//===== Hercules Script ======================================
//= Monster vs Monster
//===== By: ==================================================
//= acky
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Players train monsters and battle other players.
//= Experience can be earned and monsters upgraded.
//===== Additional Comments: =================================
//= To add monsters, add lines after the commends labled:
//= '// #. ---Change to Add Monsters--- //'
//= There are 6 steps to add a monster at the moment.
//= Added Duel Room
//= ---------------------------------------------------------
//= Script is messy! Be careful!
//= 1.1.2 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
//= 1.1.3 Removed Duplicate Names [Silent]
//= 1.1.4 Fixed SummonPad syntax. [KarLaeda]
//= 1.1.5 Some cleanup & optimization [KarLaeda]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//============================================================
// Entrance //
prontera,158,193,6 script Monster Arena 4_F_GON,{
mes "[Monster Arena]";
mes "Would you like to enter the Monster Arena?";
mes "Currently ^FF0000" + getmapusers("gon_test") + "^000000 players";
mes "^FF0000Note:^000000 Pecos, Falcons and Carts will be lost on entry.";
L_Menu:
next;
menu "Enter",-,"Information",L_Info,"Cancel",L_Exit;
set @marena,1;
savepoint "gon_test",56,99;
set @battle,0;
warp "gon_test",57,99;
close;
L_Exit:
mes "[Monster Arena]";
mes "Come back any time.";
close;
L_Info:
mes "[Monster Arena]";
mes "You must purchase a pet from the Monster Tamer to start fighting.";
next;
mes "[Monster Arena]";
mes "Then talk to the Usher and tell him you would like to compete.";
next;
mes "[Monster Arena]";
mes "Talk to the referee to summon your monster.";
mes "Once your monster has fought, you must talk to the Usher again and choose to spectate.";
next;
mes "[Monster Arena]";
mes "Talk to the Monster Trainer, he will ask you to heal your pet.";
next;
mes "[Monster Arena]";
mes "To do this, click the Nurse repearedly until it says your pet is healed.";
next;
mes "[Monster Arena]";
mes "The more monsters you kill, the more exp you get and the quicker you can upgrade.";
next;
mes "[Monster Arena]";
mes "The stronger your monster is, the longer it will take to summon again.";
goto L_Menu;
}
// Monster Summon Function //
function script monstersummon {
// 1. ---Change to Add Monsters--- //
if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled";
if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled";
if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled";
if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled";
if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled";
if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled";
if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled";
if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled";
if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled";
if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled";
if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled";
if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled";
if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled";
if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled";
if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled";
if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled";
if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled";
if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled";
if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled";
if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
close;
}
// Referee //
- script monsterreferee 1_M_PUBMASTER,{
if (@fighting == 1) end;
if (@battle == 1) goto L_Start;
end;
L_Start:
mes "[Referee]";
mes "Your monster is:";
// 2. ---Change to Add Monsters--- //
if (#monster == 10) mes "Poring";
if (#monster == 20) mes "Faber";
if (#monster == 30) mes "Lunatic";
if (#monster == 31) mes "Drops";
if (#monster == 32) mes "Picky";
if (#monster == 40) mes "ChonChon";
if (#monster == 41) mes "Super Picky";
if (#monster == 42) mes "Willow";
if (#monster == 50) mes "Roda Frog";
if (#monster == 51) mes "Condor";
if (#monster == 60) mes "Thief Bug Larva";
if (#monster == 70) mes "Savage Babe";
if (#monster == 80) mes "Familiar";
if (#monster == 81) mes "Hornet";
if (#monster == 90) mes "Desert Wolf Puppy";
if (#monster == 91) mes "Spore";
if (#monster == 92) mes "Rocker";
if (#monster == 100) mes "Skeleton";
if (#monster == 101) mes "Plankton";
if (#monster == 102) mes "Antonio";
if (#monster == 103) mes "Thief Bug Female";
mes "Would you like to fight?";
next;
menu "Fight",-,"Cancel",L_Exit;
set @fighting,1;
set #heal,1;
set @special,rand (100); // Chance of special summon
if (@special == 1) goto Special1;
if (@special == 2) goto Special2;
if (@special == 3) goto Special3;
if (@special == 4) goto Special4;
if (@special == 5) goto Special5;
callfunc "monstersummon";
close;
// Special Summons //
Special1:
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
close;
Special2:
summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled";
close;
Special3:
summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled";
close;
Special4:
summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled";
close;
Special5:
summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled";
close;
L_Exit:
mes "[Referee]";
mes "Alright";
close;
}
gon_test,56,91,6 duplicate(monsterreferee) Referee#01 1_M_PUBMASTER
// Usher //
gon_test,58,94,6 script Usher 4_M_04,{
set @marena,1;
mes "[Usher]";
mes "What would you like to do?";
next;
menu "^0000FFSpectate",L_Spec,"^FF0000Compete^000000",-,"Return to Town",L_Exit,"Cancel",L_Cancel;
if (#monster == 0) goto L_NoMon;
if (#heal == 1) goto L_Heal;
if (#monster < 40) goto L_Low;
if (#monster > 30 && #monster < 80) goto L_Med;
if (#monster > 70) goto L_High;
L_Low:
menu "Level 1-3",L_1to3,"^FF0000All Levels",L_High;
close;
L_Med:
menu "Level 4-7",L_4to6,"^FF0000All Levels",L_High;
close;
L_High:
close2;
savepoint "gon_test",56,99;
set @battle,1;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",72,87;
end;
L_4to6:
close2;
savepoint "gon_test",56,99;
set @battle,1;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",57,86;
end;
L_1to3:
close2;
savepoint "gon_test",56,99;
set @battle,1;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",43,87;
end;
L_Exit:
close2;
savepoint "prontera",149,186;
set @battle,0;
atcommand strcharinfo(0) + "@option 0 0 0";
warp "prontera",149,186;
end;
L_Spec:
close2;
savepoint "gon_test",56,99;
set @battle,0;
atcommand strcharinfo(0) + "@option 0 0 0";
warp "gon_test",57,99;
end;
L_NoMon:
mes "[Usher]";
mes "You haven't got a monster, you can only spectate.";
close;
L_Heal:
mes "[Usher]";
mes "You have to heal your monster before you can fight again.";
close;
L_Cancel:
close;
}
// Monster Trainer //
gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{
mes "[Monster Trainer]";
if (#monster != 0) goto L_Mon;
mes "Welcome to the monster arena, would you like to start training?";
next;
menu "Yes",-,"No",L_Exit;
mes "[Monster Trainer]";
mes "New trainers may only start with Porings.";
mes "They cost 1000z, Would you like to buy one?";
next;
menu "Yes",-,"No",L_Exit;
if (Zeny < 1000) goto L_NoZeny;
Zeny -= 1000;
set #monster,10;
mes "[Monster Trainer]";
mes "Congratulations!";
mes "When your Poring earns enough experience, talk to me to upgrade.";
close;
L_Mon:
mes "Welcome back, " + strcharinfo(0) + ".";
mes "Your monster has " + #monpoints + " exp points.";
next;
if (@fighting == 1) goto L_Heal;
menu "Upgrade Monster",L_Upgrade,"Sell Experience",L_Sell,"^FF0000Abandon Monster^000000",L_Abandon,"Cancel",L_Exit;
L_Abandon:
mes "[Monster Trainer]";
mes "Are you sure you want to abandon your monster?";
next;
menu "Yes",-,"No",L_Exit;
set #monster,0;
set #monpoints,0;
mes "[Monster Trainer]";
mes "Monster released into the wild.";
close;
L_Sell:
mes "[Monster Trainer]";
mes "You can sell your monster's experience for 100z each.";
next;
menu "Sell",-,"Cancel",L_Exit;
mes "[Monster Trainer]";
mes "You have: ^FF0000" + #monpoints + "^000000 experience points";
mes "How many would you like to sell?";
next;
input @sellexp;
if (@sellexp > #monpoints) goto L_NoExp;
set #monpoints,#monpoints-@sellexp;
set @sellearn,100*@sellexp; // Price of exp
Zeny += @sellearn;
mes "[Monster Trainer]";
mes "You earned ^0000FF" + @sellearn + "^000000z.";
close;
L_NoExp:
mes "[Monster Trainer]";
mes "You do not have enough experience.";
next;
goto L_Exit;
// Monster Upgrades //
L_Upgrade:
mes "[Monster Trainer]";
// 3. ---Change to Add Monsters - May not be required--- //
if (#monster > 1 && #monster < 20) mes "You need 10 exp points to upgrade your monster.";
if (#monster > 19 && #monster < 30) mes "You need 20 exp points to upgrade your monster.";
if (#monster > 29 && #monster < 40) mes "You need 40 exp points to upgrade your monster.";
if (#monster > 39 && #monster < 50) mes "You need 80 exp points to upgrade your monster.";
if (#monster > 49 && #monster < 60) mes "You need 160 exp points to upgrade your monster.";
if (#monster > 59 && #monster < 70) mes "You need 320 exp points to upgrade your monster.";
if (#monster > 69 && #monster < 80) mes "You need 640 exp points to upgrade your monster.";
if (#monster > 79 && #monster < 90) mes "You need 1280 exp points to upgrade your monster.";
if (#monster > 89 && #monster < 100) mes "You need 2560 exp points to upgrade your monster.";
next;
menu "Continue",-,"Cancel",L_Exit;
mes "[Monster Trainer]";
// 4. ---Change to Add Monsters - May not be required--- //
if (#monster > 1 && #monster < 20 && #monpoints > 9) goto L_Up1;
if (#monster > 19 && #monster < 30 && #monpoints > 19) goto L_Up2;
if (#monster > 29 && #monster < 40 && #monpoints > 39) goto L_Up3;
if (#monster > 39 && #monster < 50 && #monpoints > 79) goto L_Up4;
if (#monster > 49 && #monster < 60 && #monpoints > 159) goto L_Up5;
if (#monster > 59 && #monster < 70 && #monpoints > 319) goto L_Up6;
if (#monster > 69 && #monster < 80 && #monpoints > 639) goto L_Up7;
if (#monster > 79 && #monster < 90 && #monpoints > 1279) goto L_Up8;
if (#monster > 89 && #monster < 100 && #monpoints > 2559) goto L_Up9;
mes "Unable to upgrade.";
close;
// 5. ---Change to Add Monsters--- //
L_Up1:
set #monster,20;
set #monpoints,#monpoints-10;
mes "Upgraded to Fabre!";
close;
L_Up2:
mes "Which monster would you like to upgrade to?";
next;
menu "Lunatic",U_Lunatic,"Drops",U_Drops,"Picky",U_Picky;
U_Drops:
set #monster,31;
set #monpoints,#monpoints-20;
mes "[Monster Trainer]";
mes "Upgraded to Drops!";
close;
U_Picky:
set #monster,32;
set #monpoints,#monpoints-20;
mes "[Monster Trainer]";
mes "Upgraded to Picky!";
close;
U_Lunatic:
set #monster,30;
set #monpoints,#monpoints-20;
mes "[Monster Trainer]";
mes "Upgraded to Lunatic!";
close;
L_Up3:
mes "Which monster would you like to upgrade to?";
next;
menu "ChonChon",U_ChonChon,"Super Picky",U_SPicky,"Willow",U_Willow;
U_ChonChon:
set #monster,40;
set #monpoints,#monpoints-40;
mes "[Monster Trainer]";
mes "Upgraded to ChonChon!";
close;
U_SPicky:
set #monster,41;
set #monpoints,#monpoints-40;
mes "[Monster Trainer]";
mes "Upgraded to Super Picky!";
close;
U_Willow:
set #monster,42;
set #monpoints,#monpoints-40;
mes "[Monster Trainer]";
mes "Upgraded to Willow!";
close;
L_Up4:
mes "Which monster would you like to upgrade to?";
next;
menu "Condor",U_Condor,"Roda Frog",U_Roda;
U_Condor:
set #monster,51;
set #monpoints,#monpoints-80;
mes "[Monster Trainer]";
mes "Upgraded to Condor!";
close;
U_Roda:
set #monster,50;
set #monpoints,#monpoints-80;
mes "[Monster Trainer]";
mes "Upgraded to Roda Frog!";
close;
L_Up5:
set #monster,60;
set #monpoints,#monpoints-160;
mes "Upgraded to Thief Bug Larva!";
close;
L_Up6:
set #monster,70;
set #monpoints,#monpoints-320;
mes "Upgraded to Savage Babe!";
close;
L_Up7:
mes "Which monster would you like to upgrade to?";
next;
menu "Familiar",U_Familiar,"Hornet",U_Hornet;
U_Hornet:
set #monster,81;
set #monpoints,#monpoints-640;
mes "[Monster Trainer]";
mes "Upgraded to Hornet!";
close;
U_Familiar:
set #monster,80;
set #monpoints,#monpoints-640;
mes "[Monster Trainer]";
mes "Upgraded to Familiar!";
close;
L_Up8:
mes "[Monster Trainer]";
mes "Which monster would you like to upgrade to?";
next;
menu "Desert Wolf Puppy",U_Puppy,"Spore",U_Spore,"Rocker",U_Rocker;
U_Spore:
set #monster,91;
set #monpoints,#monpoints-1280;
mes "[Monster Trainer]";
mes "Upgraded to Spore!";
close;
U_Rocker:
set #monster,92;
set #monpoints,#monpoints-1280;
mes "[Monster Trainer]";
mes "Upgraded to Rocker!";
close;
U_Puppy:
set #monster,90;
set #monpoints,#monpoints-1280;
mes "[Monster Trainer]";
mes "Upgraded to Desert Wolf Puppy!";
close;
L_Up9:
mes "Which monster would you like to upgrade to?";
next;
menu "Skeleton",U_Skeleton,"Antonio",U_Antonio,"Plankton",U_Plankton,"Thief Bug Female",U_ThiefFemale;
U_Plankton:
set #monster,101;
set #monpoints,#monpoints-2560;
mes "[Monster Trainer]";
mes "Upgraded to Plankton!";
close;
U_Antonio:
set #monster,102;
set #monpoints,#monpoints-2560;
mes "[Monster Trainer]";
mes "Upgraded to Antonio!";
close;
U_ThiefFemale:
set #monster,103;
set #monpoints,#monpoints-2560;
mes "[Monster Trainer]";
mes "Upgraded to Thief Bug Female!";
close;
U_Skeleton:
set #monster,100;
set #monpoints,#monpoints-2560;
mes "[Monster Trainer]";
mes "Upgraded to Skeleton!";
close;
L_NoZeny:
mes "[Monster Trainer]";
mes "You don't have enough zeny!";
close;
L_Exit:
mes "[Monster Trainer]";
mes "Goodbye.";
close;
L_Heal:
mes "[Monster Trainer]";
mes "Your monster needs to heal.";
mes "It will heal faster if you click the nurse faster.";
set #heal,1;
close;
}
// Kill Trigger //
// 6/Final. ---Change to Add Monsters--- //
gon_test,56,91,6 script OnPoringKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+1;
announce "You killed a Poring - Gained 1 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnFaberKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+2;
announce "You killed a Faber - Gained 2 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnLunaticKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+4;
announce "You killed a Lunatic - Gained 4 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnDropsKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+4;
announce "You killed a Drops - Gained 4 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnPickyKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+4;
announce "You killed a Picky - Gained 4 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnChonChonKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+8;
announce "You killed a ChonChon - Gained 8 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnSPickyKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+8;
announce "You killed a Super Picky - Gained 8 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnWillowKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+8;
announce "You killed a Willow - Gained 8 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnRodaKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+16;
announce "You killed a Roda Frog - Gained 16 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnCondorKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+16;
announce "You killed a Condor - Gained 16 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnThiefKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+32;
announce "You killed a Theif Bug Larva - Gained 32 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnSavageKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+64;
announce "You killed a Savage Babe - Gained 64 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnFamiliarKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+128;
announce "You killed a Familiar - Gained 128 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnHornetKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+128;
announce "You killed a Hornet - Gained 128 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnPuppyKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+256;
announce "You killed a Desert Wolf Puppy - Gained 256 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnRockerKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+256;
announce "You killed a Rocker - Gained 256 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnSporeKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+256;
announce "You killed a Spore - Gained 256 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnSkeletonKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+512;
announce "You killed a Skeleton - Gained 512 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnPlanktonKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+512;
announce "You killed a Plankton - Gained 512 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnAntonioKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+512;
announce "You killed an Antonio - Gained 512 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnThiefFemaleKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+512;
announce "You killed a Thief Bug Female - Gained 512 exp",19;
callfunc "duelkill";
}
gon_test,56,91,6 script OnSpecialKilled -1,{
if (@marena == 0) callfunc "illegalkill";
set #monpoints,#monpoints+512;
announce "You killed a Special Monster - Gained 1024 exp",19;
callfunc "duelkill";
}
function script duelkill {
if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
end;
L_Heal:
announce strcharinfo(0) + " won the Duel",1;
set @fighting,0;
set #heal,0;
set @healing,0;
end;
}
function script illegalkill {
announce "Illegal Kill by " + strcharinfo(0) + " Detected",1;
percentheal -100,-100;
end;
}
// Healer //
gon_test,55,103,6 script Nurse 4_F_01,{
if (@battle == 1 || #heal == 0) goto L_NoHeal;
if (#heal == 1 && @healing < 100) goto L_Heal; //Total healing required
set @fighting,0;
set #heal,0;
set @healing,0;
specialeffect2 EF_VALLENTINE2;
announce "Your monster has healed.",19;
end;
L_Heal:
set @healrate,140 / #monster; //Rate of heal per click
set @healing,@healing + @healrate;
end;
L_NoHeal:
announce "Your monster does not need healing yet.",19;
end;
}
// Warps players //
gon_test,57,86,5 script Summon Pad 1::SummonPad HIDDEN_NPC,2,2,{
end;
OnTouch:
set @marena,1;
warp "gon_test",57,99;
}
gon_test,43,87,5 duplicate(SummonPad) Summon Pad 2 HIDDEN_NPC,2,2
gon_test,72,87,5 duplicate(SummonPad) Summon Pad 3 HIDDEN_NPC,2,2
// Skill Disabler //
gon_test mapflag noskill
// Duel Arena //
gon_test,58,103,5 script Duel Master#01 4_F_03,{
if ($@duelist1$ == "") set @duel,0;
if ($@monster1 == "") set @duel,0;
set @marena,1;
if (#monster == 0) goto L_NoMon;
mes "[Duel Master]";
if ($@duel == 1) goto L_Waiting;
if ($@duel == 2) goto L_Dueling;
mes "There are currently no players dueling.";
next;
menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;
// Player 1 Enters Duel Area //
if (#heal == 1) goto L_NeedHeal;
if ($@duel == 1) goto L_Duel2;
set $@duel,1;
if (#monster > 1 && #monster < 20) set $@monster1,1;
if (#monster > 19 && #monster < 30) set $@monster1,2;
if (#monster > 29 && #monster < 40) set $@monster1,3;
if (#monster > 39 && #monster < 50) set $@monster1,4;
if (#monster > 49 && #monster < 60) set $@monster1,5;
if (#monster > 59 && #monster < 70) set $@monster1,6;
if (#monster > 69 && #monster < 80) set $@monster1,7;
if (#monster > 79 && #monster < 90) set $@monster1,8;
if (#monster > 89 && #monster < 100) set $@monster1,9;
if (#monster > 99 && #monster < 110) set $@monster1,10;
set $@duelist1$,strcharinfo(0);
set @battle,1;
announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",49,5;
close;
L_Waiting:
mes "^0000FF " + $@duelist1$ + "^000000 [Monster Level: ^FF0000" + $@monster1 + "^000000]";
mes "Is waiting for an opponent";
next;
menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit;
// Player 2 Enters Duel Area //
if (#heal == 1) goto L_NeedHeal;
L_Duel2:
if ($@duel == 2) goto L_Spec;
set $@duel,2;
if (#monster > 1 && #monster < 20) set $@monster2,1;
if (#monster > 19 && #monster < 30) set $@monster2,2;
if (#monster > 29 && #monster < 40) set $@monster2,3;
if (#monster > 39 && #monster < 50) set $@monster2,4;
if (#monster > 49 && #monster < 60) set $@monster2,5;
if (#monster > 59 && #monster < 70) set $@monster2,6;
if (#monster > 69 && #monster < 80) set $@monster2,7;
if (#monster > 79 && #monster < 90) set $@monster2,8;
if (#monster > 89 && #monster < 100) set $@monster2,9;
if (#monster > 99 && #monster < 110) set $@monster2,10;
set $@duelist2$,strcharinfo(0);
set @battle,1;
announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",49,5;
close;
L_Dueling:
mes "^0000FF" + $@duelist1$ + "^000000 [Monster Level: ^0000FF" + $@monster1 + "^000000]";
mes " VS.";
mes "^FF0000" + $@duelist2$ + "^000000 [Monster Level: ^FF0000" + $@monster2 + "^000000]";
next;
menu "Spectate",L_Spec,"Cancel",L_Exit;
L_Spec:
set @battle,0;
atcommand strcharinfo(0) + "@option 64 0 64";
warp "gon_test",49,5;
close;
L_Exit:
mes "[Duel Master]";
mes "Goodbye.";
close;
L_NoMon:
mes "[Duel Master]";
mes "You haven't got a monster, you can't participate.";
close;
L_NeedHeal:
mes "[Duel Master]";
mes "You need to heal before you can join.";
close;
}
// Duel Exit //
gon_test,42,8,5 script Duel Master#02 4_F_03,{
mes "[Duel Master]";
mes "Would you like to return?";
menu "Yes",L_Leave,"No",-;
mes "Alright";
close;
L_Leave:
if ($@duelist1$ == strcharinfo(0)) goto L_Leave1;
if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;
L_Leave3:
atcommand strcharinfo(0) + "@option 0 0 0";
set @battle,0;
warp "gon_test",57,99;
close;
L_Leave1:
set $@duelist1$,$@duelist2$;
set $@monster1,$@monster2;
set $@duel,$@duel-1;
announce strcharinfo(0) + " stopped dueling",1;
goto L_Leave3;
L_Leave2:
set $@duelist2$,"";
set $@monster2,0;
set $@duel,$@duel-1;
announce strcharinfo(0) + " stopped dueling",1;
goto L_Leave3;
}
gon_test,49,5,5 duplicate(SummonPad) Summon Pad 4 HIDDEN_NPC,2,2
gon_test,55,8,6 duplicate(monsterreferee) Referee#02 1_M_PUBMASTER