//===== Hercules Script ======================================
//= Dead Branch (+Bloody Branch) Quest
//===== By: ==================================================
//= GM-Yevon
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
// Simple item trade-in quest, a person can get a Dead Branch
// by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189),
// Trunk x5 (1019), and Wooden Gnarl x1 (7222).
//===== Additional Comments: =================================
//= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus]
//============================================================
niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{
mes "[Mister Mobry]";
mes "Trees possess spirits you know...";
next;
mes "[Mister Mobry]";
mes "In fact I know a secret about these spirits that can in some way... perhaps aid you...";
next;
mes "[Mister Mobry]";
mes "I can create a spirited branch... That is, if you can provide me with the correct materials...";
next;
goto L_Menu;
L_Menu:
menu "What Do I Need?",-,"Where Can I find this Crap?",M_FIND,"Make me a Dead Branch!",M_CREATE,"Forget it...",M_End;
mes "[Mister Mobry]";
mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:";
mes "^1354453 Logs^000000";
mes "^1354451 Wooden Heart^000000";
mes "^1354455 Trunk^000000";
mes "^1354451 Wooden Gnarl^000000";
next;
goto L_Menu;
M_FIND:
mes "[Mister Mobry]";
mes "You can find the following items from certain monsters heheh...";
mes "^135445Logs can be found off of Tree Golems.^000000";
mes "^135445Wooden Hearts the essence of Tree Golems.^000000";
mes "^135445Trunks? Seriously, think wood...^000000";
mes "^135445Wooden Gnarl... Gibbet...^000000";
next;
goto L_Menu;
L_NOLOG:
mes "[Mister Mobry]";
mes "^135445Logs^000000 are the body... I need more of them.";
mes "Get me three logs and I'll make you the spirit...";
close;
L_NOHEART:
mes "[Mister Mobry]";
mes "The ^135445Wooden Heart^000000 is the essence of the spirit.";
mes "Get me one wooden heart and I'll make you the spirit...";
close;
L_NOTRUNK:
mes "[Mister Mobry]";
mes "What? You couldn't even find ^1354455 Trunks^000000?";
mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic.";
close;
L_NOGNARL:
mes "[Mister Mobry]";
mes "How can I make one without a ^135445Wooden Gnarl^000000?";
mes "I said Gibbet... they are all around this place...";
close;
M_CREATE:
mes "[Mister Mobry]";
mes "Well...let us see what you brought me...";
next;
if(countitem(Log)<3) goto L_NOLOG;
if(countitem(Heart_Of_Tree)<1) goto L_NOHEART;
if(countitem(Wooden_Block)<5) goto L_NOTRUNK;
if(countitem(Tree_Knot)<1) goto L_NOGNARL;
delitem 7201,3;
delitem 7189,1;
delitem 1019,5;
delitem 7222,1;
mes "[Mister Mobry]";
mes "Heh... Hope you have fun with the tree spirits... Careful now...";
mes "Heh... careful now? What do I care if you di..... Never mind.";
if(rand(1000)==0) goto L_GIVE2;
getitem Branch_Of_Dead_Tree,1; //Dead Branch
close;
L_GIVE2:
getitem Bloody_Dead_Branch,1; //Bloody Branch
close;
M_End:
mes "[Mister Mobry]";
mes "No spirit for you... then go!";
close;
}