//===== Hercules Script ======================================
//= Custom Quest For New Headgears
//===== By: ==================================================
//= RedxSwordxHero, Lupus
//===== Current Version: =====================================
//= 1.4b
//===== Description: =========================================
//= 4 brothers give you quests to get 6 new hats (missing
//= from official quests)
//= Use this custom quest instead of event_32_new_hats.txt
//= -Bongun Hat
//= -Poring Hat, Sphinx Hat
//= -Kafra Band, Panda Hat
//= -Crescent Hairpin
//===== Additional Comments: =================================
//= Event New Hats by RedxSwordxHero
//= Ported and improved with timers [Lupus]
//= Thanks to x[tsk],fixed all item requirements to iRO specs exept
//= for hats which cannot be made on the real server. [Lupus]
//= 1.2 removed already existing official hat quests [Lupus]
//= 1.3 Spiffed up the NPC coords and their appearance [Lupus]
//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus]
//============================================================
prt_in,130,66,5 script Zac 4_M_BIBI,{
mes "[Zac]";
mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Zac]";
mes "I provide 1 hat and my brothers provides the other 5.";
next;
switch (select("Join", "Information", "Cancel")) {
case 1:
mes "[Zac]";
mes "What hat do you want me to make?";
next;
switch (select("Bongun Hat")) {
case 1:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Amulet) < 10) {
mes "[Zac]";
mes "Oh, dear. You need 10 Amulets...";
close;
}
if (countitem(Cobaltblue_Dyestuffs) < 1) {
mes "[Zac]";
mes "Oh, dear. You need 1 Cobaltblue Dyestuffs...";
close;
}
if (countitem(Munak_Turban) < 1) {
mes "[Zac]";
mes "Oh, dear. You need 1 Munak Hat...";
close;
}
delitem Amulet,10;//Items: Amulet,
delitem Cobaltblue_Dyestuffs,1;//Items: Cobaltblue Dyestuff,
delitem Munak_Turban,1; //Items: Munak Hat,
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
next;
mes "[Zac]";
mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
getitem Bongun_Hat,1;//Items: Bongun Hat,
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
}
break;
case 2:
mes "[Zac]";
mes "Which hat materials do you wish to know?";
next;
switch (select("Bongun Hat")) {
case 1:
mes "[Zac]";
mes "You need 10 Amulets, 1 Cobaltblue Dyestuffs and 1 Munak Hat for Bongun Hat.";
close;
}
break;
case 3:
mes "[Zac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
}
prt_in,162,131,5 script Blac 4_M_JOB_HUNTER,{
mes "[Blac]";
mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Blac]";
mes "I provide 1 hat and my brothers provides the other 5.";
next;
switch (select("Join", "Information", "Cancel")) {
case 1:
mes "[Blac]";
mes "What hat do you want me to make?";
next;
switch (select("Crescent Hairpin")) {
case 1:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Heart_Hair_Pin) < 1) {
mes "[Blac]";
mes "Oh, dear. You need 1 Heart Hairpin...";
close;
}
if (countitem(Steel) < 10) {
mes "[Blac]";
mes "Oh, dear. You need 10 Steels...";
close;
}
delitem Heart_Hair_Pin,1;//Items: Heart Hairpin,
delitem Steel,10; //Items: Steel,
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
next;
mes "[Blac]";
mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
getitem First_Moon_Hair_Pin,1;//Items: Cresent Hairpin,
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
}
break;
case 2:
mes "[Blac]";
mes "Which hat materials do you wish to know?";
next;
switch (select("Crescent Hairpin")) {
case 1:
mes "[Blac]";
mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
close;
}
break;
case 3:
mes "[Blac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
}
prt_in,53,56,5 script Jac 1_M_PAY_ELDER,{
mes "[Jac]";
mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
next;
mes "[Jac]";
mes "I provide 2 hats and my brothers provides the other 4.";
next;
switch (select("Join", "Information", "Cancel")) {
case 1:
mes "[Jac]";
mes "What hat do you want me to make?";
next;
switch (select("Kafra Band", "Panda Hat")) {
case 1:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Silk_Ribbon) < 1) {
mes "[Jac]";
mes "Oh, dear. You need 1 Silk Ribbon...";
close;
}
if (countitem(Wild_Flower) < 1) {
mes "[Jac]";
mes "Oh, dear. You need 1 Wild Flower...";
close;
}
delitem Silk_Ribbon,1;//Items: Silk Ribbon,
delitem Wild_Flower,1; //Items: Wild Flower,
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
next;
mes "[Jac]";
mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
getitem Kafra_Band,1;//Items: Kafra's Band,
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
case 2:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Steel) < 10) {
mes "[Jac]";
mes "Oh, dear. You need 10 Steels...";
close;
}
if (countitem(Bears_Foot) < 200) {
mes "[Jac]";
mes "Oh, dear. You need 200 Bear Footskins...";
close;
}
delitem Steel,10;//Items: Steel,
delitem Bears_Foot,200; //Items: Bears Footskin,
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
next;
mes "[Jac]";
mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
getitem Panda_Cap,1;//Items: Panda Hat,
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
}
break;
case 2:
mes "[Jac]";
mes "Which hat materials do you wish to know?";
next;
switch (select("Kafra Band", "Panda Hat")) {
case 1:
mes "[Jac]";
mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
close;
case 2:
mes "[Jac]";
mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
close;
}
break;
case 3:
mes "[Jac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
}
prt_in,45,113,5 script Pac 4_M_GEF_SOLDIER,{
mes "[Pac]";
mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
next;
mes "[Pac]";
mes "I provide 2 hats and my brothers provides the other 4.";
next;
switch (select("Join", "Information", "Cancel")) {
case 1:
mes "[Pac]";
mes "What hat do you want me to make?";
next;
switch (select("Poring Hat", "Sphinx Hat")) {
case 1:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Poring_Doll) < 1) {
mes "[Pac]";
mes "Oh, dear. You need 1 Poring Doll...";
close;
}
if (countitem(Jellopy) < 300) {
mes "[Pac]";
mes "Oh, dear. You need 300 Jellopys...";
close;
}
delitem Poring_Doll,1;//Items: Poring Doll,
delitem Jellopy,300;//Items: Jellopy,
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
next;
mes "[Pac]";
mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
getitem Poring_Hat,1;//Items: Poring Hat,
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
case 2:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
if (countitem(Steel) < 25) {
mes "[Pac]";
mes "Oh, dear. You need 25 Steels...";
close;
}
if (countitem(Darkgreen_Dyestuffs) < 1) {
mes "[Pac]";
mes "Oh, dear. You need 1 DarkGreen Dyestuffs...";
close;
}
if (countitem(Lemon_Dyestuffs) < 1) {
mes "[Pac]";
mes "Oh, dear. You need 1 Lemon Dyestuffs...";
close;
}
if (countitem(Transparent_Cloth) < 150) {
mes "[Pac]";
mes "Oh, dear. You need 150 Fabric...";
close;
}
if (countitem(Gold) < 2) {
mes "[Pac]";
mes "Oh, dear. You need 2 Gold Bar's...";
close;
}
delitem Steel,25;//Items: Steel,
delitem Darkgreen_Dyestuffs,1;//Items: Darkgreen Dyestuff,
delitem Lemon_Dyestuffs,1;//Items: Lemon Dyestuffs,
delitem Transparent_Cloth,150;//Items: Fabric,
delitem Gold,2; //Items: Gold,
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
next;
mes "[Pac]";
mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
getitem Spinx_Helm,1;//Items: Sphinx Hat,
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
close;
}
break;
case 2:
mes "[Pac]";
mes "Which hat materials do you wish to know?";
next;
switch (select("Poring Hat", "Sphinx Hat")) {
case 1:
mes "[Pac]";
mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
close;
case 2:
mes "[Pac]";
mes "You need 25 Steels, 1 DarkGreen Dyestuffs, 1 Lemon Dyestuffs, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
close;
}
break;
case 3:
mes "[Pac]";
mes "Stop by some other time with the right materials, so I can make the hats for you.";
close;
}
}
//these scripts make our brothers to appear and disappear in order
- script EDZac FAKE_NPC,{
OnInit:
OnMinute15:
disablenpc "Zac";
end;
OnMinute01:
if(rand(2)) end;
enablenpc "Zac";
end;
}
- script EDJac FAKE_NPC,{
OnInit:
OnMinute30:
disablenpc "Jac";
end;
OnMinute16:
if(rand(2)) end;
enablenpc "Jac";
end;
}
- script EDPac FAKE_NPC,{
OnInit:
OnMinute45:
disablenpc "Pac";
end;
OnMinute31:
if(rand(2)) end;
enablenpc "Pac";
end;
}
- script EDBlac FAKE_NPC,{
OnInit:
OnMinute00:
disablenpc "Blac";
end;
OnMinute46:
if(rand(2)) end;
enablenpc "Blac";
end;
}