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//===== Hercules Script ======================================
//= Monster vs Monster
//===== By: ==================================================
//= acky
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Players train monsters and battle other players.
//= Experience can be earned and monsters upgraded.
//===== Additional Comments: =================================
//= To add monsters, add lines after the commends labled:
//= '// #. ---Change to Add Monsters--- //'
//= There are 6 steps to add a monster at the moment.
//= Added Duel Room
//= ---------------------------------------------------------
//= Script is messy! Be careful!
//= 1.1.2 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
//= 1.1.3 Removed Duplicate Names [Silent]
//= 1.1.4 Fixed SummonPad syntax. [KarLaeda]
//= 1.1.5 Some cleanup & optimization [KarLaeda]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//============================================================

// Entrance //
prontera,158,193,6	script	Monster Arena	4_F_GON,{
	mes "[Monster Arena]";
	mes "Would you like to enter the Monster Arena?";
	mes "Currently ^FF0000" + getmapusers("gon_test") + "^000000 players";
	mes "^FF0000Note:^000000 Pecos, Falcons and Carts will be lost on entry.";
L_Menu:
	next;
	menu "Enter",-,"Information",L_Info,"Cancel",L_Exit;

	set @marena,1;
	savepoint "gon_test",56,99;
	set @battle,0;
	warp "gon_test",57,99;
	close;

L_Exit:
	mes "[Monster Arena]";
	mes "Come back any time.";
	close;

L_Info:
	mes "[Monster Arena]";
	mes "You must purchase a pet from the Monster Tamer to start fighting.";
	next;
	mes "[Monster Arena]";
	mes "Then talk to the Usher and tell him you would like to compete.";
	next;
	mes "[Monster Arena]";
	mes "Talk to the referee to summon your monster.";
	mes "Once your monster has fought, you must talk to the Usher again and choose to spectate.";
	next;
	mes "[Monster Arena]";
	mes "Talk to the Monster Trainer, he will ask you to heal your pet.";
	next;
	mes "[Monster Arena]";
	mes "To do this, click the Nurse repearedly until it says your pet is healed.";
	next;
	mes "[Monster Arena]";
	mes "The more monsters you kill, the more exp you get and the quicker you can upgrade.";
	next;
	mes "[Monster Arena]";
	mes "The stronger your monster is, the longer it will take to summon again.";

	goto L_Menu;
}

// Monster Summon Function //
function	script	monstersummon	{
	// 1. ---Change to Add Monsters--- //
	if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled";
	if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled";
	if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled";
	if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled";
	if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled";
	if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled";
	if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled";
	if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled";
	if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled";
	if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled";
	if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled";
	if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled";
	if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled";
	if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled";
	if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
	if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled";
	if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled";
	if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled";
	if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled";
	if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled";
	if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
	close;
}

// Referee //
-	script	monsterreferee	1_M_PUBMASTER,{
	if (@fighting == 1) end;
	if (@battle == 1) goto L_Start;
	end;

L_Start:
	mes "[Referee]";
	mes "Your monster is:";

	// 2. ---Change to Add Monsters--- //
	if (#monster == 10) mes "Poring";
	if (#monster == 20) mes "Faber";
	if (#monster == 30) mes "Lunatic";
	if (#monster == 31) mes "Drops";
	if (#monster == 32) mes "Picky";
	if (#monster == 40) mes "ChonChon";
	if (#monster == 41) mes "Super Picky";
	if (#monster == 42) mes "Willow";
	if (#monster == 50) mes "Roda Frog";
	if (#monster == 51) mes "Condor";
	if (#monster == 60) mes "Thief Bug Larva";
	if (#monster == 70) mes "Savage Babe";
	if (#monster == 80) mes "Familiar";
	if (#monster == 81) mes "Hornet";
	if (#monster == 90) mes "Desert Wolf Puppy";
	if (#monster == 91) mes "Spore";
	if (#monster == 92) mes "Rocker";
	if (#monster == 100) mes "Skeleton";
	if (#monster == 101) mes "Plankton";
	if (#monster == 102) mes "Antonio";
	if (#monster == 103) mes "Thief Bug Female";

	mes "Would you like to fight?";
	next;
	menu "Fight",-,"Cancel",L_Exit;

	set @fighting,1;
	set #heal,1;
	set @special,rand (100); // Chance of special summon
	if (@special == 1) goto Special1;
	if (@special == 2) goto Special2;
	if (@special == 3) goto Special3;
	if (@special == 4) goto Special4;
	if (@special == 5) goto Special5;

	callfunc "monstersummon";
	close;

	// Special Summons //
Special1:
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
	close;

Special2:
	summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled";
	close;

Special3:
	summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled";
	close;

Special4:
	summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled";
	close;

Special5:
	summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled";
	close;

L_Exit:
	mes "[Referee]";
	mes "Alright";
	close;
}
gon_test,56,91,6	duplicate(monsterreferee)	Referee#01	1_M_PUBMASTER

// Usher //
gon_test,58,94,6	script	Usher	4_M_04,{
	set @marena,1;
	mes "[Usher]";
	mes "What would you like to do?";
	next;
	menu "^0000FFSpectate",L_Spec,"^FF0000Compete^000000",-,"Return to Town",L_Exit,"Cancel",L_Cancel;

	if (#monster == 0) goto L_NoMon;
	if (#heal == 1) goto L_Heal;

	if (#monster < 40) goto L_Low;
	if (#monster > 30 && #monster < 80) goto L_Med;
	if (#monster > 70) goto L_High;

L_Low:
	menu "Level 1-3",L_1to3,"^FF0000All Levels",L_High;
	close;

L_Med:
	menu "Level 4-7",L_4to6,"^FF0000All Levels",L_High;
	close;

L_High:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",72,87;
	end;

L_4to6:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",57,86;
	end;

L_1to3:
	close2;
	savepoint "gon_test",56,99;
	set @battle,1;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",43,87;
	end;

L_Exit:
	close2;
	savepoint "prontera",149,186;
	set @battle,0;
	atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
	warp "prontera",149,186;
	end;

L_Spec:
	close2;
	savepoint "gon_test",56,99;
	set @battle,0;
	atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
	warp "gon_test",57,99;
	end;

L_NoMon:
	mes "[Usher]";
	mes "You haven't got a monster, you can only spectate.";
	close;

L_Heal:
	mes "[Usher]";
	mes "You have to heal your monster before you can fight again.";
	close;

L_Cancel:
	close;
}

// Monster Trainer //
gon_test,52,103,6	script	Monster Trainer	4_M_BARBER,{
	mes "[Monster Trainer]";
	if (#monster != 0) goto L_Mon;

	mes "Welcome to the monster arena, would you like to start training?";
	next;
	menu "Yes",-,"No",L_Exit;

	mes "[Monster Trainer]";
	mes "New trainers may only start with Porings.";
	mes "They cost 1000z, Would you like to buy one?";
	next;
	menu "Yes",-,"No",L_Exit;

	if (Zeny < 1000) goto L_NoZeny;
	Zeny -= 1000;
	set #monster,10;
	mes "[Monster Trainer]";
	mes "Congratulations!";
	mes "When your Poring earns enough experience, talk to me to upgrade.";
	close;

L_Mon:
	mes "Welcome back, " + strcharinfo(PC_NAME) + ".";
	mes "Your monster has " + #monpoints + " exp points.";
	next;
	if (@fighting == 1) goto L_Heal;
	menu "Upgrade Monster",L_Upgrade,"Sell Experience",L_Sell,"^FF0000Abandon Monster^000000",L_Abandon,"Cancel",L_Exit;

L_Abandon:
	mes "[Monster Trainer]";
	mes "Are you sure you want to abandon your monster?";
	next;
	menu "Yes",-,"No",L_Exit;
	set #monster,0;
	set #monpoints,0;
	mes "[Monster Trainer]";
	mes "Monster released into the wild.";
	close;

L_Sell:
	mes "[Monster Trainer]";
	mes "You can sell your monster's experience for 100z each.";
	next;
	menu "Sell",-,"Cancel",L_Exit;
	mes "[Monster Trainer]";
	mes "You have: ^FF0000" + #monpoints + "^000000 experience points";
	mes "How many would you like to sell?";
	next;
	input(@sellexp, 0);
	if (@sellexp > #monpoints)
		goto L_NoExp;
	#monpoints -= @sellexp;
	@sellearn = 100 * @sellexp; // Price of exp
	Zeny += @sellearn;
	mes "[Monster Trainer]";
	mes "You earned ^0000FF" + @sellearn + "^000000z.";
	close;

L_NoExp:
	mes "[Monster Trainer]";
	mes "You do not have enough experience.";
	next;
	goto L_Exit;

	// Monster Upgrades //
L_Upgrade:
	mes "[Monster Trainer]";
	// 3. ---Change to Add Monsters - May not be required--- //
	if (#monster > 1 && #monster < 20) mes "You need 10 exp points to upgrade your monster.";
	if (#monster > 19 && #monster < 30) mes "You need 20 exp points to upgrade your monster.";
	if (#monster > 29 && #monster < 40) mes "You need 40 exp points to upgrade your monster.";
	if (#monster > 39 && #monster < 50) mes "You need 80 exp points to upgrade your monster.";
	if (#monster > 49 && #monster < 60) mes "You need 160 exp points to upgrade your monster.";
	if (#monster > 59 && #monster < 70) mes "You need 320 exp points to upgrade your monster.";
	if (#monster > 69 && #monster < 80) mes "You need 640 exp points to upgrade your monster.";
	if (#monster > 79 && #monster < 90) mes "You need 1280 exp points to upgrade your monster.";
	if (#monster > 89 && #monster < 100) mes "You need 2560 exp points to upgrade your monster.";
	next;
	menu "Continue",-,"Cancel",L_Exit;
	mes "[Monster Trainer]";

	// 4. ---Change to Add Monsters - May not be required--- //
	if (#monster > 1 && #monster < 20 && #monpoints > 9) goto L_Up1;
	if (#monster > 19 && #monster < 30 && #monpoints > 19) goto L_Up2;
	if (#monster > 29 && #monster < 40 && #monpoints > 39) goto L_Up3;
	if (#monster > 39 && #monster < 50 && #monpoints > 79) goto L_Up4;
	if (#monster > 49 && #monster < 60 && #monpoints > 159) goto L_Up5;
	if (#monster > 59 && #monster < 70 && #monpoints > 319) goto L_Up6;
	if (#monster > 69 && #monster < 80 && #monpoints > 639) goto L_Up7;
	if (#monster > 79 && #monster < 90 && #monpoints > 1279) goto L_Up8;
	if (#monster > 89 && #monster < 100 && #monpoints > 2559) goto L_Up9;

	mes "Unable to upgrade.";
	close;

	// 5. ---Change to Add Monsters--- //
L_Up1:
	set #monster,20;
	set #monpoints,#monpoints-10;
	mes "Upgraded to Fabre!";
	close;

L_Up2:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Lunatic",U_Lunatic,"Drops",U_Drops,"Picky",U_Picky;

U_Drops:
	set #monster,31;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Drops!";
	close;

U_Picky:
	set #monster,32;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Picky!";
	close;

U_Lunatic:
	set #monster,30;
	set #monpoints,#monpoints-20;
	mes "[Monster Trainer]";
	mes "Upgraded to Lunatic!";
	close;

L_Up3:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "ChonChon",U_ChonChon,"Super Picky",U_SPicky,"Willow",U_Willow;

U_ChonChon:
	set #monster,40;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to ChonChon!";
	close;

U_SPicky:
	set #monster,41;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to Super Picky!";
	close;

U_Willow:
	set #monster,42;
	set #monpoints,#monpoints-40;
	mes "[Monster Trainer]";
	mes "Upgraded to Willow!";
	close;

L_Up4:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Condor",U_Condor,"Roda Frog",U_Roda;

U_Condor:
	set #monster,51;
	set #monpoints,#monpoints-80;
	mes "[Monster Trainer]";
	mes "Upgraded to Condor!";
	close;

U_Roda:
	set #monster,50;
	set #monpoints,#monpoints-80;
	mes "[Monster Trainer]";
	mes "Upgraded to Roda Frog!";
	close;

L_Up5:
	set #monster,60;
	set #monpoints,#monpoints-160;
	mes "Upgraded to Thief Bug Larva!";
	close;

L_Up6:
	set #monster,70;
	set #monpoints,#monpoints-320;
	mes "Upgraded to Savage Babe!";
	close;

L_Up7:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Familiar",U_Familiar,"Hornet",U_Hornet;

U_Hornet:
	set #monster,81;
	set #monpoints,#monpoints-640;
	mes "[Monster Trainer]";
	mes "Upgraded to Hornet!";
	close;

U_Familiar:
	set #monster,80;
	set #monpoints,#monpoints-640;
	mes "[Monster Trainer]";
	mes "Upgraded to Familiar!";
	close;

L_Up8:
	mes "[Monster Trainer]";
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Desert Wolf Puppy",U_Puppy,"Spore",U_Spore,"Rocker",U_Rocker;

U_Spore:
	set #monster,91;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Spore!";
	close;

U_Rocker:
	set #monster,92;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Rocker!";
	close;

U_Puppy:
	set #monster,90;
	set #monpoints,#monpoints-1280;
	mes "[Monster Trainer]";
	mes "Upgraded to Desert Wolf Puppy!";
	close;

L_Up9:
	mes "Which monster would you like to upgrade to?";
	next;
	menu "Skeleton",U_Skeleton,"Antonio",U_Antonio,"Plankton",U_Plankton,"Thief Bug Female",U_ThiefFemale;

U_Plankton:
	set #monster,101;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Plankton!";
	close;

U_Antonio:
	set #monster,102;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Antonio!";
	close;

U_ThiefFemale:
	set #monster,103;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Thief Bug Female!";
	close;

U_Skeleton:
	set #monster,100;
	set #monpoints,#monpoints-2560;
	mes "[Monster Trainer]";
	mes "Upgraded to Skeleton!";
	close;

L_NoZeny:
	mes "[Monster Trainer]";
	mes "You don't have enough zeny!";
	close;

L_Exit:
	mes "[Monster Trainer]";
	mes "Goodbye.";
	close;

L_Heal:
	mes "[Monster Trainer]";
	mes "Your monster needs to heal.";
	mes "It will heal faster if you click the nurse faster.";
	set #heal,1;
	close;
}

// Kill Trigger //
// 6/Final. ---Change to Add Monsters--- //
gon_test,56,91,6	script	OnPoringKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+1;
	announce "You killed a Poring - Gained 1 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnFaberKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+2;
	announce "You killed a Faber - Gained 2 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnLunaticKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Lunatic - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnDropsKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Drops - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPickyKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+4;
	announce "You killed a Picky - Gained 4 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnChonChonKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a ChonChon - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSPickyKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a Super Picky - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnWillowKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+8;
	announce "You killed a Willow - Gained 8 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnRodaKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+16;
	announce "You killed a Roda Frog - Gained 16 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnCondorKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+16;
	announce "You killed a Condor - Gained 16 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnThiefKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+32;
	announce "You killed a Theif Bug Larva - Gained 32 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSavageKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+64;
	announce "You killed a Savage Babe - Gained 64 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnFamiliarKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+128;
	announce "You killed a Familiar - Gained 128 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnHornetKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+128;
	announce "You killed a Hornet - Gained 128 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPuppyKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Desert Wolf Puppy - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnRockerKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Rocker - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSporeKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+256;
	announce "You killed a Spore - Gained 256 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSkeletonKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Skeleton - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnPlanktonKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Plankton - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnAntonioKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed an Antonio - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnThiefFemaleKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Thief Bug Female - Gained 512 exp",19;
	callfunc "duelkill";
}

gon_test,56,91,6	script	OnSpecialKilled	FAKE_NPC,{
	if (@marena == 0) callfunc "illegalkill";
	set #monpoints,#monpoints+512;
	announce "You killed a Special Monster - Gained 1024 exp",19;
	callfunc "duelkill";
}

function	script	duelkill	{
	if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal;
	end;
L_Heal:
	announce strcharinfo(PC_NAME) + " won the Duel",1;
	set @fighting,0;
	set #heal,0;
	set @healing,0;
	end;
}

function	script	illegalkill	{
	announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1;
	Sp = 0;
	unitkill getcharid(CHAR_ID_ACCOUNT);
	end;
}

// Healer //
gon_test,55,103,6	script	Nurse	4_F_01,{
	if (@battle == 1 || #heal == 0) goto L_NoHeal;
	if (#heal == 1 && @healing < 100) goto L_Heal; //Total healing required
	set @fighting,0;
	set #heal,0;
	set @healing,0;
	specialeffect(EF_VALLENTINE2, AREA, playerattached());
	announce "Your monster has healed.",19;
	end;

L_Heal:
	set @healrate,140 / #monster; //Rate of heal per click
	set @healing,@healing + @healrate;
	end;

L_NoHeal:
	announce "Your monster does not need healing yet.",19;
	end;
}

// Warps players //
gon_test,57,86,5	script	Summon Pad 1::SummonPad	HIDDEN_NPC,2,2,{
	end;
OnTouch:
	set @marena,1;
	warp "gon_test",57,99;
}
gon_test,43,87,5	duplicate(SummonPad)	Summon Pad 2	HIDDEN_NPC,2,2
gon_test,72,87,5	duplicate(SummonPad)	Summon Pad 3	HIDDEN_NPC,2,2

// Skill Disabler //
gon_test	mapflag	noskill

// Duel Arena //
gon_test,58,103,5	script	Duel Master#01	4_F_03,{
	if ($@duelist1$ == "") set @duel,0;
	if ($@monster1 == "") set @duel,0;
	set @marena,1;
	if (#monster == 0) goto L_NoMon;
	mes "[Duel Master]";
	if ($@duel == 1) goto L_Waiting;
	if ($@duel == 2) goto L_Dueling;

	mes "There are currently no players dueling.";
	next;
	menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;

	// Player 1 Enters Duel Area //
	if (#heal == 1) goto L_NeedHeal;
	if ($@duel == 1) goto L_Duel2;
	set $@duel,1;
	if (#monster > 1 && #monster < 20) set $@monster1,1;
	if (#monster > 19 && #monster < 30) set $@monster1,2;
	if (#monster > 29 && #monster < 40) set $@monster1,3;
	if (#monster > 39 && #monster < 50) set $@monster1,4;
	if (#monster > 49 && #monster < 60) set $@monster1,5;
	if (#monster > 59 && #monster < 70) set $@monster1,6;
	if (#monster > 69 && #monster < 80) set $@monster1,7;
	if (#monster > 79 && #monster < 90) set $@monster1,8;
	if (#monster > 89 && #monster < 100) set $@monster1,9;
	if (#monster > 99 && #monster < 110) set $@monster1,10;
	set $@duelist1$,strcharinfo(PC_NAME);
	set @battle,1;
	announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Waiting:
	mes "^0000FF " + $@duelist1$ + "^000000 [Monster Level: ^FF0000" + $@monster1 + "^000000]";
	mes "Is waiting for an opponent";
	next;
	menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;

	// Player 2 Enters Duel Area //
	if (#heal == 1) goto L_NeedHeal;
L_Duel2:
	if ($@duel == 2) goto L_Spec;
	set $@duel,2;
	if (#monster > 1 && #monster < 20) set $@monster2,1;
	if (#monster > 19 && #monster < 30) set $@monster2,2;
	if (#monster > 29 && #monster < 40) set $@monster2,3;
	if (#monster > 39 && #monster < 50) set $@monster2,4;
	if (#monster > 49 && #monster < 60) set $@monster2,5;
	if (#monster > 59 && #monster < 70) set $@monster2,6;
	if (#monster > 69 && #monster < 80) set $@monster2,7;
	if (#monster > 79 && #monster < 90) set $@monster2,8;
	if (#monster > 89 && #monster < 100) set $@monster2,9;
	if (#monster > 99 && #monster < 110) set $@monster2,10;
	set $@duelist2$,strcharinfo(PC_NAME);
	set @battle,1;
	announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Dueling:
	mes "^0000FF" + $@duelist1$ + "^000000 [Monster Level: ^0000FF" + $@monster1 + "^000000]";
	mes "           VS.";
	mes "^FF0000" + $@duelist2$ + "^000000 [Monster Level: ^FF0000" + $@monster2 + "^000000]";
	next;
	menu "Spectate",L_Spec,"Cancel",L_Exit;

L_Spec:
	set @battle,0;
	atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
	warp "gon_test",49,5;
	close;

L_Exit:
	mes "[Duel Master]";
	mes "Goodbye.";
	close;

L_NoMon:
	mes "[Duel Master]";
	mes "You haven't got a monster, you can't participate.";
	close;

L_NeedHeal:
	mes "[Duel Master]";
	mes "You need to heal before you can join.";
	close;
}

// Duel Exit //
gon_test,42,8,5	script	Duel Master#02	4_F_03,{
	mes "[Duel Master]";
	mes "Would you like to return?";
	menu "Yes",L_Leave,"No",-;
	mes "Alright";
	close;

L_Leave:
	if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1;
	if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2;

L_Leave3:
	atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
	set @battle,0;
	warp "gon_test",57,99;
	close;

L_Leave1:
	set $@duelist1$,$@duelist2$;
	set $@monster1,$@monster2;
	set $@duel,$@duel-1;
	announce strcharinfo(PC_NAME) + " stopped dueling",1;
	goto L_Leave3;

L_Leave2:
	set $@duelist2$,"";
	set $@monster2,0;
	set $@duel,$@duel-1;
	announce strcharinfo(PC_NAME) + " stopped dueling",1;
	goto L_Leave3;
}

gon_test,49,5,5	duplicate(SummonPad)	Summon Pad 4	HIDDEN_NPC,2,2
gon_test,55,8,6	duplicate(monsterreferee)	Referee#02	1_M_PUBMASTER