//===== eAthena Script =======================================
//= Baphomet Jr. taming item quest.
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Book of Devil (MISC_QUEST | 256)
//===== Additional Comments: =================================
//= 1.0 ????
//= 1.1 Optimized Book of Devil quest. used bit-wise var. [Lupus]
//= 1.2 Fixed name collision with 'Little Boy' in cities/lutie.txt [Ai4rei]
//============================================================
//=============================================================
//Quest for Book of Devil
//=============================================================
niflheim,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
if(MISC_QUEST & 256){
mes "Thanks again!";
close;
}
if(@niflheimlost == 2){
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
getitem 642,1;//Items: Book of Devil,
set MISC_QUEST,MISC_QUEST | 256;
set @niflheimlost,0;
close;
}
if(@niflheimlost == 1){
M_YES:
set @niflheimlost,1;
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
close;
}
mes "Sir, will you please help me?";
if(BaseJob==Job_Novice){
mes "Oh... you are lost, too...";
close;
}
next;
menu "Yes",-, "No",M_NO;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
next;
mes "[Sairin]";
mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
next;
mes "[Sairin]";
mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
next;
mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
menu "Sure",M_YES, "No",M_NO;
M_NO:
close;
}
nif_fild01,213,268,5 script Little Boy#02 797,{
if(MISC_QUEST & 256){
L_DONE:
set @niflheimlost,2;
mes "[Marius]";
mes "Thank you for helping us!";
close;
}
if(@niflheimlost == 2) goto L_PART2;
if(@niflheimlost == 1){
mes "[Marius]";
mes "Who are you?";
mes "...";
mes "You found Sairin?";
mes "She ran to Niflheim?";
next;
L_PART2:
mes "[Marius]";
mes "Could you tell her that I am on my way?";
mes "I am a little slow, and its very important that she knows.";
next;
menu "Yes",L_DONE, "No",-;
close;
}
mes "[Marius]";
mes "Sairin... where are you?";
close;
}