//===== Hercules Script ======================================
//= Quests: Bird Nest, Lion Mask, Skeleton Manteau,
//= Fashion Hip Sack & Sales Banner
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.01
//===== Description: =========================================
//= Custom quest for some RO mobile game bonus items
//===== Additional Comments: =================================
//= 1 May, 2006
//= 1.01 translated the rest of dialogues
//============================================================
gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{
mes "[Yakima]";
mes callfunc("F_Hi");
mes "I can make some items for you.";
mes "They are quite rare novadays...";
specialeffect 417;
next;
menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_Exit;
mes "[Yakima]";
mes "Oh.. it's an excellent item for any beast hunter.";
emotion e_rock;
next;
mes "[Yakima]";
mes "For the hat I'll need:";
mes "1 Sombrero,";
mes "920 Feathers of Birds and";
mes "310 Bills of Birds.";
next;
mes "[Yakima]";
mes "Do you have all the items?";
next;
menu "Yeah.",-,"Nay.",M_Exit;
if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) goto L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
delitem 5067,1;//Items: Sombrero,
delitem 916,920;//Items: Feather_of_Birds,
delitem 925,310;//Items: Bill_of_Birds,
getitem 5129,1;//Items: Bird_Nest,
mes "[Yakima]";
mes "Thank you very very much!";
mes callfunc("F_Bye");
close;
M_2:
mes "[Yakima]";
mes "Bingo! Many people are afraid of lions... to the muteness...";
emotion e_slur;
next;
mes "[Yakima]";
mes "For the hat I'll need:";
mes "1 Tiger Mask,";
mes "10 Tiger's Footskins,";
mes "30 Tiger Skins and";
mes "300 Tiger Panties.";
next;
mes "[Yakima]";
mes "Do you have all the items?";
next;
menu "Yeah.",-,"Nay.",M_Exit;
if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) goto L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
delitem 5098,1;//Items: Tiger_Mask,
delitem 1030,10;//Items: Tiger's_Footskin,
delitem 1029,30;//Items: Tiger_Skin,
delitem 7267,300;//Items: Tiger_Panty,
getitem 5130,1;//Items: Lion_Mask,
mes "[Yakima]";
mes "Thank you very very much!";
mes callfunc("F_Bye");
close;
M_3:
mes "[Yakima]";
mes "I wish I sold this filthy manteau faster...";
mes "Guess it isn't so plain as it looks... Hmm.";
emotion e_wah;
next;
mes "[Yakima]";
mes "I'm giving it almost for free:";
mes "10 Old Manteaus,";
mes "3 Skull Rings,";
mes "2 Manteau[1] and";
mes "1 Ragamuffin Manteau.";
next;
mes "[Yakima]";
mes "Do you have all the items?";
next;
menu "Yeah.",-,"Nay.",M_Exit;
if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) goto L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
delitem 2508,1;//Items: Ragamuffin_Manteau,
delitem 2506,2;//Items: Manteau_,
delitem 2609,3;//Items: Skull_Ring,
delitem 7207,10;//Items: Old_Manteau,
getitem 2511,1;//Items: Skeleton_Manteau,
mes "[Yakima]";
mes "Thank you very very much!";
mes callfunc("F_Bye");
close;
M_4:
mes "[Yakima]";
mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!";
mes "It fits to Merchant classonly.";
emotion e_heh;
next;
mes "[Yakima]";
mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:";
mes "3 Romantic Flowers,";
mes "3 Fancy Flowers,";
mes "2 Flower Rings and";
mes "3 Pirate Bandanas.";
next;
mes "[Yakima]";
mes "Do you have all the items?";
next;
menu "Yeah.",-,"Nay.",M_Exit;
if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) goto L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
delitem 2269,3;//Items: Romantic_Flower,
delitem 2207,3;//Items: Fancy_Flower,
delitem 2612,2;//Items: Flower_Ring,
delitem 2287,3;//Items: Pirate_Bandana
getitem 2641,1;//Items: Fashion_Hip_Sack,
mes "[Yakima]";
mes "Thank you very very much!";
mes callfunc("F_Bye");
close;
M_5:
mes "[Yakima]";
mes "Well, well, well... this sign fits any class from a certain level!";
mes "Your foes'd be dazzled!";
emotion e_no1;
next;
mes "[Yakima]";
mes "Well... we construct it from some common items:";
mes "1 Scarlet Dyestuffs,";
mes "1 Orange Dyestuffs,";
mes "2 Stop Posts,";
mes "3 Clown Noses,";
mes "180 Fig Leaves and";
mes "20 Solid Peaches.";
next;
mes "[Yakima]";
mes "Do you have all the items?";
next;
menu "Yeah.",-,"Nay.",M_Exit;
if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) goto L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
delitem 975,1;//Items: Scarlet_Dyestuff,
delitem 980,1;//Items: Orange_Dyestuff,
delitem 2272,2;//Items: Stop_Post,
delitem 2262,3;//Items: Clown_Nose,
delitem 7298,180;//Items: Fig_Leaf,
delitem 7164,20;//Items: Solid_Peach,
getitem 5100,1;//Items: Sales_Banner,
mes "[Yakima]";
mes "Thank you very very much!";
mes callfunc("F_Bye");
close;
L_NOITEM:
mes "[Yakima]";
mes "You are lack of items. Please, get all the items.";
emotion e_sry;
close;
M_Exit:
mes "[Yakima]";
mes callfunc("F_Bye");
close;
}