summaryrefslogblamecommitdiff
path: root/npc/custom/quests/bandit_beard.txt
blob: cb38eff6d87b94553892633beb29d1a909a4be0d (plain) (tree)
1
2
3
4
5
6




                                                               
       









                                                                     
                                      

                                                              
                                                             














































                                                                                
                                                        



































                                                                                                    
                                                            















                                                                           
                                                             




































                                                                                                                 
                                                    


















































                                                                                      
                                            


                          









                                                                           










                                       
 
//===== eAthena Script ======================================= 
//= Bandit Beard Quest
//===== By: ================================================== 
//= Mega Man Expert & Lupus
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena 0.5.2 +
//===== Description: ========================================= 
//= A harmless quest for a simply item w/o any bonuses "Bandit Beard"
//===== Additional Comments: ================================= 
//= Fully working.
//= 1.0 First release
//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus]
//= 1.1b fixed some typos
//= 1.2 fixed donpcevent label [Lupus]
//= 1.3 Removed duplicates [L0ne_W0lf]
//============================================================

umbala,126,129,4	script	Bearded Man#bandit	120,{
	if(BEARD_QUEST == 4 ) goto L_MAKE;
	if(BEARD_QUEST >= 5 ) goto L_DONE;
	if(BEARD_QUEST >= 1 ) goto L_THREAD;

	mes "[Bearded Man]";
	mes "Beards! Get your wonderful beards!";
	mes "Would you like a beard?";
	next;
	menu "Yes, I'd like some facial hair!",-,"No thanks, thats gross!",M_NO;

	mes "[Bearded Man]";
	mes "HoHo~ So you want some whiskers.";
	emotion 18;
	mes "Well I would give you my beards but there not cheap.";
	mes "Matter of fact I have only one left...";
	mes "but I'm not selling it.";
	mes "But don't get mad! I can make you one.";
	next;
	set BEARD_QUEST,1;
L_THREAD:
	mes "[Bearded Man]";
	mes "I would need some ^8080FFThread^000000 for the Beard.";
	mes "Talk to my friend in Izlude for some ^8080FFThread^000000.";
	next;

	mes "[Bearded Man]";
	mes "Also I would need you to get me some things for the beard.";
	mes "They are:";
L_LIST:
	mes "^8080FFElastic Band^000000";
	mes "^8080FF5 Animal Skins^000000";
	mes "^8080FFBlack Dye Stuff^000000";
	mes "^8080FFGranpa Beard^000000";
	mes "^8080FF100 sticky Mucus^000000";
	mes "^8080FFCounteragent^000000";
	mes " and one ^8080FF2 Carat Diamond^000000";
	close;

M_NO:
	mes "[Bearded Man]";
	mes "Fine, be that way!";
	emotion 7;
	close;

L_DONE:
	mes "[Bearded Man]";
	mes "Sorry, I can only make one per person.";
	mes "We don't want too many beards now. Right?";
	emotion 29;
	close;

L_MAKE:
	mes "[Bearded Man]";
	mes "Let's make you your beard!";
	next;
	if(countitem(7200) < 1 || countitem(919) < 1 ||	countitem(983) < 1 || countitem(2241) < 1 ||
	countitem(938) < 100 || countitem(973) < 1 || countitem(731) < 1) goto L_NOITEMS;
	delitem 7200, 1;
	delitem 919, 1;
	delitem 983, 1;
	delitem 2241, 1;
	delitem 938, 100;
	delitem 973, 1;
	delitem 731, 1;
	mes "^8080FF~You see him cutting and sewing the beard together~^000000";
	next;
	mes "^8080FF~He hands you the finished beard~^000000";
	next;
	getitem 2237, 1;
	set BEARD_QUEST, 5;
	mes "[Bearded Man]";
	mes "Have a nice day!";
	emotion 29;
	close;

L_NOITEMS:
	mes "[Bearded Man]";
	mes "What the hell! I can't make a beard without the items!";
	mes "Here is the list again:";
	emotion 23;
	goto L_LIST;
}  

//Master Tailor----------
izlude_in,123,175,4	script	Master Tailor#bandit	50,{
	mes "[Master Tailor]";
	mes "Good evening! I am the Master Tailor!";
	if(BEARD_QUEST != 1 ) close;

	next;
	mes "[Master Tailor]";
	mes "What? A Bearded Man sent you...";
	mes "Well I'm sorry to say that I am out of ^8080FFThread^000000.";
	mes "But I have the address to where I get the shipments.";
	mes "It is in Al de Baran Karfa Inc. warehouse area.";
	mes "The address is: Al de Baran 59, 221";
	mes "See you later.";
	set BEARD_QUEST, 2;
	close;
}
// Karfa Thread Clerk---
aldeba_in,70,179,5	script	Karfa Clerk#bandit	113,{
	mes "[Karfa Clerk]";
	if(BEARD_QUEST == 3 ) goto L_REPEAT;
	if(BEARD_QUEST > 3 ) goto L_DONE;

	mes "What can I do for you?";
	next;
	if(BEARD_QUEST == 2 ) goto L_DELIVERY;

	menu "What's in the boxes?",-,"Nothing.",M_NOPE;

	mes "[Karfa Clerk]";
	mes "They're empty.";
M_NOPE:
	close;

L_DELIVERY:

	mes "[Karfa Clerk]";
	mes "Sorry but we have not received any ^8080FFThread^000000.";
	mes "Our shipments have been put off until its safe.";
	mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants.";
	next;
	mes "[Karfa Clerk]";
	mes "Now this monsters has not been doing this before.";
	mes "It may have to do with the warmer months.";
	mes "Please help us out!";
	set BEARD_QUEST,3;
	next;
	mes "[Karfa Clerk]";
L_REPEAT:
	mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100...";
L_DONE:
	mes "Thank You!";
	close;
}

//Thread Merchant ------
alberta,65,123,6	script	Man#bandit	85,{
	if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED;
	if(BEARD_QUEST > 3) goto L_DONE;

	mes "[Thread Merchant]";
	mes "ARGGG!! I can never get my stuff to Al de Baran!";
	mes "I keep getting mobbed by some bugs.";
	mes "They steal all my supplies and ^8080FFThread^000000.";
	next;
	mes "[Thread Merchant]";

	if(BEARD_QUEST != 3) mes "What am I to do?";
	if(BEARD_QUEST != 3) close;

	if($@beardmob > 0) mes "Kill! Kill them already!!!";
	if($@beardmob > 0) close;
	mes "Are you here to help me?";
	emotion 1;
	next;
	menu "Yes",-,"No",M_NO;

	mes "[Thread Merchant]";
	mes "Oh thank the Gods!";
	mes "If you can only just kill the bugs I would be able to make my delivery.";
	next;
	mes "[Thread Merchant]";
	mes "Oh NO! Here they come!!";
	emotion 19;
	donpcevent "BRDQ_MOBS::OnStart";
	close;

L_KILLED:
	set $@beardMobD,0;
	mes "[Thread Merchant]";
	mes "Thank you for killing the Thief Bugs.";
	mes "As a token of my gratitude here is a box full of ^8080FFThread^000000.";
	set BEARD_QUEST,4;
	close;

L_DONE:
	mes "[Thread Merchant]";
	mes "Thank you again!";
	emotion 15;
	close;

M_NO:
	mes "[Thread Merchant]";
	mes "What to do...";
	close;
}

//mobsummons -------
alberta,1,1,1	script	BRDQ_MOBS	-1,{
OnStart:
	set $@beardMob,10;
	set $@beardMobD,0;
	monster "alberta",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	monster "alberta",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
	end;
OnDie:
	set $@beardmob, $@beardmob - 1;
	if($@beardmob > 0) end;
	set $@beardMobD,1;
	end;
On1201:
On0001:
	set $@beardMob,0;
	set $@beardMobD,0;
	end;
}