//===== Hercules Script ======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Additional Comments: =================================
//= Note: This script requires PCRE to run properly.
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================
prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
// Currently set to run every two hours.
// To change times, edit the OnClock labels below.
set .@GMLevel,60; // GM level required to access NPC.
set .@n$,"[^0000FFDisguise NPC^000000]";
if (getgmlevel()>=.@GMLevel) {
mes .@n$;
mes "Select an option.";
next;
switch(select("Turn ON/OFF Event:Event Settings")) {
case 1:
mes .@n$;
if (.EventON) {
mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";
} else {
mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";
}
if(select("Yes:No")==2) close;
if (.EventON) {
set .EventON,0; set .Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
close;
}
set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
set .ResetCounter,.ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close;
case 2:
mes .@n$;
mes "Pick a setting to modify.";
next;
switch(select("Monster Display:Number of Rounds:Prize Settings")) {
case 1:
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
mes .@n$;
mes "Choose a disguise rule.";
next;
set .Rule, select(implode(.@r$,":"));
mes .@n$;
mes "The Disguise Rule has been set:";
mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
close;
case 2:
mes .@n$;
mes "Input the number of rounds you want the event to last.";
mes "Current number: [^0000FF"+.Rounds+"^000000]";
next;
input .@Rounds;
set .Rounds,.@Rounds;
mes .@n$;
mes "The number of rounds has been changed to "+.Rounds+".";
close;
case 3:
mes .@n$;
mes "Input the Item ID of the prize given each round.";
mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
next;
input .@Prize;
mes .@n$;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
mes "That item does not exist. Please try again.";
close;
}
set .Prize,.@Prize;
mes "Input the amount to be given.";
next;
input .@amount;
mes .@n$;
if (.@amount<=0 || .@amount>=10000) {
mes "That amount is invalid. Using default ammount of 1.";
set .@amount,1;
next;
mes .@n$;
}
set .PrizeAmt,.@amount;
mes "The Prize has been changed successfully.";
mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
close;
}
}
}
if (.EventON) end;
mes .@n$;
mes "Welcome.";
mes "How may I be of assistance?";
if(select("Information:Nothing, just passing through.")==2) close;
next;
mes .@n$;
mes "This event is quite simple.";
mes "At the start of the event, I will";
mes "disguise myself as a random";
mes "monster. You have to shout";
mes "that monter's name out loud.";
next;
mes "If you are correct, you will receive";
mes "a prize. If not, keep trying!";
mes "That's all that there is to this event.";
close;
OnInit:
set .EventON,0;
set .Wait,0;
set .Winner,0;
set .ResetCounter,0;
set .Rounds,10;
set .Prize,512;
set .PrizeAmt,1;
set .Rule,1;
setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
S_NYDHOG, BOITATA, QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
"1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
"1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
"2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
"2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
"2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
"2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
"2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
"2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
"2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
set .ResetCounter,.ResetCounter+1;
set .EventON,1;
set .Timer,1;
set .Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if (.Timer || .Change) end;
set .Wait,0;
goto iDisguise;
end;
OnTimer30000:
if (.Timer) end;
set .Change,0;
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
specialeffect 725;
set $MonsterName$,"";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if (.Timer!=1) end;
announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;
OnTimer120000:
if (.Timer!=1) end;
announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;
OnTimer180000:
if (.Timer!=1) end;
announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
set .Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
iDisguise:
if (.Rule==1) {
set .Winner,0;
set .@monster, rand(SCORPION, PINGUICULA);
if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;
if (.@monster==.LastMonster) goto iDisguise;
set .LastMonster,.@monster;
set $MonsterName$,getmonsterinfo(.@monster,0);
}
if (.Rule==2) {
set .Winner,0;
set .@monster, rand(getarraysize(.MVP));
set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);
}
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;
if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];
set .Change,1;
setnpctimer 0;
end;
iCorrect:
if (.Winner) {
dispbottom "Someone has already won this round.";
end;
}
set .Winner,1;
set .RoundCount,.RoundCount+1;
deletepset 1;
activatepset 1;
getitem .Prize,.PrizeAmt;
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if (.RoundCount>=.Rounds) {
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .RoundCount,0; set .Change,0; set .EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end;
}
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .Change,0;
setnpctimer 0;
end;
}