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//===== Hercules Script ======================================
//= Custom Halloween Event 2006
//===== By: ==================================================
//= Stryker
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Halloween Event Script
//===== Additional Comments: =================================
//= 1.1 - Added trick to script
//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
//============================================================

prontera,151,190,5	script	Hallows' Eve Event	1_M_SIGNMCNT,{
	mes "[Hallows' Eve Event]";
	if(Class == Job_Novice){
		mes "I am sorry but you have to got a job to complete the event.";
		emotion e_swt,1;
		close;
	}
	if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
		mes "I am sorry but you have already completed the event.";
		emotion e_sry;
		close;
	}
	mes "Greetings fellow lively human.";
	next;
	mes "[Hallows' Eve Event]";
	mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
	next;
	mes "[Hallows' Eve Event]";
	mes "Trick or treat, which do you prefer?";
	next;
	if (select("Trick", "Treat") == 1) {
		mes "[Hallows' Eve Event]";
		if(EVENT_HALWN06&2){
			mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
			emotion e_sry;
			close;
		}
		mes "Give me a min...";
		next;
		set BaseExp,BaseExp+BaseLevel*1000;
		set EVENT_HALWN06,EVENT_HALWN06|2;

		mes "[Hallows' Eve Event]";
		mes "Here is your treat. Your Base EXP has been slightly increased.";
		next;
		mes "[Hallows' Eve Event]";
		mes "I hope you enjoy your trick and Happy Halloween!";
		close;
	}

	mes "[Hallows' Eve Event]";
	if(EVENT_HALWN06&1){
		mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
		emotion e_sry;
		close;
	}
	if(!(EVENT_HALWN06&4)){
		mes "Great! This shall be so much fun.";
		next;
		mes "[Hallows' Eve Event]";
		mes "I will be sending you on a scavenger hunt for items.";
		next;
		mes "[Hallows' Eve Event]";
		mes "Bring back all the necessary items, and I will create you a treat.";
		next;
		mes "[Hallows' Eve Event]";
		mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
		next;
		mes "[Hallows' Eve Event]";
		mes "But with all things made, some items are required first.";
		mes "The list:";
		mes "1 Hat,";
		mes "30 Pumpkin, and";
		mes "20 Black Piece of Cloth";
		next;
		mes "[Hallows' Eve Event]";
		mes "Hurry along now.";
		set EVENT_HALWN06,EVENT_HALWN06|4;
		close;
	}
	mes "Did you get the items I requested or do you need to see the list again?";
	next;
	switch (select("Got'em", "Don't Have", "See List")) {
	case 1:
		mes "[Hallows' Eve Event]";
		if((countitem(Hat) < 1) || (countitem(Pumpkin) < 30) || (countitem(Piece_Of_Black_Cloth) < 20)){
			mes "You don't have enough items. Come back when you do.";
			emotion e_sry;
			close;
		}
		delitem 2220,1;
		delitem 535,30;
		delitem 7205,20;
		getitem 5134,1;
		set EVENT_HALWN06,EVENT_HALWN06|1;
		mes "Good job! I hope you are happy with your item.";
		emotion e_grat;
		next;
		mes "[Hallows' Eve Event]";
		mes "Enjoy the rest of your halloween.";
		emotion e_scissors,1;
		close;
	case 2:
		mes "[Hallows' Eve Event]";
		mes "Go back out and search for them. Would you like to view the list?";
		next;
		if (select("No", "Yes") == 1)
			close;
		// Fall through
	case 3:
		mes "[Hallows' Eve Event]";
		mes "I require the following items:";
		mes "1 Hat,";
		mes "30 Pumpkin, and";
		mes "20 Black Piece of Cloth.";
		close;
	}
}