summaryrefslogblamecommitdiff
path: root/npc/custom/etc/monster_arena.txt
blob: 90fd500f63634157c9eb0c68f52af8fb87a88d68 (plain) (tree)
1
2
3
4
5
6
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
                                                              




                                                              

















                                                                           
                                                         








































































                                                                                                       
                                               































































































                                                                         
                                                                                     


           
                                                











































































                                                                                                          
                                                            












                                                                              

                                       




































                                                                                                                            
                                


















































































































































































































































































































































































































                                                                                                              
                                                



















                                                                               
                                                                        




                              

                                                                              



                    
                               

                
                                                        


























































































                                                                                                   
                                                






























                                                         

                                                                             
//===== Hercules Script ======================================
//= Monster vs Monster
//===== By: ==================================================
//= acky
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Players train monsters and battle other players.
//= Experience can be earned and monsters upgraded.
//===== Additional Comments: =================================
//= To add monsters, add lines after the commends labled:
//= '// #. ---Change to Add Monsters--- //'
//= There are 6 steps to add a monster at the moment.
//= Added Duel Room
//= ---------------------------------------------------------
//= Script is messy! Be careful!
//= 1.1.2 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
//= 1.1.3 Removed Duplicate Names [Silent]
//= 1.1.4 Fixed SummonPad syntax. [KarLaeda]
//= 1.1.5 Some cleanup & optimization [KarLaeda]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//============================================================

// Entrance //
prontera,158,193,6	script	Monster Arena	4_F_GON,{
	mes "[Monster Arena]";
	mes "Would you like to enter the Monster Arena?";
	mes "Currently ^FF0000" + getmapusers("gon_test") + "^000000 players";
	mes "^FF0000Note:^000000 Pecos, Falcons and Carts will be lost on entry.";
L_Menu:
	next;
	menu "Enter",-,"Information",L_Info,"Cancel",L_Exit;

	set @marena,1;
	savepoint "gon_test",56,99;
	set @battle,0;
	warp "gon_test",57,99;
	close;

L_Exit:
	mes "[Monster Arena]";
	mes "Come back any time.";
	close;

L_Info:
	mes "[Monster Arena]";
	mes "You must purchase a pet from the Monster Tamer to start fighting.";
	next;
	mes "[Monster Arena]";
	mes "Then talk to the Usher and tell him you would like to compete.";
	next;
	mes "[Monster Arena]";
	mes "Talk to the referee to summon your monster.";
	mes "Once your monster has fought, you must talk to the Usher again and choose to spectate.";
	next;
	mes "[Monster Arena]";
	mes "Talk to the Monster Trainer, he will ask you to heal your pet.";
	next;
	mes "[Monster Arena]";
	mes "To do this, click the Nurse repearedly until it says your pet is healed.";
	next;
	mes "[Monster Arena]";
	mes "The more monsters you kill, the more exp you get and the quicker you can upgrade.";
	next;
	mes "[Monster Arena]";
	mes "The stronger your monster is, the longer it will take to summon again.";

	goto L_Menu;
}

// Monster Summon Function //
function	script	monstersummon	{
	// 1. ---Change to Add Monsters--- //
	if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled";
	if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled";
	if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled";
	if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled";
	if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled";
	if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled";
	if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled";
	if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled";
	if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled";
	if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled";
	if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled";
	if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled";
	if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled";
	if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled";
	if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
	if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled";
	if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled";
	if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled";
	if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled";
	if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled";
	if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
	close;
}

// Referee //
-	script	monsterreferee	1_M_PUBMASTER,{
	if (@fighting == 1) end;
	if (@battle == 1) goto L_Start;
	end;

L_Start:
	mes "[Referee]";
	mes "Your monster is:";

	// 2. ---Change to Add Monsters--- //
	if (#monster == 10) mes "Poring";
	if (#monster == 20) mes "Faber";
	if (#monster == 30) mes "Lunatic";
	if (#monster == 31) mes "Drops";
	if (#monster == 32) mes "Picky";
	if (#monster == 40) mes "ChonChon";
	if (#monster == 41) mes "Super Picky";
	if (#monster == 42) mes "Willow";
	if (#monster == 50) mes "Roda Frog";
	if (#monster == 51) mes "Condor";
	if (#monster == 60) mes "Thief Bug Larva";
	if (#monster == 70) mes "Savage Babe";
	if (#monster == 80) mes "Familiar";
	if (#monster == 81) mes "Hornet";
	if (#monster == 90) mes "Desert Wolf Puppy";
	if (#monster == 91) mes "Spore";
	if (#monster == 92) mes "Rocker";
	if (#monster == 100) mes "Skeleton";
	if (#monster == 101) mes "Plankton";
	if (#monster == 102) mes "Antonio";
	if (#monster == 103) mes "Thief Bug Female";

	mes "Would you like to fight?";
	next;
	menu "Fight",-,"Cancel",L_Exit;

	set @fighting,1;
	set #heal,1;
	set @special,rand (100); // Chance of special summon
	if (@special == 1) goto Special1;
	if (@special == 2) goto Special2;
	if (@special == 3) goto Special3;
	if (@special == 4) goto Special4;
	if (@special == 5) goto Special5;

	callfunc "monstersummon";
	close;

	// Special Summons //
Special1:
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
	close;

Special2:
	summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled";
	close;

Special3:
	summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled";
	close;

Special4:
	summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled";
	close;

Special5:
	summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled";
	close;

L_Exit:
	mes "[Referee]";
	mes "Alright";
	close;
}
gon_test,56,91,6	duplicate(monsterreferee)	Referee#01	1_M_PUBMASTER


// Usher //
gon_test,58,94,6	script	Usher	4_M_04,{
	set @marena,1;
	mes "[Usher]";
	mes "What would you like to do?";
	next;
	menu "^0000FFSpectate",L_Spec,"^FF0000Compete^000000",-,"Return to Town",L_Exit,"Cancel",L_Cancel;

	if (#monster == 0) goto L_NoMon;
	if (#heal == 1) goto L_Heal;

	if (#monster < 40) goto L_Low;
	if (#monster > 30 && #monster < 80) goto L_Med;
	if (#monster > 70) goto L_High;

L_Low:
	menu "Level 1-3",L_1to3,"^FF0000All Levels",L_High;
	close;

L_Med:
	menu "Level 4-7",L_4to6,"^FF0000All Levels",L_High;
	close;

L_High:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",72,87;
	end;

L_4to6:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",57,86;
	end;

L_1to3:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",43,87;
	end;

L_Exit:
	close2;
	savepoint "prontera",149,186;
	set @battle,0;
	atcommand strcharinfo(0) + "@option 0 0 0";
	warp "prontera",149,186;
	end;

L_Spec:
	close2;
	savepoint "gon_test",56,99;
	set @battle,0;
	atcommand strcharinfo(0) + "@option 0 0 0";
	warp "gon_test",57,99;
	end;

L_NoMon:
	mes "[Usher]";
	mes "You haven't got a monster, you can only spectate.";
	close;

L_Heal:
	mes "[Usher]";
	mes "You have to heal your monster before you can fight again.";
	close;

L_Cancel:
	close;
}

// Monster Trainer //
gon_test,52,103,6	script	Monster Trainer	4_M_BARBER,{
	mes "[Monster Trainer]";
	if (#monster != 0) goto L_Mon;

	mes "Welcome to the monster arena, would you like to start training?";
	next;
	menu "Yes",-,"No",L_Exit;

	mes "[Monster Trainer]";
	mes "New trainers may only start with Porings.";
	mes "They cost 1000z, Would you like to buy one?";
	next;
	menu "Yes",-,"No",L_Exit;

	if (Zeny < 1000) goto L_NoZeny;
	set Zeny,Zeny-1000;
	set #monster,10;
	mes "[Monster Trainer]";
	mes "Congratulations!";
	mes "When your Poring earns enough experience, talk to me to upgrade.";
	close;

L_Mon:
	mes "Welcome back, " + strcharinfo(0) + ".";
	mes "Your monster has " + #monpoints + " exp points.";
	next;
	if (@fighting == 1) goto L_Heal;
	menu "Upgrade Monster",L_Upgrade,"Sell Experience",L_Sell,"^FF0000Abandon Monster^000000",L_Abandon,"Cancel",L_Exit;

L_Abandon:
	mes "[Monster Trainer]";
	mes "Are you sure you want to abandon your monster?";
	next;
	menu "Yes",-,"No",L_Exit;
	set #monster,0;
	set #monpoints,0;
	mes "[Monster Trainer]";
	mes "Monster released into the wild.";
	close;

L_Sell:
	mes "[Monster Trainer]";
	mes "You can sell your monster's experience for 100z each.";
	next;
	menu "Sell",-,"Cancel",L_Exit;
	mes "[Monster Trainer]";
	mes "You have: ^FF0000" + #monpoints + "^000000 experience points";
	mes "How many would you like to sell?";
	next;
	input @sellexp;
	if (@sellexp > #monpoints) goto L_NoExp;
	set #monpoints,#monpoints-@sellexp;
	set @sellearn,100*@sellexp; // Price of exp
	set Zeny,Zeny+@sellearn;
	mes "[Monster Trainer]";
	mes "You earned ^0000FF" + @sellearn + "^000000z.";
	close;


L_NoExp:
	mes "[Monster Trainer]";
	mes "You do not have enough experience.";
	next;
	goto L_Exit;

	// Monster Upgrades //
L_Upgrade:
	mes "[Monster Trainer]";
	// 3. ---Change to Add Monsters - May not be required--- //
	if (#monster > 1 && #monster < 20) mes "You need 10 exp points to upgrade your monster.";
	if (#monster > 19 && #monster < 30) mes "You need 20 exp points to upgrade your monster.";
	if (#monster > 29 && #monster < 40) mes "You need 40 exp points to upgrade your monster.";
	if (#monster > 39 && #monster < 50) mes "You need 80 exp points to upgrade your monster.";
	if (#monster > 49 && #monster < 60) mes "You need 160 exp points to upgrade your monster.";
	if (#monster > 59 && #monster < 70) mes "You need 320 exp points to upgrade your monster.";
	if (#monster > 69 && #monster < 80) mes "You need 640 exp points to upgrade your monster.";
	if (#monster > 79 && #monster < 90) mes "You need 1280 exp points to upgrade your monster.";
	if (#monster > 89 && #monster < 100) mes "You need 2560 exp points to upgrade your monster.";
	next;
	menu "Continue",-,"Cancel",L_Exit;
	mes "[Monster Trainer]";

	// 4. ---Change to Add Monsters - May not be required--- //
	if (#monster > 1 && #monster < 20 && #monpoints > 9) goto L_Up1;
	if (#monster > 19 && #monster < 30 && #monpoints > 19) goto L_Up2;
	if (#monster > 29 && #monster < 40 && #monpoints > 39) goto L_Up3;
	if (#monster > 39 && #monster < 50 && #monpoints > 79) goto L_Up4;
	if (#monster > 49 && #monster < 60 && #monpoints > 159) goto L_Up5;
	if (#monster > 59 && #monster < 70 && #monpoints > 319) goto L_Up6;
	if (#monster > 69 && #monster < 80 && #monpoints > 639) goto L_Up7;
	if (#monster > 79 && #monster < 90 && #monpoints > 1279) goto L_Up8;
	if (#monster > 89 && #monster < 100 && #monpoints > 2559) goto L_Up9;

	mes "Unable to upgrade.";
	close;

	// 5. ---Change to Add Monsters--- //
L_Up1:
	set #monster,20;
	set #monpoints,#monpoints-10;
	mes "Upgraded to Fabre!";
	close;

L_Up2:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Lunatic",U_Lunatic,"Drops",U_Drops,"Picky",U_Picky;

U_Drops:
	set #monster,31;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Drops!";
	close;

U_Picky:
	set #monster,32;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Picky!";
	close;

U_Lunatic:
	set #monster,30;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Lunatic!";
	close;

L_Up3:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "ChonChon",U_ChonChon,"Super Picky",U_SPicky,"Willow",U_Willow;

U_ChonChon:
	set #monster,40;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to ChonChon!";
	close;

U_SPicky:
	set #monster,41;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to Super Picky!";
	close;

U_Willow:
	set #monster,42;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to Willow!";
	close;

L_Up4:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Condor",U_Condor,"Roda Frog",U_Roda;

U_Condor:
	set #monster,51;
	set #monpoints,#monpoints-80;
	mes "[Monster Trainer]";
	mes "Upgraded to Condor!";
	close;

U_Roda:
	set #monster,50;
	set #monpoints,#monpoints-80;
	mes "[Monster Trainer]";
	mes "Upgraded to Roda Frog!";
	close;

L_Up5:
	set #monster,60;
	set #monpoints,#monpoints-160;
	mes "Upgraded to Thief Bug Larva!";
	close;

L_Up6:
	set #monster,70;
	set #monpoints,#monpoints-320;
	mes "Upgraded to Savage Babe!";
	close;

L_Up7:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Familiar",U_Familiar,"Hornet",U_Hornet;

U_Hornet:
	set #monster,81;
	set #monpoints,#monpoints-640;
	mes "[Monster Trainer]";
	mes "Upgraded to Hornet!";
	close;

U_Familiar:
	set #monster,80;
	set #monpoints,#monpoints-640;
	mes "[Monster Trainer]";
	mes "Upgraded to Familiar!";
	close;

L_Up8:
	mes "[Monster Trainer]";
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Desert Wolf Puppy",U_Puppy,"Spore",U_Spore,"Rocker",U_Rocker;

U_Spore:
	set #monster,91;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Spore!";
	close;

U_Rocker:
	set #monster,92;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Rocker!";
	close;

U_Puppy:
	set #monster,90;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Desert Wolf Puppy!";
	close;

L_Up9:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Skeleton",U_Skeleton,"Antonio",U_Antonio,"Plankton",U_Plankton,"Thief Bug Female",U_ThiefFemale;

U_Plankton:
	set #monster,101;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Plankton!";
	close;

U_Antonio:
	set #monster,102;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Antonio!";
	close;

U_ThiefFemale:
	set #monster,103;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Thief Bug Female!";
	close;

U_Skeleton:
	set #monster,100;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Skeleton!";
	close;

L_NoZeny:
	mes "[Monster Trainer]";
	mes "You don't have enough zeny!";
	close;

L_Exit:
	mes "[Monster Trainer]";
	mes "Goodbye.";
	close;

L_Heal:
	mes "[Monster Trainer]";
	mes "Your monster needs to heal.";
	mes "It will heal faster if you click the nurse faster.";
	set #heal,1;
	close;
}

// Kill Trigger //
// 6/Final. ---Change to Add Monsters--- //
gon_test,56,91,6	script	OnPoringKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+1;
	announce "You killed a Poring - Gained 1 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnFaberKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+2;
	announce "You killed a Faber - Gained 2 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnLunaticKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Lunatic - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnDropsKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Drops - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPickyKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Picky - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnChonChonKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a ChonChon - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSPickyKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a Super Picky - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnWillowKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a Willow - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnRodaKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+16;
	announce "You killed a Roda Frog - Gained 16 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnCondorKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+16;
	announce "You killed a Condor - Gained 16 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnThiefKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+32;
	announce "You killed a Theif Bug Larva - Gained 32 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSavageKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+64;
	announce "You killed a Savage Babe - Gained 64 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnFamiliarKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+128;
	announce "You killed a Familiar - Gained 128 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnHornetKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+128;
	announce "You killed a Hornet - Gained 128 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPuppyKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Desert Wolf Puppy - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnRockerKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Rocker - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSporeKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Spore - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSkeletonKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Skeleton - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPlanktonKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Plankton - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnAntonioKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed an Antonio - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnThiefFemaleKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Thief Bug Female - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSpecialKilled	-1,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Special Monster - Gained 1024 exp",19;
	callfunc "duelkill";
}

function	script	duelkill	{
	if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
	end;
L_Heal:
	announce strcharinfo(0) + " won the Duel",1;
	set @fighting,0;
	set #heal,0;
	set @healing,0;
	end;
}

function	script	illegalkill	{
	announce "Illegal Kill by " + strcharinfo(0) + " Detected",1;
	percentheal -100,-100;
	end;
}

// Healer //
gon_test,55,103,6	script	Nurse	4_F_01,{
	if (@battle == 1 || #heal == 0) goto L_NoHeal;
	if (#heal == 1 && @healing < 100) goto L_Heal; //Total healing required
	set @fighting,0;
	set #heal,0;
	set @healing,0;
	specialeffect2 EF_VALLENTINE2;
	announce "Your monster has healed.",19;
	end;

L_Heal:
	set @healrate,140 / #monster; //Rate of heal per click
	set @healing,@healing + @healrate;
	end;

L_NoHeal:
	announce "Your monster does not need healing yet.",19;
	end;
}

// Warps players //
gon_test,57,86,5	script	Summon Pad 1::SummonPad	HIDDEN_NPC,2,2,{
	end;
OnTouch:
	set @marena,1;
	warp "gon_test",57,99;
}
gon_test,43,87,5	duplicate(SummonPad)	Summon Pad 2	HIDDEN_NPC,2,2
gon_test,72,87,5	duplicate(SummonPad)	Summon Pad 3	HIDDEN_NPC,2,2



// Skill Disabler //
gon_test	mapflag	noskill

// Duel Arena //
gon_test,58,103,5	script	Duel Master#01	4_F_03,{
	if ($@duelist1$ == "") set @duel,0;
	if ($@monster1 == "") set @duel,0;
	set @marena,1;
	if (#monster == 0) goto L_NoMon;
	mes "[Duel Master]";
	if ($@duel == 1) goto L_Waiting;
	if ($@duel == 2) goto L_Dueling;

	mes "There are currently no players dueling.";
	next;
	menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;

	// Player 1 Enters Duel Area //
	if (#heal == 1) goto L_NeedHeal;
	if ($@duel == 1) goto L_Duel2;
	set $@duel,1;
	if (#monster > 1 && #monster < 20) set $@monster1,1;
	if (#monster > 19 && #monster < 30) set $@monster1,2;
	if (#monster > 29 && #monster < 40) set $@monster1,3;
	if (#monster > 39 && #monster < 50) set $@monster1,4;
	if (#monster > 49 && #monster < 60) set $@monster1,5;
	if (#monster > 59 && #monster < 70) set $@monster1,6;
	if (#monster > 69 && #monster < 80) set $@monster1,7;
	if (#monster > 79 && #monster < 90) set $@monster1,8;
	if (#monster > 89 && #monster < 100) set $@monster1,9;
	if (#monster > 99 && #monster < 110) set $@monster1,10;
	set $@duelist1$,strcharinfo(0);
	set @battle,1;
	announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Waiting:
	mes "^0000FF " + $@duelist1$ + "^000000 [Monster Level: ^FF0000" + $@monster1 + "^000000]";
	mes "Is waiting for an opponent";
	next;
	menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;

	// Player 2 Enters Duel Area //
	if (#heal == 1) goto L_NeedHeal;
L_Duel2:
	if ($@duel == 2) goto L_Spec;
	set $@duel,2;
	if (#monster > 1 && #monster < 20) set $@monster2,1;
	if (#monster > 19 && #monster < 30) set $@monster2,2;
	if (#monster > 29 && #monster < 40) set $@monster2,3;
	if (#monster > 39 && #monster < 50) set $@monster2,4;
	if (#monster > 49 && #monster < 60) set $@monster2,5;
	if (#monster > 59 && #monster < 70) set $@monster2,6;
	if (#monster > 69 && #monster < 80) set $@monster2,7;
	if (#monster > 79 && #monster < 90) set $@monster2,8;
	if (#monster > 89 && #monster < 100) set $@monster2,9;
	if (#monster > 99 && #monster < 110) set $@monster2,10;
	set $@duelist2$,strcharinfo(0);
	set @battle,1;
	announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Dueling:
	mes "^0000FF" + $@duelist1$ + "^000000 [Monster Level: ^0000FF" + $@monster1 + "^000000]";
	mes "           VS.";
	mes "^FF0000" + $@duelist2$ + "^000000 [Monster Level: ^FF0000" + $@monster2 + "^000000]";
	next;
	menu "Spectate",L_Spec,"Cancel",L_Exit;

L_Spec:
	set @battle,0;
	atcommand strcharinfo(0) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Exit:
	mes "[Duel Master]";
	mes "Goodbye.";
	close;

L_NoMon:
	mes "[Duel Master]";
	mes "You haven't got a monster, you can't participate.";
	close;

L_NeedHeal:
	mes "[Duel Master]";
	mes "You need to heal before you can join.";
	close;
}

// Duel Exit //
gon_test,42,8,5	script	Duel Master#02	4_F_03,{
	mes "[Duel Master]";
	mes "Would you like to return?";
	menu "Yes",L_Leave,"No",-;
	mes "Alright";
	close;

L_Leave:
	if ($@duelist1$ == strcharinfo(0)) goto L_Leave1;
	if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;

L_Leave3:
	atcommand strcharinfo(0) + "@option 0 0 0";
	set @battle,0;
	warp "gon_test",57,99;
	close;

L_Leave1:
	set $@duelist1$,$@duelist2$;
	set $@monster1,$@monster2;
	set $@duel,$@duel-1;
	announce strcharinfo(0) + " stopped dueling",1;
	goto L_Leave3;

L_Leave2:
	set $@duelist2$,"";
	set $@monster2,0;
	set $@duel,$@duel-1;
	announce strcharinfo(0) + " stopped dueling",1;
	goto L_Leave3;
}

gon_test,49,5,5	duplicate(SummonPad)	Summon Pad 4	HIDDEN_NPC,2,2
gon_test,55,8,6	duplicate(monsterreferee)	Referee#02	1_M_PUBMASTER