";
mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming.";
mes "Only I can tell her you are coming.";
next;
mes "[Sunglasses Trader]";
mes "Come back to me when you have given up. Hahaha...";
close; }
mes "[Sunglasses Trader]";
mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me:";
mes " - ^0000881 Carat Diamond^000000";
mes " - ^00008850 Feathers^000000";
mes " - ^000088100000z^000000";
next;
if(select("Alright, here.:That's too much!")==2) {
mes "[Sunglasses Trader]";
mes "Suit yourself.";
close; }
mes "[Sunglasses Trader]";
if (countitem(730) < 1 || countitem(949) < 50 || Zeny < 100000) {
mes "You're missing something. Come back when you've gathered all the materials.";
close; }
delitem 730,1;
delitem 949,50;
Zeny -= 100000;
set SG_QUEST1,1;
mes "[Sunglasses Trader]";
mes "Great. Now, listen carefully.";
next;
mes "[Sunglasses Trader]";
mes "Look for someone named Maseph somewhere north of Morroc.";
mes "I will send her a message to let her know that you are coming.";
close;
}
moc_fild07,334,186,5 script Maseph 4_F_GON,{
mes "[Maseph]";
if(SG_QUEST1 != 1) {
mes "Lovely day, isn't it ?";
close; }
mes "Hello there.";
mes "You came for the ^000088Slotted Sunglasses^000000, right?";
next;
if(select("Yes:No, sorry to bother you.")==2) {
mes "[Maseph]";
mes "Off you go, then.";
close; }
mes "[Maseph]";
mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z.";
next;
if(select("Here you go.:No, thanks.")==2) {
mes "[Maseph]";
mes "As you wish.";
close; }
mes "[Maseph]";
if (countitem(2201) < 1) {
mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one.";
close; }
if (Zeny < 400000) {
mes "You do not have enough Zeny. Come back to me when you do.";
close; }
delitem 2201,1;
Zeny -= 400000;
mes "Thank you. I will get on it right away...";
next;
mes "[Maseph]";
mes "Here you go, my friend.";
mes "Enjoy your ^000088Slotted Sunglasses^000000.";
getitem 2202,1;
set SG_QUEST1,0;
close;
}